elma online testing guidelines and bug reports

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Igge
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Re: elma online testing guidelines and bug reports

Post by Igge » 20 Jan 2011, 14:39

Bludek wrote:oh, my AdBlock blocked it O.o stupid app. I'm gonna delete it.
Rofl. You must have manually blocked it.

Anyway you can easily un-block for instance *elmaonline* and thus be able to see all pics from theer. You cane also choose to "disable on this page/url", but if there were ads on the page you'd see them as well.
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Re: elma online testing guidelines and bug reports

Post by pawq » 26 Jan 2011, 14:50

when I check "All" in Battle Type in Ranking tab I get error:

Code: Select all

Unknown column 'Rankingall' in 'field list'
also, when I go to the Ranking tab in a kuski's profile the first graph of improvement appears, but the bottom one doesn't (with amounts of certain positions in balles). That's not working for a long time, but I don't remember it being posted here :( Why isn't it there? It was very nice

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Re: elma online testing guidelines and bug reports

Post by Kopaka » 26 Jan 2011, 16:34

Second graph becomes too much for server to handle when people have played too many battles. There's still many things not working correctly with ranking, that's just one of them, also when you use by year, month ect. it uses old calculation style.

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Re: elma online testing guidelines and bug reports

Post by pawq » 26 Jan 2011, 16:58

So the second graph will be permanently removed? Or just until a better solution is implemented?
Also, what is the reason for the site being so slow and laggy, overload of the server or something else?

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Re: elma online testing guidelines and bug reports

Post by pawq » 11 Feb 2011, 22:45

I was thinking about kinda "chat rooms", dunno if possible...

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Re: elma online testing guidelines and bug reports

Post by Hosp » 11 Feb 2011, 23:50

I think that would be mega cool, but if milagros doesn't want to make it or are to tired of working for FREE for us I don't care, he made enough for us already. :)
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Re: elma online testing guidelines and bug reports

Post by pawq » 12 Feb 2011, 00:12

just a shy suggestion...

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Re: elma online testing guidelines and bug reports

Post by Mawane » 3 Mar 2011, 23:08

When you start a balle (not "allow starter") and play it, it saves your last ride, not best time.
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Re: elma online testing guidelines and bug reports

Post by Fabio » 4 Mar 2011, 13:54

Is it possible to add the date of the time that is driven in shift + f5?
so u can see the new times

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Re: elma online testing guidelines and bug reports

Post by Zweq » 4 Mar 2011, 14:32

Fabio wrote:Is it possible to add the date of the time that is driven in shift + f5?
so u can see the new times
i can answer for mila:

"5 min nab update for a pro, but no new features means no new features:)"

:)
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Re: elma online testing guidelines and bug reports

Post by Lukazz » 23 Apr 2011, 02:26

Lukazz wrote:i found an interesting bug.
when you write in the chat while you're in a normal lev: when you keep backspace pressed to delete more letters one letter disapears after another.
but when you are watching a replay and you do the same only one letter disapears and then nothing happens.
will any of these bugs ever get fixed?

two other small bugs i found:
- when you are playing a lev in the edtior and you press F2 it says "now observing xy" where xy are the players that played the last lev you've played before you went to editor i think.
- when you disconnect with shift+f12 and reconnect some things don't work. i'm not able to spy and the besttimes you get with shift+f5 are not up to date. if there was a time driven while you were disconnected they are not shown there.
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Re: elma online testing guidelines and bug reports

Post by milagros » 23 Apr 2011, 10:31

Lukazz wrote:
Lukazz wrote:will any of these bugs ever get fixed?
i can't say i'm motivated atm
but you never know
[carebox]

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Re: elma online testing guidelines and bug reports

Post by Igge » 23 Apr 2011, 13:52

oh you
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Re: elma online testing guidelines and bug reports

Post by Lukazz » 24 Apr 2011, 22:23

another two things:
- when i spy with enter+F1 i kinda lose spy quite often (like every 5-10 mins). means i can't see anyone when i press F2. i have to leave enter+f1 spy, enter level, go to enter+f1 spy again and then it works again.
- would be cool if lev starter could see times on hidden times battles.
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Re: elma online testing guidelines and bug reports

Post by pawq » 24 Apr 2011, 23:41

and would be hyper fucking COOL if a battle starter could abort HIS OWN battle, JUST IN CASE he starts a wrong/fail lev, which actually happens PRETTY fucking OFTEN, and WHY the fuck NOT

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Re: elma online testing guidelines and bug reports

Post by Orcc » 25 Apr 2011, 12:21

I agree, although it would be hyper fucking cool if people would test their lev before uploading.
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Re: elma online testing guidelines and bug reports

Post by Igge » 25 Apr 2011, 15:01

I agree with pawq. One should be able to abort his own levels.

