Elma 2.0 rumours,facts and your hypothesis

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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onlainari
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Elma 2.0 rumours,facts and your hypothesis

Post by onlainari »

As one conclusion of this topic: http://www.moposite.com/mopolauta/viewt ... sc&start=0 Elma 2 is probably coming out in about half a year. This is a pure assumption that those forum users at that topic are speaking the truth, so we may call it a rumour,that Elma 2.0 is coming out.

It seems that there are more than one person that has information about the case. Probably more information and rumours spread around as time passes. Probably more users gains more information and so on. So if you hear rumours or if you know some facts, tell them here so more elmers will get to know the information and thus keep the motivation to hoyl and stay in the scene I think.

You can help fellow elmers to understand your words if you tell them if it is a fact, if it is a rumour of what level or if it is your strong or weak guess. e.g. Here's a imo strong rumour: Elma 2.0 is coming out in about 6 months.
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Post by onlainari »

hmmmmh... I think the hardest question in my mind regarding this is that will it have number of same levels as Elma 1.0 had when it was updated from Action Supercross. So 50/50 imo

If the elma 2.0 would have been made because of the huge request of Elmers themselves,then I have a strong feeling that it would have some kind of online mode. Probably the game has been indeed requested by us,probably milagros and abula. Other possibility is that Balazs makes it more like from his own head adding the new features as he comes up himself like Across was most likely updated to Elma this way. No one really knew what would it include.

Other updates are most likely in the menus and level editor. They will be probably more handy and easy to use. Level editor can make round etc. objects. Also the rec-limit will probably be higher again :)

These are all my guesses.
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Post by Kopaka »

I really hope there is gonna be a bunch of new levels.

Anyway... omg is it elma 2, w00t nice :P
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Post by teajay »

My own guess is that it is more cheater save, e.g better encrypted state, or something. And what about the look of the bike and stuff, will it remain the same? Question, questions, and not even sure of the actual release of this new game. :?
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Post by Juski »

I think he will need some help if he wants to make it more cheater safe, because mila abula haydonat0r knows better what progs cheaters use, or am i wrong??
And i really hope there gonna be all new levs.
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Post by sierra »

i hope elma 2 never happens.

and if it does, and it is significantly different, i'll still play elma 1
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Post by Ramone »

sierra wrote:i hope elma 2 never happens.

and if it does, and it is significantly different, i'll still play elma 1
you wont

when elma came I guess many liked across better at 1st cause they were used to it.. but not later on
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Post by teajay »

you mean hibernatos, juski?
Anyway, one thing we all admire: it has to be better than elma 1! :wink:
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Post by ribot »

i dunno why elma 2 would come in 6 months, in that email there was no time was there?

anyway, i hope elma 2 will be diametrically different. otherwise, what's the point with a new game? small features and stuff could just as well be elma 1.2b; elma 1.2 already has too many features for elma, like the zoom modes, which i never tried, but it's cheat.

elma is a nice game and i dont want elma 2 as an update or a substitute. i like the old elma feeling and cruising, and the wr total time can still sink minutes!

elma 2 should be a new concept. still based on the physical model of a bike, but more moves! pull bike up to jump higher, crouch to go under low stuff, super spin jumps and shit! a physical model has great potential for tons of moves, unlike normal games which need all moves programmed by themselves.
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Post by dz »

If it was to come, it SHOULD have many things done differently. Risks has to be taken, otherwise there wouldn't really any reason to make a new version.

Oh, and all levels new, please. Just let the old ones go, they have been there well long enough.
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Post by Juble »

dz wrote:Oh, and all levels new, please. Just let the old ones go, they have been there well long enough.
Yes. All new levels would make it great, but hopefully they miss out on those fast speed levels (eg: sink, steep corner, bumpy journey etc...).

And new features for the editor, just fun finding new stuff to use. :]
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Post by zworqy »

All I demand of a new Elma is that the same game engine is used, so if you're good at at Elma 1.x, you will be good on Elma 2 without having to re-learn every move. (Some additions to the game engine is ok though, like crouching or something)



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Post by Juski »

If possible perfect the game engine so it wont be the same, the best ones on elma will still prolly be among the best ones on elma 2 because so much different it wont by if you use the same controls
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Post by Ramzi »

I dont want Elma 2 i love normal elma and i wanna that normal elma be main :S
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Post by dz »

zworqy wrote:All I demand of a new Elma is that the same game engine is used, so if you're good at at Elma 1.x, you will be good on Elma 2 without having to re-learn every move.
Now that's exactly what I meant... the physics of elma at the moment is so good we can't think of any improvements, so why create a whole new game with same physics? Feels just like a useless upgrade. Sometimes you need to have the guts to take risks and try to create something new and unexpected, STILL trying all the time to include the main fun factors of earlier versions.

