BUG reports of elma1.2 BETA Version!
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if i would make a wr (which i wont)...will elma 1.2 beta be considerd as cheating?
and also another question...which doesn't belong here: What kinds of cheats are used on wrs? just statedit?
I've heard that milagros made the replay to fun2.lev...if he is able to do that he would probably be able to cheat a whole wr-replay to, right?
IM NOT ACCUSING MILAGROS OF ANYTHING.

and also another question...which doesn't belong here: What kinds of cheats are used on wrs? just statedit?
I've heard that milagros made the replay to fun2.lev...if he is able to do that he would probably be able to cheat a whole wr-replay to, right?
IM NOT ACCUSING MILAGROS OF ANYTHING.
I don't think it's detectable which version you've used. If it is, it's just because Hibernatus wanted it to be.MaZ wrote:if i would make a wr (which i wont)...will elma 1.2 beta be considerd as cheating?
I'm sure a lot of wrs have already been driven with 1.2.
(Hopefully) the correct question would be "What kinds of cheats were used on wrs?"MaZ wrote:and also another question...which doesn't belong here: What kinds of cheats are used on wrs? just statedit?
The answer is that while statedit was most popular, also other cheats such as timescale and invulnerability (that was a long time ago) have been used, and possibly also other cheats that have been kept secret from "the public".
Yes he would, but apparently it's detectable.MaZ wrote:I've heard that milagros made the replay to fun2.lev...if he is able to do that he would probably be able to cheat a whole wr-replay to, right?
IM NOT ACCUSING MILAGROS OF ANYTHING.
I tried to change those sounds in elma but I cant get it work, if I change a sound and get elma running ,the sound wont come and theres a silence instead. But in most cases i get only errors when trying to open a level to play. errors like:
Reszlet kilog wav-bol!
16 bites wav-nal nem paros byteszam! (abcd) <- in this case i might have changed the format,but later on, i only did little changes
I make a slight change in the original wav, like add echo or reverse or increase/decrease speed and still it aint work.
Anyone experienced with those sound files ?
OK what i now got is that its the program SOUND RECORDER i have problems with. If i only save a file there without making any changes to the wav, it dont work in elma12. So i need another program to handle wavs.
Reszlet kilog wav-bol!
16 bites wav-nal nem paros byteszam! (abcd) <- in this case i might have changed the format,but later on, i only did little changes
I make a slight change in the original wav, like add echo or reverse or increase/decrease speed and still it aint work.
Anyone experienced with those sound files ?
OK what i now got is that its the program SOUND RECORDER i have problems with. If i only save a file there without making any changes to the wav, it dont work in elma12. So i need another program to handle wavs.
That would change playability quite a lot actually, the direction is so well attached to our senses that it would be quite a chaos for example playing warm up without changing direction, there would be people calling it cheating and unfair, because, it might save time, hihi.
But I don't think it's worth it cause changing direction doesn't bother me at all.
But I don't think it's worth it cause changing direction doesn't bother me at all.
Elma 1.2 and bugs
The new version of Elma works pretty well... nice work Hib! The 1/10th zoom is quite funny.
A couple of bugs to report though... I can't seem to open the Lev packs in the game. There's a list to choose from but pressing enter or return doesn't do anything.
Also if I click the checkbox for zoom textures in 1024 x768 resolution then play the game there is no difference in appearance. After quiting the game and returning to the configuration program the checkbox is still unchecked.
Last thing... is there a way of changing the colour of the little view screen?
A couple of bugs to report though... I can't seem to open the Lev packs in the game. There's a list to choose from but pressing enter or return doesn't do anything.
Also if I click the checkbox for zoom textures in 1024 x768 resolution then play the game there is no difference in appearance. After quiting the game and returning to the configuration program the checkbox is still unchecked.
Last thing... is there a way of changing the colour of the little view screen?
Orangery
Re: Elma 1.2 and bugs
To be able to use that function you will have to have the levs already installed in your 'Lev' folder. If you have that, when you click on one of the packs in the menu you will get to another menu showing the levs in that specific pack.Orangery wrote: A couple of bugs to report though... I can't seem to open the Lev packs in the game. There's a list to choose from but pressing enter or return doesn't do anything.
What do you mean by 'view screen'? Do you mean the map/navigator ingame? If so, the only way to change its color is by using another LGR. For info on LGRs go here: http://www.moposite.com/downloads_lgrs.phpOrangery wrote:Last thing... is there a way of changing the colour of the little view screen?
Last edited by SveinR on 15 Oct 2003, 19:28, edited 1 time in total.
- Ky.Jelly
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Re: Elma 1.2 and bugs
im sure that should be the "Lev" folder, but correct me if im wrongSveinR wrote:you will have to have the levs already installed in your 'Rec' folder.
[10:51:18] <skint0r> i could SACh see KyJelly working at ICA ;D
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
Re: Elma 1.2 and bugs
You're quite right, I believeKy.Jelly wrote:im sure that should be the "Lev" folder, but correct me if im wrongSveinR wrote:you will have to have the levs already installed in your 'Rec' folder.