I disagree with Orcc. Tested levels in the sense that many people use testing usually suck.
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Re: elma online testing guidelines and bug reports

Post by pawq » 25 Apr 2011, 18:19

i agree with igge

i agree with igge

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Re: elma online testing guidelines and bug reports

Post by FinMan » 25 Apr 2011, 22:00

ye I agree with Igge too. People are bad at testing and should have a control over their levels.

But I think own lev -abortage should be only possible before the actual battle starts. This because people would make a minor change and possibly start again which would make it totally uncontrollable for mods and other players. Any battle that gets aborted during balletime causes kind of confusing moments and that sucks.
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Re: elma online testing guidelines and bug reports

Post by pawq » 26 Apr 2011, 00:23

i agree, but even if a battle has already started, and that is unfinishable (eg head in ground or sth like that yo know what i mean) then its better to be aborted anyway

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Re: elma online testing guidelines and bug reports

Post by jonsykkel » 26 Apr 2011, 05:46

i agree with all
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Re: elma online testing guidelines and bug reports

Post by Lukazz » 26 Apr 2011, 06:12

i agree with those who agree
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Re: elma online testing guidelines and bug reports

Post by Lukazz » 13 May 2011, 23:25

lol, i just visited eol page for the first time in a few weeks and saw that i got a ban that expired a week ago. i was always able to connect to EOL so i guess it's a bug. :lol: (kinda stupid to report that i should be banned, i know, but i'm a honest person.)
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Re: elma online testing guidelines and bug reports

Post by Smibu » 17 May 2011, 11:03

Crash bug:
1. Spy some player
2. Reconnect (F12)
3. Spy next player (F2)

Maybe update the list in first post?

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Re: elma online testing guidelines and bug reports

Post by Lukazz » 28 Jul 2011, 21:08

another cheater. lucas, he has 4.93 on the steppes.
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Re: elma online testing guidelines and bug reports

Post by pawq » 29 Jul 2011, 17:23

F1+enter at a replay file freezes elma completely. Sometimes it happens to press it accidentally, so would be nice if one wouldn't have to rageclose elma then

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Re: elma online testing guidelines and bug reports

Post by Madness » 29 Jul 2011, 18:10

milagros wrote:f1+enter does teh same as constfps - captures all teh pcx files at given framerate
Just keep pressing Esc fast.
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Re: elma online testing guidelines and bug reports

Post by Kopaka » 29 Jul 2011, 19:40

It doesn't freeze it, just runs very slow for the reason madness quoted, you can also just hold esc, then it will escape at first opportune moment.

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Re: elma online testing guidelines and bug reports

Post by FinMan » 29 Jul 2011, 19:50

anpdad wrote:[...] complete slowpokes like Pawq [...]
:roll:
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Re: elma online testing guidelines and bug reports

Post by Mawane » 31 Jul 2011, 23:20

Thunder wrote:EOL is not working as good as belma. Button restriction, and my brake alias button isnt working on eol
im using < for brake alias
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Re: elma online testing guidelines and bug reports

Post by Lukazz » 20 Aug 2011, 18:14

a bug i've never noticed before: slow motion replays don't really work when timer is off for me o,o
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Re: elma online testing guidelines and bug reports

Post by Mats » 1 Oct 2011, 04:03

gar0013 by gimp
-3 min left of 17
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Re: elma online testing guidelines and bug reports

Post by Orcc » 1 Oct 2011, 08:27

Lukazz wrote:a bug i've never noticed before: slow motion replays don't really work when timer is off for me o,o
That's fps-related bungo
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Re: elma online testing guidelines and bug reports

Post by Zweq » 24 Nov 2011, 22:10

found a bug, dunno if mentioned and dunno if useful to report.

