EOL v. 1.0.11 released

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Kopaka
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EOL v. 1.0.11 released

Post by Kopaka »

We have just released a new EOL game update! This is a massive client+server update that provides dozens of new features and fixes dozens of bugs. Everyone needs to update their EOL client as instructed in the "How to update" section at https://elma.online/help/updates (TL;DR: Steam users should receive the update automatically. For the standalone version, you need to download https://up.elma.online/u/is1yr0b07j/EOL ... -09-05.zip and extract it in your EOL folder, replacing the old files.)

Highlights of this release include new 64-bit versions of startballe and eolconf, real-time result updating for first finish and one-life battles, best times lists always showing your own position, legacy times imported from Moposite/Kopasite/skintatious, automatic shirt downloading, more customizable replay controls (up to 1024x fast motion), ingame FPS changing, taken apples staying hidden in apple battles, team chat, chat timestamps, longer chat lines, enabling cripple modes outside battle, the last run being automatically saved in a temporary rec file, being able to watch replays of all your PRs and other finished runs on the website (all your PRs/finishes driven after this release), large font layout option for the ingame texts, customizable table alignment, ingame help showing the default key bindings and chat commands, better support for high resolutions, and much more!

See https://elma.online/help/updates for the full list of new features and bug fixes. Enjoy!


Linux/macOS notes:
Startballe and eolconf may stop working since they're now 64 bit.
Wineskin won't work anymore
Install if you don't have homebrew and wine
https://brew.sh/
brew install --cask wine-stable
Update wine and install visual studio 2019 files
sudo winetricks --self-update
winetricks vcrun2019
Run startballe like:
wine startballe.exe
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Bludek
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Re: EOL v. 1.0.11 released

Post by Bludek »

Wow. This is so big. Can't wait to try it.
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roope
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Re: EOL v. 1.0.11 released

Post by roope »

It's been awesome to follow the development of this and I've been so eager for it to go public. Great job everyone, especially Markku and Kopa :beer:

Also, everyone, please do say if you notice anything weird! Despite some testing there can still be something that wasn't thought of.
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Re: EOL v. 1.0.11 released

Post by zebra »

Nice to see that EOL is still being developed! I thought that it was obsoleted and okeol or Steam Elma or Elasto Mania 2 would take its place. But it's good this way. I hope that this will prevent elma community from breaking up into fragments.
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Igge
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Re: EOL v. 1.0.11 released

Post by Igge »

Wow!! Sick effort guys!
Haven't played in a while but this alone makes me want to get back to elma)
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Re: EOL v. 1.0.11 released

Post by ROKKEBOL »

roope wrote: 5 Sep 2021, 21:16 It's been awesome to follow the development of this and I've been so eager for it to go public. Great job everyone, especially Markku and Kopa :beer:

Also, everyone, please do say if you notice anything weird! Despite some testing there can still be something that wasn't thought of.
Yes, now i have empty f5 list and when i press f12 i immediately get the permanent "reconnect" message. Only helps if i close the eol and start again. Happens not always, usually when apple or ff battle is on going.
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Re: EOL v. 1.0.11 released

Post by culinko »

Hi. I changed my eol password today so had to set the new one in eolconf. Ever since the patching with eolconf, it now takes 5-10 seconds to open elma (before it was instant) and other programs in Windows are really choppy (elma itself is still smooth and elma fps is oke). I am using D3DWindower to start elma in windowed mode.

It seems like patching with the new version of eolconf caused some issues with my setup. If there is anything you need from me let me know and I will help you troubleshoot this issue.

Edit: If I check "play offline" in eolconf and re-patch it, everything is fine. So this has to be something related to the connection or idk.

Edit 2: I changed resolution, map dimensions and zoom levels to different values (still same issue), then changed them back and suddenly it works normally :D Idk if you did something on your side or what exactly happened but it's fixed now :beer:
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Xiphias
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Re: EOL v. 1.0.11 released

Post by Xiphias »

I just wanted to say congratulations on this major update! :) Must have been a lot of work.
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Cfilorvy
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Re: EOL v. 1.0.11 released

Post by Cfilorvy »

Started Elma today.
Could not play because I needed update.
Installed update, but can't open eol.exe.
Can't find MSVCP140.dll and VCRUNTIME140.dll.

:(
TT: 42
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ArZeNiK
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Re: EOL v. 1.0.11 released

Post by ArZeNiK »

Cfilorvy wrote: 10 Nov 2021, 07:06 Started Elma today.
Could not play because I needed update.
Installed update, but can't open eol.exe.
Can't find MSVCP140.dll and VCRUNTIME140.dll.

:(
those are related to some microsoft visual c++ shit but you can just grab them individually from e.g. www.dll-files.com
hi im arzenik :>
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Labs
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Re: EOL v. 1.0.11 released

Post by Labs »

Cfilorvy wrote: 10 Nov 2021, 07:06 Started Elma today.
Could not play because I needed update.
Installed update, but can't open eol.exe.
Can't find MSVCP140.dll and VCRUNTIME140.dll.

:(
https://aka.ms/vs/16/release/vc_redist.x64.exe
https://www.microsoft.com/en-us/downloa ... x?id=49981
https://www.microsoft.com/en-us/downloa ... x?id=40784

Install all these shit and it should work. Both 32 and 64 bit versions where its possible.
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Cfilorvy
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Re: EOL v. 1.0.11 released

Post by Cfilorvy »

Wow! Thanks a lot! :beer:
TT: 42
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