Svein... I called it a view screen because pressing 'v' toggles it on and off. Anyhow thanks for the advice although I still don't know how to change the colour of the navigator in my own LGR's... other people have done it.What do you mean by 'view screen'? Do you mean the map/navigator ingame? If so, the only way to change its color is by using another LGR.
Orangery
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why would you want to merge replays from different levels anyway, i think just doing that is a recipe for disaster
[10:51:18] <skint0r> i could SACh see KyJelly working at ICA ;D
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
- Kopaka
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You will have to edit the picture called "QCOLORS.PCX"Orangery wrote:Svein... I called it a view screen because pressing 'v' toggles it on and off. Anyhow thanks for the advice although I still don't know how to change the colour of the navigator in my own LGR's... other people have done it.What do you mean by 'view screen'? Do you mean the map/navigator ingame? If so, the only way to change its color is by using another LGR.
Biker bits
Thanks Kopaka... I'll try it.
When using the development kit to make your own LGR's why is the biker that is supplied with it broken down into only ten pcx images rather than eleven which most other skins are?
This basically means that the ndskin.exe program can only work with Action Supercross.
When using the development kit to make your own LGR's why is the biker that is supplied with it broken down into only ten pcx images rather than eleven which most other skins are?
This basically means that the ndskin.exe program can only work with Action Supercross.
Orangery
I was working in the editor and suddenly it froze, but i could still move the crosshair. It looked like this (the colors are wrong): Editor bug
(Download instructions for mongos: Save target as)
I had just installed Elma1.2 Final Version, but the intro picture is the only thing changed in that, right?
(Download instructions for mongos: Save target as)
I had just installed Elma1.2 Final Version, but the intro picture is the only thing changed in that, right?
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
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You can get final version on GuyB's site
http://vk0.dk/elmadk/
http://213.237.35.1/acrossdk/elma12.rar
As far as I know there is no bugs in the 1.2 beta version, but there is that editor bug in 1.2 final.


As far as I know there is no bugs in the 1.2 beta version, but there is that editor bug in 1.2 final.
Alt+Tab, some strange action, Alt+Tab back to elma, and you have that bug. No special occurance in elma 1.2 final.zworqy wrote:I was working in the editor and suddenly it froze, but i could still move the crosshair. It looked like this (the colors are wrong): Editor bug
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I could check my log if I were home, but as far as I remember it only has different intro screen, I mean, not the ugly black screen saying it's "beta". And then it has the bug in editor which Hib tried to fix for me but I think it still bugged, I'm not sure though, I might have lost the fixed patch. Anyway I really really hope Hib would fix the final patch because it's much more pleasant in a way to play with "final" than "beta".
- Juski
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That's because those 4 levels are Across levels.Juski wrote:i use 1.2 final, after downloading and playing hoyla ission levels i thought i had prety good TT (11.55.xx) and then suddenly i discovered it only has 38 levels in the stats txt. and it has just skipped some random levels(palakit,reTurnaround etc etc) BTW i got all 42 levels and finished em all
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