Polevault (contest idea)

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Abula
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Polevault (contest idea)

Post by Abula »

When viewing my old elma_plans.txt from 2006 I saw one interesting idea which I haven't seen yet. Also "Olimpic games" in Russian ElastoMania Club Levels inspired more.

Roughly: who gets over the highest pole. Dunno about the start of the level, just ground and brutal volt or something more interesting?

Generate levels programmatible or even better, by the website. I don't know how to do this but obviously some people do.

If pre-programmatible, then just name them pole0001.lev, pole0002.lev, ... pole9999.lev to have as much precission as possible. Or if in the server, you could ask like "gimme 238.3px" and it would generate you the level.

This same would work with who gets up the deepest uphill.

And the narrowest pipe.

Or min/max/etc. internals like who can finish the smallest Headbanger. Many min levels would have thearetical minimum because the head touches wall in the start.

Dunno, not so easy to do and maybe most of the levels would be too boring.

Had some fun to try codepen live editing first time: https://codepen.io/lassism/pen/EQBadW (used 30 mins). Codepen seems to be good for creating quick concept examples. Looks quite mobilish :P Trivia: what ranking is this (results are fictitious)?
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Re: Polevault (contest idea)

Post by mena »

It would be max easy to generate the levs if you make a reference lev first. Then only the top of the pole (2 vertices) need to be moved by a simple program.
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Re: Polevault (contest idea)

Post by sunl »

Here is EOL implementation of Polevault Olympics Competition:

Download levelpack: http://elmaonline.net/downloads/levelpack/305/poleO

Person with the highest number has the highest jump. A number of 360 = 180 pixels high at 1x zoom (0.5 pixels height per level)

In the record list, Jump height = (number+299)
e.g. beating level 61 is a jumpheight of 360.

http://elmaonline.net/statistics/levelpack/poleO#0/

Good luck! May the highest jumper win! I beat poleO360 (#61) to start things off.

Replay mandatory to prevent bug bounces.

Implementation code: http://kopasite.net/up/0/poleo.zip
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Re: Polevault (contest idea)

Post by kuchitsu »

Fantastic idea and implementation! Really curious to see how high can people go.
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Re: Polevault (contest idea)

Post by bene »

I can wheelpop my way to the top
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Re: Polevault (contest idea)

Post by ribot »

not only easy to generate levs, but if there would be such feature to upload levs programatically there would also be the possibility of a website keeping track of the leader... well there is a hackish way to do this by giving the level a unique title or filename
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Re: Polevault (contest idea)

Post by sunl »

I mean the person with the highest level number completed here is the leader: http://elmaonline.net/statistics/levelpack/poleO#0/
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Re: Polevault (contest idea)

Post by Fejm »

TM :o nicee 611
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Re: Polevault (contest idea)

Post by kuchitsu »

Hm, how did you find that? For me the list only goes up to 601: https://i.imgur.com/mdpUV6p.png
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Re: Polevault (contest idea)

Post by Fejm »

Hehe
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Re: Polevault (contest idea)

Post by Kopaka »

kuchitsu wrote: 8 Mar 2018, 12:40 Hm, how did you find that? For me the list only goes up to 601: https://i.imgur.com/mdpUV6p.png
Number 1 on that list is actually poleO300, so 611 is 312 on that list.
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Re: Polevault (contest idea)

Post by Abula »

Oh, great! So the record is now http://elmaonline.net/statistics/levelpack/poleO#312/ = poleO611.lev? Looks impossible but poleO312.lev looks too easy...
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Re: Polevault (contest idea)

Post by sunl »

Yeah unfortunately I left all the levels as "Unnamed" so it's a bit hard to keep track of which level is which :x. But next time I do this I'll know.

Yes at the moment Tm is winning with 611 (312th level)
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Re: Polevault (contest idea)

Post by sunl »

Congratz to TM for winning polevault competition with height of 617 (308.5 pixels high)!!

Levelpack remains open for adi to try to get max points on kinglist and for Spef to one day try to beat TM. Good luck! :) :lmao:
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Re: Polevault (contest idea)

Post by Hosp »

i dont see any dates saying there was a deadline hmm
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Re: Polevault (contest idea)

Post by Tm »

Thanks for gz. Even tho there wasn't much interest in this contest (or at least participation from others) the idea looked great. Reaching 308.5 pixels was pretty challenging. Good luck who's gonna aim for better.
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Re: Polevault (contest idea)

Post by milagros »

isn't pole vault real wr 617?
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Re: Polevault (contest idea)

Post by Tm »

milagros wrote: 16 Mar 2018, 13:13 isn't pole vault real wr 617?
It is. PoleO617 level equals 308.5 px. PoleO300 would equal 150 px, PoleO744 - 372 px and so on.
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Re: Polevault (contest idea)

Post by iCS »

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Re: Polevault (contest idea)

Post by jblaze »

cnogratulations Tm!

ffuny that official pole vault in sports is 616cm, pretty close hehehheheheheheheheheh
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Re: Polevault (contest idea)

Post by Abula »

Spectacular! Thanks iCS & sunl! Gz Tm!
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Re: Polevault (contest idea)

Post by Lukazz »

Super cool. Thanks for making the video, and gratz to Tm for owning it!
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Re: Polevault (contest idea)

Post by sunl »

Hosp, there was a soft deadline put on Elma calendar.

