Search found 930 matches

by jonsykkel
20 Jan 2020, 07:36
Forum: New versions
Topic: oke eol testing
Replies: 14
Views: 486

Re: oke eol testing

alrigt i have decided its not quite redy for testink im will turn of server tomorow so last changce to try it for now this has been PREVIEW of a few of the kind of things are posible with new elma at least (but not al by any means, i have plan's) testing period has made it very clear vat i need to d...
by jonsykkel
19 Jan 2020, 06:54
Forum: New versions
Topic: oke eol testing
Replies: 14
Views: 486

Re: oke eol testing

Very exciting stuff, jon. Is there a way to increase font size? I have a rather large monitor... not curently (althoguh it is posible by mesing with resource files) but wil be fixed one thing im forgot to mention: this is test version, im might still change the physics (meaning times will be cleare...
by jonsykkel
19 Jan 2020, 01:08
Forum: New versions
Topic: oke eol testing
Replies: 14
Views: 486

Re: oke eol testing

although i like this UI, it's a bit hard to overview for example i press F7 and there's finished times, and if press F8 there's also finished times but with replays same with F5 and F6, it's all there in F8 wonder if this could be simplified somehow however, every possible setting should appear som...
by jonsykkel
17 Jan 2020, 23:22
Forum: New versions
Topic: oke eol testing
Replies: 14
Views: 486

oke eol testing

oke eol testing (can som one com up with a beter name) u can try it in its curent state not sure if it vorks dident test very much this is test version, im might still change the physics (meaning times will be cleared), so dont start hoyling too hard yet download this http://zzz.ink/okeol/okeol.zip ...
by jonsykkel
29 Dec 2019, 09:42
Forum: General
Topic: How does hanging work?
Replies: 6
Views: 225

Re: How does hanging work?

the bike is split in half like this http://kopasite.net/up/35hcwpgyrb478im/elma.png the engine is on one side of the bike kuski with amputated arm and leg is on the other side (to distribute weight more evenly) the engine uses fuel injection to avoid problems with carburetor float chamber, and the f...
by jonsykkel
27 Dec 2019, 11:52
Forum: Problems
Topic: Foul language in EOL
Replies: 90
Views: 1198

Re: Foul language in EOL

In my opinion it would be best if discussing politics and religion was not allowed in EOL chat at all. It's not some authoritarian rule, it's extremely common in gaming communities etc, and it makes for a better environment imo. So I don't understand why I'm in the minority of advocating for this r...
by jonsykkel
27 Dec 2019, 09:43
Forum: Problems
Topic: Foul language in EOL
Replies: 90
Views: 1198

Re: Foul language in EOL

case in point, ppl geting hung up in how ppl are talking and not vat they r saying ty for the good xamples al you're saying this as if it were the only thing from me added in the conversation so far i was responding to that post, and in that post, that was the only thing you added to the conversation
by jonsykkel
27 Dec 2019, 05:40
Forum: Problems
Topic: Foul language in EOL
Replies: 90
Views: 1198

Re: Foul language in EOL

Good post jon and thanks for being sensible. I agree with most of what you say, but you're missing one point about language, dunno if on purpose or not - how the language is interpreted, and how it affects others, also matters. This is something I'm struggling a bit with personally - bearing in min...
by jonsykkel
25 Dec 2019, 22:48
Forum: Problems
Topic: Foul language in EOL
Replies: 90
Views: 1198

Re: Foul language in EOL

Just be kind. Say n-word isnt nice. Say log off isnt nice. Make levels start em and play. im basicaly agree but ppl obviusly have sum difrences in how they think here so im think useful 2 discuss this imo this discusion is about how ppl use language, and nathing to do with imigration, racism, blak ...
by jonsykkel
23 Dec 2019, 18:33
Forum: Problems
Topic: Foul language in EOL
Replies: 90
Views: 1198