It could be a failure and keep people away from it, or it could be enough distinct and fun to really get people playing more, even the ones who have played the game long time already and more or less quitted playing.
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Post by sierra »

i suppose for a while i would play both, and then eventually maybe only play the new one

but i don't like to think about that. elma is absolutely perfect :(
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Post by bob »

elma 2.0 should be very different to normal elma, or else, like dz said, waht is the point?

it would be great for a new style where even average players of normal elma have the same chance of being as good as kuskis who get WRs in normal elma. to do that without them having SOME advantage though would be a TOTALLY different game, but still change some of the physics, add some new moves etc

i think it should be more technical.

either way, im ready for a change. something new and exciting, atleast for awhile.

across players did not predict just how different elma would be, so maybe we should be prepared for anything.
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Post by chux »

Well the change from Across to Elma was worth it...wasnt it?
The engine was the same(?) and everything, so surely another 'upgrade' would be good...?
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Post by SpeaK »

I think the new elma doesn't have to be so much different to the current one.
Better editor, new default lgr(or at least bigger version of the current one), and most important, NEW INTERNALS.

I think new internals would be the thing most people wan't(just guessing), and at least new internals is all the new elma really needs for me..
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Post by Juski »

chux wrote:Well the change from Across to Elma was worth it...wasnt it?
The engine was the same(?) and everything, so surely another 'upgrade' would be good...?

teh same engine, dont think so. by the engine we mean(atleast i do) the physics, and they weere far from the same.
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Post by chux »

Really? I though they play quite simalalarly...maybe Im wrong, I dont play Across much...
Well personally I like Elma physics, I like to think my 'bike control' is pretty good...Id prefer the same engine, but I guess if Balazs wants a new one...
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Post by onlainari »

across - elma physics:
I don't know if I'd say they had much difference in physicz, only some changes. When I had played acro for couple years and got used to the game, I didn't think of these couple bad physics which were changed to elma.. But when I got used to elma then I can notice how bad they were, so it is impossible to say if there is some bad physics in elma... But currently, it just feels so much like there is nothing to correct in elma like many hear said...

Those bad physics in across were..hmm I got only 2 things in mind. 1) when you made those vertexes and there are these crossing points.. the bike used to fucking bingobango slow and hit those corners and you lose speed... So you often had to lift up your wheel on many spots. 2) the guy on the bike was more on the back of bike I think... now the head is more in front of the bike...that's it... other than that feels quite like elma...
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Post by SveinR »

The suspension was also quite a bit harder in across, so less possibility of dying when falling from big heights.
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Post by nh »

It would be nice to hear something from ppl who are developing Elma 2 now (if it is true).
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Post by anpdad »

It would be nice to hear something from ppl who are developing Elma 2 now (if it is true).
lalz, it would be najs to paly elma 2.0 one week and then quit finally!!!1
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Post by ribot »

i have mailed balazs about new elma and all he said was:
i plan to make new version but it wont be open source.

well some things should be fixed in elma, but if it's elma 2 it would be utterly boring: when your wheel goes into a triangle like o-o> the bike flies around like crazy. also if you go with the wheels inside some tight vertexes o---- and break inside your bike will go really fast forward. then there could be a frog jump detector and fix it so that elma wont quit if your wheels go too far apart..
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Post by MJXII »

I just reeeally hope elma 2 isn't worse than elma 1 :?
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Post by dz »

It may be a matter of weeks, maybe even days when next Across/Elma version is at our hands. Xiphias, I think, got a mail from Balazs saying that it's almost ready. Hands up, you cannot stop the evolution.

sierra =)
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Post by milagros »

i definitely won't play elma 2, not even try it
elma1 is good for killing time..no need to quit automatically but slowly lower playing..
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Post by teajay »

I can't stop myself from trying I guess.