I think everyone was blown away by Tm's height :P

I would be happy to get 400 :P

Suuper sick video ics!
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Re: Polevault (contest idea)

Post by milagros »

i am surprised the best style wasn't with teh (close-to-bug) bounce
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Re: Polevault (contest idea)

Post by sunl »

By the way, can make a similar competition later if anyone has ideas
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Re: Polevault (contest idea)

Post by Orcc »

You could get some ideas from these old contest levels http://www.moposite.com/contests_kingli ... levels.php
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Re: Polevault (contest idea)

Post by kuchitsu »

Tightest pipe pls! And I think it should be a relatively long pipe so that it's less about luck.
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Re: Polevault (contest idea)

Post by Abula »

Highest drop to survive... steepest uphill (left and right are different)... but those are not fun to play
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Re: Polevault (contest idea)

Post by Orcc »

There are always people who are willing to höyl any kind of competition. The highest fall should be only the fall and no need to first drive up for two minutes.
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Re: Polevault (contest idea)

Post by iCS »

Levels should focus on the "problem", so they should be as simple as possible. Like the uphill levels could be made of 3 vertices. The pipe levels could be plain, horizontal pipes. These would probably be boring for normal battle levels, but they should be suitable for such competition.
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Re: Polevault (contest idea)

Post by Zero »

I guess the pipe level should resemble this one:

http://www.recsource.tv/r/wxykuasbhg (start watching at 26s)

I think a drop of some sort should be included since entering a tight pipe like this without a spin trick is always way harder than the pipe itself.
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Re: Polevault (contest idea)

Post by sunl »

OLYMPIC HILL CLIMBING!!

Download: http://elmaonline.net/downloads/levelpack/307/OlHil
High scores: http://elmaonline.net/statistics/levelpack/OlHil

Level 545 for example corresponds to an angle of 54.5 degrees

Competition ends March 27
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Re: Polevault (contest idea)

Post by Abula »

Cool! Impsy records... got 50.1°
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Re: Polevault (contest idea)

Post by sunl »

Pretty sick competition between Zweq and Zero at top, and cool to see how little of an angle difference makes a huge difference for everyone else :D
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Re: Polevault (contest idea)

Post by kuchitsu »

Nekit stopped playing or?.. Why isn't he on top? :)
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Re: Polevault (contest idea)

Post by Abula »

I hope to see Zweq's Olympic Hill rec soon!

I think this olympic games idea could be developed further. Would be cool to have 5-10 levels a bit like those "Olimpic Elma" in Zebra's pack (Russian ElastoMania Club levels) but only the levels where it's possible to compete like this pole and hill.

Then this competition could be organized every four years in the biggest meeting of that year. Starting in FEM 2018 :). You can train as much as you want but the official result is driven in the meeting during one hour or something. 10 levels in 1 hour and you decide what you play or 10 mins per level together I don't know. Championship and national competitions could be organized more often of course.

I think this could be more interesting periodical contest than the 6 first internals for example. We could see if the results improve over the years. Too bad we didn't start this in 2000 :).

Max speed level could be a bit like Asteroids (OLP, http://elmaonline.net/statistics/level/277506) where you have infinite ways to go down and spin more speed.

Just an idea, I don't know how to make levels etc.

More ideas:

* Uphill Left
* Pipe
* Speed ("asteroids")
* Bounce
* Drop (if it works)
* Slow (if it works)
* High jump with a ramp like in Hi Flyer could work somehow ... and then an apple to be taken or a killer to be jumped over, I don't know
* Slalom (the Olimpic Elma level has some idea)
* Canon... like boomik.lev (I don't like it myself but could be interesting for technical oriented players)
* Spikes ... no idea if it can work but the spikes would get harder and harder: longer gaps or sharper or going uphill? Like 10 spikes which need perfect alo-spinning?
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Re: Polevault (contest idea)

Post by Zweq »

http://kopasite.net/up/5qky1mk5j4vx514/olhil543z.rec here best with old style, i thought i dont need to play anymore but then zero beated me hard and i went for stylefinding
http://kopasite.net/up/lx0ah88u845g129/olhil550z.rec here best, i missed 551 by few pixels and i think smth like 553 is doable, maybe even 555

anyway it was a bad contest, should have had shorter hill and no chance to get extra speed (tiny flat area and killers on wall)
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Re: Polevault (contest idea)

Post by Abula »

Oh, dame. What's the best without getting more speed?
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Re: Polevault (contest idea)

Post by Zweq »

theoretical max angle for climbing without extra speed was tested in some other level pack but i dont remember the pack name nor the results ;)
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Re: Polevault (contest idea)

Post by Zero »

Naisu, different style!) :lol: :beer:

http://kopasite.net/up/1/OlHil547zer.rec . I jumped straight to 551 after this in order the win but didn't quite make it.

I had couple extremely close attempts though.

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Re: Polevault (contest idea)

Post by sunl »

Yeah I decided to include the wall and the ground to make it more interested and not identical to previous levels in past. Watching recs now :)
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Re: Polevault (contest idea)

Post by Abula »

Good one too, Zero! Let's see which one to be included in the article, the better result or cleaner rec. Or video if the miracle happens!
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Re: Polevault (contest idea)

Post by adi »

Great concept. I guess it's oke to put deadline for these levels but at least I'll continue playing them.
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Re: Polevault (contest idea)

Post by Abula »

adi wrote: 1 Apr 2018, 10:37 Great concept. I guess it's oke to put deadline for these levels but at least I'll continue playing them.
Pro! Upload a rec when happy :)
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Re: Polevault (contest idea)

Post by sunl »

Yup adi that's the plan. "short"-term competition to get people's interest, but levels open for long time to improve! :)
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Re: Polevault (contest idea)

Post by sunl »

OLYMPIC STRETCH!!

Download: http://elmaonline.net/downloads/levelpack/308/OlStr
High scores: http://elmaonline.net/statistics/levelpack/OlStr

A somewhat esoteric pack so might not be for everyone. The number corresponds to the width in pixels.

Competition ends April 10
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Re: Polevault (contest idea)

Post by bene »

wtf why stretch pack not vsync stretch shittiest contest ever make vsync stretch pack already
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