Re: Foul language in EOL

Actually when we let offensive talk fly free in the chat that is causing people to leave the community, you may not notice cus there's not a big fuss made about it, but we know it for a fact. just 2 add a concrete xample of the oposite efect this might have: vhen juka goted baned for sum bulshit li...
by jonsykkel
21 Dec 2019, 00:18
Forum: Problems
Topic: Foul language in EOL
Replies: 90
Views: 1198

Re: Foul language in EOL

telling ppl to fuk off and going out of ur way to get them banned is not the same as "expressing disapointment"
by jonsykkel
27 Oct 2019, 22:43
Forum: Advertising
Topic: NoobSty2 competition - final results up
Replies: 19
Views: 1394

Re: NoobSty2 competition - final results up

very good contest, as expekted this seems to come naturally to awsj
by jonsykkel
26 Oct 2019, 17:25
Forum: General
Topic: What will happen with EOL (elma) after ... years
Replies: 33
Views: 1665

Re: What will happen with EOL (elma) after ... years

not fun 2 pley vhen no batles
not fun 2 start batles vhen only nabs pleying
not fun 2 pley batles vhen only nabs pleying

ppl ned to make more batles
pros ned to pley more elma

:idea: :arrow: :wink2:
by jonsykkel
22 Oct 2019, 08:56
Forum: Advertising
Topic: finman's weekly: an on-going Elasto Mania semi-competition!
Replies: 55
Views: 2822

Re: finman's weekly: an on-going Elasto Mania semi-competition!

good reks al
good lev fmik
lol end in kazan sl rek
grat's rope
by jonsykkel
3 Oct 2019, 20:07
Forum: Advertising
Topic: BlaZtek pipe level pack 2019.
Replies: 6
Views: 515

Re: BlaZtek pipe level pack 2019.

MORE PLEY !!
vhere the resistance @
by jonsykkel
30 Sep 2019, 09:31
Forum: Advertising
Topic: BlaZtek pipe level pack 2019.
Replies: 6
Views: 515

Re: BlaZtek pipe level pack 2019.

godd lev's
pley
by jonsykkel
13 Sep 2019, 13:40
Forum: Non-Elma related discussion
Topic: Did you ever have one or more crushes? If so, how have things turned out with them?
Replies: 66
Views: 2849

Re: Did you ever have one or more crushes? If so, how have things turned out with them?

me like - big tidis
dont undersand vhy pplz always say generalising bad (mb its 2 much time on redit syndrome), dosnt it make cense to base ur views on things that r generaly true
by jonsykkel
10 Sep 2019, 21:05
Forum: General
Topic: Very important question about FPS
Replies: 6
Views: 533

Re: Very important question about FPS

Wow, thanks a lot for the explanation! Maybe silly question, but would it in theory be possible to manually request a lower-than-anything-else timestep so that it (hopefully) remains constant? If processes can then I guess user should too? And how would one go about checking this on their own pc? y...
by jonsykkel
10 Sep 2019, 17:55
Forum: General
Topic: Very important question about FPS
Replies: 6
Views: 533

Re: Very important question about FPS

physics timestep is calculated based on numbers from winapi func timeGetTime() which returns integer # of ms since system start. thats the only thing that affects physics timeGetTime() gets numbers from sum clock that is updated at a certain frequency which is a global setting that can be changed by...
by jonsykkel
11 Aug 2019, 21:13
Forum: General
Topic: GAA suggestions thread 2019
Replies: 53
Views: 4120

Re: GAA suggestions thread 2019

it only make cense vhen u know its see throguh blindfold Image
by jonsykkel
2 Aug 2019, 21:55
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

- the strategy is there for making the efforts count, so that the same amount of efforts could actually become something instead of a huge project nobody wants to touch im dont think pouring 500 goders into the project avoids that risk, i think it increases the risk of that happening - there are ma...
by jonsykkel
1 Aug 2019, 19:01
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

