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PostPosted: 2 Dec 2009, 22:48 
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Smibu wrote:
Btw, now you can get rid of golden belma while playing by pressing backspace: http://up.k10x.net/xbbqabajqrsrd/belma.exe

I LOVE golden elma! It happens rarely to me and its fun to watch.

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PostPosted: 2 Dec 2009, 23:14 
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max hehe :d i even drove one int pr with golden elma! :D

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PostPosted: 3 Dec 2009, 00:27 
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milagros wrote:
there is nothing you can do in previous run to affect teh next one
you can hold those keys in the menu before you press enter to get teh same effect (it's quite ez to proof with some autoplay stuff)
anyway, this delay will stay in the final eol version (various reasons) and won't be easy to remove it for semi-pros, cause code will be fucked up
i may try to change that maxsort algorithm to quicksort, i guess ez 10x faster

Yes, its obviously that previous run doesnt affect the next one.

Sveinr: heh, you had to watch me trying to do what you said. My fingers were crazy for one moment until i found the fast form. But that sucks, its more easy and fast to press those buttons while that delay so you can press just enter in next run. Anyways, if milagros said that delay will stay, no more blabla.

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PostPosted: 3 Dec 2009, 09:26 
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the delay in external files sux anyway, x^2 seems the most basic "exchange" sorting, so if you could try changing it to a more effiecent method would be teh : max. oh and if it calls that function or method on elma startup also, ez remove

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PostPosted: 3 Dec 2009, 16:45 
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ez remove starting "black" starting elma 12 image, i get it golden though

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PostPosted: 3 Dec 2009, 18:49 
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Pawq wrote:
max hehe :d i even drove one int pr with golden elma! :D

My AH PR is golden belma'd :)

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PostPosted: 3 Dec 2009, 23:11 
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I don't think I will be using vsyncoff belma. My laptops heats when I run it. I got 500-520 fps and extra 20 when I run windows media player at the time I play. BTW fraps shows that Worms World Party (with media player) in menus runs with 9999 fps, so I don't know if I can trust it.

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PostPosted: 4 Dec 2009, 00:43 
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what is golden belma? :? :?:

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PostPosted: 4 Dec 2009, 01:35 
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(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
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PostPosted: 4 Dec 2009, 20:50 
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ah thx, that one. I call it crappy graphics glitch ^^
only can do it in menu with backspace...

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PostPosted: 4 Dec 2009, 21:37 
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That's hardly golden elma though, that's some weird psychedelic lsd-elma.

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PostPosted: 4 Dec 2009, 23:08 
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Ya, there are several versions of graphics bugs - that's just one of them. And yeah, I know there is one that is indeed golden, but I don't know how to get it. I can only get it randomly sometimes..

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PostPosted: 5 Dec 2009, 04:18 
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It looks a bit like my golden elma, but yeah, maybe it's not exactly the same

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PostPosted: 5 Dec 2009, 09:00 
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i get it when day changes, everytime, it'd be pretty interesting to know why it happens exactly at daychange

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PostPosted: 5 Dec 2009, 10:17 
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i got uber-golden-grey-little elma lately
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PostPosted: 5 Dec 2009, 15:49 
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Zweq wrote:
i get it when day changes, everytime, it'd be pretty interesting to know why it happens exactly at daychange

I'm guessing scheduled scans.

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PostPosted: 5 Dec 2009, 16:08 
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oh morgan, i got this grey elma when recorded in editor, it was shrinked horizontally and 4 of them in the screen xD

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PostPosted: 5 Dec 2009, 21:22 
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Smibu wrote:
The reason for random dying is probably because I have assigned esc alias to § key (thx to Antz for finding out). And Thorze - those black stripes are because of vsync off setting and your driver has some bug. I had them too at first, but then I updated my driver with Windows Device manager and the problem was gone. Maybe you should try that too.

Btw, now you can get rid of golden belma while playing by pressing backspace: http://up.k10x.net/xbbqabajqrsrd/belma.exe

EDIT (can't be bothered to post over and over again): Turn animation removed. Björn wanted this at least and I'm using this too (no other changes, so don't download if you want to have animation): http://up.k10x.net/wzjsexgayumoh/belma.exe


Smibu, loving your work, but when testing your latest patches I keep dieing before I actually should. Is this some sort of advance die-forecast algorithm or a bug? (Take a look at my rec if you didn't understand)


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PostPosted: 5 Dec 2009, 22:36 
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It seems to be normal. It's obviously only in the rec liek that. Check that in real playing and compare with rec. :wink:


My default belma doing the same.
http://up.k10x.net/fvfmxcnvwzqee/default.rec

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PostPosted: 9 Dec 2009, 12:47 
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after i formated my comp i started getting golden elma every day, now im getting use to it but still dont like it :blushes:

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PostPosted: 10 Dec 2009, 05:35 
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i always get it when maximising belma again. sometimes it has some underwater theme, and sometimes it's all pink like some sort of fantasy world.

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PostPosted: 10 Dec 2009, 20:07 
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I'm a little bit jealous :)

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PostPosted: 13 Dec 2009, 10:12 
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Smibu: pressing backspace in menus causes the colour bug.

How about changing the screen refresh bind to the key between z & left shift? That key is never used in belma, not even when saving rec.


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PostPosted: 13 Dec 2009, 10:28 
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I tried to press backspace in menus and belma crashed :s This button was bad idea imho... I should probably remove it, it's too unstable, dunno how to make it not crash.

