I just looked at http://www.elastomania.com/ and noticed there's an iOS version available that seems to have been published very recently.
Has anyone tried it? Are there any screenshots available? Does the physics engine feel the same?
I don't have any iDevices so I can't test it.
Search found 480 matches
- 24 Aug 2014, 10:43
- Forum: General
- Topic: Elasto Mania iOS version
- Replies: 35
- Views: 11591
- 23 Aug 2014, 23:05
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 28.4.2014
bene, I'm sorry that you got such a bad impression for this project :( I was interested and asked to join back in 2012/2013 when dev was active. The response I got was fuck off. As far as I can remember, you asked to be able to "listen in on the technical discussion". Back then I interpret...
- 21 Aug 2014, 16:16
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 28.4.2014
Also what the community really has been needing are few little updates on EOL, and some features have been longed for for the last 7 (or even 14) years already. 2 mans were able reproduce elma fizics (in 2 different wayS), but no progress hav been made on what the community truly needs. ye ye fuk y...
- 20 Aug 2014, 16:24
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 19th August 2014
Thanks for that video, I got the bug now too. It seems to happen when "Follow driver" is unchecked and "Multi spy" is checked and multiple players are selected. I'll fix this one in the next update. For example, this happened when I was making Sanpo002.lev: I saved the level with...
- 19 Aug 2014, 18:14
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 19th August 2014
I just had a crash when I accidentally merged a probably invalid polygon (it has two vertexes on the same point) if you try to edit a grass polygon with the vertex tool, it acts very strange and messes up the whole polygon. Thanks, fixed these now. Just a note - when editing a grass polygon with ve...
- 13 Jul 2014, 18:15
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 6th July 2014
edit: One thing which I would like to be able to turn off, is the topology check on undo. Sometimes I have lots of overlapping polygons etc while i make levs, so if I have to use undo I get lots of red squares all over lev which are very distracting. Maybe also a button like "ignore current to...
- 6 Jul 2014, 17:03
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 6th July 2014
Updated, changes: -SLE: Added "Import level(s)" function. -SLE: Added "Save as picture" function. -SLE: Added free selection mode. -SLE: Added option to show crosshair. -SLE: The inactive edges of grass polygons are hidden. -SLE: In pipe tool, radius can be adjusted with Page Up/...
- 2 Jun 2014, 20:38
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 28.4.2014
@Xiphias: Thanks for those detailed reports. I actually remember seeing the radius bug but I had forgot it. @Labs: The bug you're getting is unfortunate; we just can't reproduce it. @dawid: Thanks for that report; it might indeed be a bug if EOL behaves differently. Has anyone had any problems on Li...
- 28 Apr 2014, 18:23
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 28.4.2014
A year has passed and it's time for a new version. For the first time, Linux users can try too :) So there must be a lot of new features, right? Well, for the user, not really. Why? Almost all available time has been spent on improving the current code, setting up the build system and making support...
- 27 Apr 2014, 22:32
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 27.4.2013
I think it sounds reasonable to have an update on 27.4.2014 (or before). New version will be up tomorrow (or, well, today... it's past midnight). using ubuntu 12.04 LTS with 32 bit on notebook and 64 bit on desktop. At first there's binaries for 32-bit only, but 64-bit version will be available too...
- 22 Apr 2014, 21:52
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 22nd April 2014
Updated. Changelog: -SLE: Selected vertices are now preferred when two or more vertices are under mouse pointer. -SLE: Added a shortcut key for copying (Ctrl+C). -Bugfix: SLE: Level width and height must be < 188, not <= 188. Minor fak: ctrl+a doesn't select start. Hehe, didn't remember to fix this ...
- 7 Apr 2014, 19:04
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 7th March 2014
You already can drag a line (or lines) by first selecting the corresponding vertices (rectangular selection is the fastest way I guess). And to drag the whole polygon you would have to point at its insides. This might not be good in practice - usually you want to begin a rectangular selection by cli...
- 7 Apr 2014, 17:24
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 27.4.2013
I think it sounds reasonable to have an update on 27.4.2014 (or before). Even though there are not that much new stuff from user's perspective. Perhaps the biggest new "feature" is Linux support. Some questions for Linux users: - What distributions are you using (Fedora, Ubuntu, other)? Wh...
