elma online testing guidelines and bug reports

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Lukazz
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

next bug, in my startballe max, the battle modes are shown very often after another. maybe because of the many reconnections it took me to get statballe finally to work, dunno?
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Re: elma online testing guidelines and bug reports

Post by milagros »

so tomorrow we will test what is the problem
1. we try with db turned off (like in zworqy's belma) but with all other stuff on
2. we try with lev / bmps not being uploaded
3. we may try to turn it to closed testing or try with crypting off

so be online tomorrow evening, we will try atleast first two options with as many ppl as possible
based on results we decide what to do
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Re: elma online testing guidelines and bug reports

Post by Igge »

Woah, like 20 new posts or such. can someone tl;dr this if there's something important to know?
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

Igge wrote:Woah, like 20 new posts or such. can someone tl;dr this if there's something important to know?
many bugs, server shit.
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Re: elma online testing guidelines and bug reports

Post by Mawane »

when playing multi, 2nd player One wheel status is always Yes
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Re: elma online testing guidelines and bug reports

Post by pawq »

Pawq wrote:-battle status line is somehow linked with the number of chat lines, it may appar only above chat. so if i set 50 chatlines
Pawq wrote:
KD wrote:The chat thing is a hard one, since you can write pretty long lines in chat, and levelname + levelmaker can be long too, so those two would overlap easily.
damn... i see the point but fuck, 5lines is pain to read and all that stuff only at the top of the screen... anyone came up with a solution already? ;/
jon - read above, any ideas how to solve this shiat?
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Re: elma online testing guidelines and bug reports

Post by jonsykkel »

seems like theres a mem leak, was on for liek 10 hours and teh process ended up using about 1.2gb
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Re: elma online testing guidelines and bug reports

Post by pawq »

here rose in 30mins from 70 to 150mb and rising
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Re: elma online testing guidelines and bug reports

Post by pawq »

hmm found another one, i won battle but in eol site:

Code: Select all

Last Battle Winner
Max
hmm he was last ;S

edit:
haha i think this is a bug too (whole db bugged but this most)

Code: Select all

Player Stats
Ranking
1st
8.52677E+13 Points
my stats xd

edit2:
jon started testcup with hidden times, and they cant be seen in eol, but they can be seen in site
http://elmaonline.moposite.com/?s=stats ... &aftorder=
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Re: elma online testing guidelines and bug reports

Post by FinMan »

Yes, in Flag Tag the loser wins in the main page because he got the worst time. Which means this should go to kopa; fix that in flagtag the one who got the most time, won, not the one who got least. Just like in Survivor or Slowness, wonder if they have the same problem.
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Re: elma online testing guidelines and bug reports

Post by jonsykkel »

another thing with cups:
i accidentally started the 2nd event with the same timespan, 26. - 27. this shoud obviously nat be pasibel, shoud give some error message
now i just wonder wat happens when 2nd starts xd
also: some mod. told me it was ok to start cup so i didnt know it wasnt >; and cant stop cup now, it says "cup is still going on"
edit: hngghnghjsnghngnnhgh
Last edited by jonsykkel on 26 Jul 2010, 09:44, edited 1 time in total.
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Re: elma online testing guidelines and bug reports

Post by pawq »

jonharkulsykkel wrote:now i just wonder wat happens when 2nd starts xd
ez play, i lead xD
jon wrote:cant stop cup now, it says "cup is still going on"
:lol:
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Re: elma online testing guidelines and bug reports

Post by jonsykkel »

bug found: http://elmaonline.moposite.com/?s=players&k=YEAHS
1 batel win, best winning row: 2

? ? ?? ? ?
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Re: elma online testing guidelines and bug reports

Post by jblaze »

Similar: http://elmaonline.moposite.com/?s=players&k=Zweq
Zweq:
Battle Wins
0 Wins
Best Battle Winning Row
1 Wins
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

new bug:
when i start eol.exe and play, I'm in multiplayer mode. it happened twice now, and i think it's when i played multi before. but i always cancelled my multiplayer games before i esced eol.

EDIT: is it right, that you can't see the ones in chat or in game, that you cant see in battle results either? i mean the empty names.
Last edited by Lukazz on 26 Jul 2010, 11:33, edited 1 time in total.
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

to sum up all the bugs i can see on elmaonline.moposite.com
- ranking don't work at all
- sometimes i don't see my own name in "online players"-list. at the moment it works, but yesterday it didn't
- not all online names are always green
- when you click on the name, you can see the rankings. dunno if they're right but battle wins, nor battle row is right.
- battle experience points are weird. sometimes shows points, sometimes not. positions seem to work a bit, dunno if they're right though
- wrong t-shirt shown.
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Re: elma online testing guidelines and bug reports

Post by jblaze »

I guess it will be the most active topic ever :lol:
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Re: elma online testing guidelines and bug reports

Post by milagros »

Lukazz wrote:new bug:
when i start eol.exe and play, I'm in multiplayer mode. it happened twice now, and i think it's when i played multi before. but i always cancelled my multiplayer games before i esced eol.

