Belma site and statistics: ideas and suggestions needed

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Re: Belma site and statistics: ideas and suggestions needed

Post by Bismuth » 18 Nov 2008, 00:24

I vote for milagros, though your system isn't bad.

I think balles you played less than half of the time shouldn't be counted, so people with 0 apples are considered if they played for more than half of the time. I also think that same times should be considered as first one better, but same number of apples = same result.

I see a little problem, if you enter a balle after half of the time and score quite great, it won't count... maybe you can choose the balle to count or not if you play less than half of the time... :?

Maybe it's a little complicated, though, but I think that's the best option :wink:
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Re: Belma site and statistics: ideas and suggestions needed

Post by Zweq » 18 Nov 2008, 10:12

A system where activity doesn't matter is much better.
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Re: Belma site and statistics: ideas and suggestions needed

Post by Lukazz » 18 Nov 2008, 14:27

i think it's idiotic too lose points... actually i like zebra's system better
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Re: Belma site and statistics: ideas and suggestions needed

Post by Smibu » 18 Nov 2008, 18:03

Zweq wrote:A system where activity doesn't matter is much better.
I agree with this!
And it's ok for me to be able to lose points, I get more excitement while playing balles :)

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Re: Belma site and statistics: ideas and suggestions needed

Post by Lukazz » 18 Nov 2008, 19:44

if you can lose points, it will suck for pipe haters. when they download level, see it's a pipe, and don't play, they will lose many points.
can't you make a combinatino of mila's and zebra's system?^^
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Re: Belma site and statistics: ideas and suggestions needed

Post by Kopaka » 18 Nov 2008, 20:19

Lukazz wrote:if you can lose points, it will suck for pipe haters. when they download level, see it's a pipe, and don't play, they will lose many points.
can't you make a combinatino of mila's and zebra's system?^^
In new version there's new freecam spy you can use to see the level without playing, so that won't be a problem.

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Re: Belma site and statistics: ideas and suggestions needed

Post by zebra » 18 Nov 2008, 22:10

Lukazz wrote:if you can lose points, it will suck for pipe haters. when they download level, see it's a pipe, and don't play, they will lose many points.
can't you make a combinatino of mila's and zebra's system?^^
mila suggested a version of his system where nobody's points wont be divided by anything, only the multiplications would remain in his formulas (see above). Then it would be like my system (you couldn't lose points) but the point gaining would still be exponential. Dunno how it could work.

Like I said, that kind of system where you can't lose points by playing, there should be system which reduces everybody's points for example by multiplicating them by 0.99 once a day. In that way also the most recent points would count most, which I think is a good thing because then you should play once in a while to stay at the top - you couldn't just stop at 1st rank and be there to the end of the universe. The rankings would reflect the current skills of players - there wouldn't be some mystical players at the top from the past who nobody wouldn't remember anymore.

hmm.... what did you exactly mean by combination of our systems? :)
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Re: Belma site and statistics: ideas and suggestions needed

Post by Grace » 19 Nov 2008, 04:23

SmaXa wrote:you could run both, can't be too hard to have like some "points" and then underneath some "exp" or "level"

points keeps going up, xp/level varies, or maybe exp should keep going up and points varies, because longer you play = more experienced.
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Re: Belma site and statistics: ideas and suggestions needed

Post by zebra » 19 Nov 2008, 07:24

SmaXa wrote:
SmaXa wrote:you could run both, can't be too hard to have like some "points" and then underneath some "exp" or "level"

points keeps going up, xp/level varies, or maybe exp should keep going up and points varies, because longer you play = more experienced.
I think that's the current situation.
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Re: Belma site and statistics: ideas and suggestions needed

Post by NaDiRu » 19 Nov 2008, 10:40

I think you should not reinvent the wheel. There are a lot of time-tested rating systems, like topcoders system or chess ELO system. Take a look.
http://www.topcoder.com/wiki/display/tc ... ing+System

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Re: Belma site and statistics: ideas and suggestions needed

Post by zebra » 19 Nov 2008, 13:10

NaDiRu wrote:I think you should not reinvent the wheel. There are a lot of time-tested rating systems, like topcoders system or chess ELO system. Take a look.
http://www.topcoder.com/wiki/display/tc ... ing+System
hmm, very complicated system but yeah, it could work, if only kopaka can implement that. There seems to be very rare functions like the inverse of stardard normal function and error function.