- 31 Mar 2014, 16:32
- Forum: Feedback
- Topic: Mopolauta with phpBB3
- Replies: 139
- Views: 54802
Re: Mopolauta with phpBB3
Two requests: Increase the session timeout/length. It's annoying when I'm writing a post and when I press Submit, it requires me to log in because I didn't do anything for a while. Allow PMs to be sent to more than 5 people at a time. Something like 20 should be enough if there has to be some limit.
- 31 Mar 2014, 15:52
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 27.4.2013
Will bug bounces get fixed? Rumor says normal bounces and bug bounces are distinguishable in the physics and bug bounces could be fixed. Is it true? Bug bounces will get fixed if 1) they can be fixed in a clear way and 2) people want them to be fixed. Fixing bug bounces might break compatibility wi...
- 7 Mar 2014, 21:32
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 7th March 2014
Fixed this ellipse bug, thanks. The loop for creating the ellipse sucked a bit...
Improved also the update procedure slightly.
Improved also the update procedure slightly.
- 8 Feb 2014, 22:11
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 8th February 2014
Reproduced when I deleted the settings file, thanks. I updated, but you probably have to download manually because the day of the update is the same.
I will probably push a "blank" update tomorrow to make sure everyone gets the latest version.
I will probably push a "blank" update tomorrow to make sure everyone gets the latest version.
- 8 Feb 2014, 21:15
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 8th February 2014
Ok thanks, I updated now. Let me know if you still get some errors.
- 7 Feb 2014, 16:00
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 6th February 2014
Damn, can you post example lev files in which this happens?
If this is unfixable, I will revert back to the old algorithm.
You have the two new dll files (GeoLib and GeoPolygons) in Elmanager directory, right?
If this is unfixable, I will revert back to the old algorithm.
You have the two new dll files (GeoLib and GeoPolygons) in Elmanager directory, right?
- 5 Feb 2014, 20:47
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 27.4.2013
Any of 360 degrees direction gravity, with an arrow both in editor and visible on apple while playing This might be quite simple to make; I think the physics engine passes a vector in the gravity calculation function instead of just a discrete value in the set {up, down, left, right}. Optional inst...
- 4 Jan 2014, 08:36
- Forum: New versions
- Topic: Who could make graphics for EOL2?
- Replies: 12
- Views: 9083
Re: Who could make graphics for Elma 2?
Not so far, as far as I know. jonsykkel's 7z has some PNGs, but those look exactly like the PCX/TGA versions (number of unique colors in each picture is less than 100).
- 4 Jan 2014, 08:28
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 27.4.2013
Elma 2 is still being worked on :) Most of the changes lately have been refactoring (organizing code better), and most of this refactoring has happened in November/December (but there has been some activity every month since April, except October). So from the user's perspective, not much has change...
- 3 Jan 2014, 16:25
- Forum: Replays and times
- Topic: Official Level Seeking Thread
- Replies: 440
- Views: 179676
Re: Official Level Seeking Thread
I tried to check out a few levels beginning with 's' or 'm' from these 2092 Across levels (I had these on some random CD), but couldn't really find a tank. Maybe you can take a look yourself if you find anything. All those levs are from the 1990s. According to their timestamps, the newest was modifi...
- 2 Dec 2013, 20:24
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 24th November 2013
Yep, you just have to select all the players from the list, like this: http://i.imgur.com/qRa7rP1.png
- 27 Nov 2013, 18:38
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 24th November 2013
Lousku correct - and for 2, you need to set an LGR file for the lev editor in rendering settings.
Another possibility is that the pictures are hidden - see the "Visibility" category in rendering settings.
Another possibility is that the pictures are hidden - see the "Visibility" category in rendering settings.
- 22 Nov 2013, 12:45
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 24th November 2013
Thanks for this report, I'll see what I can do about them when I have some time.
EDIT: Updated now, see changelog. I didn't fix all of the bugs you mentioned yet, but many anyway.
EDIT: Updated now, see changelog. I didn't fix all of the bugs you mentioned yet, but many anyway.
- 17 Sep 2013, 07:15
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 23rd June 2013
Use these keys: http://i.imgur.com/pMHvjLf.png (not the numpad ones, that is).
