Search found 35 matches
- 21 Jan 2009, 22:36
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Ohhh, nice - noted for later use ^^ Sadly, I haven't got around doing much more on the project. Many small and large reasons for this, the biggest being that my computer broke down. I'll resume as soon as that and other issues have been dealt with. As a consequence, the beta-release will be delayed ...
- 23 Dec 2008, 02:01
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
All physics features are implemented, missing only small tweaks.
- 17 Dec 2008, 19:34
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Internal is not really a problem, but it will take some time to design 50+ maps, I won't make the same maps as in the original. Others can do that. Google Sketchup should work just fine. Replays will be very hard to do. Game is in development, however I think I have to delay the release. Level edito...
- 16 Dec 2008, 15:46
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Sorry, don't know anything about MIDI. Another thing, I am considering dropping or reduce priority on the following features. Any objections? -Local multiplayer -Multiple save-files -Replay -Online/LAN multiplayer -HQ graphics -Sound (fx & bgmusic) -Less internal -Downloads server -Level editor ...
- 12 Dec 2008, 16:36
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Aright! Now that I am done with all the exams. I got time for a little update: I totally redesigned the menu-system. Implemented skin selector. Also made a menu for beta-testers to change parameters. In-game pause menu, with a resume button. Springs is getting better, feels a lot like original. Whee...
- 8 Dec 2008, 13:51
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
To SmaXa:
You don't need a band, your a one-man-band ^^
Anyway, if you have time, feel free to compose a little demo. No boundaries for creativity.
You don't need a band, your a one-man-band ^^
Anyway, if you have time, feel free to compose a little demo. No boundaries for creativity.
- 8 Dec 2008, 00:57
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Mainly theme songs, sound effect won't hurt. As of now, I got nothing. But I prefer creative people to decide for themselves. I really don't want to have in-game music though. I want people to be able to play MP3s of their choice in the background in a separate application. The game should obviously...
- 8 Dec 2008, 00:00
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
What can you play/make?
I might have some friend too. (As I am a musician myself)
I might have some friend too. (As I am a musician myself)
- 7 Dec 2008, 21:41
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Loosing time? That's why there is several developers in most cases. Though I really want to be, it is rather difficult to be a professional designer, musician and programmer. Besides, time is not an issue, as I do not plan to release the game to public before graduation. About the online stuff. Than...
- 7 Dec 2008, 21:10
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
A little update before taking a brake again for mathematics exam: The physics exam really helped the game, managed to fix a few minor problems. I have also implemented a few things preparing for the beta-tester friendly release. One of the things I had in mind is to create a master server for miscel...
- 1 Dec 2008, 01:36
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
That was is one of the nicer reviews of the game before any release, thank you.
Don't worry about the name though, I've decided on "Lame Mania".
Don't worry about the name though, I've decided on "Lame Mania".
- 30 Nov 2008, 19:45
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
By luck, I figured a way to overcome my serious spring and dampening problem. I still have to fine-tune the values though, have to change and test the values all the time. Quite time-consuming, so I will implement a way for beta-testers to adjust these values. I tend to use too much time jumping aro...
- 30 Nov 2008, 02:13
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
WHOA! Where can I get one?! XD
- 29 Nov 2008, 21:16
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Sorry, couldn't find a picture of a piano with one tangent. Guess it doesn't exist.
- 29 Nov 2008, 14:20
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
I did not understand you suggestion. However programmers find it quite funny. Imagine asking a music shop to buy a piano with separate keys. http://www.zenithmusic.com/images/RX6_Grand_Piano.jpg
Instead of a suggestion, what was your request? Better performance?
Instead of a suggestion, what was your request? Better performance?
- 28 Nov 2008, 14:46
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
What do you mean by: is it possible to have the objects running on different variables? I don't follow you. Because everything runs on separate variables. It's kinda difficult otherwise. As a sidenote: I have tried making the game "threaded" (google it) though. Had some extreme performance...
- 24 Nov 2008, 20:25
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Thank you, I've already used 2 years from planning to actually do something
I originally never intended to make this game. Oh well, might as well finish it.
I originally never intended to make this game. Oh well, might as well finish it.
- 23 Nov 2008, 16:41
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
I have chosen 3D mostly because of graphics, as I want to keep most of the original gameplay. But I plan to get most out of the 3D capabilities in the future when implementing new features.
