elma online testing guidelines and bug reports

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Lukazz
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

download mIRC or x-chat.
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Re: elma online testing guidelines and bug reports

Post by pawq »

Lukazz wrote:
Kopaka wrote:
Lukazz wrote:how do i get the different options?

opt1 - ctrl
opt2 - shift
opt3 - enter

or what?
You set it up in config ofcourse :) But default is opt2: left shift and opt3: left ctrl
aah, thank you, i see. i thought there is some Enter hotkey too, cause someone said F1 + Enter = spy.
enter is in force sometimes, recording recs is F1+enter i think
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Re: elma online testing guidelines and bug reports

Post by Cap »

so, i cant connect in eol...help me fix it. what need to do?
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Re: elma online testing guidelines and bug reports

Post by trew »

I don't think server is online.
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Re: elma online testing guidelines and bug reports

Post by pawq »

milagros wrote:we have just voted teh server to be turned off and we will continue for some time only with old testers with some debugging version..
:) :(
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Re: elma online testing guidelines and bug reports

Post by milagros »

server flood bug should be fixed (nothing else though)
<teh_milaXX> http://up.k10x.net/rjlselsumiaai/bs.dll http://up.k10x.net/vlrfcvuzkbycj/startballe.exe

server is now running for all registered players
..let me know which bugs are still there, i will put all non-confirmed ones into brackets
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Re: elma online testing guidelines and bug reports

Post by jblaze »

jblaze wrote: Finally eol work for me but i cant connect too ;( crying :evil:

EDIT:
And all the time i see:
error: lost tcp connection to the server (F12 to reconnect).
connected to the server
error: lost tcp connection to the server (F12 to reconnect).
connected to the server

(...)
Still the same. CANT CONNECT.
I see "error: lost tcp connection to the server (F12 to reconnect).
connected to the server"
when i press space (turn).
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Re: elma online testing guidelines and bug reports

Post by Lousku »

My eol crashes when I press some of the function keys (f6 and f5 at least). Also crashes when I press 2 keys simultaneously in chat mode, excluding shift (Actually I don't know if this is true or just some coincidence. Crashing seems very random).

It didn't do this on sunday. Crashing started when I redownloaded eol on tuesday.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: elma online testing guidelines and bug reports

Post by Ecchi »

Still havent found anything to point out except when YEAHS started multiplayer balle with gravity apple in start we couldent finish or something
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Re: elma online testing guidelines and bug reports

Post by Orcc »

He would've needed to tick "allow bugs", otherwise bug apple finishes won't count.
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Re: elma online testing guidelines and bug reports

Post by Ecchi »

Guess it was because applebug when both players took gravity apple:P Though only 1 player got the grav:D
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

nice work mila! can't test at the moment, cause i'm not home, but i'm very looking forward to play EOL again tomorrow evening. =)
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Re: elma online testing guidelines and bug reports

Post by milagros »

those bugs of the type "both players took the same gravity apple" due to synchronization are detected and result is not counted
real synchronization would lag like hell and it is not an issue with internals so i decided not to synchornize at all
i guess in other games if two ppl take some weapon or smth at the almost same time, its easy to "update" it so he doesnt have it.. in elma its not that easy and all the frames inbetween would have to be recalculated
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Re: elma online testing guidelines and bug reports

Post by milagros »

LousQ wrote:My eol crashes when I press some of the function keys (f6 and f5 at least). Also crashes when I press 2 keys simultaneously in chat mode, excluding shift (Actually I don't know if this is true or just some coincidence. Crashing seems very random).

It didn't do this on sunday. Crashing started when I redownloaded eol on tuesday.
i will fix that bug with shift-f6, noone mentioned any other
anyone can reproduce the chat bug? wasn't it some hotkey presses (i forgot to remove ignore hotkeys while chatting)?
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Re: elma online testing guidelines and bug reports

Post by pawq »

for me option keys work in chat (when i swapped ctrl and shift, couldnt use shift in chat cuz it did funny things)
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Re: elma online testing guidelines and bug reports

Post by Lousku »

milagros wrote:
LousQ wrote:My eol crashes when I press some of the function keys (f6 and f5 at least). Also crashes when I press 2 keys simultaneously in chat mode, excluding shift (Actually I don't know if this is true or just some coincidence. Crashing seems very random).