- 10 Sep 2013, 07:49
- Forum: General
- Topic: World Cup 6
- Replies: 142
- Views: 38606
Re: World Cup 6
also is your bot (you) present there all the time? seems not No, it all depends on the uptime of the uni's Unix machine. I may get disconnected sometimes, but it doesn't happen too often. gonna add date time stamp as well for the search results? possible to read more lines before and after the sear...
- 9 Sep 2013, 13:05
- Forum: General
- Topic: World Cup 6
- Replies: 142
- Views: 38606
- 1 Sep 2013, 10:38
- Forum: Feedback
- Topic: Elma Ultimate
- Replies: 57
- Views: 30983
Re: Elma Ultimate
As I got a slightly better internet connection yesterday, I uploaded this to MEGA: elma_ultimate_2010.iso
To make sure you downloaded it without errors, calculate the MD5 hash of the file (with HashCalc, for example). It should be:
To make sure you downloaded it without errors, calculate the MD5 hash of the file (with HashCalc, for example). It should be:
Code: Select all
c295f2b2cc0a8861c80e1e410dd44ae9
- 4 Aug 2013, 07:59
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 23rd June 2013
I decided to put the update checkbox enabled by default because it's simply more convenient that way - if the checkbox was off by default, some people might not notice it at all and never get updates. Another way to handle the situation could be that Elmanager would ask on first time startup how to ...
- 28 Jul 2013, 21:05
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 27.4.2013
There has been a voting system in belma, no? And to be honest I can't see why a designer couldn't abort his own lev :< After all mistakes happen. Voting system in Belma? No, as far as I can remember. About aborting own lev - maybe this could be a separate privilege that could be revoked if someone ...
- 28 Jul 2013, 20:42
- Forum: New versions
- Topic: EOL2 icon competition
- Replies: 6
- Views: 7461
EOL2 icon competition
EOL2 icon competition One of the most important pictures in EOL2 is its icon, i.e. the picture that is displayed by the operating system. So now, we launch a competition for creating an icon for EOL2. The rules are as follows: Anyone with a Mopolauta account can participate. Don't include the text ...
- 23 Jun 2013, 20:39
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 23rd June 2013
Fixed a bug. Thanks to Mawane for reporting it.
Plus, all files are now in one zip file to make it simpler.
Plus, all files are now in one zip file to make it simpler.
- 14 Jun 2013, 19:10
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 27.4.2013
i absolutely want the linux version asap Good news is that Elma 2 really works on Linux :) Joey managed to compile Elma 2 for Arch Linux about two months ago: http://users.jyu.fi/~mikkalle/Elma/elma2_archlinux.png We haven't released any Linux version yet because we don't have a proper build system...
- 14 Jun 2013, 17:42
- Forum: General
- Topic: Mysteries of the Elma Universe
- Replies: 112
- Views: 53983
Re: Mysteries of the Elma Universe
The "randomness" occurs because the timestep parameter that is passed in the physics function is not constant. EOL's FPS limiter doesn't make it constant; it just gives it a maximum value somehow (I have not looked how it functions exactly). I wonder how would it look at 1-2 fps play. If t...
- 2 May 2013, 18:58
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 27.4.2013
all these files crash when starting them elma2.exe elma2_d.exe elma2_log.bat This got resolved already (he forgot to delete options.dat). Labs: very strange bug... hopefully we can reproduce that so it could be fixed. Xiph: Bug 2 was kinda known, I agree that it doesn't make sense to hide the playe...
- 27 Apr 2013, 21:35
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 27.4.2013
It has been about 4 months since the previous version. Many bugs have been fixed and some new features added, so it's time for a new version. Download here . NOTE : You need to delete the options.dat file because the options format has been changed. It will crash otherwise. This is a bit annoying bu...
- 9 Apr 2013, 14:56
- Forum: New versions
- Topic: Who could make graphics for EOL2?
- Replies: 12
- Views: 9083
Re: Who could make graphics for Elma 2?
Nice, didn't remember the LGR kit.
Yes you can make higher-resolution images than the original. I think there will be a mechanism for telling the "actual size" of an image in level, so it won't look huge/tiny if it has big/small pixel dimensions.
Yes you can make higher-resolution images than the original. I think there will be a mechanism for telling the "actual size" of an image in level, so it won't look huge/tiny if it has big/small pixel dimensions.
