Internal Level Facts

General discussion about the games and the scene.

Moderator: Moporators

Post Reply
User avatar
Schumi
Kuski
Posts: 754
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Internal Level Facts

Post by Schumi » 2 Dec 2017, 17:48

Hi all!

Maybe it is not a new discovery, but I just recognized, that Enduro is a Remix of Circuitous :) The flower and start positions are EXACTLY the same!!
I believe that the Editor Balázs and Csaba used, had a polygon cut/join functionality. Just check Ramp Frenzy in Across and Elma. :)

Image Image

If you have interesting knowlegde of other internal levels, please share. I think this was the most obvious one...
Elasto Mania - 34:32.09 | #401 - 21. October 2018.

User avatar
Schumi
Kuski
Posts: 754
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Internal Level Facts

Post by Schumi » 2 Dec 2017, 18:04

And the same goes for Slalom and Double Trouble:

Image
Elasto Mania - 34:32.09 | #401 - 21. October 2018.

User avatar
AndrY
38mins club
Posts: 389
Joined: 14 Dec 2015, 17:41
Team: .lev
Location: Perm, Russia
Contact:

Re: Internal Level Facts

Post by AndrY » 2 Dec 2017, 19:13

GREAT!! :D
yea, seems 26 and 42 are very similar.

hmm but, 22 lev has 3 absolutely same loops in your pic with 40th, imo its wrong (but not sure, I haven't old across levs).


----------------------------------------------------------------
Probably fact (very not sure):

Tinnel Terror was 1st lev, where grass and pics appeared, bcz
1) grass has very diff sizes there
2) trees in start seems not good
3) barrels at left down seems very strange
4) all pictures are in grops: 3 pictures in each group; 2 logs together.
:?
Please, change lauta :bear: design.
Image
My levs and other Elma things: www.elma-andry.wmsite.ru

User avatar
Schumi
Kuski
Posts: 754
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Internal Level Facts

Post by Schumi » 2 Dec 2017, 19:55

both are accross levels, cuz they are the originals of internals

maybe, you are right.... here is a pic of elma during the alpha phase:

Image
Elasto Mania - 34:32.09 | #401 - 21. October 2018.

User avatar
Schumi
Kuski
Posts: 754
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Internal Level Facts

Post by Schumi » 2 Dec 2017, 21:52

Schumi wrote:From: acpack01.zip
Filename: LEV#01.DIZ
---------------------------------------------------------------------------
downhill.lev Downhill Csaba Rozsa
Hungary
---------------------------------------------------------------------------
---------------------------------------------------------------------------
hooked.lev Hooked Csaba Rozsa
Hungary
---------------------------------------------------------------------------
Levels were stored on: 1998.03.20

STORKED! :)

EDIT: As I see, Across 1.2 was released in 1998.03.23, these levels were probably made for this version, but for some reason they were left out in the end.

So Hooked and Downhill was orignally made for Dylan Cooper, the official tester of elma.

Code: Select all

readme.txt

Dylan Cooper gave me linguistic help for all written text in the
game and gave most of the levels their names.
In the original version of Downhill, his name was included: "SLOW DOWN, DYLAN"

Image


Image
Elasto Mania - 34:32.09 | #401 - 21. October 2018.

User avatar
Sla
36mins club
Posts: 1366
Joined: 5 Apr 2006, 03:34
Location: Argentina
Contact:

Re: Internal Level Facts

Post by Sla » 2 Dec 2017, 21:56

Interesting info!
Remembered there was similar topic for this: viewtopic.php?f=1&t=6923&hilit=enduro+circuitous

User avatar
Schumi
Kuski
Posts: 754
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Internal Level Facts

Post by Schumi » 2 Dec 2017, 22:04

oh thanks sla! also remembered that there was some discussion about this... but was a bit lazy to find... :)

anyway, the find of milagros: Precarious and Bounce Back

Action Supercross 1.0
[NOR][REG] 21. Precarious
[NOR][REG] 22. Circuitous


Action Supercross 1.2

[NEW][REG] 25. Bounce Back
[NEW][REG] 35. Enduro

Image
Elasto Mania - 34:32.09 | #401 - 21. October 2018.

User avatar
AndrY
38mins club
Posts: 389
Joined: 14 Dec 2015, 17:41
Team: .lev
Location: Perm, Russia
Contact:

Re: Internal Level Facts

Post by AndrY » 2 Dec 2017, 23:06

25 and 28 omg:OOO
I cant understand why he do it, don't agree with versions from 2010 topic. WFT???? really internals are very mystery.

btw, was dylan playing elma?
Please, change lauta :bear: design.
Image
My levs and other Elma things: www.elma-andry.wmsite.ru

User avatar
jblaze
38mins club
Posts: 666
Joined: 23 Apr 2010, 20:36
Location: chair

Re: Internal Level Facts

Post by jblaze » 3 Dec 2017, 04:42

cool discoveries, why is there no spikes on bottom loop in 26int comparison? just curious if you cut them or twhat
It's nice to be important, but it's more important to be nice.
(Devann) u are the master of your own universe. remember that

User avatar
Schumi
Kuski
Posts: 754
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Internal Level Facts

Post by Schumi » 3 Dec 2017, 08:39

AndrY wrote:btw, was dylan playing elma?
yes, he tested all levels during the development of across and elma.

