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IV. Belma Period (2007 Jan - 2010 Jul)
V. Climax of Elma Online (2010 Jul - 2013 Sep)
VI. Encore (2013 Sep - 2018 Jun?)
Maybe this doesn't work after all because Belma was played as much or even more than EOL (2010). But I don't have yet the "Average number of players per battle" stats to compare to Belma and #battle where we have this data to say which period was more popular.
Saturation of Elma Online? Revision of Elma Online? "Age of Elma Online" would be neutral.
It's not the birth (EOL 2006 was), nor death (still played), nor peak time (Belma was too). Also the term "Elma Online" isn't unique which would be associated to 2010-2013.
I can of course just list things and not make any story or any bottomline but that's more boring.
Maybe elmaonline.net is the new big thing. Patch is needed but it's not enough if no data is transformed for humans.
Or online playing just got better, it was big thing for players but maybe not so big for the Elma culture? Pleasure of Elma Online? Elma Online Remade? Elma Online Rewritten? Technically it's Elma Online v3 but can't use that for obvious reasons.
"Finalization of Elma Online"? "Upgrade of Elma Online" (official elma had also this word somewhere) or "Elma Online Upgraded"? "Elma Online 1.3"
Found original zips of Elma 1.1 and 1.11: upg_reg.zip, upg_reg111.zip. Didn't find original 1.11a though. Anyway, "upgrade" is "official term" so it's leading now.
There are three big concepts (afaik) which overlap in time: eol (2010-2018+), s/l (2011-2018+), "encore" (2013-2018?). Difficult to see the big picture, the major trend. Or maybe I just bundle everything under one chapter, Elma Online, the most obvious. It's open ended and don't have extra emphasis in the "encore" idea but maybe I've been only biased that it's important when new and old Elma traditions met.