But i think the nature of that system is at the end the same as in mila's system. It's just more general and subtle.
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Re: Belma site and statistics: ideas and suggestions needed

Post by Kopaka » 19 Nov 2008, 15:53

Someone else posted that aswell. To be honest I don't understand it at all :?

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Re: Belma site and statistics: ideas and suggestions needed

Post by zebra » 19 Nov 2008, 22:34

NaDiRu could maybe explain it to you :)

About the mila's system once more:
Even though the new elma has the new spy mode, think about the players who suck at pipes and still want to play for good rank: if a pipe level is started, they have to spy the whole battle (or do something else while waiting) because if they even once tested the level, they would lose much points. It will be frustrating and i'm afraid that in the end ppl will either give up playing for high rank or test the levels offline to see if the level fits for them.
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Re: Belma site and statistics: ideas and suggestions needed

Post by Lukazz » 19 Nov 2008, 23:03

zebra wrote:NaDiRu could maybe explain it to you :)

About the mila's system once more:
Even though the new elma has the new spy mode, think about the players who suck at pipes and still want to play for good rank: if a pipe level is started, they have to spy the whole battle (or do something else while waiting) because if they even once tested the level, they would lose much points. It will be frustrating and i'm afraid that in the end ppl will either give up playing for high rank or test the levels offline to see if the level fits for them.
yeye! i agree.
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Re: Belma site and statistics: ideas and suggestions needed

Post by SveinR » 19 Nov 2008, 23:44

It is quite liberating these days when there are no stats and such, to just be able to play any battle for fun even if you enter when there are only a few mins left. I don't want to get some annoying thoughts at the back of my head saying "better nat play this, will ez lose points". Still though, a stats system shouldn't really change one's way of enjoying the game and the battles, but it's a shame if it does.

When it comes to 0 apple results: Some levels are very difficult to finish, yet have no apples, so a lot of people may play the level extensively yet not be able to finish. Perhaps there are only one or two finishers. Erasing all 0 apple results will be a bit unfair to winners of such levels (yet keeping 0 apple results for all levels would obviously be unfair). Perhaps if a level has apples, the 0 apple results could be erased, but kept if the level has no apples? Just a thought that just came to be, possibly bango. Another, probably stupid idea: If you get 0 apples (in any lev), the result will be erased if you've only played a small fraction of the battle, otherwise it's kept.
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Re: Belma site and statistics: ideas and suggestions needed

Post by The_BoneLESS » 20 Nov 2008, 03:56

i don't see what the big problem is.

System should not make you lose points.
If you play a level for a few second, then you end up in last positions and make almost no points.
If you play a level and you suck at it, you get almost no points.
you win, you get many points.
you are average, you get average amount of points.

what's so complicated about that?
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Re: Belma site and statistics: ideas and suggestions needed

Post by Bismuth » 20 Nov 2008, 03:58

Problem is: Zweq plays 3 balles, wins 'em all, let's say he has 3000 points.
I play 60 balles, I suck hard, I get 3200 points.
Yay, I'm better than Zweq then :wink:
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Re: Belma site and statistics: ideas and suggestions needed

Post by SveinR » 20 Nov 2008, 07:06

The_BoneLESS wrote:i don't see what the big problem is.

System should not make you lose points.
If you play a level for a few second, then you end up in last positions and make almost no points.
If you play a level and you suck at it, you get almost no points.
you win, you get many points.
you are average, you get average amount of points.

what's so complicated about that?
Sure, it's not a problem if you don't lose points by playing a level for a few seconds only.

