long rec names

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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so how long file names do you want?

8
9
11%
10
5
6%
12
23
27%
16
23
27%
24
3
4%
32
21
25%
 
Total votes: 84

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milagros
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long rec names

Post by milagros » 17 Dec 2005, 20:48

mr asked me to do patch where you can put longer than 8 char names
it was quite ez, only i dont know if i didnt rewrite some memory which i shouldnt:))
i can do it the way that it will be definitely correct but you know, if its not necessary, then i'm lazy, it would be a bit harder
now its quite ez 5 chars update (otherwise it would be some >50)
so the only question is how long do you want those names..
i will release the patch then
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Post by dz » 17 Dec 2005, 20:51

What about compability with older versions? How would viewing replays work ingame I wander..

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Post by Juski » 17 Dec 2005, 20:51

i wander, is it 1.2 + rec AND lev file names allowed >8 ?

i say 16
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Post by Fluff » 17 Dec 2005, 20:56

10 seems enough for rec name or simply the nick..a compatibility with recs of former version would be good indeed
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Post by milagros » 17 Dec 2005, 20:57

dz wrote:What about compability with older versions? How would viewing replays work ingame I wander..
if you copy it to some older version, then that rec is skipped
i cant do anything about it
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Post by mr » 17 Dec 2005, 21:00

16 chars is ok

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Post by milagros » 17 Dec 2005, 21:01

Juski wrote:i wander, is it 1.2 + rec AND lev file names allowed >8 ?

i say 16
its not for levs (not necessary there)
now it works with every 372736 long elma.exe files, but i can do it for any.. no problem at all
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Post by The_BoneLESS » 17 Dec 2005, 21:12

10 max, 8 is already good for me...
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Post by dz » 17 Dec 2005, 21:18

Well it's not a very good idea to use >8 chars then, think about a battle for example, somebody uploads a >8 char recname and half of battlers couldn't view it.
Last edited by dz on 17 Dec 2005, 21:18, edited 1 time in total.

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Post by mr » 17 Dec 2005, 21:18

Would be nice to use following example of .rec-format in internals:

09mr10304b.rec

so 16 chars is necessary imo (for me 10 enough but there's many longer nicks than mine) :wink:

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Post by dz » 17 Dec 2005, 21:23

mr wrote:Would be nice to use following example of .rec-format in internals:

09mr10304b.rec

so 16 chars is necessary imo (for me 10 enough but there's many longer nicks than mine) :wink:
Yes that would be very awesome indeed. But to make it really happen would mean it would need to be spread in a very large scale because of the compability issues. Moposite could be a very useful method to spread it, but we all know that moposite is a bit hesitative with new things such as this.

Elma 2 on the other hand... should already have been released seven times already according to sources so is it even rational to just wait things to happen?

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Post by mr » 17 Dec 2005, 21:28

dz wrote:
mr wrote:Would be nice to use following example of .rec-format in internals:

09mr10304b.rec

so 16 chars is necessary imo (for me 10 enough but there's many longer nicks than mine) :wink:
Yes that would be very awesome indeed. But to make it really happen would mean it would need to be spread in a very large scale because of the compability issues. Moposite could be a very useful method to spread it, but we all know that moposite is a bit hesitative with new things such as this.

Elma 2 on the other hand... should already have been released seven times already according to sources so is it even rational to just wait things to happen?
I agree. Moposite's attitude to patch is important. Personally I don't wait "any" improvements vs. patched Elma in this sector.. I mean replay watching, alo, long filenames etc..

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Post by Kestas » 18 Dec 2005, 02:07

i say 32

that way we could fill in full information on the rec if necessary.
something like:

wc501_000872_Player.Country.Team.rec

could be a good example

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Post by Raven » 18 Dec 2005, 02:19

8, dont know why...
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Post by John » 18 Dec 2005, 05:13

uhm 16 is fine
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Post by Lee » 18 Dec 2005, 07:29

Kestas wrote:i say 32

that way we could fill in full information on the rec if necessary.
something like:

wc501_000872_Player.Country.Team.rec

could be a good example
The info should be like, for example:
LLB0001_005268_Lee.NZD.TEM.rec,
I say 30.
Last edited by Lee on 8 Apr 2019, 04:57, edited 1 time in total.
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Post by Lukazz » 18 Dec 2005, 11:17

16 is enough, but 32 would be funnier, but i don't know if i really would say my team my nationality and my nick in every rec
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Post by 8-ball » 18 Dec 2005, 11:32

32 would be ok, at least 16 at minimum.
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Post by Abula » 18 Dec 2005, 15:37

dz wrote:Well it's not a very good idea to use >8 chars then, think about a battle for example, somebody uploads a >8 char recname and half of battlers couldn't view it.
Seems like it will be 15 and supporting also special chars such as _-., etc. Moposite will do a 1.2 release in a few weeks, finally. With these new features.
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Post by Lukazz » 18 Dec 2005, 16:48

huh, no april joke?
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Post by John » 18 Dec 2005, 17:50

Lukazz wrote:huh, no april joke?
2005-12-18 17:50
I guess no
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Post by CaeZar » 19 Dec 2005, 18:17

Haha Lukaz :) It's not april now :)

12 chars would be nice

09cAEz010158.rec - Perfect ;)
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Post by teajay » 19 Dec 2005, 19:09

most likely it'll be 15 chars

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Post by Kopaka » 19 Dec 2005, 21:03

dz wrote:Well it's not a very good idea to use >8 chars then, think about a battle for example, somebody uploads a >8 char recname and half of battlers couldn't view it.
But they can still rename to 8 chars and then watch, am I right? Not that big problem then I think.

