Who does th0t?! We hate cheat0rz!
Moderator: Moporators
Who does th0t?! We hate cheat0rz!
I mean I've seen Luther's 55:34 rec, he goes near this polygon too, but not THAT near.. I mean, who does that?! So perfect run, an obvious WR so far and then out of nowhere you go for 2 or three millimeters from some edge just for no aparent reason risking to kill yoself.. No matter how incredibly coal kuski you are, I'm sure you won't take such risk if not assured by an "save/load" option/cheat. My point is, as far as seeing this rec when it got released in the past, wasn't it enough to tell some save/load was involved? Why such long time needed to proove the cheat0r..
If someone didn't understand, I am talking bout DarM and his 55:00 bowl
Just sharing my opinion, the above was made with Photoshop to describe my point.
Do you think the next WR in B will be the same millimeters from polygon like DArm's cheated one? Does that save much hundreds of the second? And my obvious question is how was actually DarMoeD caught?
If someone didn't understand, I am talking bout DarM and his 55:00 bowl
Just sharing my opinion, the above was made with Photoshop to describe my point.
Do you think the next WR in B will be the same millimeters from polygon like DArm's cheated one? Does that save much hundreds of the second? And my obvious question is how was actually DarMoeD caught?
Sometimes we have luck and it looks like you could have sworn you toouched something with your head. When this happens, you will often be faster naturally and therefore there's a higher possibility achieving a better time, maybe even world record. But of course if every drive has many of those it's really suspicious; even one ride with more than one very close head is suspicious.
hey, i amade such a close run so many times and if you do 20 times like that and 10 times ytou die, you see that no deied replay
bowling wr is one of the worst one in the tab leso beware:)
i'm drunk so i should calm down
anyway i dont see any suspicios things there, n00bs are always jealous1
bowling wr is one of the worst one in the tab leso beware:)
i'm drunk so i should calm down
anyway i dont see any suspicios things there, n00bs are always jealous1
[carebox]
Re: Who does th0t?! We hate cheat0rz!
Of course you take the risk, you have nothing lose there. You can always try again if you die. It's pretty hard to make wrs with "safe runs" you know.wwwDotcoM wrote:I mean I've seen Luther's 55:34 rec, he goes near this polygon too, but not THAT near.. I mean, who does that?! So perfect run, an obvious WR so far and then out of nowhere you go for 2 or three millimeters from some edge just for no aparent reason risking to kill yoself.. No matter how incredibly coal kuski you are, I'm sure you won't take such risk if not assured by an "save/load" option/cheat.
Guess yoo right Stini, after all.
Tho I realise that if any info on how exactly he got caught was released, it would be ezier for new cheat0rz to come to the scene..
I appreciate yoo answering my questi0n that precise answermilagros wrote:darm got caught because his cheatprog was not good enough Laughing
Tho I realise that if any info on how exactly he got caught was released, it would be ezier for new cheat0rz to come to the scene..
Yee I'ma big n00b, but I was not jealous, just curiousmilagros wrote:anyway i dont see any suspicios things there, n00bs are always jealous
that's it, how was darm caught won't be spread so other possible cheaters won't know whats possible to detect..
.and abou that luther's replay: if oyu hoyl that lev, you gat like 50 similar recs, at some of them you die, at some of them not, but always moporec is the one where you didn't
so usually it's "close"
.and abou that luther's replay: if oyu hoyl that lev, you gat like 50 similar recs, at some of them you die, at some of them not, but always moporec is the one where you didn't
so usually it's "close"
[carebox]
Should be: "Sometimes you get close, sometimes you die and the rest of the times you press esc..."Chazz wrote:John wrote:wtf sometimes u get close sometimes u dont, golden rule of elma
4th position in WC4 (DAMN YOU KARLIS!!!!) PWNED KARLIS IN WC5!!!!TT:39:2x:xx (you've got some playing to do Stini ) When it's all over the question is not who was right. The question is who's left.
wtf i think you are all missing the point. the issue here is animation bug. with head facing one way you can be a considerable distance from a polygon but looking the other way you would be dead. This effect is beautifully demonstrated in mr's 13.xx Steppes wrs using the old style (in case anyone asks, www.moposite.com)
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
that's not it this timesierra wrote:wtf i think you are all missing the point. the issue here is animation bug. with head facing one way you can be a considerable distance from a polygon but looking the other way you would be dead. This effect is beautifully demonstrated in mr's 13.xx Steppes wrs using the old style (in case anyone asks, www.moposite.com)
animation bug is different way (that means that if he was turned other way, his head would be max in the wall and if he pressed turn some milisecs before, he would still be in the wall)
[carebox]
But u can't finish steppes this way...head through wall right?milagros wrote:that's not it this timesierra wrote:wtf i think you are all missing the point. the issue here is animation bug. with head facing one way you can be a considerable distance from a polygon but looking the other way you would be dead. This effect is beautifully demonstrated in mr's 13.xx Steppes wrs using the old style (in case anyone asks, www.moposite.com)
animation bug is different way (that means that if he was turned other way, his head would be max in the wall and if he pressed turn some milisecs before, he would still be in the wall)
Total Time: 38:35,14
The head isnt going through anything, the face side of the head is bigger than the backside, when you press space the head turns directly while the animaton is slower. Hope you understoodDynamo wrote:But u can't finish steppes this way...head through wall right?milagros wrote:that's not it this timesierra wrote:wtf i think you are all missing the point. the issue here is animation bug. with head facing one way you can be a considerable distance from a polygon but looking the other way you would be dead. This effect is beautifully demonstrated in mr's 13.xx Steppes wrs using the old style (in case anyone asks, www.moposite.com)
animation bug is different way (that means that if he was turned other way, his head would be max in the wall and if he pressed turn some milisecs before, he would still be in the wall)
//dun
43 mins
43 mins