And Jappe, I'm fully aware of that, which is part of the reason why I called them stupid ideas :P
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Re: Belma site and statistics: ideas and suggestions needed

Post by Lukazz » 20 Nov 2008, 09:20

Bismuth wrote:Problem is: Zweq plays 3 balles, wins 'em all, let's say he has 3000 points.
I play 60 balles, I suck hard, I get 3200 points.
Yay, I'm better than Zweq then :wink:
well, that is how online game statistics work...
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Re: Belma site and statistics: ideas and suggestions needed

Post by zebra » 20 Nov 2008, 09:25

Bismuth wrote:Problem is: Zweq plays 3 balles, wins 'em all, let's say he has 3000 points.
I play 60 balles, I suck hard, I get 3200 points.
Yay, I'm better than Zweq then :wink:
Such situation is imaginary because everybody knows that zweq plays belma 24/7 ;)

But I guess if such situtation really existed, you would deserve a better rank than zweq because you would have played hard to get your rank up. Of course when zweq plays his 4th battle, then he'll beat you.
Jappe wrote:theres just too many factors like that to be considered, its not worth for mila to spend time coding such tiny details that in the end require lot of time to make. things like that have minor effect on the stats in the long run anyway.
I think this ranking thing falls into Kopaka's hands. Mila doesn't have to do much to get the ranking working. Only thing I can imagine which would involve milagros is that if he wants to show the ranks and gained points inside belma.
The_BoneLESS wrote:i don't see what the big problem is.

System should not make you lose points.
If you play a level for a few second, then you end up in last positions and make almost no points.
If you play a level and you suck at it, you get almost no points.
you win, you get many points.
you are average, you get average amount of points.

what's so complicated about that?
Yeah exactly, that's what i'm trying to tell to kopaka and mila :)
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Re: Belma site and statistics: ideas and suggestions needed

Post by nony » 20 Nov 2008, 10:00

hi.
there are and will be many talks about how good/futile statistics are. i'd like to make a suggestion: if it is doable, there should be a percentage representing the time spent on a battle. for example, at a battle of 10minutes 1second represents 0.0166%. if i play the level for only the last minute, it doesn't really matter that i'm last because the percentage will be very small and not influence my overall rating.
this will also be a good thing for those who choose not to play the actual battle (if this will be implemented), but hoyl it 'offline' and come back in the last seconds and do get first place.

if this was proposed before ignore ^

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Re: Belma site and statistics: ideas and suggestions needed

Post by SveinR » 20 Nov 2008, 10:55

nony wrote:hi.
there are and will be many talks about how good/futile statistics are. i'd like to make a suggestion: if it is doable, there should be a percentage representing the time spent on a battle. for example, at a battle of 10minutes 1second represents 0.0166%. if i play the level for only the last minute, it doesn't really matter that i'm last because the percentage will be very small and not influence my overall rating.
this will also be a good thing for those who choose not to play the actual battle (if this will be implemented), but hoyl it 'offline' and come back in the last seconds and do get first place.

if this was proposed before ignore ^
So you think someone who plays a battle for a short amount of time, yet still manages to win, should also be affected by this small percentage? So he won't get many points for beating the others? That's a lot more unfair than someone losing some points for getting a bad place. If something like this is implemented, I feel it only should affect people who get 0 apples (if all 0 apple results won't be erased), to minimize damage and maximize the gain.

Anyway, as has been pointed out, this probably won't matter too much in the long run anyway, even if mila's system (or similar) is used. But it is unfortunate if it affects the "psychology" of players when it comes to playing battles. The old zebra stats system for #battle might have had some of the same: People might not have always told their times, so they wouldn't get a worse win percentage. But hopefully people won't be that cynical, and will care most about the fun and enjoyment of playing battles. Stats should just be a fun bonus.
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Re: Belma site and statistics: ideas and suggestions needed

Post by nony » 20 Nov 2008, 11:42

i like belma and i play it on a (almost) daily basis. and been doing it for 7-8 years. i like it, it's fun. so that's the main reason behind it and it won't stop me if i'll get bad ratings.
SveinR wrote:Stats should just be a fun bonus
yes, i definitely agree with this, it's only that some people are very competitive and it will make a difference for them if they are 13th or 38th. what i'm saying is to try and make it as fair as possible.
SveinR wrote:So he won't get many points for beating the others? That's a lot more unfair than someone losing some points for getting a bad place
i also agree that if jt comes in the last 3 minutes he can win a battle played by noobs mostly, but i think there are fewer cases of this happening than cases of others joining in and finishing closer to the low places. anyway, all the other guys lost already few minutes of their lives more than jt, at least this should get them a few extra decimals :)