It didn't do this on sunday. Crashing started when I redownloaded eol on tuesday.
i will fix that bug with shift-f6, noone mentioned any other
anyone can reproduce the chat bug? wasn't it some hotkey presses (i forgot to remove ignore hotkeys while chatting)?
Crashes when I just simply press F6 or F5, so I can't even see battle standings or players online.

EDIT: fixed this by downloading eol.exe again... Apparently I made some accidental changes in the config.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: elma online testing guidelines and bug reports

Post by milagros »

i can image the behaviour lousq is mentioning, if there is some problem with medium.abc font
if you press f7 for finished times list, does it show the title text (with medium.abc font) correctly?
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Re: elma online testing guidelines and bug reports

Post by Ali »

multi battle bug:
- first i got internal error when starting lev. it was totally random, just another entering into already x times played lev and boom... weird
- then the standings got all fucked up, i and other player saw different stuff when F6. see pic (first two times by me and kd, 2nd one before the crash)
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Re: elma online testing guidelines and bug reports

Post by Lousku »

milagros wrote:i can image the behaviour lousq is mentioning, if there is some problem with medium.abc font
Well, I only replaced eol.exe and crashing stopped, so it can't be related to font, can it?
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: elma online testing guidelines and bug reports

Post by milagros »

do you have that old exe too?
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Re: elma online testing guidelines and bug reports

Post by Kiiwi »

Found an interesting bug with Jamppa:

If u go to in-game options -> customize controls (player A) -> toggle show/hide and swap default key (1) to anything else, it causes key "1" to show/hide "show players online" and key "2" will show/hide "best times" in-game.
(we tried this on two different comp's and copies of EOL with different settings, and the bug is consistent)

So far we haven't figured out a way to reverse this in any way.

-we tried customizing controls back as they were, but the bug persisted (Jamppa mangoed something in eolconf, but so far no success in reversing the bug).

So, there...and if anyone knows/finds out how to reverse this annoying bug (button "1" is jamppa's brake alias, so u can imagine that f5 popping up on ur nose everytime u brake can be a little annoying xD), plz let us know.
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Re: elma online testing guidelines and bug reports

Post by milagros »

those are set as hotkeys (you can change them in eolconf), why the fuck didn't kd remove it from his default setting before upload?:)
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Re: elma online testing guidelines and bug reports

Post by Kiiwi »

sry, fixed....i was idiot
Last edited by Kiiwi on 28 Jul 2010, 15:24, edited 1 time in total.
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Re: elma online testing guidelines and bug reports

Post by milagros »

dunno what you did but it's definitely that
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Re: elma online testing guidelines and bug reports

Post by Lousku »

milagros wrote:do you have that old exe too?
No, sorry. :| I guess I should have saved it too.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: elma online testing guidelines and bug reports

Post by jblaze »

jblaze wrote:
jblaze wrote: Finally eol work for me but i cant connect too ;( crying :evil:

EDIT:
And all the time i see:
error: lost tcp connection to the server (F12 to reconnect).
connected to the server
error: lost tcp connection to the server (F12 to reconnect).
connected to the server

(...)
Still the same. CANT CONNECT.
I see "error: lost tcp connection to the server (F12 to reconnect).
connected to the server"
when i press space (turn).
Can someone help me with this madafakashit?

