Things you never knew about elma

General discussion about the games and the scene.

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John
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Post by John »

ramone wrote:Anyone knew that you can get to the topright area on Bumpy Journey really easy?

I know. (no cheats, with right style it´s easy)
show rec, Ive tried that some but never made it
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DE
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Post by DE »

i have a rec for one of the top right areas of bumpy journey, not sure which one your talking about... heres the rec i have:

http://www.geocities.com/garo_01/BJsec1.zip

copy and paste into browser
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Post by Kopaka »

Flat Tracker wrote:so if you finish it you get a higher tt?
no
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Post by teajay »

ok
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Post by John »

BarTek wrote:
John wrote:
ramone wrote:Anyone knew that you can get to the topright area on Bumpy Journey really easy?

I know. (no cheats, with right style it´s easy)
show rec, Ive tried that some but never made it
omg du must be skoja
no det doing I inte
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Post by Kopaka »

EtanOli
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Post by EtanOli »

John wrote:
ramone wrote:Anyone knew that you can get to the topright area on Bumpy Journey really easy?

I know. (no cheats, with right style it´s easy)
show rec, Ive tried that some but never made it
Bad joke, waste of time, not even funny.
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Post by Ramone »

ye, totally wrong place :P
Elasto Mania - ez better
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Post by John »

heh kopaka, thats not the place I meant, I can go there with my left foot..:)
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Post by Kopaka »

EtanOli wrote:
John wrote:
ramone wrote:Anyone knew that you can get to the topright area on Bumpy Journey really easy?

I know. (no cheats, with right style it´s easy)
show rec, Ive tried that some but never made it
Bad joke, waste of time, not even funny.
Take it ez boy boy..
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Post by m0nkeii »

did you know you cant listen to sound in replays?
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Post by Dyrox »

Of course you can listen to sounds...
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Post by teajay »

monkeii what kind of computer do you have? 8O
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Post by EtanOli »

I was messing around and did a volt similar to alovolt without pressing my alo-key and it wasn't a supervolt.
have a look
The kuskis hands act like its a normal volt/turning.
Normally when alovolting the hands move down while facing right and up while facing left.
This has happened few times in my elma history...
Has anyone else noticed this "bug"?
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Post by teajay »

maybe show the extension too in the link?
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Post by EtanOli »

??
EtanOli wrote:...wasn't a supervolt.
have a look
The kuskis...
edit: save as...don't "have a look" :wink: if that really was the problem
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Post by teajay »

well, that was the problem yes. :roll:
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Post by teajay »

and STILL the pic doesn't work, tell me what extension do i have to add to let it work?
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Post by EtanOli »

It's a replay! Save as,plzzzzzzz :roll:
edit again: .rec ...............strange windows setting of mine perhaps=)
Works for everyone I'm sure.
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Post by teajay »

o damn just say it then, the extension was missing lol :lol:
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Post by KickZ »

omg, never seen such a strange thing before :o
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Post by onlainari »

I dont understand what makes the weird polygons on some levels. I have seen levels that has "a straight line" which should be a polygon ,but the bike can and does go through it. Sometimes I have seen them on maps but not on the screen, but I take the screen thing more weird.
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Post by DE »

i dont know what makes them, but there always horizontal and start from a vertex and end as soon as they run into another polygon.

to get rid of em you just have to find the vertex they started from and move it around.

one of the internals has one but i cant remember which one
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Post by John »

DE wrote:i dont know what makes them, but there always horizontal and start from a vertex and end as soon as they run into another polygon.

to get rid of em you just have to find the vertex they started from and move it around.

one of the internals has one but i cant remember which one
I have feeling it was Hill Legend but I dunno :?
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Post by 8-ball »

hill legend has it, yes
39:37,91
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Post by onlainari »

I dont see anything in hill legend :\
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Post by teajay »

be glad.
i think this bug depends on what resolution or lgr you are using.
I had this stripe too in some external, and the fun is you can texturize it!
you can also remove it.
I removed it putting a very little polygon next to the start of that line.
like this:

Code: Select all

PPPP
PPPP                  
PPPP--------------P
PPPP                 
P=polygon. - = the stripe, duh.
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Post by EtanOli »

EtanOli wrote:I was messing around and did a volt similar to alovolt without pressing my alo-key and it wasn't a supervolt.
have a look
The kuskis hands act like its a normal volt/turning.
Normally when alovolting the hands move down while facing right and up while facing left.
This has happened few times in my elma history...
Has anyone else noticed this "bug"?
I added the extension now, sorry about that.
some comments?
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Post by teajay »

hm yes odd turn indeed.
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Post by Kopaka »

Can't see what's special in that ? :roll:
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Post by Ramone »

EtanOli wrote:I was messing around and did a volt similar to alovolt without pressing my alo-key and it wasn't a supervolt.
have a look
The kuskis hands act like its a normal volt/turning.
Normally when alovolting the hands move down while facing right and up while facing left.
This has happened few times in my elma history...
Has anyone else noticed this "bug"?
yes its weird.. did it happen more than once? if ppl could do it could be like a cheat to soem levels... its like you start a rotation too early or soemthing
Elasto Mania - ez better
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Post by onlainari »

yey teh cheated... if you didnt cheat it, what operating system do you have? anything strange like that happened to you before? =) What Video Card you have ? (answer those if you know teh answer) thx =)
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Post by EtanOli »

onlainari wrote:yey teh cheated... if you didnt cheat it, what operating system do you have? anything strange like that happened to you before? =) What Video Card you have ? (answer those if you know teh answer) thx =)
OS: Win xp pro
Video card: Ati Radeon 8500(Club) 64Mb DDR

Nothing else, just that weird turning.......
I'd say it has occurred three times in ~4 years :!:
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Post by EasyGijs »

did you know that elma is turkisch for apple.
<img src="http://hem.passagen.se/zworqy/elasto/pics/apple_MK.txt" border="0" /> MopokuskiS
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Post by Kopaka »

EasyGijs wrote:did you know that elma is turkisch for apple.
yeah

http://moposite.com/images/misc/elma.jpg
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Post by jonsi »

did u know that if u do a qwquu0xx.lev and dont save it as another name and u finnish it it will cause internal error.
Nothing anymore....
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Post by teajay »

yes I knew.
did you know that elma is addictive? :roll:
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Post by WkE »

did you know that in the demo version's editor you're allowed to use only 10 vertexes?
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Post by teajay »

per polygon I hope?
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Post by WkE »

Flat Tracker wrote:per polygon I hope?
per level.
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Post by teajay »

that' s simply not true
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Post by WkE »

Flat Tracker wrote:that' s simply not true
check it if you want.
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Post by The_BoneLESS »

For the kinda stripe problem :
onlainari Posted: 12 Jan 2004, 23:30 Post subject:

--------------------------------------------------------------------------------

I dont understand what makes the weird polygons on some levels. I have seen levels that has "a straight line" which should be a polygon ,but the bike can and does go through it. Sometimes I have seen them on maps but not on the screen, but I take the screen thing more weird.
I think that this polygone appears when you try to put two polygons very very very very near one from the other. To make it dissappear, just let a little distance between both polygone ( or vertexes ) ! It should work , it did for me :roll:
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Post by SpeaK »

WkE wrote:
Flat Tracker wrote:that' s simply not true
check it if you want.
I checked. That's simply not true.
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Post by WkE »

SpeaK wrote:
WkE wrote:
Flat Tracker wrote:that' s simply not true
check it if you want.
I checked. That's simply not true.
so the demo in our school is cursed?
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Post by teajay »

don't you mean 'polygons'?
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Post by WkE »

Flat Tracker wrote:don't you mean 'polygons'?
no
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Post by teajay »

waah, really fucked up version then. 8O
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Post by John »

If I remember correctly I think there is a 2-3 polygon limit, and each polygon has a 10 vertex limit.
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Post by teajay »

I thought there was a 10 polygon limit with each 15 verteces.
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