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Post by jonsi » 19 Dec 2005, 21:34

why not have as long as possible, not that u have to use them.
everybody just go to new patch and there is no problem
Nothing anymore....

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Post by zworqy » 20 Dec 2005, 10:10

why 15 and not 16?
<Fihlvein> another case of zworqy-is-always-right closed i guess
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Post by dz » 20 Dec 2005, 10:36

Abula wrote: Seems like it will be 15 and supporting also special chars such as _-., etc. Moposite will do a 1.2 release in a few weeks, finally. With these new features.
This is very cool indeed. Think of all the lovely rec naming after this patch, that will be very nice. Hm, 15 chars, what kind of info would be ok to fit in it...

LevelnumberNickTime.rec, that will take most of space for players with long nick...

LevelnumberNickTimeDate.rec would be awesome. But 15 is not enough for it if nick has to be long. Other ideas?

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Post by OtorK » 20 Dec 2005, 11:04

LevelnumberNickTimeVsync :P

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Post by teajay » 20 Dec 2005, 17:36

zworqy wrote:why 15 and not 16?
16 would be more complicated to code mila said.

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Post by Luther » 20 Dec 2005, 17:41

01-Luth-001414a.rec
01-Luth-001414b.rec
02-Luth-001519.rec
35-Luth-021964.rec

AWESOME
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Post by 8-ball » 20 Dec 2005, 17:43

01-8-ball-TAP-00.14.17-vSync-OFF-28.11.05-quite-sucky-end-actually.rec
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Post by jonsi » 21 Dec 2005, 17:59

zworqy wrote:why 15 and not 16?
not sure, but a string must end with nul as terminating character, and the buffer or memory just have place for 16bytes=16 characters.

could be so, but maybe there is another reason, dunno
Last edited by jonsi on 21 Dec 2005, 20:05, edited 1 time in total.
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Post by berhabdul » 21 Dec 2005, 18:31

if 16, why not 80?

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Post by CaeZar » 21 Dec 2005, 19:10

Heheh how funny mongo
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Post by berhabdul » 21 Dec 2005, 19:20

maybe it's time to lenghten max rec time, top10 to top 100, and other things :roll:

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Post by Domovoy » 24 Dec 2005, 09:56

zworqy wrote:why 15 and not 16?
there is 20-bytes buffer in elma. subtract 4 bytes for extension and one for null-termination. 20 - 4 - 1 = 15.
:)

if >15 then i guess mila will allocate it in own memory zone so then name-length can be up to 255 characters (limited by findfile-routines here), but it's harder to code.

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Post by zworqy » 24 Dec 2005, 20:10

Domovoy wrote:
zworqy wrote:why 15 and not 16?
there is 20-bytes buffer in elma. subtract 4 bytes for extension and one for null-termination. 20 - 4 - 1 = 15.
:)
OK. :)

So when will it be done?
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything

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Post by jw » 25 Jan 2006, 12:02

is there a new version allready?

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Post by A.K.B. » 18 Apr 2006, 04:43

I whana see longer rec names- NOW! :D
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Post by milagros » 18 Apr 2006, 08:57

i was lazy, ok?
.. actually it took maybe 5 mins together, only problem was that hib had smaller buffer for merging;)
i'll do it some day:)
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Post by H8 » 18 Apr 2006, 13:37

12 would be perfect...
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Post by A.K.B. » 18 Apr 2006, 14:26

Thanks mila- max best patch for years! :wink:
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Post by Memfis » 4 Jun 2006, 09:13

Three chars for levelpack + three for number of level + six for nick.

example: ALP036Memfis.rec :)
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Post by Raven » 4 Jun 2006, 10:31

im wandering weer is teh patch?
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Post by A.K.B. » 5 Jun 2006, 11:58

U ist ter wandering the nat.
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Post by error » 8 Jun 2006, 07:01

Only 32 :D
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Post by 8-ball » 8 Jun 2006, 23:41

Let me think again. Perfect would be:

Level pack, number _ Time _ Nick

BaSkG008_01.34.67_8-ball - max 25 chars for me, most often 22, of course can shorten it with a zero less, no dots or sach. A bit longer for longer nicks.
54_01.41.99_8-ball - 18 chars for internals.

If we're increasing the limit at all, why not make it even longer so people can note even more things, like vsync, attempt number, team, nationality or anything else they wish.
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Post by A.K.B. » 10 Jun 2006, 11:45

Allow previously illegal characters to type directly, "_" "," "." "-" """ etc.
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Post by kinghias » 10 Jun 2006, 17:08

let it be long enough to add comments such as "oh shit, i fucked the end up but had perfect middle" or "yeah, nice run but with slow style"

e.g. internal_16_new_wave_01:30:23_kinghias_kt_austria_23.05.2006_17:59_driven_with _start_bounce_middle_hang_and_screwed_end_part_but_all_in_all_i_am_pleased_with_it

so a 1000 letter limit would be perfect

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Post by A.K.B. » 16 Jun 2006, 10:05

Max

Sorry about 1 word post. :oops:
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