World Cup 5 - Level Quality Discussion

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teajay
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Post by teajay » 31 May 2005, 13:06

I was somewhere thinking that px added that pipe himself. :wink:

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Post by MP » 31 May 2005, 13:13

I think there is no problems with the pipe itself but the BRAKING there AarRHGhh what's the idea behind that ;/ that place ruins an otherwise decent lev. There is 50% skills but the rest is just tune and luck. With my compu the bike just refuses to grip and starts to bounce all over bleahh.

Even though the superhero text is kinda lame I really like these kinda things in wcup, it brings more "personality" to the lev.
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ead
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Post by ead » 31 May 2005, 15:02

i played this level for a couple minutes.. then went back to apple harvest 8)
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Post by zworqy » 1 Jun 2005, 22:58

Wcup506 is great
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

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Post by The_BoneLESS » 2 Jun 2005, 00:36

BloodLine by Chazz

Playability : 9.1 / 10


I kinda disliked the level at first because of the stupid start, just ugly and not very fun. But, once this is passed, the level is just great. The first apple is quite easy to take, no major trick there. Then, you have a pretty simple route to the second apple but taking the 2nd apple quickly is another thing, can be a little hard if you don't have right style. Here comes the tricky part... The 3rd apple can be taken of many ways, some easy, some almost violent. The fastest style is obviously the hardest and most painful to make. Then, the end needs some mid speed and here you go. Nice level as usual by Chazz.

Visually : 7.8 / 10

Well, the level is globally an ok level on the visual side. The red bricks can become hard on the eyes but, it looks good. The grass is nice but, it's missing at some points of the level but, do we really care about the grass in a world cup level.. not really. The pictures are quite normal, the hangs are cool. Once again, nothing to fall of your chair. Simple. Effective.

Overall : 8.9 / 10

I really think this is a very good level for World Cup. No need to have a great design to make a good level. The tricks are obvious but, i can't wait to see the winning replay, it'll be nice for sure. Hope Chazz made other levels because, I would sure love to see some more from him !

Best time : 01;13;xx for now

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Post by sierra » 3 Jun 2005, 13:19

I feel like i owe Chazz an apology, this level really is quite cool, it is not mongo as i had thought, only a little challenging. And it feels very satisfying to complete a nice ride.
[OMG] | TT: 39:26,06 | 27 British Records |PIT
ELMA PRO wrote:does anyone else hate sierra as much as i do? search my posts to find some of his earlier arrogance revealed, and his recent posts indicate blantant "im shit-hot" ism. if someone wants to make the ASF (anti-sierra foundation) i'll put an ugly logo in my signiture

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Post by zworqy » 3 Jun 2005, 15:26

zworqy wrote:Wcup506 is great
Edit: The end sucks
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

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Post by SveinR » 5 Jun 2005, 00:18

The one thing I miss in the levels we have seen so far in World Cup 5, is the lack of a text somewhere in the level saying "wcup" or "wcup5". Plenty of levs had this in wcup3, maybe even all, and many in wcup4 as well, so I wonder a little why people haven't made it this time. Also, it says, when seeing such a text, that "this is a world cup level, this isn't just an ordinary lev".
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Post by zworqy » 5 Jun 2005, 12:12

WCup507
-----------------

First impression was bad, but maybe lev nat too sucky after all. (except pipes)
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

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Post by Ramone » 6 Jun 2005, 07:20

zworgy, first of all. the pipes are 100% impossible so dont worry about them k :wink:
I was glad to see that dunno if zebra did that himself or a change from px but anyhow that was good for level I think

and finally, Chazz, thanks for making the best level yet to this cup. all styles looked fun and very cruisable. many variations possible. just as a great level should be.
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Post by Jazka » 6 Jun 2005, 10:57

ramone wrote:zworgy, first of all. the pipes are 100% impossible so dont worry about them k :wink:
Yes, I also noticed that no one can do them :D . Fortunately... 8O

