Mysteries of the Elma Universe

General discussion about the games and the scene.

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Orcc
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Re: Mysteries of the Elma Universe

Post by Orcc » 15 Sep 2020, 21:20

jblaze wrote:
15 Sep 2020, 18:58
https://elma.online/r/pyispmepqo

look closely at 3,5s. looks like turn animation "bug" worked the opposite direction this time :D
Looks very strange yes, but dani solved teh https://cdn.discordapp.com/attachments/ ... -05-42.mkv
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Bludek
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Re: Mysteries of the Elma Universe

Post by Bludek » 13 May 2021, 01:12

how does "default ground/sky" work in EOL? I noticed it changes the foreground in level's settings, but you can still spy ppl in that level afterwards. I u change foreground manually (e.g. brick to ground) game thinks of it as a new lev.

If it didn't show foreground "ground" in level editor in levs that have originally different foreground it would not raise questions in my.
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tej
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Re: Mysteries of the Elma Universe

Post by tej » 17 May 2021, 17:53

Bludek wrote:
13 May 2021, 01:12
how does "default ground/sky" work in EOL? I noticed it changes the foreground in level's settings, but you can still spy ppl in that level afterwards. I u change foreground manually (e.g. brick to ground) game thinks of it as a new lev.

If it didn't show foreground "ground" in level editor in levs that have originally different foreground it would not raise questions in my.
I didn't look at the code, so this is just an educated guess:

The function in eol that loads the level ignores the values for fg/bg in the file and just sets it to ground/sky regardless.

Something like:

level = LoadLevel()
if defaultGroundAndSkySetting {
level.fg = ground
level.bg = sky
}

And that would have no effect on what level id you're playing or anything since it's just changed in your computers local memory.

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ROKKEBOL
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Re: Mysteries of the Elma Universe

Post by ROKKEBOL » 25 May 2021, 17:34

Hi. Tjis is an appl:
Image
Image

And this is how i pick him:
https://elma.online/r/hturconhkq
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Image

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Igge
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Re: Mysteries of the Elma Universe

Post by Igge » 26 May 2021, 07:59

Mythinks low FPS lets the wheel travel a bit into ground before the game realizes you touched the ground? Lower FPS and more speed = more reach into ground.

There used to be a lev like this in those old moposite training levels)
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tej
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Re: Mysteries of the Elma Universe

Post by tej » 26 May 2021, 18:55

Igge wrote:
26 May 2021, 07:59
...
There used to be a lev like this in those old moposite training levels)
https://i.imgur.com/nd3DWqe.png

Same trick from Nice10 I think

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Hosp
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Re: Mysteries of the Elma Universe

Post by Hosp » 27 May 2021, 02:23

super old trick
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anpdad
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Re: Mysteries of the Elma Universe

Post by anpdad » 27 May 2021, 11:56

Here's the oldest lev i remember of, where it was used in the wr style, like 20 years ago indeed. From the Official Level Pack: https://elma.online/r/lm7e3ooiec/0lp18asl

Only works with low fps (60 is fine in this particular case), due to wheel clipping into the poly with high enough speed and low enough frame step i guess.

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umiz
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Re: Mysteries of the Elma Universe

Post by umiz » 27 May 2021, 21:37

anpdad wrote:
27 May 2021, 11:56
Here's the oldest lev i remember of, where it was used in the wr style, like 20 years ago indeed. From the Official Level Pack: https://elma.online/r/lm7e3ooiec/0lp18asl

Only works with low fps (60 is fine in this particular case), due to wheel clipping into the poly with high enough speed and low enough frame step i guess.
Cool, my old level.
I still can't forgive MuE for moving that apple inside that polygon. It was'nt there when I made level. Kinda hard to tweak the game back then, so I hade very hard trouble doing that trick.
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Re: Mysteries of the Elma Universe

Post by zebra » 10 Jun 2021, 20:35

For me it's now a big mystery that why do some levels (at least Skint???.levs) have times with asterisk (*) in EOL? Are they cheated times? ;) Are they some unofficial imports from some other system?
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ArZeNiK
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Re: Mysteries of the Elma Universe

Post by ArZeNiK » 10 Jun 2021, 22:27

the latter (kopasite osv i think)
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