EDIT:
sry gays but i had marked "2nd nick" in eolconfig :O
IM STUPID ASSHOLE :evil:
Now it works :O fcuking nice ;D
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Re: elma online testing guidelines and bug reports

Post by milagros »

looks like a few poeple managed to get internal error in multiballe (ali & kd, jappe & veezay, zebra & orcc) - did anyone get this outside balle in normal multi? ti would decrease teh bug search space if no:)
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Re: elma online testing guidelines and bug reports

Post by FinMan »

i got teh with Jon in preca today. :( Produced error.txt if it helps.
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Re: elma online testing guidelines and bug reports

Post by milagros »

no idea whats there, but yeah, paste it here
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Re: elma online testing guidelines and bug reports

Post by zebra »

milagros wrote:looks like a few poeple managed to get internal error in multiballe (ali & kd, jappe & veezay, zebra & orcc) - did anyone get this outside balle in normal multi? ti would decrease teh bug search space if no:)
Yep we got the error in multiballe. Orcc had taken all apples and I tried to take the flower with head but it went straight through it. I think I died to the wall (not sure though) and got internal error, but our time was still added to the results correctly.
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Re: elma online testing guidelines and bug reports

Post by FinMan »

We got it in the same way kinda. I just had dead before him and looked like i got the error when he took the apple. Pressed esc simultaneously when it happened too. So basically seems like it has something to do with deaths`..
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Re: elma online testing guidelines and bug reports

Post by jblaze »

what?
I restarted my computer without closing ElMa and im stil online here http://elmaonline.moposite.com/?s=players
Now when i open ElMa i see error: tcp connect (!! not error: lost tcp connection to the server (F12 to reconnect). !!)
Can some admin log me out or something? :D:D
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

maybe try ctrl + alt + del and look if EOL.exe is still running in background.
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Re: elma online testing guidelines and bug reports

Post by jblaze »

No, it isnt.
When i had opened 2 Belmas i saw smth like "blabla udp bind", but here i see just error: tcp connect :O It should be error:lost tcp connection (F12 to reset) Completely weird
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Re: elma online testing guidelines and bug reports

Post by trew »

actually, I'm getting tcp error too now... :|
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Re: elma online testing guidelines and bug reports

Post by jblaze »

but what do u see:
error: tcp connect or
error: lost tcp connection (F12 to reset)?
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

tcp error here too now, i guess server is down.
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Re: elma online testing guidelines and bug reports

Post by KD »

Yes, server is down since around 18:50 UTC time.
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Re: elma online testing guidelines and bug reports

Post by jonsykkel »

if yuo put more than 50 chatlines it puts 5 instead :E
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Re: elma online testing guidelines and bug reports

Post by milagros »

server running (hopefully fixed soon)
yes, 50 lines is teh limit, if you type above, it sets itself to default
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Re: elma online testing guidelines and bug reports

Post by milagros »

any idea what was going on when it crashed?
was it multiballe like last time?
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Re: elma online testing guidelines and bug reports

Post by error »

why am I in the upper left corner next to the nickname is a team [xXx]?

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Re: elma online testing guidelines and bug reports

Post by Kopaka »

error wrote:why am I in the upper left corner next to the nickname is a team [xXx]?

i'n [27]
Because you wrote that team? You can change it in settings page.
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Lukazz
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

imo EOL should show somehow, when a battle is "hidden times".
EDIT: and the starter should be able to see the results, if it doesn't allow starter.
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Re: elma online testing guidelines and bug reports

Post by Ecchi »

Nah, then starter can whisper styles to their friends;D
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

got internal error during normal multiplaying with Kowal now! :(

and: how to hide the 2nd minimap while playing multi?

EDIT: another internal error, with kowal on Quick Round... didn't happen before o_O

EDIT2: multiplaying on 23 didn't work at all. we got "Failed to finish" all the time, although i touched flower 2 seconds after kowal got all apples.
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milagros
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Re: elma online testing guidelines and bug reports

Post by milagros »

check replay..
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Re: elma online testing guidelines and bug reports

Post by Kopaka »

Lukazz wrote:and: how to hide the 2nd minimap while playing multi?
you set that in the normal elma options..
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

why allow started disabled now? :O
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

Lukazz wrote:i think in flag tag balles the starter should automatically be able to play. or not?
pls. it's mega boring to spy in a flagtag balle... ;s
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