How to reproduce (edited): press multi invite twice and you can no longer spy prev/next
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Re: elma online testing guidelines and bug reports

Post by J-sim » 5 Dec 2011, 15:00

i got a strange reproducable bug but so far only in one level eol29. i kept getting internal errors at 2 different spots, the first one in snp0 seemed to be a bit random but the snp2 was every time i hit the floor between the next two vertices in the screenshot, every time. i found out that it was happening after i had changed my map size to 420x210, and it stopped happening after i changed it back. strange bug :|

http://up.k10x.net/bpfwhtktgqmul/snp00000.pcx
http://up.k10x.net/datvrjepqaehx/snp00002.pcx

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Re: elma online testing guidelines and bug reports

Post by Lousku » 5 Dec 2011, 15:44

I'd say that has nothing to do with EOL. There's something wrong with the part of the lev your map reaches when you hit those spots, and trying to display it causes an error. Try freelooking to the bottom of the level, do you also get an error there?
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?

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Re: elma online testing guidelines and bug reports

Post by Kopaka » 5 Dec 2011, 17:04

Yeah must be that map get's out of bounds. We found some problems when first tested the new resolutions/zooms/map sizes for eol, that some combination could give errors, and I don't think it was ever thoroughly tested.

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Re: elma online testing guidelines and bug reports

Post by Kopaka » 26 Jan 2012, 14:09

So, mila did a small update and I just restarted the server to apply it. However there seems to be a bug in the update so nothing works now. Hopefully mila will be online soon so he can fix.

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Re: elma online testing guidelines and bug reports

Post by Luther » 26 Jan 2012, 14:39

EOL down :cry: :cry: :cry: :cry:
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Re: elma online testing guidelines and bug reports

Post by Kopaka » 26 Jan 2012, 15:01

It's back. Actually it was my fault as I had changed server for the irc bot which messed something up. So the server update is still in effect, hopefully will help a bit with random disconnects, but it's not certain.

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Re: elma online testing guidelines and bug reports

Post by Bjenn » 30 Jan 2012, 16:36

Wow cool with an update, in the recent days I didn't play much EOL but I remember Saturday that I started EOL, got connected.
But I didn't see any battle, empty F5 table, no chat etc.. tried to restart, reconnect but no go. Some hours later it worked fine.
Could of been yesterday too (Sunday) I'm not sure.

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Re: elma online testing guidelines and bug reports

Post by Lukazz » 15 Feb 2012, 20:42

i just found out that remaining battle time freezes while watching recs o_O
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Re: elma online testing guidelines and bug reports

Post by Lukazz » 27 Apr 2012, 23:04

sometimes in first finish levels, when i finish a level and alt+tab right at the moment when i touch the flower - i do that quite often - i think my time doesn't count until i re-enter EOL again. i noticed this a few times now when i played with others shown and was maybe 5-10 seconds behind the winner and then in results i was like 1-2 mins behind. i can't really reproduce it but it happened at least like 5-10 times now.
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Re: elma online testing guidelines and bug reports

Post by Mawane » 4 Sep 2013, 01:52

found bug. when you set default "show to team" in eolconf, if you lose connection ingame, it resets to show to others, was wondering why other could see until i saw i was on show to others but didnt change to that

i know it wont get fixed, just reporting
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Re: elma online testing guidelines and bug reports

Post by Zweq » 9 Sep 2013, 21:53

treid to abort own battle but somehow wrong battle was aborted ingame, however, in startbattle my own battle disappeared like supposed to. Lousku has a wild theory that the bug could be related to the fact that i pressed abort very same moment as a battle started .

http://kopasite.net/up/rpu6i251p7689t1/wat_happen.PNG
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Re: elma online testing guidelines and bug reports

Post by Kopaka » 11 Jan 2014, 18:21

As you might be aware there are currently problems with downloading battle levels and replays. For levels there is a workaround, you can download it with ctrl f4 or from the website. We seem to have found the issue, similar to how ctrl+f5 times start over from 0 when they reach a certain value. We simply played too many battles ;) As for fixing it we need to get hold of milagros, so it could be a while.

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Re: elma online testing guidelines and bug reports

Post by Kopaka » 12 Jan 2014, 15:13

mila found a way to make a quick fix, so it's working again now.

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Re: elma online testing guidelines and bug reports

Post by Tigro » 12 Jan 2014, 17:05

<3 milagros
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Re: elma online testing guidelines and bug reports

Post by Hosp » 12 Jan 2014, 23:11

Do you know how many battles have been balled ever?
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Re: elma online testing guidelines and bug reports

Post by Kopaka » 13 Jan 2014, 00:11

The number in the battle urls (ie. http://elmaonline.net/battles/65670) is the total amount of battles started, emphasis on started, it includes all aborted battles aswell. I made a quick check and 63542 has been finished.

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