Elma Online rules discussion

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Re: Elma Online rules discussion

Post by nick-o-matic » 28 Sep 2009, 14:26

I hope that for example those team systems will be featured on the site.

But anyway this was the only topic from which I found some discussion about the new battle modes. Is there going to be that kind of battle mode where you can see only the leader and also not his time? I think it would be very cool battle mode. It would combine the good elements from old-school irc battles (players's times hidden) and belma battles (the exitement of seeing yourself leading).

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Re: Elma Online rules discussion

Post by Bismuth » 28 Sep 2009, 14:30

Hidden times battle = nice idea :idea:

You could see the standings but not the times, or also only the leader, would be nice.
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Re: Elma Online rules discussion

Post by nick-o-matic » 28 Sep 2009, 14:32

Bismuth wrote:Hidden times battle = nice idea :idea:
As far as I know battles with completely hidden times and leader are already featured.

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Re: Elma Online rules discussion

Post by nick-o-matic » 28 Sep 2009, 19:27

Okay. But I don't know what's the point in adding absolutely nothing anymore. If there's some very good small ideas that would be extremely simple to add, I can't really see a reason why not. (sorry I really can't help suggesting another really simple one... you could change the arranging function at the level folder so that for example nom40 would come before nom399, now it's super annoyingly nom398, nom399, nom40, nom400...)

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Re: Elma Online rules discussion

Post by DaFred » 29 Sep 2009, 13:40

cause there always come new small nice ideas...

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Re: Elma Online rules discussion

Post by A.K.B. » 14 Jul 2010, 12:43

Noone should be allowed to block people for their text unless it is not English. Goddamn!
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Re: Elma Online rules discussion

Post by Kopaka » 15 Jul 2010, 09:51

Sorry I don't know what you said AKB, I have you blocked

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Re: Elma Online rules discussion

Post by A.K.B. » 18 Jul 2010, 14:13

[This text has been blocked]
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Re: Elma Online rules discussion

Post by Kopaka » 19 Jul 2010, 17:29

Btw we talked about the lenght of bans, Jappe thought the stuff I wrote in rules were too harsh, what do ppl think?

As of now:
First violation: Warning
2nd: 1 week ban
3rd: 2 week ban
4th: 1 year ban

and warning/1week/2week are removed after a year with no violation, so you get those again before the 1 year ban

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Re: Elma Online rules discussion

Post by Memphis » 19 Jul 2010, 17:36

sounds about right. define "violation" for me though please. You mean playing in own battles that you start?

Can myself or boneless get moderator rights for this new release or is the rest of the world prejudice against Canada?

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Re: Elma Online rules discussion

Post by pawq » 19 Jul 2010, 20:54

i think those ban lengths are just about right, maybe warning, 1week, 1 month, 1year o,o
but i think violation should be more defined... i dont think there should be a ban for playing own balle or starting int... maybe 0.5 violation then? :D

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Re: Elma Online rules discussion

Post by Lousku » 19 Jul 2010, 22:09

Pawq wrote:i dont think there should be a ban for playing own balle or starting int... maybe 0.5 violation then? :D
Why? A violation is a violation, if you do it on purpose, you break the rules and a ban is in place. If you give a shorter ban for a small violation, people will violate the rules simply because the punishment is not as harsh. It's like allowing the rules to be broken.

Holy shit, I just understood the logic in the sin system of christianity!! :beer:

Mistakes are a different deal. I think mistakes can be allowed (e.g. die while spying - name in results - OMG DONT PLAY OWN (just an example - a bad one :)))
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?

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Re: Elma Online rules discussion

Post by Memphis » 19 Jul 2010, 22:12

i am not sure if playing own battle or startin an old battle should be considered a violation, when there is nothing else going on.
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Re: Elma Online rules discussion

Post by pawq » 19 Jul 2010, 22:38

hereby i agree...

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Re: Elma Online rules discussion

Post by Kopaka » 19 Jul 2010, 22:41

Pawq wrote:i think those ban lengths are just about right, maybe warning, 1week, 1 month, 1year o,o
but i think violation should be more defined... i dont think there should be a ban for playing own balle or starting int... maybe 0.5 violation then? :D
That's not possible at all.

Violations are those mentioned here under not allowed
http://zworqy.com/elmawiki/index.php/Rules

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Re: Elma Online rules discussion

Post by pawq » 19 Jul 2010, 22:46

EOL Wiki wrote:Starting Battles
(...)
Not allowed:
(...)
* Mirror levels
whyy! after nom's ffcups many of those levs were being started mirrored, and i dont see why is that bad! :(

edit:
also vsync holes are only said to be "undesirable" there, shouldnt they be just unallowed? violating the rules?

