BELMA - Battle Elasto Mania

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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milagros
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Post by milagros »

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max! that milagros is sach kewl:)
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Post by Harald Hasch »

that is so true 8)
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Post by A.K.B. »

If you've seen the shiny shirt- that's me! :)
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Post by veezay »

now i know no one is really interested in this and it's not a new thing but it just happened to cross my mind:

"No portion of this software may be disassembled, reverse engineered, decompiled, modified or altered. --- Neither directly nor indirectly you cannot rent, sell, lease, lend, reproduce, copy or distribute by any means this software."

yet here we are and everybody's enjoying it to the max, i wonder if balazs is aware of teh. thou i guess it's been so long he'd just be happy the scene is giving some new life for teh. :]

btw awesome mila, haven't crashed or freezed, no ghosts, no lag. no anything. except fun !1 ¨=)
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Post by Zweq »

so where's moposite news about this? ;)
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Post by milagros »

veezay wrote:"No portion of this software may be disassembled, reverse engineered, decompiled, modified or altered. --- Neither directly nor indirectly you cannot rent, sell, lease, lend, reproduce, copy or distribute by any means this software."
I've modified only some exe file which I donwloaded free from moposite (elma12.exe), so it has nothing to do with original version
blame Hib and moposite:)
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Post by milagros »

Zweq wrote:so where's moposite news about this? ;)
i wonder too
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Post by milagros »

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this one is maxest
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Post by zworqy »

let's make a screenshot contest, who can get the most bikes on one screen?

edit: milagros posted my pic first, can you beat 14 bikes?
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by Xiphias »

ez beat that screenshot contest if it only worked for me =/
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Post by Abula »

veezay wrote:now i know no one is really interested in this and it's not a new thing but it just happened to cross my mind:

"No portion of this software may be disassembled, reverse engineered, decompiled, modified or altered. --- Neither directly nor indirectly you cannot rent, sell, lease, lend, reproduce, copy or distribute by any means this software."

yet here we are and everybody's enjoying it to the max, i wonder if balazs is aware of teh. thou i guess it's been so long he'd just be happy the scene is giving some new life for teh. :]
When Elma 1.2 was hot I mailed Balázs about it and are we legalized. His public comment was: no comments. But I do know his private comment as well, which is secret though.
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Post by Abula »

milagros wrote:
Zweq wrote:so where's moposite news about this? ;)
i wonder too
I've been asking some people to write some summary about this because I don't have the needed knowledge. Anyone?

I'm quite busy with other things but I'm trying to get into this subject.
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Post by milagros »

did teh longname patch - 15 chars allowed, saving replay, watching replay and merging works ok
in old elma these recs will be not in the list
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Post by zworqy »

milagros wrote:did teh longname patch - 15 chars allowed, saving replay, watching replay and merging works ok
in old elma these recs will be not in the list
http://www.zworqy.com/elmaguide/index.p ... al#patches
<Fihlvein> another case of zworqy-is-always-right closed i guess
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Post by milagros »

did teh router port-hack but there was noone to test it (for whom it's nat working yet)
edit: prolly did nat work, blame skint for posting the link:)
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Post by milagros »

did teh map update - now you can see others also on the map
was harder than i thought
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Post by A.K.B. »

yay! :)

was wondering when this would come. :D
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Post by milagros »

fixed teh 'kuski reassembling at start' thing
also made detection of fkeys and f1 shows/hides other kuskis
f2 and f3 will be used for changing observed kuski.. that's next
all those were ez 5 mins updates
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Post by teajay »

wonderful. I'm almost considering sending moposite the money from you. :wink:
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Post by milagros »

did teh observer mode, was 4 lines in asm and 3 in c++:) (f2 and f3 keys)
observer mode might looks strange in non-centered-camera mode, because you can move camera left/right with your turn key
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Post by Xiphias »

If you could make center radar mode many of us would be delighted.
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Post by milagros »

Xiphias wrote:If you could make center radar mode many of us would be delighted.
i dont really get why its necessary, radar useless anyway, except for pipes when you knwo, which way you're turned
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Post by 8-ball »

i have radar at max zoom out, so i can see as much of level as possible in like, battles and stuff. i use it a lot personally. and yea, helps at pipes.
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Post by zworqy »

personally i would prefer if minimap was always bottom left
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by Xiphias »

well if it's not to big a problem.. then why don't add a check bow with "Center radar On/Off" and/or something like always in left or right corner. Like zworqy said.