- there is a coding philosophy that says "release often" - make the project as small as possible, for example never implement anything that is not 100% required right now - focus on the essentials first, such as seeing how physics actually feel, - the less features you add, the higher quality each ...
by jonsykkel
1 Aug 2019, 18:50
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

btw in current eol both of these issues are fixable with minimal effort elma has already some restriction not to run below certain time step, so to make it run 1000fps internally it is enough to edit that value for bugbounces, it is enough to add asm code equivalent to if(d < epsilon) d = epsilon; ...
by jonsykkel
1 Aug 2019, 18:48
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

ye, dont get the wrong idea, im wasnt saying the code is badik or anything liek that (im dont know im havent seen it), i have no reason to think it is Yea ofc not, I just realized I never really mentioned the refactoring thing, so I did it now. btv while ve are on the topic of smibuelma and using g...
by jonsykkel
1 Aug 2019, 16:53
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

on a topic of fixing things, is it pos to fix internal errors too? how many internal error types are there currently? (out of bounds, too big stretch, what else?) i belive al reasons for int errs are fixable there are very many of calls to the error func but iirc the one that always hapens is out o...
by jonsykkel
1 Aug 2019, 07:52
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

kjhdfjkhkfjh
by jonsykkel
1 Aug 2019, 01:25
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

I like how this stopped being a "LOL WE CANT WHEELPOP SO WE DONT WANT LOW FPS - LOL WE CANT WHEELPOP BUT PRO CAN SO WE WANT LOW FPS"-fight topic to something sensible. (Side note: Any post that says they want it because they can't pop should be disregarded. Because they haven't tried. I taught sick...
by jonsykkel
1 Aug 2019, 00:49
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

The main question was: how your full plan is reduced if the fps knob was there, and what could not be done if we want to keep old internal and external WRs valid. Based on that list you provided, many if not all of your improvements to the physics code could be done without fixing the fps. Is it so...
by jonsykkel
31 Jul 2019, 22:09
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

y, vel not y if megahöyl international. if not alvays piking best posible fps betwen 300 and 1000 for every internal that is soppoused to b played with 300+ fps you end up losing some casual 10-20 seconds in total time. oke axualy litel more siginificunt than im imaginegnd but ye there are good rea...
by jonsykkel
31 Jul 2019, 20:53
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

Hold on - please define what you mean with new physics. My old perception was that "new physics" = partly rewritten physics engine, where several badly coded things are fixed, allowing 999fps even with the badest laptop and removing weird stuff like elma not behaving 100% same at different computer...
by jonsykkel
31 Jul 2019, 09:45
Forum: Non-Elma related discussion
Topic: Know your PC
Replies: 187
Views: 27850

Re: Know your PC

uninstall browser
uninstall discunt
by jonsykkel
30 Jul 2019, 23:54
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

Sorry for kinda forcing you to use time to a long post, should have talked in some chat for more effective discussion :P I hope I don't do it again now. First of all it is gonna be your elma and you can do what you want and it is gonna be awesome and I am going to support you in any case. I am just...
by jonsykkel
30 Jul 2019, 21:50
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

Balazs' iOS elma was apparently quite big fail, but apparently he does not want to entirely sell elma. But he does not have to. Something like this would be good for us (not having to find impsy moneies to pay for him at the day one) and good for him (he still has elma rights and he does not have t...
by jonsykkel
30 Jul 2019, 03:24
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

imo insane mind blow that people unwilling to move forwards, no wander community die. also mind blow that considering not make new thing just to appease few nostalgia seeking people who won't let go of old times, and then just make the game slowly die instead of possibly reviving it and fix all the...
by jonsykkel
29 Jul 2019, 22:12
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

i agree with pavq it would have to be one or the other. the whole point of this is to try to revive the game a litle, but if it means that sum players are gona be left behind höyling the old game, that would kinda defeat the purpose and i will just use the original fysics for new eol about haveing b...
by jonsykkel
28 Jul 2019, 15:55
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

need help from my linus & macos boys!
please download this virus code and compile it with clang/gcc, run it and send me the output in any way. just "make" shud gompile and run

http://kopasite.net/up/2s0gc85tqgxld2l/fptest.zip
by jonsykkel
27 Jul 2019, 19:53
Forum: General
Topic: FEM2019: 11.-18.7.!
Replies: 165
Views: 11516