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Post by zworqy » 6 Jun 2005, 10:58

Final verdict on 507: First half is ok, second half sax balle.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

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Post by 8-ball » 6 Jun 2005, 13:40

Not my cup of tea.
39:37,91

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Post by Terror » 6 Jun 2005, 15:52

I don't like CrissCrossing that much,

the beginning is cool, but the middle to the end isn't that i want to drive. It seems to me that you have to have luck to make it properly and not a good style... but maybe thats just me ;)
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Post by Dynamo » 6 Jun 2005, 18:43

i love this lev...a lot of flipping and hanging...i still probably wont do well cuz i always get distracted :oops:
Total Time: 38:35,14

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Post by dz » 8 Jun 2005, 08:51

Crisscrossing by Zebra,

I find the level really cool but Oh My God, how could you even think about putting the three layer dropping part there? Seriously, that is so stupid, especially when the level otherwise is very fun. I won't even go explaining why it's stupid. Zebra how could you do that?!?
I can't get over this, no... I think we deserve an apology for ruining a sweet level like that! How brutal.

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Post by zebra » 9 Jun 2005, 18:55

I'm sorry if you find that part hard.
Maybe you are just missing a style there?
In fact, this lev is really old, I made this for mastercup but we left this out because I didn't like this very much. And when wcup came, I just sent this lev to px with other levs. And we see px tends to pick all the weirdest levs to the wcup.
Anyway, I find many other places more difficult than dropping those three layers. And, what's the most ironic, I can't find the best style here even if it's my own lev :?
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Post by Dynamo » 9 Jun 2005, 20:40

And, what's the most ironic, I can't find the best style here even if it's my own lev
an indication of a good lev obviously :idea:
Total Time: 38:35,14

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Post by ribot » 10 Jun 2005, 03:20

no level has been good yet that i have seen. ramone's a level at least was interesting, but not fun at all. though i suppose px likes really boring things, and he wants boring levels because:
1. it should be like all other cups
2. elma should be boring, so that the winner is some real höylä type
3. he makes rollercoaster levels
4. he has boring ideas
5. he thinks jokes should be done very seldom
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Post by twipley » 10 Jun 2005, 03:37

The cup is a joke. At least first level was playable

Well it's my fault I haven't played them since the wc501

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Post by Deathlace » 12 Jun 2005, 20:27

The first place finishers have been absolutely amazing recs, I think the levels are great, no need to complain.

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Post by twipley » 13 Jun 2005, 23:45

yeah the level , you right, or luther's rec, was brillant. respects

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Post by zworqy » 21 Jun 2005, 11:11

Wcup508 seems to be alright.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

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Post by OtorK » 21 Jun 2005, 11:14

zworqy wrote:Wcup508 seems to be alright.
because you managed to finish it under basetime? :P

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Post by Maala » 21 Jun 2005, 19:21

Imho best lev in wcup5 so far... i liked it for first look and like it much more now...
The only impsy thing in elma is to make WR on Warm Up pressing play next be4...

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Post by onlainari » 22 Jun 2005, 00:40

Yeh, best level imo too. I liked the max short a-event where I got poitns also, but this tops it

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Post by sierra » 22 Jun 2005, 05:05

This level is ok, pretty mongo. Start is just pointless, why would somebody do that. End looked interesting at first but there's only one style, so that's pretty stupid too. Only in the middle parts are there any styles, and really they're pretty obvious.
[OMG] | TT: 39:26,06 | 27 British Records |PIT
ELMA PRO wrote:does anyone else hate sierra as much as i do? search my posts to find some of his earlier arrogance revealed, and his recent posts indicate blantant "im shit-hot" ism. if someone wants to make the ASF (anti-sierra foundation) i'll put an ugly logo in my signiture

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Post by Maala » 22 Jun 2005, 09:18

Heh, every level iz like that after 5mins in edit0r... but end has the best style in wcup5 so far, i really like it...
The only impsy thing in elma is to make WR on Warm Up pressing play next be4...