Code: Select all

"Dylan Cooper gave me linguistic help for all written text in the game, gave
all the levels their names and tested the game so extensively, that he is 
one of the fastest players in the world."
jblaze wrote:cool discoveries, why is there no spikes on bottom loop in 26int comparison? just curious if you cut them or twhat
because all the examples were made by using the Across levels, cuz they are the very original internal levels. in elasto mania, nearly all internal levels were modified.

here is a list you can check:
http://kopasite.net/up/42t6c8pm8vjf5xb/ ... hanges.txt
Elasto Mania - 34:32.09 | #401 - 21. October 2018.

User avatar
Schumi
Kuski
Posts: 754
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Internal Level Facts

Post by Schumi » 3 Dec 2017, 09:25

Some insider information on new levels that were released in Elasto Mania:

uj means: new (originally "új" in Hungarian)

ujtag.leb - Tag
ujgrav.leb - Gravity Ride
ujupdown.leb - Upside Down
ujkomb.leb - Pipe
ujtolcs.leb - Steep Corner (tolcs: tölcsér: funnel)
ujzuhan.leb - Bumpy Journey (zuhan: falling)
ujvissza.leb - Haircut (vissza: back)
ujcsab.leb - Sink (csab: likely a new Rózsa Csaba level)
Mate.leb - Bowling (Magyar Máté, alias MUe)
ujdownhi.leb - Downhill
ujcsomo.leb - What the Heck (csomo: csomó: knot)
ujhook.leb - Hooked

nulla.leb (probably the base level, when you create a new level in Editor)
visit.leb (level 55)
Elasto Mania - 34:32.09 | #401 - 21. October 2018.

ofta
Kuski
Posts: 70
Joined: 5 Dec 2013, 19:46

Re: Internal Level Facts

Post by ofta » 3 Dec 2017, 17:48

wow that dylan cooper is a fuckin legend, he gave so much production value with naming of levs and testing and what not

imagine the levs would be named like 34 or 47

he's a god

User avatar
Schumi
Kuski
Posts: 754
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Internal Level Facts

Post by Schumi » 23 Dec 2017, 17:32

i suspect that Enigma is a heavily altered version of Quick Round:

Image
Elasto Mania - 34:32.09 | #401 - 21. October 2018.

User avatar
AndrY
38mins club
Posts: 389
Joined: 14 Dec 2015, 17:41
Team: .lev
Location: Perm, Russia
Contact:

Re: Internal Level Facts

Post by AndrY » 23 Dec 2017, 17:47

hmm :mrgreen:
imo only right down part is the same here. diff levs ofc could have similar things because they was done by 1 man.
Please, change lauta :bear: design.
Image
My levs and other Elma things: www.elma-andry.wmsite.ru

User avatar
Schumi
Kuski
Posts: 754
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Internal Level Facts

Post by Schumi » 23 Dec 2017, 17:49

can be... anyway, the number of vertices matches in the lower part (if you try move them, Quick Round fits on Enigma's vertices)
Elasto Mania - 34:32.09 | #401 - 21. October 2018.

User avatar
Zweq
35mins club
Posts: 3902
Joined: 28 Nov 2002, 15:54
Location: suo mesta

Re: Internal Level Facts

Post by Zweq » 23 Dec 2017, 17:53

I make every lev by editing quick round
Image

User avatar
AndrY
38mins club
Posts: 389
Joined: 14 Dec 2015, 17:41
Team: .lev
Location: Perm, Russia
Contact:

Re: Internal Level Facts

Post by AndrY » 23 Dec 2017, 17:54

can be... anyway, the number of vertices matches in the lower part (if you try move them, Quick Round fits on Enigma's vertices)
cant see it, sorry(
maybe 1-2 vertices or lines are coincided

9 and 54 have this too btw (long uphill to right, platform, and long uphill to left).

balash is here now, need to ask him about all these things))
Please, change lauta :bear: design.
Image
My levs and other Elma things: www.elma-andry.wmsite.ru

User avatar
Schumi
Kuski
Posts: 754
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Internal Level Facts

Post by Schumi » 23 Dec 2017, 18:05

Image

no vertex added, only moved endpoints
Elasto Mania - 34:32.09 | #401 - 21. October 2018.