Re: FEM2019: 11.-18.7.!

didnt rly do much nom just gave me "fun" tasks kinder garden play time vasnt even vork and if i dident do it nom matic would have in half the time
al hard but less visible vork alredy done by nom luter vezay anti rope (more ppl? duno)
shud of seen snaps of the place before cleaning was done
by jonsykkel
27 Jul 2019, 14:22
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

Accurate enough to be able to determine which current-elma internal (or not) recs are buggy and which ain't. This question has been our nemesis for years, but if it's possible to implement such a filter in a potential fixed-physics elma, then it should also be possible to start using it as a determ...
by jonsykkel
26 Jul 2019, 21:17
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

Nice. Follow-up question: is it possible to "accurately" determine the wheel distance from .recs? depends how accurate it needs to be, the wheel position is stored with a resolution of 0.001 elmameters which is not too bad but the reks are 30fps so there might be important frames missing if you are...
by jonsykkel
26 Jul 2019, 18:42
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

bug bounces would be fixed so they cant occur even at high fps How do you plan to do that without altering the physics significantly? dunno how the physics code works exactly, but I understand that bugbounces are the result of the denominator (wheel distance from the centre of the bike) being too c...
by jonsykkel
26 Jul 2019, 13:50
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

How you make the game doing constant high fps? If one using some pentium 1 or smth, he could still play with his low fps? Bug bounces appear on high fps also, just rarer than in low fps i think. Or i misunderstood and the phisics will not depend at all from fps? I dont like pop thing and animal far...
by jonsykkel
24 Jul 2019, 20:54
Forum: General
Topic: FEM2019: 11.-18.7.!
Replies: 165
Views: 11516

Re: FEM2019: 11.-18.7.!

good 1 highlights drink zero gofe on zero balcony witness nom eating 7 ek talking to finman talking to anti talking to luter meeting best man of al time for 7nd time spy stini ai reks (vtf) enginering with nom igge sebra play tutor14 drink onion bear finman zero zampe playing elma on my pc ramone sa...
by jonsykkel
24 Jul 2019, 19:00
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

Regarding the antixiit, I think doing some testing on that should maybe be the first step in this, because if for whatever reason it turns out impsy or to reintroduce enough randomness to become annoying, then the whole discussion (regarding fixing fisiks) may be meaningless. I'd be happy to help w...
by jonsykkel
24 Jul 2019, 15:34
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

Could you pls explain how this doesn't reintroduce randomness into gameplay but at the same time prevents using marcos to auto-play levs? What variables would be randomised osv maby i didnt word it very clearly, it does ofc reintroduce randomness into the gameplay, but it should be tuned carefully ...
by jonsykkel
24 Jul 2019, 14:15
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

for me different ways to play the game with different FPS is part of the magic, finding what works best for certain maps osv too bad when can't reach max fps tho and stuck on some shitty 100 fps laptop so cant do certain tricks also if remove bounces = elma dies, is 90% of what makes the game fun n...
by jonsykkel
24 Jul 2019, 12:48
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

Thanks for explanation, jonsykkel. So it seems that the lower limit is actually 80.1 fps and it's just stupid to play with lower fps? nat quite, it does behave slightly differently, below 80fps the first iteration is always at max timestep but the timestep for the second iteration depends on the fr...
by jonsykkel
24 Jul 2019, 11:56
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

Looking at that code... Is it just me, or is basing the physics on the framerate an ingeniously bad idea? i gues this was written in 90s and probably not many ppl knowed how to do things back then, and balazs probably didnt expect ppl to pley the game for 20years at this kind of scientific level wh...
by jonsykkel
24 Jul 2019, 11:41
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 4253

Re: another new eol question mark topic

my suggestion would be as follows: just like on speedrun.com there are games with runs categorised under versions (e.g. mario odyssey) , we could divide the WR tables into 2: a table with times driven in "old" EOL (with pops, possibly buggy enough bounces that wouldn't be poss in "new" EOL, stretch...