Elma Online rules discussion
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- nick-o-matic
- Kuski
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Re: Elma Online rules discussion
I hope that for example those team systems will be featured on the site.
But anyway this was the only topic from which I found some discussion about the new battle modes. Is there going to be that kind of battle mode where you can see only the leader and also not his time? I think it would be very cool battle mode. It would combine the good elements from old-school irc battles (players's times hidden) and belma battles (the exitement of seeing yourself leading).
But anyway this was the only topic from which I found some discussion about the new battle modes. Is there going to be that kind of battle mode where you can see only the leader and also not his time? I think it would be very cool battle mode. It would combine the good elements from old-school irc battles (players's times hidden) and belma battles (the exitement of seeing yourself leading).
Re: Elma Online rules discussion
Hidden times battle = nice idea
You could see the standings but not the times, or also only the leader, would be nice.

You could see the standings but not the times, or also only the leader, would be nice.

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Re: Elma Online rules discussion
As far as I know battles with completely hidden times and leader are already featured.Bismuth wrote:Hidden times battle = nice idea![]()
- nick-o-matic
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Re: Elma Online rules discussion
Okay. But I don't know what's the point in adding absolutely nothing anymore. If there's some very good small ideas that would be extremely simple to add, I can't really see a reason why not. (sorry I really can't help suggesting another really simple one... you could change the arranging function at the level folder so that for example nom40 would come before nom399, now it's super annoyingly nom398, nom399, nom40, nom400...)
Re: Elma Online rules discussion
cause there always come new small nice ideas...
Re: Elma Online rules discussion
Noone should be allowed to block people for their text unless it is not English. Goddamn!
- Kopaka
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Re: Elma Online rules discussion
Sorry I don't know what you said AKB, I have you blocked


Re: Elma Online rules discussion
[This text has been blocked]
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Re: Elma Online rules discussion
Btw we talked about the lenght of bans, Jappe thought the stuff I wrote in rules were too harsh, what do ppl think?
As of now:
First violation: Warning
2nd: 1 week ban
3rd: 2 week ban
4th: 1 year ban
and warning/1week/2week are removed after a year with no violation, so you get those again before the 1 year ban
As of now:
First violation: Warning
2nd: 1 week ban
3rd: 2 week ban
4th: 1 year ban
and warning/1week/2week are removed after a year with no violation, so you get those again before the 1 year ban
Re: Elma Online rules discussion
sounds about right. define "violation" for me though please. You mean playing in own battles that you start?
Can myself or boneless get moderator rights for this new release or is the rest of the world prejudice against Canada?
Thanks,
Can myself or boneless get moderator rights for this new release or is the rest of the world prejudice against Canada?
Thanks,
Religious Man
|| TT: 37:47:70 || EX New Wave WR + Animal Farm WR || 24 Canadian Records || TEC Bronze Medal || HHIT in the 37min club || http://elastomaster.tripod.com/ ||

|| TT: 37:47:70 || EX New Wave WR + Animal Farm WR || 24 Canadian Records || TEC Bronze Medal || HHIT in the 37min club || http://elastomaster.tripod.com/ ||
Re: Elma Online rules discussion
i think those ban lengths are just about right, maybe warning, 1week, 1 month, 1year o,o
but i think violation should be more defined... i dont think there should be a ban for playing own balle or starting int... maybe 0.5 violation then?
but i think violation should be more defined... i dont think there should be a ban for playing own balle or starting int... maybe 0.5 violation then?

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Re: Elma Online rules discussion
Why? A violation is a violation, if you do it on purpose, you break the rules and a ban is in place. If you give a shorter ban for a small violation, people will violate the rules simply because the punishment is not as harsh. It's like allowing the rules to be broken.Pawq wrote:i dont think there should be a ban for playing own balle or starting int... maybe 0.5 violation then?
Holy shit, I just understood the logic in the sin system of christianity!!

Mistakes are a different deal. I think mistakes can be allowed (e.g. die while spying - name in results - OMG DONT PLAY OWN (just an example - a bad one

then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
Re: Elma Online rules discussion
i am not sure if playing own battle or startin an old battle should be considered a violation, when there is nothing else going on.
Religious Man
|| TT: 37:47:70 || EX New Wave WR + Animal Farm WR || 24 Canadian Records || TEC Bronze Medal || HHIT in the 37min club || http://elastomaster.tripod.com/ ||

|| TT: 37:47:70 || EX New Wave WR + Animal Farm WR || 24 Canadian Records || TEC Bronze Medal || HHIT in the 37min club || http://elastomaster.tripod.com/ ||
Re: Elma Online rules discussion
hereby i agree...
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- Kopaka
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Re: Elma Online rules discussion
That's not possible at all.Pawq wrote:i think those ban lengths are just about right, maybe warning, 1week, 1 month, 1year o,o
but i think violation should be more defined... i dont think there should be a ban for playing own balle or starting int... maybe 0.5 violation then?
Violations are those mentioned here under not allowed
http://zworqy.com/elmawiki/index.php/Rules
Re: Elma Online rules discussion
whyy! after nom's ffcups many of those levs were being started mirrored, and i dont see why is that bad!EOL Wiki wrote:Starting Battles
(...)
Not allowed:
(...)
* Mirror levels

edit:
also vsync holes are only said to be "undesirable" there, shouldnt they be just unallowed? violating the rules?
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Re: Elma Online rules discussion
Vsync levels rock.
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
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Re: Elma Online rules discussion
NoZKeY-levels will be allowed?
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Re: Elma Online rules discussion
You have a huge advanced if you played the unmirrored level over those who haven't, so it's not fair.Pawq wrote:whyy! after nom's ffcups many of those levs were being started mirrored, and i dont see why is that bad!EOL Wiki wrote:Starting Battles
(...)
Not allowed:
(...)
* Mirror levels
edit:
also vsync holes are only said to be "undesirable" there, shouldnt they be just unallowed? violating the rules?
vsync goes under unsuitable levels I guess, changed that link to go the to level designing etiquette page instead.
Re: Elma Online rules discussion
do you? maybe in style levs.. but even in style levs other route may be faster cuz of alo! and i think that in FFs (FFCUP type, 1 route) there is really no advantage... it was very fun to play those levs, and thanks to mirrors there were more of them, because most people orka make new, so they mirroredKopaka wrote:You have a huge advanced if you played the unmirrored level over those who haven't, so it's not fair.

well i know i won't change the rules but thats sad

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Re: Elma Online rules discussion
banPawq wrote:and i think that in FFs (FFCUP type, 1 route) there is really no advantage...
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Re: Elma Online rules discussion
So after some beta testing we have discussed a few rule changes/addictions:
Make it more clear than internal remixes have to be very different from the original.
- because internals have been play A LOT so if you just change objects, there will probably still be someone who has played that route, so you have to change vertices ect.
No senseless nick/team/nationality changes.
- some have been changing to "funny" nicks and countries that they don't live it, kinda annoying and messes stats up.
Any opinions?
Make it more clear than internal remixes have to be very different from the original.
- because internals have been play A LOT so if you just change objects, there will probably still be someone who has played that route, so you have to change vertices ect.
No senseless nick/team/nationality changes.
- some have been changing to "funny" nicks and countries that they don't live it, kinda annoying and messes stats up.
Any opinions?
Re: Elma Online rules discussion
i agree very much about that. wtf mickey mouse -.-Kopaka wrote:No senseless nick/team/nationality changes.
- some have been changing to "funny" nicks and countries that they don't live it, kinda annoying and messes stats up.
and about int remixes - i think i agree... though i dont think int remixes are seriously taken at all, so i dont think anyone would care about someone else playing teh before. but YES stats are stats rules are rules so i agree about that. just btw, any warning given already?
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Re: Elma Online rules discussion
several warnings.. if not bans also =)
hail the nazis
hail the nazis

Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Elma Online rules discussion
Rule addictions, Kopaka is a future dictatorKopaka wrote:a few rule changes/addictions
I think int remixes are good if start is moved at least, so that you start in different conditions. For example start Loop-de-Loop at end, put apple at rightmost platform (the hard to reach one) and put flower in loop or something, is good int remix to me.
I mean, int remix with moved objects require to move start too.

Re: Elma Online rules discussion
Just noticed this. I must also say I started some internals on belma and once maybe even won my own battle, ez ban.
Re: FUNNY belma quotes!
New rule: Ground and Sky not allowed
Re: Elma Online rules discussion
This balle was aborted, what do you think?
http://elmaonline.net/battles/67345
http://wiki.elmaonline.net/Rules
After aborting chat:
http://elmaonline.net/battles/67345
http://wiki.elmaonline.net/Rules
This was an internal remix definitely, but modified enough imo shouldn't have been aborted since the playability/style is considerably changedElma wiki wrote:Starting Battles
Allowed:
New levels never played by anyone
Remixes
Internal remixes
Remixes of others levels
But remember they have to be noticably different, especially when it's internals (changing polygons required). It's always recommended to make your own levels though
Not allowed:
Remixes only changing the start position
Making level smaller ect.
Remixes with very small changes
Practise/Train levels
Mirror levels
Scaled levels
Using same level for different battle type
After aborting chat:
[14:47:07] ( Labs) ok internal remake
[14:47:09] ( Labs) i abort
[14:47:16] ( kuchitsu) no
[14:47:19] ( Labs) yes
[14:47:26] ( finman) ye abort
[14:47:38] ( Lammas) many players
[14:47:38] ( kuchitsu) it's fun
[14:47:41] ( MisterMaster) abort, abort, abooooorrrrtttt
[14:47:44] ( kuchitsu)((((
[14:47:48] ( GraduS) many mans here
[14:47:50] ( talli) lolXD)
[14:47:53] ( talli) baddest abort ever
[14:47:54] ( finman) abort XD)
[14:48:09] ( Lammas) fps lev
[14:48:16] ( kuchitsu) why the fuk abort like 12 mins into lev
[14:48:32] ( Labs) no internal remake allowed
[14:48:59] ( talli) liked lev
[14:49:03] ( Mawane) my too
[14:49:06] ( Labs) who cares
[14:49:08] ( kuchitsu) yes super fun
[14:49:11] ( Mawane) we care
[14:49:11] ( Lammas) me to
[14:49:11] ( Labs) me not
[14:49:26] ( Ben3eeE) ban labs
[14:49:34] ( Mawane) ill make complaint
[14:49:36] ( finman) this start shows mila 02 start sytle
[14:49:43] ( finman) bevivele or not
[14:49:47] ( GraduS) labs like komunist man
[14:50:15] ( Lammas) like it has been said commonsense>rules
[14:50:39] ( Lammas) wasnt too abortable lev
[14:50:39] ( finman) never has been said but yes should be that way
[14:51:34] ( Lammas) i think svek said or whoever
[14:53:28] ( kuchitsu) the funny thing is that labs was like in the middle of f6
[14:53:34] ( kuchitsu) so obviously he was playing for a while
[14:53:44] ( kuchitsu) but then decided he hates lev so aborted)
[14:54:58] ( Labs) i didnt see its flat track until 5 mins
[14:55:05] ( Labs) but who cares
[14:55:10] ( Labs) i aborted
[14:55:18] ( Labs) so accept it
[14:55:20] ( Labs) .
Re: Elma Online rules discussion
End of argument.especially when it's internals (changing polygons required)
Re: Elma Online rules discussion
I think we all should observe a moment of silence for the miserable death of this glorious level. In our memories and in our hearts, this level lasts forever!
Re: Elma Online rules discussion
Yes, it would be cool if the rules regarding internal remixes were made a bit less strict. Just swapping apples with killers and vice-versa or moving the start and flower a bit can significantly change the level so imo would be nice to allow doing that. It would be even better of course if balles in internal levels were allowed. 

Re: Elma Online rules discussion
imo ban labs, because who cares
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Re: Elma Online rules discussion
This. I know many doesn't mind light remixes of ints, but that's not what battles are. A light remix of some recent battle level is a different thing because no one has had a chance to try out some alternative longer route/style, on ints there's people who know every little pixel of every polygon.Labs wrote:Make new levels, is much cooler.
Re: Elma Online rules discussion
Well, the fact that everyone knows internals so well is what makes int remixes so special. It's a whole different territory compared to never-before-seen levs, and a very interesting one imo. And they have a very unique feel to them. Like, if you just make some hard lev it doesn't seem that special, but if you take Warm Up and place an apple very high where it seems almost unreachable (which is what stefan did with the battle previous to that flat track remix) that's a whole different story, it becomes a challenge that you really want to beat. Personally, I love the concept of taking a familiar level and making it ridiculously difficult, not just in Elma but in many other games like Mario, Doom, etc.
Re: Elma Online rules discussion
Definitely nat a fact. Lots of players are total nabs at internals.kuchitsu wrote:the fact that everyone knows internals so well
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?