elma online testing guidelines and bug reports

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

Moderator: Moporators

Post Reply
User avatar
Mats
39mins club
Posts: 1183
Joined: 5 Apr 2007, 12:30
Location: Norway, Sandnes

Re: elma online testing guidelines and bug reports

Post by Mats »

Almost everytime I'm gonna check time on a replay I click F1+Enter. It's superannoying, rec is going very slow motion and have to press esc like maniac.
TT:39.59.86|| AvgTT:41.49.24 || Multi TT:27:43:82 || Team [TR]
User avatar
Lousku
Kuski
Posts: 2925
Joined: 5 Feb 2010, 00:25
Team: BAP
Location: expensive land of dads

Re: elma online testing guidelines and bug reports

Post by Lousku »

That's teh capturing. It saves every frame as pcx.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
User avatar
FinMan
36mins club
Posts: 2038
Joined: 13 Feb 2007, 11:14
Team: dat
Location: Jyväskylä, Finland

Re: elma online testing guidelines and bug reports

Post by FinMan »

Also, hold esc so that it escs the next time a frame changes instead of fapping the esc, helps quite a bit :)
Image
User avatar
Bjenn
35mins club
Posts: 2391
Joined: 25 Apr 2007, 14:23
Team: EF
Location: Östersund, Sweden

Re: elma online testing guidelines and bug reports

Post by Bjenn »

FinMan wrote:Also, hold esc so that it escs the next time a frame changes instead of fapping the esc, helps quite a bit :)
Thank you, will try also =)
User avatar
Mats
39mins club
Posts: 1183
Joined: 5 Apr 2007, 12:30
Location: Norway, Sandnes

Re: elma online testing guidelines and bug reports

Post by Mats »

FinMan wrote:Also, hold esc so that it escs the next time a frame changes instead of fapping the esc, helps quite a bit :)
awesome thx
TT:39.59.86|| AvgTT:41.49.24 || Multi TT:27:43:82 || Team [TR]
User avatar
Igge
38mins club
Posts: 6393
Joined: 7 Apr 2007, 12:15
Location: Stockholm, Sweden

Re: elma online testing guidelines and bug reports

Post by Igge »

Holding esc also works when accidentally enter a replay thats like .01 seconds long because you failed start last run.
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
User avatar
kuchitsu
Kuski
Posts: 1423
Joined: 13 Aug 2010, 20:31

Re: elma online testing guidelines and bug reports

Post by kuchitsu »

THANKS A LOT, I didn't know you can hold esc like that!
User avatar
kuchitsu
Kuski
Posts: 1423
Joined: 13 Aug 2010, 20:31

Re: elma online testing guidelines and bug reports

Post by kuchitsu »

Kazan
34mins club
Posts: 484
Joined: 10 Jan 2006, 17:12
Location: Russia, Miass

Re: elma online testing guidelines and bug reports

Post by Kazan »

playing time: 100 apples :)
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Re: elma online testing guidelines and bug reports

Post by Kopaka »

Hehe, an issue caused by the way apple results are stored in the database for cups. Fixed it.
User avatar
Lee
37mins club
Posts: 2361
Joined: 22 Apr 2005, 05:12
Location: New Zealand

Re: elma online testing guidelines and bug reports

Post by Lee »

Noticed a massive map preview:
http://elmaonline.net/battles/46584
Should give maps a maximum height too 'cause it looks dumb right now.
Last edited by Lee on 21 May 2014, 01:18, edited 1 time in total.
User avatar
roope
37mins club
Posts: 1552
Joined: 14 Apr 2008, 17:58
Team: MiE
Location: smedjebacka

Re: elma online testing guidelines and bug reports

Post by roope »

Very annoying that always when I join last counts battle, it shows me totally wrong balletime. It's always a nice surprise that suddenly balle over when I think there's over 10 minutes left.
Team MiE - MiE Cup 1
Prestigious member of 14.6x Tutor14 club
User avatar
Bludek
38mins club
Posts: 1725
Joined: 23 Sep 2009, 10:56
Team: CART
Location: Some pub in Prague

Re: elma online testing guidelines and bug reports

Post by Bludek »

I maybe want plugin that would show me when someone goes online or offline. That should be superEZ to program, right? just an idea...
Image
EOL top 10 kuski of 2014 and 2015.
21:03:48 <umiz> i like 99% of bludek levels
User avatar
Zweq
34mins club
Posts: 4055
Joined: 28 Nov 2002, 15:54
Location: suo mesta

Re: elma online testing guidelines and bug reports

Post by Zweq »

I think this is a bug, possibly been in elma always: if level has been set to have someother.lgr and you dont have it and play the level from editor, the lgr gets automatically changed to default.lgr, which results in changed lev.
Image
User avatar
Ruben
Kuski
Posts: 836
Joined: 31 Dec 2012, 18:07
Location: Oslo, Norway

Re: elma online testing guidelines and bug reports

Post by Ruben »

Just a couple of suggestions for EOL that I thought interesting, don't know where else to put them:

1. Informal balles, or known balles:
Basically, start any lev you want to, prevously played, internals, whatever. Preferrably to use for old across levs and old levpacks. Then you get to have fun nostalgia trips without being peppered for starting old lev. You could even give out lev before balle, so people have time to practice before the real thing, only their results won't count when practicing. The stats won't be saved, and it's not that sort of "competetive" balle, more for fun. People are way too seriousface when it comes to starting new levs every time, there should be an option not to.

2. Timed FF:
It's an FF balle, but in order for the finish to count it has to be under a certain time. Let's say "u22:00 FF," that means the first person to finish in less than 22 seconds win.

Also lel: http://elmaonline.net/battles/1
(look at the timestamp)
<veezay> antti also gonna get stabbed later this month
<nick-o-matic> niec

My fake plants died because I did not pretend to water them.
User avatar
Labs
37mins club
Posts: 1213
Joined: 2 May 2005, 14:20
Team: SPEED
Location: Hungary
Contact:

Re: elma online testing guidelines and bug reports

Post by Labs »

1. no
2. hm interesting
Team SPEED

Image
User avatar
Hosp
38mins club
Posts: 2105
Joined: 30 Aug 2009, 20:55
Team: MiE
Location: up yours
Contact:

Re: elma online testing guidelines and bug reports

Post by Hosp »

i like both uben ideas
Image
ToMaT
User avatar
Orcc
Moporator
Posts: 1752
Joined: 19 Oct 2004, 20:44
Team: IS
Location: Espoo, Finland

Re: elma online testing guidelines and bug reports

Post by Orcc »

Interhybritizer wrote:Also lel: http://elmaonline.net/battles/1
(look at the timestamp)
Seeing the first of January 1970 is quite common http://en.wikipedia.org/wiki/Unix_time
NoobSty2-competition

"If you're afraid of pedophiles - grow up"
User avatar
Ruben
Kuski
Posts: 836
Joined: 31 Dec 2012, 18:07
Location: Oslo, Norway

Re: elma online testing guidelines and bug reports

Post by Ruben »

Orcc wrote:
Interhybritizer wrote:Also lel: http://elmaonline.net/battles/1
(look at the timestamp)
Seeing the first of January 1970 is quite common http://en.wikipedia.org/wiki/Unix_time
Yeah I suspected it had something to do with Unix time, but it's still quite funny that the three first balles have that timestamp.
<veezay> antti also gonna get stabbed later this month
<nick-o-matic> niec

My fake plants died because I did not pretend to water them.
Post Reply