A few of them here, on my old video (2y old): http://www.youtube.com/watch?v=R58NIuNiNJw
A few of them here, on my old video (2y old): http://www.youtube.com/watch?v=R58NIuNiNJw
- 23 Nov 2008, 14:58
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Bike is four objects, plus all apples, killers and flowers. And new features. Though I can easily rewrite the code for apples and other small non-moving triggers. But I still need triangle mesh, counts as several hundreds/thousands of objects that requires collision detection.
- 23 Nov 2008, 14:31
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
You might not see it now, but 3D has a great potential of extending features. As well as immense graphic abilities (HLSL and stuff). As a small bonus, performance. My elma clone currently runs smoothly on a 600mHz machine with 32mb video ram, the original elma is lagging on the same computer. I'm su...
- 23 Nov 2008, 13:15
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
I've tried to to some basic 2D and 3D collision detections. Works okay, but XNA supports only native AABB (Axis Aligned Bounding Box) and Bounding Sphere. Kinda messes up a lot when trying to operate with triangle mesh. I don't really want to start my first project with complex mathematical collisio...
- 23 Nov 2008, 00:50
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Not a bad idea. Could try making the health meter dependent on velocity on head impact. Anyway, programming is not as hard as you think it is. It depends greatly on mathematical understanding (repeat understanding, not skills), but mostly on google-fu! This is like my first playable game, overall fi...
- 21 Nov 2008, 03:24
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
What do you mean? So that you won't die from a little touch?
- 20 Nov 2008, 02:26
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
But I think you can agree that the game is what it is, exactly because of the elasto AND the mania. However, this should not be misunderstood with the following quote: Manic patients may need to be hospitalized to protect themselves and others. Or perhaps it should... Source: http://en.wikipedia.org...
- 19 Nov 2008, 17:45
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Will do. I tried a couple of elma-clones just now. As well as the original elma. X-moto feels very static in comparison. Missing the suspension, though there was some very cool levels. But the staticness made the game very difficult to predict and play. And who the hell can complete a map huge as he...
- 19 Nov 2008, 14:45
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
I will inform when I open for beta-testing. Though you can expect that it will take some time. I have a lot of exams now (stupid chemistry). And for course, programming takes a lot of time. In the meantime, anyone with decent 3D modelling skills can start making levels. My game supports clean .fbx a...
- 19 Nov 2008, 04:49
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Though I will try to copy the physics as close as possible, it will never be as good as the original. I know that. However, the major amount of players of elma is not hard core gamers. This is a game for the "casual gamers". I myself can't even perform a simple "pumping" (believe...
- 19 Nov 2008, 01:53
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
I was rather considering freeware.
People ain't going to buy it anyway. "World of Goo" is one of the sweetest games in recent times, though it has about 95 % piracy-ratio.
People ain't going to buy it anyway. "World of Goo" is one of the sweetest games in recent times, though it has about 95 % piracy-ratio.
- 18 Nov 2008, 22:34
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
Care to give me the algorithm? Copy-paste?
- 18 Nov 2008, 15:52
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
I didn't know of X-moto before now.....
The physics engine I am using is not even operating in the same dimension. (It's 3D)
Goal is to make the physics as close as possible as in the original elma. It is not finished just yet.
The physics engine I am using is not even operating in the same dimension. (It's 3D)
Goal is to make the physics as close as possible as in the original elma. It is not finished just yet.
- 18 Nov 2008, 15:39
- Forum: New versions
- Topic: some ideas for elma 2
- Replies: 183
- Views: 55396
Re: some ideas for elma 2
Suggestions noted ^^
- 18 Nov 2008, 15:17
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
I'm sorry, as stated: closed beta.
- 18 Nov 2008, 15:01
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
No problem, people are already asking.
- 18 Nov 2008, 14:36
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
Re: NEW Elma Clone
I find it FUN to play around with programming languages. After some time, I needed a bigger project. Thus the elma clone was born.
- 18 Nov 2008, 14:24
- Forum: New versions
- Topic: NEW Elma Clone
- Replies: 80
- Views: 20024
NEW Elma Clone
Elma Clone:
http://www.youtube.com/watch?v=t2xFnnomDoI
Thought you might be interested.
By the way, can you give me some suggestions?
Name, new features, constructive critics, anything...
http://www.youtube.com/watch?v=t2xFnnomDoI
Thought you might be interested.
By the way, can you give me some suggestions?
Name, new features, constructive critics, anything...