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Re: Elma Online rules discussion

Post by Igge » 20 Jul 2010, 02:38

Vsync levels rock.
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Re: Elma Online rules discussion

Post by NoZKeY » 21 Jul 2010, 00:02

NoZKeY-levels will be allowed?

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Re: Elma Online rules discussion

Post by Kopaka » 21 Jul 2010, 11:47

Pawq wrote:
EOL Wiki wrote:Starting Battles
(...)
Not allowed:
(...)
* Mirror levels
whyy! after nom's ffcups many of those levs were being started mirrored, and i dont see why is that bad! :(

edit:
also vsync holes are only said to be "undesirable" there, shouldnt they be just unallowed? violating the rules?
You have a huge advanced if you played the unmirrored level over those who haven't, so it's not fair.

vsync goes under unsuitable levels I guess, changed that link to go the to level designing etiquette page instead.

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Re: Elma Online rules discussion

Post by pawq » 21 Jul 2010, 17:07

Kopaka wrote:You have a huge advanced if you played the unmirrored level over those who haven't, so it's not fair.
do you? maybe in style levs.. but even in style levs other route may be faster cuz of alo! and i think that in FFs (FFCUP type, 1 route) there is really no advantage... it was very fun to play those levs, and thanks to mirrors there were more of them, because most people orka make new, so they mirrored :)
well i know i won't change the rules but thats sad :( maybe this one could be suspended for example for nom only to start his cup levs mirrored only? unless you think that people also have advantage in such levs... :/

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Re: Elma Online rules discussion

Post by FinMan » 21 Jul 2010, 18:25

Pawq wrote:and i think that in FFs (FFCUP type, 1 route) there is really no advantage...
ban
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Re: Elma Online rules discussion

Post by Polarix » 21 Jul 2010, 21:18

I think your rules over there is not harsh at all Kopa, it's good.
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Re: Elma Online rules discussion

Post by Kopaka » 23 Aug 2010, 20:16

So after some beta testing we have discussed a few rule changes/addictions:

Make it more clear than internal remixes have to be very different from the original.
- because internals have been play A LOT so if you just change objects, there will probably still be someone who has played that route, so you have to change vertices ect.

No senseless nick/team/nationality changes.
- some have been changing to "funny" nicks and countries that they don't live it, kinda annoying and messes stats up.



Any opinions?

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Re: Elma Online rules discussion

Post by pawq » 23 Aug 2010, 21:07

Kopaka wrote:No senseless nick/team/nationality changes.
- some have been changing to "funny" nicks and countries that they don't live it, kinda annoying and messes stats up.
i agree very much about that. wtf mickey mouse -.-
and about int remixes - i think i agree... though i dont think int remixes are seriously taken at all, so i dont think anyone would care about someone else playing teh before. but YES stats are stats rules are rules so i agree about that. just btw, any warning given already?

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Re: Elma Online rules discussion

Post by Xiphias » 24 Aug 2010, 04:12

several warnings.. if not bans also =)
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Re: Elma Online rules discussion

Post by Bismuth » 25 Aug 2010, 15:25

Kopaka wrote:a few rule changes/addictions
Rule addictions, Kopaka is a future dictator

I think int remixes are good if start is moved at least, so that you start in different conditions. For example start Loop-de-Loop at end, put apple at rightmost platform (the hard to reach one) and put flower in loop or something, is good int remix to me.

I mean, int remix with moved objects require to move start too.
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Re: Elma Online rules discussion

Post by Madness » 24 Jan 2011, 21:52

Just noticed this. I must also say I started some internals on belma and once maybe even won my own battle, ez ban.
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Re: FUNNY belma quotes!

Post by Pab » 2 Feb 2011, 02:50

New rule: Ground and Sky not allowed
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Re: Elma Online rules discussion

Post by Mawane » 8 Feb 2014, 21:07

This balle was aborted, what do you think?
http://elmaonline.net/battles/67345

http://wiki.elmaonline.net/Rules
Elma wiki wrote:Starting Battles

Allowed:
New levels never played by anyone
Remixes
Internal remixes
Remixes of others levels
But remember they have to be noticably different, especially when it's internals (changing polygons required). It's always recommended to make your own levels though

Not allowed:
Remixes only changing the start position
Making level smaller ect.
Remixes with very small changes
Practise/Train levels
Mirror levels
Scaled levels
Using same level for different battle type
This was an internal remix definitely, but modified enough imo shouldn't have been aborted since the playability/style is considerably changed


After aborting chat:
[14:47:07] ( Labs) ok internal remake
[14:47:09] ( Labs) i abort
[14:47:16] ( kuchitsu) no
[14:47:19] ( Labs) yes
[14:47:26] ( finman) ye abort
[14:47:38] ( Lammas) many players
[14:47:38] ( kuchitsu) it's fun
[14:47:41] ( MisterMaster) abort, abort, abooooorrrrtttt
[14:47:44] ( kuchitsu) :(((((
[14:47:48] ( GraduS) many mans here
[14:47:50] ( talli) lolXD)
[14:47:53] ( talli) baddest abort ever
[14:47:54] ( finman) abort XD)
[14:48:09] ( Lammas) fps lev
[14:48:16] ( kuchitsu) why the fuk abort like 12 mins into lev
[14:48:32] ( Labs) no internal remake allowed
[14:48:59] ( talli) liked lev
[14:49:03] ( Mawane) my too
[14:49:06] ( Labs) who cares
[14:49:08] ( kuchitsu) yes super fun
[14:49:11] ( Mawane) we care
[14:49:11] ( Lammas) me to
[14:49:11] ( Labs) me not
[14:49:26] ( Ben3eeE) ban labs
[14:49:34] ( Mawane) ill make complaint
[14:49:36] ( finman) this start shows mila 02 start sytle
[14:49:43] ( finman) bevivele or not
[14:49:47] ( GraduS) labs like komunist man
[14:50:15] ( Lammas) like it has been said commonsense>rules
[14:50:39] ( Lammas) wasnt too abortable lev
[14:50:39] ( finman) never has been said but yes should be that way
[14:51:34] ( Lammas) i think svek said or whoever
[14:53:28] ( kuchitsu) the funny thing is that labs was like in the middle of f6
[14:53:34] ( kuchitsu) so obviously he was playing for a while
[14:53:44] ( kuchitsu) but then decided he hates lev so aborted)
[14:54:58] ( Labs) i didnt see its flat track until 5 mins
[14:55:05] ( Labs) but who cares
[14:55:10] ( Labs) i aborted
[14:55:18] ( Labs) so accept it
[14:55:20] ( Labs) .
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Re: Elma Online rules discussion

Post by Labs » 8 Feb 2014, 21:33

especially when it's internals (changing polygons required)
End of argument.
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Re: Elma Online rules discussion

Post by Madness » 8 Feb 2014, 22:00

I think we all should observe a moment of silence for the miserable death of this glorious level. In our memories and in our hearts, this level lasts forever!
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Re: Elma Online rules discussion

Post by kuchitsu » 8 Feb 2014, 23:37

Yes, it would be cool if the rules regarding internal remixes were made a bit less strict. Just swapping apples with killers and vice-versa or moving the start and flower a bit can significantly change the level so imo would be nice to allow doing that. It would be even better of course if balles in internal levels were allowed. :-)

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Re: Elma Online rules discussion

Post by Labs » 9 Feb 2014, 00:36

Make new levels, is much cooler.
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Re: Elma Online rules discussion

Post by Tigro » 11 Feb 2014, 00:04

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Re: Elma Online rules discussion

Post by anpdad » 11 Feb 2014, 11:59

imo ban labs, because who cares

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Re: Elma Online rules discussion

Post by Kopaka » 11 Feb 2014, 14:00

Labs wrote:Make new levels, is much cooler.
This. I know many doesn't mind light remixes of ints, but that's not what battles are. A light remix of some recent battle level is a different thing because no one has had a chance to try out some alternative longer route/style, on ints there's people who know every little pixel of every polygon.

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Re: Elma Online rules discussion

Post by kuchitsu » 11 Feb 2014, 16:52

Well, the fact that everyone knows internals so well is what makes int remixes so special. It's a whole different territory compared to never-before-seen levs, and a very interesting one imo. And they have a very unique feel to them. Like, if you just make some hard lev it doesn't seem that special, but if you take Warm Up and place an apple very high where it seems almost unreachable (which is what stefan did with the battle previous to that flat track remix) that's a whole different story, it becomes a challenge that you really want to beat. Personally, I love the concept of taking a familiar level and making it ridiculously difficult, not just in Elma but in many other games like Mario, Doom, etc.

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Re: Elma Online rules discussion

Post by Lousku » 11 Feb 2014, 19:43

kuchitsu wrote:the fact that everyone knows internals so well
Definitely nat a fact. Lots of players are total nabs at internals.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?

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