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Post by Rasken » 22 Jun 2005, 10:57

The lev is good. Not many styles but they are funny to do.
Nice to see a shorter event also.
7,5/10
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Post by The_BoneLESS » 23 Jun 2005, 21:41

The Quadripole by Lozkin

Playability : 9.2 / 10


Just great. The only thing that might get slightly annoying is the start with the sloppy ground. But, it still can be done fast. I had a pretty hard time finding a nice style to take the second apple but luckily, there was an easier way to take it. The part right after might be the most tricky of the level. As usual, one, much harder, trick can be done to gain around 3-4 seconds in that area. Again, many styles and they are all sweet. The quadripole part is nice but, the fastest style is easy to see but, beginners might have some problems with the trick. In general, the playability is quite nice, I'm having a lot of fun on this level.

Visually : 7.8 / 10

It's hard to review the visual aspect of some levels because they are nice but, there's really nothing new or surprising in the level. This level for example has nice grass ( maye cut a little too short but... ) all pictures are smoothly placed, colors are cool. I like the change of color of the Quadripole but besides that, i would have like some new things, like most Juble levels and BarTeK ones, they often have elements used in a different way. Anyway, the level looks great !

Overall : 8.8 / 10

Surely one of the best levels in the cup so far. Many styles, many difficulty levels. I think this level will be appreciated by most players and the winning replay will be nice to see.

Best time : 00;32;6x for now

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Post by zworqy » 26 Jun 2005, 14:41

WCup509 first impression: crap
WCup509 second impression: very najs!
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

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Post by sierra » 26 Jun 2005, 15:31

it seems like a pretty cool lev, though no clue about the styles at the moment
[OMG] | TT: 39:26,06 | 27 British Records |PIT
ELMA PRO wrote:does anyone else hate sierra as much as i do? search my posts to find some of his earlier arrogance revealed, and his recent posts indicate blantant "im shit-hot" ism. if someone wants to make the ASF (anti-sierra foundation) i'll put an ugly logo in my signiture

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Post by Juble » 27 Jun 2005, 03:20

such a lovely level, I kinda feel lucky to have this week off 8)

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Post by onlainari » 28 Jun 2005, 00:57

yeh I like this, I get the flow in this one. I think skint said in irc not getting flow with this lev but I get it.

I only get thumb in my mouth when the end is near, so hard or weird styles there and I am just ? when riding

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Post by Lozkin » 28 Jun 2005, 09:42

First part is ok, final part is damn boring & irksome.

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Post by Maala » 28 Jun 2005, 11:37

Hah, final part iz max hard imho. Therefore max exiting. Ah, this level... i think i can't go under 1:20, but i can't stand playing it. Be doomed, cyre.
The only impsy thing in elma is to make WR on Warm Up pressing play next be4...

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Post by Karlis » 28 Jun 2005, 14:49

middle part max hardest
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Post by Luther » 28 Jun 2005, 15:01

middle part like a walk in teh park

end part... :SSS
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Post by Dynamo » 28 Jun 2005, 15:31

fackin whole lev is impsy :roll:

i think the only part i have thats decent is 10 secs into the lev :oops:
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Post by sierra » 29 Jun 2005, 14:14

i think it's fucking cool really, fun and cruisable. challenging without being impossible. i only hope my computer gets fixed in time for me to make a finish
[OMG] | TT: 39:26,06 | 27 British Records |PIT
ELMA PRO wrote:does anyone else hate sierra as much as i do? search my posts to find some of his earlier arrogance revealed, and his recent posts indicate blantant "im shit-hot" ism. if someone wants to make the ASF (anti-sierra foundation) i'll put an ugly logo in my signiture

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Post by Terror » 29 Jun 2005, 18:30

I hate cyre's balls!

Im sure he took them to shape this crappy "ball" in the middle of this lev.