Wouldn't hurt anyone. Only make benefits for some.
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Post by milagros »

Xiphias wrote:well if it's not to big a problem.. then why don't add a check bow with "Center radar On/Off" and/or something like always in left or right corner. Like zworqy said.

Wouldn't hurt anyone. Only make benefits for some.
ask hib for sources of elmaconf, then ez
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Post by milagros »

there won't be any chat
cant show any font in elma window:/
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Post by Juski »

then nick ove rhead mast be impsy too >.<
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Post by milagros »

imported teh font but it's upside down and wrang colors
so we need some .abc file (domovoy should know teh format, did some font prog) and letters should be upside down
or better two fonts, one big font for countdown
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Post by milagros »

font kinda works \o/
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Post by milagros »

imported text and now it shows some
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Post by milagros »

changed ballelma server to text-mode and ported after some struggling to linux (now it can be compiled in both of them)
tested on dz's server

next i'll implement that mysql stats and balles
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Post by milagros »

did teh database, hacked dll so it doesn't show some stupid registration text:)
so only balles missing
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Post by A.K.B. »

thaaaaanks for removing teh regerstringginginign text :D
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Post by zworqy »

Here's an interesting discussion with milagros in #across:

Code: Select all

[01:43:36] <casanova> elma start now takes 2 secs more cause of ftp
[01:43:47] <casanova> (of course only at real start)
[01:43:49] <casanova> once
[01:44:09] <zw0r> that's acceptable
[01:44:15] <casanova> sure is
[01:44:34] <casanova> so it not only connects to the server in 2-3 secs but also to ftp, so thats 5 secs;)
[01:44:40] <casanova> damez
[01:45:02] <casanova> but ez setup server not to have ftp (one flag in cfg) and -2 secsd;)
[01:48:20] <casanova> maybe its not 2 secs
[01:48:22] <casanova> maybe 1:)
[01:48:44] <casanova> its onyl not 0
[01:49:13] <casanova> it happens only when you start elma anyway, so its ok
[01:49:52] <casanova> for private servers it won't try to connect to mysql or ftp
[01:50:03] <casanova> that mysql connect takes also 3 secs
[01:50:10] <casanova> but only server connects there
[01:50:40] <casanova> will be cool to have noturn balles in internal
[01:50:55] <casanova> no throttle is hgardest
[01:52:35] <casanova> btw when someone start the onelife battle, how many secs should it countdown?
[01:52:43] <casanova> like how much should everybody wait?
[01:52:47] <casanova> now its 60secs
[01:52:51] <casanova> seems kinda too much
[01:53:02] <veezay> how about variable?
[01:53:35] <veezay> or is it pasibel? how does it work?
[01:55:38] <skint0r> maybe extend few secs when some new joinga?
[01:55:46] <skint0r> or no idea what you are talking about since never tried but :D
[01:56:01] <casanova> dont want to do it variable
[01:56:16] <casanova> if its longer, you can tell everyone beforehand in irc
[01:56:32] <casanova> not extend when someone new joins, that would be kinda messy
[01:56:59] <casanova> maybe 30 secs is enough
[01:57:01] <veezay> ye0
[01:57:18] <casanova> because lev usually doesnt take much more
[01:57:31] <casanova> if lev download ingame
[01:57:36] <veezay> so how does it work, pipel start playing the lev but they are freezed until countdown zero?
[01:57:51] <casanova> ye, theyre frozen
[01:57:54] <veezay> what about if i whane play the lev and nat participate?
[01:58:02] <casanova> you can play other levs;)
[01:58:11] <casanova> or wait till it starts
[01:58:24] <casanova> if you're not ready and start later, it won't count
[01:58:37] <casanova> offline playing will be setupable in cfg
[01:58:42] <casanova> will do ez prog
[01:59:17] <casanova> also slowness will count only if you press esc before end of the battle (youll see no of secs)
[01:59:37] <casanova> otherwise impsy to detect if someone survived or lost connection:)
[02:00:06] <casanova> anyway i guess slowness levs will be usually impsy to survive
[02:00:17] <casanova> and if not impsy then impsy in the time limit
[02:00:49] <zw0r> what if you finish slowness level
[02:01:01] <casanova> finish is the same as dead/esc
[02:01:07] <casanova> only duration counts
[02:02:33] <casanova> btw what should that countdown say - 30, 29....3, 2, 1 and ?
[02:02:40] <casanova> GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!
[02:02:57] <casanova> need to modify fonts..
[02:03:06] <casanova> should it be GOOO!! ?
[02:03:38] <casanova> i hope there won't be any problems with countdown and ping;)
