Search found 115 matches
- 29 Jan 2015, 19:02
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
clicked on the link and then download instead of 'right click - save as' now, and now it works. Maybe anp and zweq should try that too. the MZ is present there. if i try to open the .exe, i get "access denied", but i guess that's correct. if there's something i could do to help you find o...
- 29 Jan 2015, 18:54
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
WTF. It contains all but the right data it should contain. I throw a guess that dropbox' uploading utility is bugged in some ways
- 29 Jan 2015, 18:34
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Well, there's your problem. Very weird that in some odd way the dll you downloaded has the initials removed o,o. Could you upload the file somewhere so I can check it more closely?Lukazz wrote:aren'tRopelli wrote:You could try open the dll in notepad and see if the two first letters there are MZ.
- 29 Jan 2015, 15:06
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
It's a very minority of people that have issues with the ddraw though. It's not a conventional application executable so it's bound to have a bit more compability errors. If I only knew what causes the dll not running on some systems, I'd fix it. Googling basically gives zero results, mainly because...
- 27 Jan 2015, 01:10
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Try in administrator mode. Ddraw shouldn't have any effect on that problem anyway.Ecchi wrote:Nope, neither of those is the case, never had this issue before I used this "patch" even if I remove it from elmafolder I still cant write to eol.exe
- 23 Jan 2015, 01:25
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Another great thing with this file seems to be that you don't have to use old drivers anymore with some ATI cards, I have Radeon 7950 and couldn't use any newer than 2012 drivers because elsewise I got very fucked colors in elma =( My teammate Thor said he had this problem with colors and I gave hi...
- 21 Jan 2015, 18:47
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
I tried to stream with OBS, EOL is only crashing. And my computer is making this buzzing sound when I run elma with this new ddraw That's likely the GPU's fan spinning. I actually think EOL crashes because the streaming software probably fiddles with the ddraw somehow and calls some functions that ...
- 21 Jan 2015, 15:39
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
I tried it because Labs suggested it for fixing my problem with blinking cursor in internal editor (see: http://mopolauta.moposite.com/viewtopic.php?f=4&t=9259). Put in eol folder started eol.exe this happens: https://www.dropbox.com/s/c55x9g50k0jl1md/Screen%20ddraw%20eol.jpg?dl=0 and it stays ...
- 21 Jan 2015, 15:16
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Trying to download the latest version; I'm getting error 5xx for the Dropbox links. Can you provide a mirror? Hmm ok, working now after several tries. Can you update the sources to the latest version too? Or do you have a repo somewhere? Well, the subsequent versions are just simple bug updates whi...
- 21 Jan 2015, 00:55
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
I guess you could try.
Basically there's nothing that should prevent it.
Basically there's nothing that should prevent it.
- 18 Jan 2015, 21:37
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
This is pretty awesome, I can see the correct colors of the splash screen for the first time in years. 30% higher dps, quick as fuck alt tab, editor working. Limitations: *It does not change system resolution. So if you're used to play elma with ancient resolution in fullscreen, this won't work for...
- 17 Jan 2015, 16:09
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Hm, it works fine for me. Maybe try moving the mouse in the elma window if it doesn't show up when switching back to it from desktop. The screen is rendered only when moving mouse in the editor. It does come back when I switch from desktop, but the problem is I can't see the desktop. I can only use...
- 16 Jan 2015, 16:38
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
I downloaded x86 and x64 runtimes and re-downloaded dll, but EOL still gives my the same error message at launch. There might be something in your pc that causes it, the dll is probably fine. Googling "dll bad image error" gives a lot of results that can help. Edit: try disabling antiviru...
- 16 Jan 2015, 12:31
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Hm, it works fine for me. Maybe try moving the mouse in the elma window if it doesn't show up when switching back to it from desktop. The screen is rendered only when moving mouse in the editor.
