Network application - Elma on LAN

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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ElToto
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Network application - Elma on LAN

Post by ElToto » 16 Sep 2005, 12:00

Have you ever thought about a Multiplayer version using
a LAN ?

We also could play each one on a computer, having
our own keyboard and screen. Maybe for more than 2 players...
tomorrow, i stop.

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SveinR
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Post by SveinR » 16 Sep 2005, 15:52

I think it has been done..
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twipley
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Post by twipley » 16 Sep 2005, 16:53

uh. these two ideads seem great

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Re: Network application - Elma on LAN

Post by teajay » 16 Sep 2005, 19:03

ElToto wrote:Have you ever thought about a Multiplayer version using
a LAN ?

We also could play each one on a computer, having
our own keyboard and screen. Maybe for more than 2 players...
How?

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ElToto
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Post by ElToto » 19 Sep 2005, 13:37

Well, I think it must be possible making two programs exchange
information via a LAN. (xcuse for my english level)

I've just discovered that the player who has made the 1.11h version
is french. It could be a + for me to collect information about how to
cook a new special LAN version.

But SveinR said it has already been made... Could you
give more information ?
tomorrow, i stop.

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SveinR
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Post by SveinR » 19 Sep 2005, 14:22

ElToto wrote:But SveinR said it has already been made... Could you
give more information ?
No. I don't know anything about it. But others do.
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Post by onlainari » 5 Dec 2005, 12:09

Hibernatus confed elma.exe, so that you could connect with other player thru NIC. He just reconfed the "about" menu, you just entered the IP there, and after that you were synced as a player2 on the other players game.

He didn't edit the menus to run in sync, so you didn't see what your friend was doing. So if you went to play some level in multiplayer mode, the connected players key presses were transferred to the player 2, but the starting to play the level wasn't synced, so you couldn't actually start playing the level at same time etc...unless you press enter simulatenously... He renamed this elma.exe to neTT.exe or something, I don't have it here, but if I have it in Kerava, I can upload it and give the url here. I think some other players also has the program, I hope, because I am not really sure, if I have it anymore at the other PC (that I cannot reach now).

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Post by jonsi » 5 Dec 2005, 12:26

that would be so nice.. and that sync thing maybe others can fix, maybe even me with some n00b code. cant be so hard when almost everything is there
Nothing anymore....

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niN
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Post by niN » 5 Dec 2005, 14:00

god it would be soo0 nice to play multiplayer via internet :D
and have elimination cups like that :D
//niN

onlainari
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Post by onlainari » 5 Dec 2005, 14:49

yeh I think hib didn't see the actual source code to start coding with and that's why it's so limited, but I agree that it should be published, that ppl can check whether they can modify it to a better one, maybe it's not hard at all for people that have programmed some

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Post by Lukazz » 5 Dec 2005, 15:15

omfg that sounds so great, is it possible for us too? is the exe file somewhere to download?
TT: 36:59:53 || Avg TT: 38:09:65

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Post by Juski » 5 Dec 2005, 15:43

He doesn't want to publish the source now when he is working on the new version, i think osmone posted that somewhere atleast :P
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