- 9 Apr 2013, 11:08
- Forum: New versions
- Topic: Who could make graphics for EOL2?
- Replies: 12
- Views: 9083
Who could make graphics for EOL2?
As EOL2 will support 32-bit graphics, it would be nice if someone could start converting some existing LGR(s) to 32-bit. For the default LGR, it could go simply like this: Download LGR kit . Convert the TGA files to PNG. The PCX files have lower quality so you can delete them. Edit the PNG files. Pu...
- 29 Mar 2013, 08:01
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 29.12.2012 (added debug version 30.12.)
IRC channel has been changed (again) because of lost ops. It's now #new_elma. The new channel has a re-opping mode in case everyone loses op, so it shouldn't be necessary to switch channel anymore.
So leave the old channels (#new-elma and #newelma) and join the new one.
So leave the old channels (#new-elma and #newelma) and join the new one.
- 27 Feb 2013, 15:58
- Forum: New versions
- Topic: EOL2 level format planning
- Replies: 44
- Views: 23702
Re: Elma 2 level format planning
@Tigro: I tested that just now, the ride just ends as if the player died. Maybe there could be some message telling what happened (but this is not related to lev format anyway).
- 15 Feb 2013, 22:05
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 262005
Re: Elmanager - Updated 27th November 2012
Oops sorry, I didn't see your question until now because I guess you edited the post afterwards. Anyway, your suggestion has been discussed before. The only thing that would be somehow possible to show is whether gas is being pressed for each frame. It would not be very accurate because frames are s...
- 9 Feb 2013, 14:16
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 144776
Re: Elma 2 - updated 29.12.2012 (added debug version 30.12.)
About arrows in flag tags: yes, good idea.
@Xiphias: When some more of the current bugs are fixed and some new features added. It's just useless to release a new version if there's not much new to test.
@Xiphias: When some more of the current bugs are fixed and some new features added. It's just useless to release a new version if there's not much new to test.
- 3 Feb 2013, 13:31
- Forum: New versions
- Topic: EOL2 level format planning
- Replies: 44
- Views: 23702
Re: Elma 2 level format planning
I don't know about this. Implementing something like "central image" just because we want some sun in the background sounds questionable. Would there be any other use cases? Can we not just leave the sun out from LGRs? :) And how far should we go trying to imitate real life environment? Yo...
- 1 Feb 2013, 16:34
- Forum: New versions
- Topic: Do we want a new version of Elma?
- Replies: 260
- Views: 97094
Re: Do we want a new version of Elma?
Animations sound like a good idea (objects are already animated, so why not other pictures?).
Animated pictures should definitely support 32-bit colors too, so GIFs are out of the question. APNGs or MNGs are probably the way to go.
Animated pictures should definitely support 32-bit colors too, so GIFs are out of the question. APNGs or MNGs are probably the way to go.
- 1 Feb 2013, 16:20
- Forum: New versions
- Topic: EOL2 level format planning
- Replies: 44
- Views: 23702
Re: Elma 2 level format planning
Updated wiki, added Level format section: http://wiki.elmaonline.net/Elma_2 Added also two Jappe's suggestions: Option to force apples to be taken in a specific order. Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit). This ...
- 29 Jan 2013, 21:00
- Forum: New versions
- Topic: Do we want a new version of Elma?
- Replies: 260
- Views: 97094
Re: Do we want a new version of Elma?
Well yeah, I meant exactly that: the SVGs would need to be converted to high-res PNGs manually, and then those would be saved in LGR (unless we start using some SVG library that can parse SVGs). It could work like that, too - I don't know if there's some performance penalty involved. Maybe mipmaps c...
- 29 Jan 2013, 20:51
- Forum: New versions
- Topic: EOL2 level format planning
- Replies: 44
- Views: 23702
Re: Elma 2 level format planning
I'm not sure about chosing initial angle and direction of the kuski. The direction doesn't really affect anything but angle... Figuring out how to volt/gas/brake at start to get to the right position is one of the challenges of many levs, that would be ruined :/ As Lousku said, nothing would get ru...
- 28 Jan 2013, 18:04
- Forum: New versions
- Topic: EOL2 level format planning
- Replies: 44
- Views: 23702
EOL2 level format planning
What kind of additions should there be in EOL2 level format (compared to original Elma)? Some initial thoughts: New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures...