Allowance of clipping"bugs"

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epp
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Allowance of clipping"bugs"

Post by epp »

i was just wondering:
to what extent is these clippin"bugs" allowed?

try watching the rec from the url below, if you dont know what i mean
http://www.home.no/teamquack/nicebug.rec

because if you watch various replays (and this happens ALOT in elma, just not usually that much ^^^rec) you see this. i remember watching cheated wr (hang tight by dmd) where he got his head into the ground several times without dieing, and this was (at the time) accepted. of course it was far from this much. but imagine getting your head through a vertex/polygon, so you survived and was able to get the flower.
like if it happened in the steppes, and somebody miraculously got their head through the pole and finished in sickest time ever.
i dont expect that anybody will say this would be allowed (IF it happened).

edit: fixed url
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milagros
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Post by milagros »

darm didnt get to wall in hangtight
he was this -><- close
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epp
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Post by epp »

dame - was quite sure he got head into ;< well it still hapens, but if it would happen to that extent wouldnt it be considered bug ?
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Abula
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Post by Abula »

It is just an animation bug. We have a program to check whether the head is inside or not.
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Post by Kopaka »

As abula says it's animation bug, so you can't really take a flower through a wall with that bug, I guess.
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Post by teajay »

From what I see in that rec it's a *very* nice timed turn.
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milagros
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Post by milagros »

i checked your replay with my replay viewer and you didnt die
head looked really damn close in many frames there
it's cause when you turn, head is automatically at new position but in animation it isnt
and when you turn twice it's more messed
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epp
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Post by epp »

so its impossible to fx take an apple through a thin wall? without dieing
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sierra
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Post by sierra »

well... it can be the case that if you came at a polygon with your head facing one way, you would die, but if you came at it exactly the same facing the other way, you would survive. So all Darm did was switch direction right before he died and so he gained a few millimetres of head space. you can see this easily with old mr wr replays on Steppes (13 sec with old style) where his head appears to go through the tip of the pole. this effect is also useful when driving pipes (or it can be very annoying)
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Post by teajay »

it's annoying that you cant put animation off when replay viewing. :(
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Rez
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Post by Rez »

milagros wrote:i checked your replay with my replay viewer and you didnt die
replay viewer?
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milagros
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Post by milagros »

yes, replay viewer (not public prog)
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aavv
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Post by aavv »

eppeJ wrote:so its impossible to fx take an apple through a thin wall? without dieing
http://www.mxb.dk/upload2/34head.rec
with some luck it's possible alright.
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Post by teajay »

animation "bug".

It's impossible that you can take an apple through a wall. Your wheels must have the ability to cross it to make it possible.
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Post by Freezen »

http://www.mxb.dk/upload2/nowall.rar 8O

Animation bug?
don't no what it is, i just haven't seen much of these..
The only time that i have made anything like that.
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Post by Freezen »

hmm.. just looked closer, its one of those levs where the apple is so close to the surface that the wheel gets it.. but its still not through the surface, and you can get it..
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Post by teajay »

Then it's throught the surface.
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Post by onlainari »

ehm.... you can't take a flower or an apple through the wall I think... if your animation goes thru the wall, it is just the animation,the animation doesn't touch anything,that's why you don't die either.....sometimes it is funny how you take flower or you die when the animation is not even close to the polygon. Do you die in the end of your rec aavv for example or did you press esc ? You are not close to the polygon? if you died, can milagros see with his viewer that the head actually touch the polygon?
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Post by psteve »

i thought your head was in same place when turned? i looked closely and i couldn't recognise a shift, but as the animation takes it's time i suppose i missed it. my warm up rec (14.40) has my head going through tip of second bump. usually i die there with my head almost a centimetre away, so i thought it was just balancing things out...(actually i thought about the head moving thing, so i tested it)
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Post by Napoleon »

if im not místaken then i drove that nicebug.rec, but doesnt matter

if its possible to take flower in this way, then its cheat ofcoz. i think
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Post by Juski »

yes its cheat if u succes
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epp
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Post by epp »

you did ;D
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Post by teajay »

nat cheat omg
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Post by Totti »

Not possible to take apple through a wall oki, the so called animation doesn´t die at the wall and therefore can´t take the apple, oki?

you see it all the time, the actual head posistion is not the same as the animation tells you few frames after you hit space bar...
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Post by Abula »

http://zworqy.freeprohost.com/mopok/lev ... square.zip
http://www.mxb.dk/upload2/CrazySquares.zip

square15.rec


Before the turn
Image

Right after the turn
Image

Then ez safe
Image

And done and not even near as you see
Image
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