- 16 Jan 2015, 03:18
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Disabled pre-rendering feature by default, because for some odd reason it dropped the framerate by ~10fps on my comp. Without pre-render, the input latency is a bit lower aswell. It can be enabled by creating an empty file called ddraw_pre_render.txt Pre-rendering in the ddraw.dll is basically a way...
- 15 Jan 2015, 21:30
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
It doesn't work for me. Shows some error that ddraw.dll isn't meant to be run on this system or there is error. What does the messagebox exactly say? Printscreen or something would be helpful. Dno about that .txt file. It's bad image error. http://i.imgur.com/GXVrwns.jpg Translation: ' Program [pat...
- 15 Jan 2015, 16:21
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
What does the messagebox exactly say? Printscreen or something would be helpful. Dno about that .txt file.Chris wrote:It doesn't work for me. Shows some error that ddraw.dll isn't meant to be run on this system or there is error.
- 15 Jan 2015, 14:22
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
btw here video showing editor mongoness, playing in 1080 res if matter: https://www.youtube.com/watch?v=h-39669QkFE Yeah I have the same problem on my laptop. I think it's caused by either a buggy driver or some incompatible flags I'm passing to a function. Elma draws the editor in parts, so it's n...
- 15 Jan 2015, 03:16
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Made final update to ddraw.dll: added support for teh in-game editor(now the dll will display correctly all in-game UI graphics). Also reorganized the code a bit, which might help in culinko's problem.
Added dl link for sources for Smibu in main post, too.
Added dl link for sources for Smibu in main post, too.
- 14 Jan 2015, 23:48
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
It won't work in d3dwindower cos the app uses some routines I have not implemented in ddraw.dll. It only works in eol.exe. But I'll check if something in my code causes the problems anp and culinko are experiencing.
- 14 Jan 2015, 20:51
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Heh. Well I dno what's the problem then. Maybe it's resistant.anpdad wrote:Nah, still doesn't work. Using win7 btw. I guess i'll try to update my graphic card drivers and .net and directx and my mom and see if anything changes. Seems like my true CCCP computer is overly resistant to western influence.
- 14 Jan 2015, 20:08
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Ah oke, now I see. I think you are running Windows XP and visual studio 2013 by default uses a runtime not compatible with xp and older systems. Well, I updated the dll to support older systems aswell. Now it should work, assuming the opengl driver in xp is modern enough for the rendering routines
- 14 Jan 2015, 17:27
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
What do i need to make it work? It doesn't even attempt to run elma, just pops up an error message and that's it. Something along the lines "eol\ddraw.dll is either not supposed to be run in Windows or contains an error blablabla reintsall it blabla", so i guess i lack some drivers or stu...
- 14 Jan 2015, 16:21
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Very nice :) the only bug I noticed so far is that the palette seems to be wrong (when in a lev) with the LGR I'm using. It looks like this . I use the Haddock one: http://users.jyu.fi/~mikkalle/Elma/haddock.LGR If you fix that, I will ditch DXGL and use this DLL. I don't need the ingame editor eit...
- 14 Jan 2015, 03:25
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Nice.Labs wrote:Oke did turn off vsync in nvidia control panel for eol and it's now working fine i think.
Edit: Dowloaded new file and now it's working without setup in nvidia panel too. Thanks.
Edit2: New dll produces more than double max fps for me
From 500 -> 1100
- 14 Jan 2015, 03:07
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Tried to check fps values with fraps and the result is 60fps with new ddraw, no matter if you set 200 etc in eolconf it stayin on 60, also limit off makes 60 too which is my monitor max hertz number. Without new dll fraps shows 450-480 fps, which is irrevelant because fps is did set to number 200. ...
- 14 Jan 2015, 00:54
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Re: Elastomania ddraw wrapper
Tried it, but there is problem i think with fps maybe. There is much more "waittime" after i press spin etc buttons to control the bike, which makes the game unnatural. Ye no golden elma, but did instant delete after realised keypress latein. Hopefully it can be fixed. Hmm, that's unfortu...