[02:04:06] <skint0r> maybe you cane get elma timer to start from liek -05,00 and it counts down to 00,00
[02:04:24] <casanova> this is via tcp so msg cant get lost
[02:04:32] <casanova> but can have diff ping for diff players
...
[02:08:04] <casanova> need to save balles into mysql and add those texts - countdown, tables (now playing / balle results)
[02:08:20] <casanova> and thats all i guess
[02:08:29] <casanova> will change cfg a bit and add prog that will modify that
[02:08:32] <veezay> how can one see that now playing -table in elma?
[02:08:42] <veezay> some key while playing?
[02:08:43] <casanova> with some f5 key or what
[02:08:56] <kd_ie> and how do you plan displaying the best time of bulle?
[02:08:59] <casanova> also will see time till end of the balle
[02:09:14] <casanova> ez table with balle results
[02:09:22] <casanova> refresh every 2 secs or smth
[02:09:33] <casanova> you press f4 and ou see
[02:09:35] <casanova> f6
[02:09:44] <casanova> f4 is for ftp lev download
[02:12:48] <casanova> there will be 6 keys - 3 that are there, f4 for lev download (it can write f4 to download), f5 show players, f6 balle results
[02:12:54] <casanova> not more yet i think
[02:13:11] <kd_ie> show players is - ?
[02:13:16] <kd_ie> its players results?
[02:14:11] <veezay> plz make them f5 lev download, f6 show players, f7 balle results
[02:14:24] <veezay> just one key to the right
[02:14:43] <kd_ie> show players is nat equal to the function on f1, right?
[02:15:35] <kd_ie> i guess its some players list who were/are on the lev, and haev some time or appelz etc
[02:16:04] <veezay> is it balle results teh realtime while balle is going on?
[02:16:51] <casanova> nat same
[02:16:58] <casanova> ye realtime
[02:17:01] <casanova> refresh some 2 secs
[02:17:09] <casanova> so it wont fuck up teh speed
[02:17:31] <veezay> i hope you consider my idea of moving f4 f5 f6 > f5 f6 f7
[02:18:16] <casanova> btw if someone is playig lev that is started as battle his result nat count till he restarts
[02:18:26] <kd_ie> if you need f4 for some show/hide thing in the future, then its there free
[02:18:29] <casanova> would cause various problems, like freezing
[02:18:58] <veezay> plus the function keys are grouped in all keyboards, f1-f4 for showing players and observation stuff, f5-f8 for battle stuff
[02:19:00] <casanova> till he restarts level of course
[02:19:08] <casanova> i have all keys grupped;)
[02:19:40] <kd_ie> btw spectating function cant be extended after death? too complicated to code it proper?
[02:20:24] <casanova> hard..
[02:20:50] <kd_ie> even if you exclude the lev changing?
[02:21:05] <kd_ie> i mean you spy only on the same lev
[02:21:52] <veezay> i wander: f2 observation toggle, and f3/f4 would be next/prev player, so when a player dies, the game freezes until the player has started the lev again, and if observer gets fed up after waiting too long then he cane just press f2 and it's off
[02:22:58] <kd_ie> its nat necessary, you can just press the next/prev thingy until you reach no more nabs to spy
[02:23:10] <veezay> yeah especially when there's 20 players on same lev
[02:27:12] <casanova> we'll see
[02:28:41] <casanova> so if someone dies, camera will stay frozen till he appears
[02:28:50] <casanova> if you press f2 or f3 it changes
[02:29:07] <casanova> ok ez
[02:29:11] <veezay> or if pasibel: f3 or f4 because f2 would teh observation function toggle
[02:29:31] <zw0r> plz make camera move to start and wait for player to restart
[02:29:32] <veezay> but would be max anyway
[02:29:36] <casanova> all i have to do is remove 1 line
[02:29:52] <casanova> move to start harder
[02:30:17] <casanova> maybe not that hard though:)
[02:30:40] <casanova> only it would need a few lines more
[02:30:41] <casanova> like 2
[02:30:56] <zw0r> would also be cool if your own death was ignored, but that's too hard i guess
[02:31:09] <casanova> ye hard
[02:31:27] <zw0r> so you don't have to find flat ground to spectate
[02:32:00] <zw0r> maybe you could be frozen while specatating?
[02:32:01] <veezay> how about: bike stays frozen and server doesn't send your bike to others
[02:32:10] <veezay> so others won't see a floating bike there
[02:32:19] <casanova> its possible to freeze then player
[02:32:30] <casanova> and unfreeze after esc
[02:32:55] <casanova> its even possible to hide him but that would take a bit longer
[02:33:02] <casanova> maybe ill do it
...
[02:43:55] <zw0r> so when can i kill my server?
[02:44:18] <casanova> i hope as soon as possible;)
[02:44:20] <casanova> monday?:)
[02:44:28] <zw0r> ok
[02:44:35] <casanova> havent tested on jcl's server yet
[02:44:40] <casanova> only tried linux on dz's
[02:44:41] <casanova> worked there
[02:44:46] <casanova> but you never know
...
[03:17:48] <casanova> ez sleep now
[03:17:52] <casanova> byez
[03:17:56] * casanova` has quit IRC ("12[03I was using Polaris IRC12] Version: 030.1a12. Webpage: 03http://www.polaris-central.com12.")
(lots of mongo lines removed for easier read)
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by teajay »