I hate that thingie, the rest is ok but i don't want his ball hanging around there, smiling cuz im not able passing it 2 times in a row.

please map makers, let your balls hang on you and not in your levels!
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Post by zworqy » 3 Jul 2005, 11:41

WCup510
-----------

Najs, easy level but not one of 8-balls best. Very Steep Corner-ish
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

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Post by zworqy » 6 Jul 2005, 23:55

WCup511
-------------

Actually not as bad as it seems at first. Quite ok level
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

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Post by The_BoneLESS » 7 Jul 2005, 01:49

Mongomania by Jappe

Playability : 8.5 / 10


Hummm... this one is very akward. On first try i was like : "Damn, the noob level, guess a thousand people will send in". Then, i went like : "Fuck, i can't even finish the stupid level!". Then, with some talking with some guys, i managed some different run and styles and the level became like very playable. The first thing to annoye me was the start and it still is. I got the style but, it's hard to make it over 60% of the times. Then comes the || thing. Hard to find some fast tricks to do on it, you pretty much have to go over it in an ugly way. From here, the level becomes pretty damn tight. the first apple is tricky to take because you have to take some speed to get to the next hangs. Then, the choice is hard ; up or down ? I really haven't found which one is faster because, the upper way is very simple and seems really fast but the lower one has more tricks in it so, you can cut more time there even if it looks a bit longer. I can pronounce myself on which one is the fastest but, make some practice levels and you'll see. I particularly like the hangs part, very cool and hard.

Visually : 5.8 / 10

If the level is as a good score in playability, it doesn't mean it is visualy good, which i almost appreciate. At the start of the World Cup and i saw MP's level, i thought : "Ok, all levels will have a basic design but will be very playable"... I was wrong. Everyone seems to put a huge effort in the design. To get back on Jappe's level, it looks noobish. The egg shape over the start plus the killer wall. Weird. After the ||, some cut grass. Right after some kind of fire thing in the ground. Unequal grass and brick color as foreground. Brick is nice when you use it on hangs or other not too thick surfaces but, don't make a whole level with bricks, it almost burns my eyes. Even if the level design is noobish, it isn't ugly at all, just too much flashy colors and forms.

Overall : 8.6 / 10

May look high but, i somehow like very much this level. The only thing that get on my nerves is that there isn't much shortcuts, the results will really depend on the hoyling. I don't think anyone can get lower than 44...

Best time : 00;47;9x

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Post by Rez » 10 Jul 2005, 14:17

I dont like this level. about 20922789890000 styles. much too much :wink:
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Post by Lukazz » 10 Jul 2005, 14:28

hm if you need 1 min for one style you need 43243200 years to drive all :S
TT: 36:59:53 || Avg TT: 38:09:65

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Post by zworqy » 10 Jul 2005, 15:33

Interesting idea and level.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

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Post by teajay » 10 Jul 2005, 16:17

zworqy wrote:Interesting idea and level.
You know, I expected something ultra-negative from you. :P

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Post by zworqy » 10 Jul 2005, 23:10

tijsjoris wrote:
zworqy wrote:Interesting idea and level.
You know, I expected something ultra-negative from you. :P
You were wrong :P

Anyway, this is the kind of level that makes me happy I'm playing with
1280x960 resolution ;)
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

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Post by dz » 17 Jul 2005, 20:47

wc512

The idea is great. Really. The execution though is not for my taste.
It's done with the basis where we put somewhat random polygons, added alot of variation making difficult and not so difficult tricks all over the level.

In the end it's just apple harvesting. It's fun as long as you are in the route planning state, but when you really make up your mind about the route and start hoyling it as fast as you can, it turns up into a game where you hope doing all the tricks in one long run and not lose your nerves. But that's how apple harvesting levels are in professional level playing.

It's difficult to draw a final verdict here. IF it wasn't about picking only specific amount of apples, being only another apple harvesting level, I don't think it would be very popular. I'm just wondering why isn't there more levels with this neat refreshing idea.

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