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Re: Belma site and statistics: ideas and suggestions needed

Post by Zweq » 20 Nov 2008, 11:50

I've read it all and it's very interesting and the decision will be a tough one, however I still think the best decision would be a rating system where everyone who take part in the battle trade points according to their positions and who(and how many) did they win/lose to. The problem of this system is exactly how Sveinr described it: Would suck if the stats system started affecting the fun factor, by not wanting to play a battle that has 5 mins or less time left, meanwhile you'd really much want to play it.

WHAY? Simply because it'd be boring if activity was the main factor of the rating system. You have amount of battles played for those that want to compete with activity, for mong's sake.
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Re: Belma site and statistics: ideas and suggestions needed

Post by nony » 20 Nov 2008, 13:44

well... you can just keep it simple then. you can make the stats like they are done at the olympic games:
1st player: 6 no1s, 17 no2s, 3 no3s
2nd player: 3 no1s, 19 no2s etc
3rd player: 0 no1s, 64 no2s etc.
etc etc.
so no more ratings or points, it only matters the places.
ez.

ps: some guys will do their best in overcoming ratings, like when they are 2 start a battle and be the first all the time and so on. from my point of view to have a fair rating this should depend on: time played, battle time, total number of players, players that played the whole time and for just 23 seconds and probably many other variables that I cannot think of right now which seems to be quite difficult to implement. so... maybe just keep it simple.

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Re: Belma site and statistics: ideas and suggestions needed

Post by zebra » 20 Nov 2008, 15:06

nony wrote:well... you can just keep it simple then. you can make the stats like they are done at the olympic games:
1st player: 6 no1s, 17 no2s, 3 no3s
2nd player: 3 no1s, 19 no2s etc
3rd player: 0 no1s, 64 no2s etc.
etc etc.
so no more ratings or points, it only matters the places.
ez.

ps: some guys will do their best in overcoming ratings, like when they are 2 start a battle and be the first all the time and so on. from my point of view to have a fair rating this should depend on: time played, battle time, total number of players, players that played the whole time and for just 23 seconds and probably many other variables that I cannot think of right now which seems to be quite difficult to implement. so... maybe just keep it simple.
didn't understand at all your system.

But in trackmania it works so that you have to be present in the start of the battle to get points.
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Re: Belma site and statistics: ideas and suggestions needed

Post by SveinR » 20 Nov 2008, 16:21

zebra wrote:But in trackmania it works so that you have to be present in the start of the battle to get points.
That would, at least, suck. I guess we all can agree on that.
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Re: Belma site and statistics: ideas and suggestions needed

Post by Lukazz » 20 Nov 2008, 16:39

SveinR wrote:
zebra wrote:But in trackmania it works so that you have to be present in the start of the battle to get points.
That would, at least, suck. I guess we all can agree on that.
Yes, because that's not even possible in belma because you have to download the level and THEN start. :P
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Re: Belma site and statistics: ideas and suggestions needed

Post by SveinR » 20 Nov 2008, 17:52

Lukazz wrote:Yes, because that's not even possible in belma because you have to download the level and THEN start. :P
Well, not if all battles were like first finish or one-life. Bet let's not give anyone ideas.. :P
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Re: Belma site and statistics: ideas and suggestions needed

Post by nony » 20 Nov 2008, 18:01

zebra wrote:
nony wrote:well... you can just keep it simple then. you can make the stats like they are done at the olympic games:
1st player: 6 no1s, 17 no2s, 3 no3s
2nd player: 3 no1s, 19 no2s etc
3rd player: 0 no1s, 64 no2s etc.
etc etc.
so no more ratings or points, it only matters the places.
ez.

ps: some guys will do their best in overcoming ratings, like when they are 2 start a battle and be the first all the time and so on. from my point of view to have a fair rating this should depend on: time played, battle time, total number of players, players that played the whole time and for just 23 seconds and probably many other variables that I cannot think of right now which seems to be quite difficult to implement. so... maybe just keep it simple.
didn't understand at all your system.
maybe i didn't explain myself well enough. here's a world ranking for the olympic games: http://www.olympic.it/english/medal
the main factor for establishing it is how many gold medals (first places in battles) someone has. if equal, then the number of silver medals is more important. if someone has 1 first place but no other rankings, he will be better ranked than any other player who has tens of second/third places, but no 1st place. (eg: see in the link 95th and 98th place)
ppl are doing this for years at the olmpic games and i find this to be fair enough.

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Re: Belma site and statistics: ideas and suggestions needed

Post by SveinR » 20 Nov 2008, 18:35

nony wrote:maybe i didn't explain myself well enough. here's a world ranking for the olympic games: http://www.olympic.it/english/medal
the main factor for establishing it is how many gold medals (first places in battles) someone has. if equal, then the number of silver medals is more important. if someone has 1 first place but no other rankings, he will be better ranked than any other player who has tens of second/third places, but no 1st place. (eg: see in the link 95th and 98th place)
ppl are doing this for years at the olmpic games and i find this to be fair enough.
It works for the Olympics but it would easily suck as a means of creating belma statistics.
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Re: Belma site and statistics: ideas and suggestions needed

Post by zebra » 1 Dec 2008, 10:31

SveinR wrote:
zebra wrote:But in trackmania it works so that you have to be present in the start of the battle to get points.
That would, at least, suck. I guess we all can agree on that.
I agree on that. But you (all of you) should really try to download trackmania nations forever (it's free full game) and see how well the ranking is working there.

It seems that this conversation here didn't change anything after all... mila and kopa have decided the ranking and it seems to stay. And it isn't so bad, but there is that one thing that still bothers me: you shouldn't lose your points by playing...
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Re: Belma site and statistics: ideas and suggestions needed

Post by Kopaka » 1 Dec 2008, 22:17

I will try to make that tmn system some day, see how it turns out, just been kind of busy with university lately (and will probably be untill jan 9.) so I've only done some smaller stuff on site lately. We'll see (:

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Re: Belma site and statistics: ideas and suggestions needed

Post by Lukazz » 1 Dec 2008, 22:55

well i don't like the trackmania nations system so much. it wouldn't be nice for belma at least i think, because there are not so many players. in trackmania you can't get points, if there are no higher ranked ppl on the same server.
in elma that would be kina boring because let's say zamppe is number 1 but can't play for one week or two. jaytea is 2nd and he wins 100 battles but he still doesn't get any points because he doesn't win against zamppe.
not so good imho.
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Re: Belma site and statistics: ideas and suggestions needed

Post by zebra » 2 Dec 2008, 08:32

Lukazz wrote:well i don't like the trackmania nations system so much. it wouldn't be nice for belma at least i think, because there are not so many players. in trackmania you can't get points, if there are no higher ranked ppl on the same server.
in elma that would be kina boring because let's say zamppe is number 1 but can't play for one week or two. jaytea is 2nd and he wins 100 battles but he still doesn't get any points because he doesn't win against zamppe.
not so good imho.
yea, I noticed that problem too and there are multiple solutions.

The first solution is this which I explained already in my original idea:
zebra wrote: let p(x) be the points of the player x.
let d be the duration of the battle in minutes.
let b(x) be the amount of players the player x beat in the battle.
let k be a tiny constant, let's say 0.01.
let m be another constant, let's say 0.1.
let n be another little bigger constant, let's say 20.

players a,b and c play a 10-min-battle and a wins, b is second and c last.
before the battle, a had 300 points, b had 500 points and c had 200 points.
now, if p(b) - p(a) is positive (i.e. player b has more points than a), player a gets (p(b) - p(a)) * (d + n) * k points because he beated b. Likewise, if p(c) - p(a) is positive, player a gets (p(c) - p(a)) * (d + n) * k points because he beated c. Additionally player a gets b(a) * (d + n) * m points ((d + n) * m points for each player which he beated). These 'additional' points have to be there to get the points to rise from 0 to some bigger numbers.
Another solution would be to give player points also for beating a player who is little worse than he is. The given points could be for example (p(b) - p(a) + r) * (d + n) * k points where r would be a new constant defining the point difference. Those points would be given if p(b) - p(a) + r is positive. (compare with previous example). Actually, if this solution was used, no other formulas would be needed.
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Re: Belma site and statistics: ideas and suggestions needed

Post by Xiphias » 17 Dec 2008, 13:26

Orka search for it, so no idea if anyone suggested it before.