Postive thing is that I will DEFINATELY buy this.
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Post by SpeaK »

dz wrote:It may be a matter of weeks, maybe even days when next Across/Elma version is at our hands. Xiphias, I think, got a mail from Balazs saying that it's almost ready. Hands up, you cannot stop the evolution.
Onoes I'm excited. I will also buy this for sure. I hope this is for real this time!
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Post by Xiphias »

the things i have said about the new elma are all true. just what ´Balazs told me.
here a pic of the email.


http://www.kurki.buildtolearn.net/uploa ... iphias.gif


Can't wait until this new version is finished.
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Post by 8-ball »

I will BUY it too.
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Post by teajay »

So it will soon be finnished? =)
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Post by Juble »

yay, cant wait for new version...i was slowly getting sick of elma after 3 years, maybe this will boost the intrest level. :p
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Post by CMc »

Juble wrote:yay, cant wait for new version...i was slowly getting sick of elma after 3 years, maybe this will boost the intrest level. :p
Yeah, totally...I'm getting impatient! :wink:
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Post by freak »

Hi,

Could anyone give me an email to Balazs? I got GREAT, easy to implement idea how to hugely improve the game.
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Post by Abula »

freak wrote:Hi,

Could anyone give me an email to Balazs? I got GREAT, easy to implement idea how to hugely improve the game.
It's told on www.elastomania.com but anyway: balazs2(at)elastomania(d0t)com
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Post by freak »

This email doesn't work. Anyone know working?
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Post by Abula »

freak wrote:This email doesn't work. Anyone know working?
How do you know?
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Post by freak »

Ok, finally I've send it.

Message body:
Hi,

If you are planing to release new version - you could make it even better!

I got some idea how to make it with small efforts.

PLAY TIME STATISTICS!

As you know, many kuskys spend a LOT of time hoyling levels.

As a programist I see some great feature - each level's time played.

You could also add more statistics: number of starts/level, avg time/ride.

It would be GREAT to see how much time people spend playing Elastomania
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Post by DamRho »

freak wrote:Ok, finally I've send it.

Message body:
Hi,

If you are planing to release new version - you could make it even better!

I got some idea how to make it with small efforts.

PLAY TIME STATISTICS!

As you know, many kuskys spend a LOT of time hoyling levels.

As a programist I see some great feature - each level's time played.

You could also add more statistics: number of starts/level, avg time/ride.

It would be GREAT to see how much time people spend playing Elastomania
That's your super improvement that will change the game forever? :roll:
It's a cool feature nonetheless but it's something more for an Elma 1.3 than for an Elma 2 really. Since we're at things that take minimal programming effort at least replay packs (organizing them into sub directories) should be working, that can be done by any beginner programmer with no effort at all so I think it's a must. But it's something that would suit better an Elma 1.3 as well; I can't really remember anything big that should or could be changed into a new major version.
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Post by John »

I can't really remember anything big that should or could be changed into a new major version.
onlinemode??
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Post by Abula »

freak wrote:Ok, finally I've send it.

Message body:
Hi,

If you are planing to release new version - you could make it even better!

I got some idea how to make it with small efforts.

PLAY TIME STATISTICS!

As you know, many kuskys spend a LOT of time hoyling levels.

As a programist I see some great feature - each level's time played.

You could also add more statistics: number of starts/level, avg time/ride.

It would be GREAT to see how much time people spend playing Elastomania
I have announced this suggestion over 6 years ago and it has been on Moposite's wishlist for 4 years now.
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Post by wjelo »

Abula wrote:
freak wrote:Ok, finally I've send it.

Message body:
Hi,

If you are planing to release new version - you could make it even better!

I got some idea how to make it with small efforts.

PLAY TIME STATISTICS!

As you know, many kuskys spend a LOT of time hoyling levels.

As a programist I see some great feature - each level's time played.

You could also add more statistics: number of starts/level, avg time/ride.

It would be GREAT to see how much time people spend playing Elastomania
I have announced this suggestion over 6 years ago and it has been on Moposite's wishlist for 4 years now.
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Post by zworqy »

wieloryb wrote:do Balazs read Moposite?
No one knows...
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Post by Kopaka »

zworqy wrote:
wieloryb wrote:do Balazs read Moposite?
No one knows...
He said in interview he does every once in a while.
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Post by DamRho »

John wrote:
I can't really remember anything big that should or could be changed into a new major version.
onlinemode??
OK, you got me there. That would be neat. 8)
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Post by freak »

freak wrote:Ok, finally I've send it.

Message body:
Hi,

If you are planing to release new version - you could make it even better!

I got some idea how to make it with small efforts.

PLAY TIME STATISTICS!

As you know, many kuskys spend a LOT of time hoyling levels.

As a programist I see some great feature - each level's time played.

You could also add more statistics: number of starts/level, avg time/ride.

It would be GREAT to see how much time people spend playing Elastomania
All rigth. I have just recieved the answer from Balazs. He said:
Balazs wrote:(...)that is a
good idea anyway, I will consider it for an upcoming version
Cheers!
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Post by dz »

As far as I know, he replies like that to every suggestion people give him. That's really not the first time I've heard that from him. :wink:
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