User avatar
Schumi
Kuski
Posts: 754
Joined: 27 Jul 2003, 06:44
Location: Ikrény, Hungary

Re: Internal Level Facts

Post by Schumi » 23 Dec 2017, 18:07

Zweq wrote:I make every lev by editing quick round
so time to beat the wr. i giev you 34.99 target.
Elasto Mania - 34:32.09 | #401 - 21. October 2018.

User avatar
AndrY
38mins club
Posts: 389
Joined: 14 Dec 2015, 17:41
Team: .lev
Location: Perm, Russia
Contact:

Re: Internal Level Facts

Post by AndrY » 23 Dec 2017, 23:02

btw, 3 killers in 23 and 3 killers in 47. coincidence? :O
Please, change lauta :bear: design.
Image
My levs and other Elma things: www.elma-andry.wmsite.ru

User avatar
Lee
37mins club
Posts: 2232
Joined: 22 Apr 2005, 05:12
Location: New Zealand

Re: Internal Level Facts

Post by Lee » 24 Dec 2017, 00:09

Did anyone else notice the Twin Peaks section in Elma 2 Internals?
Image Image

User avatar
Xiphias
39mins club
Posts: 4048
Joined: 23 Nov 2004, 23:05

Re: Internal Level Facts

Post by Xiphias » 24 Dec 2017, 10:14

Some parts in Elma 2 inernals are copied between levels. I don't know the level names, but I remember noticing some parts in the iOS version.
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..

User avatar
milagros
Cheatless
Posts: 4402
Joined: 19 May 2002, 17:05

Re: Internal Level Facts

Post by milagros » 24 Dec 2017, 14:08

Xiphias wrote:Some parts in Elma 2 inernals are copied between levels. I don't know the level names, but I remember noticing some parts in the iOS version.
and i was reading about a swordfish yesterday, found out an elma-related fact!
guess what
[carebox]

User avatar
ArZeNiK
Kuski
Posts: 288
Joined: 30 Jul 2016, 09:18
Team: Ferrari

Re: Internal Level Facts

Post by ArZeNiK » 10 Jan 2018, 12:39

Idk if anyone noticed it before, but internal 19 (Turnaround) has a secret polygon inside the ground. Is this an Easter egg, a mistake, or does it have a purpose? https://imgur.com/a/C5c2Y https://imgur.com/a/d54OW
this signature is just as useful as elma in my life

User avatar
Lousku
Kuski
Posts: 2863
Joined: 5 Feb 2010, 00:25
Team: BAP
Location: expensive land of dads

Re: Internal Level Facts

Post by Lousku » 10 Jan 2018, 12:54

Must be an igge triangle =)
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?

User avatar
AndrY
38mins club
Posts: 389
Joined: 14 Dec 2015, 17:41
Team: .lev
Location: Perm, Russia
Contact:

Re: Internal Level Facts

Post by AndrY » 10 Jan 2018, 18:33

yea, noticed too

btw, almost all ints have 2 extra vertexes in ceiling part. why they need?
Please, change lauta :bear: design.
Image
My levs and other Elma things: www.elma-andry.wmsite.ru

User avatar
bene
Hot kuski
Posts: 816
Joined: 18 Aug 2003, 23:33
Team: dat
Location: Sweden
Contact:

Re: Internal Level Facts

Post by bene » 10 Jan 2018, 22:03

That triangle was featured in femquiz in like 2016
Image
Image
Image
Signatür ruined by SveinR - smaller plz :*

User avatar
Chris
Kuski
Posts: 1066
Joined: 5 Dec 2008, 16:19
Team: Ferrari
Location: flat track

Re: Internal Level Facts

Post by Chris » 12 Jan 2018, 09:29

Cool topic :> :beer:
Lousku wrote:could you mayke shorter sig please :( mega annoying and also against rules :()

User avatar
ribot
Not banned
Posts: 2283
Joined: 19 May 2002, 16:20
Location: omnipresent fractal hologram
Contact:

Re: Internal Level Facts

Post by ribot » 6 Mar 2018, 22:55

This is not really internal level fact, but it's also not not internal level fact neither.

When you play elma the y-axis flips. In other words you enter the world and it turns upside down. So elma is played in an upside down dimension. jonsykkel can confirmed.

- ElmaWars http://zzz.ink/war - lauta
- Elma Title
- Elma 3D HD (RPG GAME, GAA nominee)
"leader status in the Elma against-the-system underground" - Abula

sunl
Kuski
Posts: 330
Joined: 27 Jul 2013, 16:23

Re: Internal Level Facts

Post by sunl » 7 Mar 2018, 06:22

Elma 2 is even more confusing. Old data types copied over from Elma 1 are in negative orientation, but new data types (lines, paths) are in positive (normal) orientation.

Post Reply