Better Statistics
Own statistics for different players in state.dat Efficiency
Warm Up
Started the level 100 times (you have started the level 100 times)
Finished 93 times | 93.000%
Broken a personal record 19 times | 19.000%
Flat Track
Started the level 60 times
Finished 23 times | 38.333%
Broken a personal record 6 times | 10.000%
....
all levels
Started the levels 3000 times
Finished 1890 times | 63.000%
Broken a personal record 340 times | 11.333%
Death counter (so how many times you have died)
To the killer: xx | yy.yyy%
To the ground: xx | yy.yyy%
By pressing ESC: xx | yy.yyy%
Other (?)
--------------------
Finish to the flower: xx
Time- and kilometre counters which show how much you have driven
Warm Up: 3223 hours, 56 mins, 43.33 secs | 4433.398 km
Flat Track: 4 hours, 23 mins, 10.01 secs | 33.890 km
....
All levels: 9001 hours, 1 mins, 34.67 secs | 12990.564km
Average times of top 10
The most popular track (simply: which levels you have driven most, its percentage out of all levels [so if you have driven 200 drives: Warm Up 100 drives, Flat Track 60 drives and Spiral 40 drives, your statistics would look like this
Total drives: 200
Warm Up: 100 (50%)
Flat Track: 60 (30%)
Twin Peaks: 0 (0%)
Over and Under: 0 (0%)
....
Spiral: 40 (20%)
Turnaround: 0 (0%)
...
Also a feature to compare your times to WR's NWR's and National Records in the game, would be ni ce.
Last edited by Kopaka on 15 Feb 2003, 09:35, edited 1 time in total.
how about that counts the total amount of apples picked
[10:51:18] <skint0r> i could SACh see KyJelly working at ICA ;D
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0" Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
It would be nice if you could also see a rate for each level. I thought of this and made a program http://koti.mbnet.fi/arcao/files/elreti.zip that gets the times from stats.txt and rates each one. But the rate is givenn by comparing your time with two other times: best and worst.
Reliance upon others is weakness for the strong, but strength for the weak.
checkpoints.........I don't think would work, cos where would you place those checkpoints? in elma you can freely choose your way to finish lev, you don't have to drive thru some checkpoints if you those are on the route of the best way...........if apples would be checkpoints you would have to go thru every checkpoint but still it wouldn't work right........no checkpoints plz.
and no familiar from car games "TURN AROUND" text flashing on the screen
Tomorrow's Lucky Run Solutions Today Flowertouching Men
ha, install all the wr recs in the game somhow and then when u arnt doing styl rite it will say 'wrong way'
idea is ghey but would be funny
[10:51:18] <skint0r> i could SACh see KyJelly working at ICA ;D
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0" Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
Crypt wrote:i have been thinking about statistics every time i die, I want to see how many times ive died on each level! I think they should add statistics!
You really wanna know? Ye sure such stats would be nice, but would be kinda depressing I think..
once you are used to elma you like press ESC often before dying cuz' you know you will lose some precious seconds if you don't, same thing goes with a time objective, if you pass that time like of 0,01 not yet touching the flower, you (at least me) will press ESC knowing that the run is in water.