woa I'm still astonished by the amount of development mila's doing. Really, I find this so awesome :D
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Post by Zweq »

I can only say the same :) because I dont have anything to help in teh development :(
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Post by milagros »

Zweq wrote:I can only say the same :) because I dont have anything to help in teh development :(
all you have to do is to increase my patching mood by sending some nice recs
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Post by milagros »

finished teh, some things nat work yet (mysql crashes when battle finishes, dunno why), some other not tested yet (tables with results, ..)
onelife countdown works, also time till start/end of the battle
ftp works too, connection is a bit slow at start ~3s :/, perhaps need another thread
will test tomorrow
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Post by milagros »

everything seems to be working only ftp kinda sux when i specified port and connected twice (with elma and startballe prog)
worked when i removed that port, hopefully it will be ok

things to do:
1. test also with someone else and check if balle results are sorted ok
2. compile under linux (previous version worked there but havent tested mysql and ftp libraries there yet)
3. add some simple setup prog for client (so cfg will be binary and some more possibilities there)
4. skint0r and veezay wanted some more stats, maybe i'll add them
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Post by Orcc »

milagros wrote:
Zweq wrote:I can only say the same :) because I dont have anything to help in teh development :(
all you have to do is to increase my patching mood by sending some nice recs
Then you'd just höyl more internals and not patch :o
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Post by milagros »

managed to compile the server under linux (hacked that library also there;) )
played some balles with kd, ez owned:)
tables are really not annoying (small font) even during the balles, we both had it always on
also list of kuskis online/lev playing is kinda useful
so i'll change some details in the database according to skint0r's comments (he will do php for site) and ez move to jcl's server and run it
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Post by teajay »

Wonderful, wonderful. :wink:

I think the scene owes you much gratitude when you finish this.
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Post by Kale »

tijsjoris wrote:Wonderful, wonderful. :wink:

I think the scene owes you much gratitude when you finish this.
Ez GAA 2007 with this ;)
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Post by milagros »

everything seems to be ready (added all those stats, fixed some semibugs, add setup prog)
now only get it to work on jcl's server
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Post by milagros »

Kale wrote:Ez GAA 2007 with this ;)
FUCK GAA!
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Post by zworqy »

<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by milagros »

some bugs appeared, will fix later
and the problem with running server in the background... dunno how to solve that

edit: server runs in the background
problems with balle if someone in the stats disconnects (stupid bug there) and ftp takes years not to connect at start, its not setup properly yet
so ez fixes tomorrow
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Sla
36mins club
Posts: 1425
Joined: 5 Apr 2006, 03:34
Team: SpEF
Location: Argentina
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Post by Sla »

amazing, good job man. ez F5 now ; P
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Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Post by Lukazz »

omg this is SO cool with the new features... mila should better get a new status!
TT: 36:59:53 || Avg TT: 38:09:65
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