What about a Player vs Player battle mode. So you battle against ONE person.. and then you get wins against that curten person and overall PvP wins =)

And then same concept
Team vs Team mode: And then teams can only see their own members so it's a matter of teamwork =)

Then results is Team Wins against other teams. And overall team Wins :D

This would put another dimension to the game
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Re: Belma site and statistics: ideas and suggestions needed

Post by Grace » 18 Dec 2008, 00:30

that is fucking idea of the day ^_^

PVP, TVT lol, + this could add to your experience.


is there an inbuilt ranking viewer or somesuch? or a link in the game to elmaonline website?
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Re: Belma site and statistics: ideas and suggestions needed

Post by Xiphias » 18 Dec 2008, 04:15

Jappe wrote:you want elma 3d?
look jappe2
Below ME! :D
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Re: Belma site and statistics: ideas and suggestions needed

Post by Kopaka » 15 Jan 2009, 13:08

zebra wrote: ok, i was thinking about something like this:

at the beginning everybody has 0 points.

let p(x) be the points of the player x.
let d be the duration of the battle in minutes.
let b(x) be the amount of players the player x beat in the battle.
let k be a tiny constant, let's say 0.01.
let m be another constant, let's say 0.1.
let n be another little bigger constant, let's say 20.

players a,b and c play a 10-min-battle and a wins, b is second and c last.
before the battle, a had 300 points, b had 500 points and c had 200 points.
now, if p(b) - p(a) is positive (i.e. player b has more points than a), player a gets (p(b) - p(a)) * (d + n) * k points because he beated b. Likewise, if p(c) - p(a) is positive, player a gets (p(c) - p(a)) * (d + n) * k points because he beated c. Additionally player a gets b(a) * (d + n) * m points ((d + n) * m points for each player which he beated). These 'additional' points have to be there to get the points to rise from 0 to some bigger numbers.

(...)

Okay I tried coding this system, you say that you should start with 0 points, but that way you get very little points in the for a long time. On test server the one with most points has 0.35 (to compare he has 69 with old school battle points). Ofcourse it will be better when it's open for everyone and there's more players, hence more points to get. But maybe some start amount of points would be good?

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Re: Belma site and statistics: ideas and suggestions needed

Post by zebra » 16 Jan 2009, 11:02

Kopaka wrote: Okay I tried coding this system, you say that you should start with 0 points, but that way you get very little points in the for a long time. On test server the one with most points has 0.35 (to compare he has 69 with old school battle points). Ofcourse it will be better when it's open for everyone and there's more players, hence more points to get. But maybe some start amount of points would be good?
hmm, nice to hear :)

What are the constant values you picked? Maybe you should make them a little bigger?

The point amount at the beginning doesn't matter at all because the formulas just look at the point _differences_, not at the actual points.
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Re: Belma site and statistics: ideas and suggestions needed

Post by Mawane » 16 Jan 2009, 20:51

kopaka asked to paste IRC ideas, cuz he'll forget, he's getting old :P
new ideas:
- watch a non-winner rec
- search levs to a specific winner
- site map
- in the help tab, would be nice to explain what factors increase points
- for the chat, make like battles, search from- to-
- when there are like 500 lines, make different pages
- possibility to sort by date, alphabetic order, maybe more?
- upload recs to implant times done before elma online, might be useful to get tables for packs, auto-compute TT, bla bla bla, USEFUL

bug to solve, or explaination maybe?
- removing useless dates like 31 febuary 2009
- adding automaticly years to the search when current one is finished (there's no 2009)
- what about watching apple or flag tag battle mode replays?
- what is going to happen if two levs have same filename? does it mean there should be a folder for each lev? what will be the results?
- some levs are txt files, weird (example 250app01.lev.txt by zworqy) and it causes no replay and no map

offtopic: kopasite
- if mila has removed hooked bug from results of belma, maybe you could do it for the kopasite?
- possibility to remove times/delete account on kopasite
- add country flags to all members

even more offtopic: how to show extensions to all my files like .txt / .lev / .jpg / .exe ?
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Re: Belma site and statistics: ideas and suggestions needed