- 13 Jan 2015, 23:37
- Forum: Advertising
- Topic: Elastomania ddraw wrapper
- Replies: 269
- Views: 93771
Elastomania ddraw wrapper
I made more efficient ddraw.dll, which is responsible for the rendering routines in elastomania. The new dll effectively hastens the rendering process(=more fps) and complies with 32bit graphics. It also has native support for windowed mode. And it probably works fine with Windows 8 too. You can dl ...
- 4 Nov 2014, 21:35
- Forum: New versions
- Topic: Motoros: ElastoMania and Action SuperCross port [07/11/2014]
- Replies: 22
- Views: 17159
Re: Motoros: ElastoMania remastered. OS X version 0.1
Nice. Have you already figured out the logic behind all the physics calculations elma makes to give the bike that elastic feeling?
- 19 Sep 2014, 12:06
- Forum: New versions
- Topic: elma on android
- Replies: 38
- Views: 28993
Re: elma on android
Maybe. I have this thing called army going on right now..k00 wrote:Is Ropelli working on this anymore? Tried it and seems to be good. Controls are a bit awkward but ez fixable. Would be cool to hoyl elma on phone.
- 26 Aug 2014, 09:00
- Forum: General
- Topic: Elasto Mania iOS version
- Replies: 35
- Views: 11652
Re: Elasto Mania iOS version
can'tSveinR wrote:Hmm, anyone up for making an LGR based on iOS Elma? Seems kinda stylish.
- 24 Jun 2014, 02:03
- Forum: General
- Topic: The fastest possible internal times program
- Replies: 73
- Views: 23295
Re: The fastest possible internal times program
Well, jonsykkel pretty much proved it's impsy to just bruteforce the ride. /thread
- 24 May 2014, 22:43
- Forum: Non-Elma related discussion
- Topic: LOL WE ARE GONNA BE MILLIONAIRES
- Replies: 50
- Views: 10608
Re: LOL WE ARE GONNA BE MILLIONAIRES
jonsykkel's?
- 15 May 2014, 14:23
- Forum: New versions
- Topic: elma on android
- Replies: 38
- Views: 28993
Re: elma on android
Maybe. Alo not supported, though.Lousku wrote:Can't just hev norm 5 (+alo?) buttons?
- 15 May 2014, 11:26
- Forum: New versions
- Topic: elma on android
- Replies: 38
- Views: 28993
Re: elma on android
Would be pretty max to be able to play elma-physiced elma on android, all the wannabe's suck so hard! Do you have any controls concept yet? Here's the controls for it: http://i.imgur.com/1b5S12k.png Imo, it feels a bit hard to use, but I can't come up with a better way to implement it. Hmm duno, so...
- 14 May 2014, 20:22
- Forum: New versions
- Topic: elma on android
- Replies: 38
- Views: 28993
Re: elma on android
Ported the project on Android. It was actually a bit more work than I expected, mainly because Android uses Opengl ES instead of normal Opengl. In addition to that I had to rework the interface between the OS and the game, which also took its own time. If you want to test the Android version, here's...
- 7 May 2014, 13:53
- Forum: New versions
- Topic: elma on android
- Replies: 38
- Views: 28993
Re: elma on android
Now that the school is basically over for me in this semester, I finally got the time and motivation to work with this project. Things changed: - kuski now has somewhat decent graphics(elma graphics as placeholders) - elmalike head bobbing You can dl teh newest version from the link in the first pos...
- 10 Feb 2014, 22:25
- Forum: New versions
- Topic: elma on android
- Replies: 38
- Views: 28993
Re: elma on android
Decided I could aswell use this thread to update my progress with the project. So I'll probably make some post about changed stuff/new things in the project and update the dl link on the first post. Things changed in the first update: -added initial support for ingame graphics(currently I just use g...
- 6 Feb 2014, 23:28
- Forum: New versions
- Topic: elma on android
- Replies: 38
- Views: 28993
Re: elma on android
you've been developing elma2 with smibu, how you don't have the exact physics as he has already extracted them? Well, the decompiled code isn't exactly readable code where you could easily tell what the code does. I've never even tried to understand the decompiled code smibu extracted from original...
