Apple polygons

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Juski
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Apple polygons

Post by Juski » 1 Sep 2004, 18:31

What about instead of just haveing apples, make a vertex or a polygon be required to touch to complete teh lev...
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Post by dz » 1 Sep 2004, 20:18

Too confusing....
How could you know where is the vertex to be touched to exit the level?

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Post by Juski » 1 Sep 2004, 21:41

Maybe some red thick line or something... It has to be something that marks it...
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Post by dz » 2 Sep 2004, 05:32

Well.... ask Balazs :D

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Post by 8-ball » 2 Sep 2004, 16:09

ez just make multiple flowers with ALE to look like a figure or something :P
besides that, seems cool idea..
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Post by SpeaK » 2 Sep 2004, 17:26

Omg Juski, didn't you stop for a sec to think:


1. Imagine all the possible noobish things the n090bs would do with the thing omg all the NOOB levels ARARRRRRGG!

2. Think of all the poor levmakers of the past who didn't have that thing all the past levs would be pure RUBBISH and omgomgwhanewhane.

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Post by SveinR » 2 Sep 2004, 18:51

SpeaK wrote: 2. Think of all the poor levmakers of the past who didn't have that thing all the past levs would be pure RUBBISH and omgomgwhanewhane.
Ehh... no?
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Post by Juski » 2 Sep 2004, 18:51

SpeaK wrote:Omg Juski, didn't you stop for a sec to think:


1. Imagine all the possible noobish things the n090bs would do with the thing omg all the NOOB levels ARARRRRRGG!

2. Think of all the poor levmakers of the past who didn't have that thing all the past levs would be pure RUBBISH and omgomgwhanewhane.
1. Noobs make bad levs theese days to, if u find a n00bish lev dont play it then.

2.So just because its a good idea and we didnt have it before, then we shouldnt have it now so it wouldnt be fair to old levs???
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Post by SpeaK » 2 Sep 2004, 19:52

Oh my dear god.. Those just were the common arguments when someone gets a new idea for the editor. I tried to critisize the way most ideas are beaten down.

So: It was a JOKE.

I think it's a good idea.

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Post by Juski » 2 Sep 2004, 20:02

:D speak!

Next time.. make some smileys ok? and just dont only do 1 in the begining cause i always forget about that one when i read the restt :P
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Post by chux » 5 Sep 2004, 15:10

Killer polygons make more sense :D
They could move around, kinda twitch...then youd know "I cant touch that!"
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Post by Juble » 6 Sep 2004, 09:37

chux wrote:Killer polygons make more sense :D
They could move around, kinda twitch...then youd know "I cant touch that!"
errr that can be done :o

example tutorial: http://www.mxb.dk/upload2/Killwall.lev

hehe d:D

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Post by chux » 9 Sep 2004, 18:03

Sure you can do it long way, but I was thinking you could draw a plygon and then right click and it'll say "Grass Polygon? Killer Polygon?" or something
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Post by Rez » 10 Sep 2004, 15:25

what about a button which let all the apples become polygons (like in super mario for SNES) for 10 seconds?
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Post by chux » 17 Sep 2004, 22:27

Whats the point? You cant really ride on apples unless theyre in a straight line...
I dunno, but if we're doing Mario stuff then how about a Pow! block that takes all apple on the screen? :D
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Post by Juski » 18 Sep 2004, 11:21

wtf no use?
it could make the apples block the way, or you can use them to hang on and get under som polygons etc, or u could place em on a straight line ;)
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Post by AtmaWeapon » 31 Oct 2004, 18:33

How about a mario lgr where the apples are coins and the flower is a mushroom.
If this was properly done it would be so sweet!
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