Post by Grace » 17 Jan 2009, 03:32

perhaps have a scrollbar in belma to scroll up and down in chat for liek suggested. 500 lines, clicky with teh mouse.
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Re: Belma site and statistics: ideas and suggestions needed

Post by Mawane » 17 Jan 2009, 12:47

found something, I have Vista and if someone is interested:

Code: Select all

Show or hide file name extensions 

A file name extension is a set of characters added to the end of a file name that determine which program should open it. Follow these steps to choose whether Windows displays these file extensions.
Click to open Folder Options.
Click the View tab, and then, under Advanced settings, do one of the following:
To hide file extensions, select the Hide extensions for known file types check box, and then click OK.
To display file extensions, clear the Hide extensions for known file types check box, and then click OK.
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Re: Belma site and statistics: ideas and suggestions needed

Post by zebra » 17 Jan 2009, 19:55

I think that's one of the stupidest feature of all windows versions. It should show the extensions by default.
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Re: Belma site and statistics: ideas and suggestions needed

Post by Xiphias » 6 Mar 2009, 16:44

For suggestion and inspiration to the live elma stats check the QuakeLive.com stats system (it's still in beta version so all stats are not getting recorded atm) though it's still amazing :P every tiny detail recorded.
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Re: Belma site and statistics: ideas and suggestions needed

Post by Mats » 8 Mar 2009, 14:52

bungie also got a nice recording system for halo 3
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Re: Belma site and statistics: ideas and suggestions needed

Post by Mawane » 11 Apr 2009, 03:42

Μαхδαмαлτцѕ' personnal archieve, ofc not all levs but all levs his bot got
http://ntus.uni.cc/ballelev/
http://ntus.uni.cc/ballelev/current.htm

EDIT:
i asked him and he made belma chat logs:
http://ntus.uni.cc/ballelog/
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Re: Belma site and statistics: ideas and suggestions needed

Post by zebra » 14 Apr 2009, 08:36

that maxdaman's site is one of the places i searched when i made the elma level archive. Nice amount of levels there. Log files are good too :)
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Re: Belma site and statistics: ideas and suggestions needed

Post by Zweq » 14 Apr 2009, 10:59

14,4k levs there. must be like 1% of all time only
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Re: Belma site and statistics: ideas and suggestions needed

Post by Kopaka » 16 Aug 2010, 17:03

There has been some talk about the ranking system, and I think it could be improved a bit aswell. So lets discuss it :)

The way the main system works now, is that you get a certain amount of points for each player you beat in a battle, this amount of points is calculated according to the difference between you and the beated players ranking. So you get a big amount for those with higher ranking than you and a smaller amount for those with lower ranking than you, but you still get some for beating those. The ranking is "eternal" meaning you can never lose points and it will inflate.

One improvement I thought of is that older results slowly fade away, so that a battle from a year ago doesn't count as much anymore. I got this idea from the FIFA rankings, which uses a system like this:

Within the last 12 months x 1.0
12–24 months ago x 0.5
24–36 months ago x 0.3
36–48 months ago x 0.2

Maybe it should be on a smaller time scale, like half of this. Like this it will also be possible for someone who start playing in 3 years to get to the top, and someone who stops playing won't stay on top forever.

Another improvement I've thought of, though harder to implement, is that only a certain amount of battles a year counts. This inspired by Tennis rankings where only a certain amount of tournaments a year counts. This way it will be possible for someone who doesn't play 24/7 but is really good to still be number 1. So a number like 350 then it's enough to play a battle a day, but it will still encourage you to play more, beause you can improve one of your bad results with a better one.

I'm not really sure if that kinda fucks it up, because suddenly a result from earlier doesn't count anymore, and that has affected your ranking, which in turn affected the amount of points you got in all the battles.

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