- 6 Feb 2014, 22:31
- Forum: New versions
- Topic: elma on android
- Replies: 38
- Views: 28993
Re: elma on android
Oh yeah, forgot to tell about the controls. WAD for up/left/right, shift to turn and space for brake. And as you said you can change the wheel size with Q and E. Esc will restart the lev.J-sim wrote:so lulz that you can change the size of the wheels. i can't find the controls for brake and turn?
- 6 Feb 2014, 21:17
- Forum: New versions
- Topic: elma on android
- Replies: 38
- Views: 28993
elma on android
So, maybe a few already heard, but I managed to recreate elma physics in my own project. That basically means that I figured out what the physical model of elma bike is, in other words what physics equations takes in place. In contrast, I don't know how elma actually performs those equations, or how...
- 4 Jun 2013, 15:23
- Forum: Advertising
- Topic: notifyballe
- Replies: 4
- Views: 3534
Re: notifyballe
I dloded but nothing hapens when I dublo-click notifyballe.exe ! edit: okay maybe I was supposed to put the settings from teh open_settings.vbs file XD Actually I designed it so it won't make any *noise* when opening up, thats because I like it to start when windows starts up. It does notify though...
- 4 Jun 2013, 13:41
- Forum: Advertising
- Topic: notifyballe
- Replies: 4
- Views: 3534
notifyballe
I created a little tool called notifyballe.exe which only purpose is to notify when lev is being balled in eol - for example, first finish balles. I've used it myself for some time (a tool for myself primarily), but decided to release it incase if anyone else finds it useful :) It is meant to run in...
- 11 Jan 2013, 17:38
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 158276
Re: Elma 2 - updated 29.12.2012 (added debug version 30.12.)
Oh, it's just an exception that occurs probably while trying to save the options. I don't know why it's not handled properly, last time I wrote the code it handled exceptions aswell. If it happens in some other event, then it's certainly a bug.
- 30 Dec 2012, 18:40
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 158276
Re: Elma 2 - updated 29.12.2012 (added debug version 30.12.)
I'm not quite sure if the debug version will even work with 'consumer' computers, because it may need some Visual C++ debug libraries. But if it works, then it may be good source for helping me and Smibu :p
- 27 Dec 2012, 20:43
- Forum: Advertising
- Topic: NEW! yet another elastomania application
- Replies: 122
- Views: 65430
Re: NEW! yet another elastomania application
So you did use the code eventhough I said you shouldn't. You are part of the elma2 project to support elma2 development, not because you could then reuse the code for your own project. If you didn't know, using others(Smibu's) code gives you an unfair advantage for what comes to level editors, and t...
- 19 Dec 2012, 11:52
- Forum: Advertising
- Topic: NEW! yet another elastomania application
- Replies: 122
- Views: 65430
- 19 Dec 2012, 06:52
- Forum: Advertising
- Topic: NEW! yet another elastomania application
- Replies: 122
- Views: 65430
Re: NEW! yet another elastomania application
I really think you shouldn't use the code from elma2 for your own projects.. It's closed source for a reason.
- 18 Dec 2012, 15:32
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 158276
Re: Elma 2 - first version released
Wow so much progress already. Hands and terrain are an eyesore, but aside from that, feels like good old elma, good job. Hand movements make it harder to feel it the right way though, as sometimes it looks like backwheel is stretched further back than it should, but i guess that's only a false impr...
- 16 Dec 2012, 20:06
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 158276
Re: Elma 2 - first version released
It should work if it's just installed right, but we will make less error-prone in the future.
Anyway, possible errors may be missing state.dat, missing datafiles folder & files, empty rec or lev folder, no default.lgr file, and possibly few others I dont remember right now.
Anyway, possible errors may be missing state.dat, missing datafiles folder & files, empty rec or lev folder, no default.lgr file, and possibly few others I dont remember right now.