On the other hand everyone's using my patches at their own risk ;) And I don't feel like patching belma too much anymore because I'm working on Replay manager (will probably update this month) and eol will replace belma etc... I guess mila knows how to fix palette automatically while playing or something.


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PostPosted: 13 Dec 2009, 11:29 
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backspace works fine here o,o

edit
ok, not in menus :>

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PostPosted: 13 Dec 2009, 14:47 
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Never crashes for me, but change it to < instead of backspace and be done with it, thanks :)


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PostPosted: 14 Dec 2009, 00:50 
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dunno where to post but found it pretty funny
i was playing a lev with vsync hangs and ~500 fps, then went to windows by alt-tab. when comingback to elma, tought would be fun to watch rec, to see my lol death, but noticed that i actually passed throught the hole of hang o,o look at the rec


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T3m02bug.rec [34.5 KiB]
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T3m02.lev [14.86 KiB]
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PostPosted: 14 Dec 2009, 01:07 
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Mawane wrote:
dunno where to post but found it pretty funny
i was playing a lev with vsync hangs and ~500 fps, then went to windows by alt-tab. when comingback to elma, tought would be fun to watch rec, to see my lol death, but noticed that i actually passed throught the hole of hang o,o look at the rec


Watch this o,O


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vsync.lev [1.03 KiB]
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vsync.rec [22.57 KiB]
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PostPosted: 14 Dec 2009, 01:33 
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lol, how u do that?

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PostPosted: 14 Dec 2009, 01:49 
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ez with timer on/off.. I could do that back in the days :O kinda annoying but also kind useful =)

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PostPosted: 15 Dec 2009, 01:06 
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Actually I turned it by fraps with "Video Capture Hotkey". Ez 10 fps during capturing, but impsy lag ;d

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PostPosted: 15 Dec 2009, 23:31 
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Chain Pie II
by Mawane, Pab, FinMan, Koopa, BarryP, Jappe2, Kopaka, zebra and BoneLESS (in order)

Didn't want to start new topic for that so wrote here. Some months after the 1st Chain Pie, that you can see on YouTube here, BarryP talked about making new one. So I decided to start, then people embarked when i told them. It will take around 25min to finish i think.

I'm discussing about date and time to start with designers, and I would like your availabilities too. It will be held as 60 minutes First Finish. I think good time would be Sunday at 21h00 EET, Finnish Time.

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PostPosted: 15 Dec 2009, 23:37 
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good time, good lev, good mawrap

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PostPosted: 16 Dec 2009, 03:14 
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seriously, it was a real puzzle to keep under the limit of 5000 vertex, i really made the minimalistic amount of vertex and polygons, even needed to merge grass polygons, cut-connect everything. fortunatelly, didnt have problems with amount of pictures :D

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PostPosted: 16 Dec 2009, 03:16 
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gief level

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PostPosted: 16 Dec 2009, 04:24 
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Here is a quick preview of the level, so be there on belma Sunday 21h EET
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(gonna remove pic after it gets battled)

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PostPosted: 16 Dec 2009, 04:58 
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EPIC.

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PostPosted: 16 Dec 2009, 05:00 
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Ahh sorry =) I've been distracted by Skype and my intense writing.. didn't see that you hadn't battled it =) I also forgot that I removed elma from my computer.. Sunday sounds nice =)

But how can this be nominated in the GAA if it is battled just after the deadline? maybe mention it to SveinR =)

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PostPosted: 16 Dec 2009, 09:05 
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holey shit O.O where the fuk is start :S sick lev, ez gaa

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PostPosted: 16 Dec 2009, 09:14 
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wtf 8O

Thats's unreal, i'd try it twice, open the editor and give up :roll:

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PostPosted: 16 Dec 2009, 13:35 
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Xiphias wrote:
But how can this be nominated in the GAA if it is battled just after the deadline? maybe mention it to SveinR =)

The GAA period is until 31st December.

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PostPosted: 16 Dec 2009, 18:50 
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All pipers should play :wink:

btw made some map mode preview of this sunday event so i post em here:

976x791
1916x1562
:beer:

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Last edited by Pab on 16 Dec 2009, 23:07, edited 1 time in total.

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PostPosted: 16 Dec 2009, 19:35 
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It looks like a crazy lev! I wish I could play it.

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PostPosted: 16 Dec 2009, 21:04 
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Jappe wrote:
then why in GAA topic you said 9 dec we have 1 week to suggest stuff?

Because of the five-step voting process. The jury needs time to decide the nominees as well. And worthy stuff happening the last weeks will be included.

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PostPosted: 17 Dec 2009, 22:15 
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What aaa big pipe?... It'll be the hotest pipe... :D

How long it will on battle time :?:

can't wait until sunday :beer:

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PostPosted: 17 Dec 2009, 22:18 
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most likely it will be a 2 minutes one life battle and forgotten all about afterwards :P

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PostPosted: 18 Dec 2009, 07:55 
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Mawane wrote:
I'm discussing about date and time to start with designers, and I would like your availabilities too. It will be held as 60 minutes First Finish. I think good time would be Sunday at 21h00 EET, Finnish Time.

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PostPosted: 20 Dec 2009, 18:58 
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Good luck guys! I think it's great that you're doing this :D

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PostPosted: 20 Dec 2009, 20:09 
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It has started :OOOOOOOO but I keep losing connection =/

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PostPosted: 20 Dec 2009, 21:11 
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Could someone upload winner rec, my comp crashed just a minute before it ended :/

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