EDIT: is it right, that you can't see the ones in chat or in game, that you cant see in battle results either? i mean the empty names.
yeah blanks explain the chat problems (i mean i need to find out why werent the nicks sent, but yuo you wont see them in chat)
eol starts in multi if you quitted eol in multi, if you first left (online) multiplaying, it should be in singleplayer
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

ok, i'll try the multiplayer thing out.

now i wanted to reconnect, pressed F12 (cause noone was able to see me but Jon) and EOL crashed.

btw: it took me about 20 tries to connect to startballe today, although eol connection worked on first try.
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Re: elma online testing guidelines and bug reports

Post by milagros »

i have some idea what could go wrong.. i will try to fix in the evening
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

is there a way to hide the Cup line? it's pretty annoying imo.
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

new "bug": when you watch replays in EOL the kuski has your shirt. in belma it's default shirt.
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

Lukazz wrote:when i just connected to EOL there was some chat line like

battle in .lev 0:00/ 0:00
same again now.
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Re: elma online testing guidelines and bug reports

Post by Smibu »

Found a fact: the memory usage of eol.exe increases by about 2mb every time you finish a level IF the balle/cup status line is visible. (I tested this with a 3 sec lev). Not sure if the running cup affects this. EDIT: Ok, it does - "TEST CUP" has a lev running and if I have that cup active and status line visible, memory leak is there. If active cup is "Tq" (no cup lev running), I won't get memory leak.
Last edited by Smibu on 26 Jul 2010, 14:09, edited 1 time in total.
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Re: elma online testing guidelines and bug reports

Post by Grace »

Lukazz wrote:is there a way to hide the Cup line? it's pretty annoying imo.
Haven't been online yet so idk if this is completely useless, but try F8? (change active cup)
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

speed-o-meter shows faster when you spin like hell while falling down. is this correct? when i play freefall and i am falling down, my highest speed is 259. when i pressing nothing till i start falling down and start spinning then i get a max speed of 273.
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

Haruhi wrote:
Lukazz wrote:is there a way to hide the Cup line? it's pretty annoying imo.
Haven't been online yet so idk if this is completely useless, but try F8? (change active cup)
F8 is invite someone to play multi.
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Re: elma online testing guidelines and bug reports

Post by Madness »

When I press F12 a few times my wifi is getting disconnected for a while. :o
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Re: elma online testing guidelines and bug reports

Post by milagros »

we have just voted teh server to be turned off and we will continue for some time only with old testers with some debugging version..
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

bye bye EOL ;(
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Re: elma online testing guidelines and bug reports

Post by Kopaka »

Lukazz wrote:
Haruhi wrote:
Lukazz wrote:is there a way to hide the Cup line? it's pretty annoying imo.
Haven't been online yet so idk if this is completely useless, but try F8? (change active cup)
F8 is invite someone to play multi.
He means opt2+f8. That will hide it if there's another active cup with no event atm.
Lukazz wrote:
Pawq wrote:in one of the first balles there was a downloadable lev but nobody had it in externals :S seems the issue hasnt been entirely fixed
i don't really know if that's the same, since the lev is obviously there, just not shown right from the beginning imo. gotta check if lev in in levfolder when this happens next time.
Maybe because it's not downloaded yet, remember that eol doesn't freeze when you dl lev, so check if it says "lev downloaded" or what it is, before you go to the lev.
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

how do i get the different options?

opt1 - ctrl
opt2 - shift
opt3 - enter

or what?
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Re: elma online testing guidelines and bug reports

Post by milagros »

looks like all bugs are reproducible with lower amount of ppl, so i guess they somehow appeared in teh last days when i did some random hacks here and there
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Re: elma online testing guidelines and bug reports

Post by Kopaka »

Lukazz wrote:how do i get the different options?

opt1 - ctrl
opt2 - shift
opt3 - enter

or what?
You set it up in config ofcourse :) But default is opt2: left shift and opt3: left ctrl
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Re: elma online testing guidelines and bug reports

Post by pawq »

lukazz opt1 is nothing (opc1=impossible :O), opt2 is left shift by default, and opt3 is ctrl o,o
good luck mila
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Re: elma online testing guidelines and bug reports

Post by Memphis »

Just a little pissed off that I was the only one left out of the closed beta. Thanks Mila.
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Re: elma online testing guidelines and bug reports

Post by Pascal »

I don't know if it was bug but I couldn't launch EOL. I had only intro screen (Elasto Mania Registered version 1.3 online) and my keyboard didn't respond. Only Windows button worked (you know, this one between Ctrl and Alt).

I had also some problems with eolconf. When I launched it, two messages appeared, one by one.

1st message: http://up.k10x.net/zmamlykbrytfq/error1.jpg
2nd message: http://up.k10x.net/wyucmvxjbzeox/error2.jpg

After that, configuration window appeared but I couldn't set alovolt key and replay keys. Keyboard didn't respond. I tried to save all options I could set but after clicking Save Settings button, another window appeared.

3rd message: http://up.k10x.net/fioyngleasehh/error3.jpg
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Re: elma online testing guidelines and bug reports

Post by milagros »

you should have sent msg in lauta to kopaka to give you rights..
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

Kopaka wrote:
Lukazz wrote:how do i get the different options?

opt1 - ctrl
opt2 - shift
opt3 - enter

or what?
You set it up in config ofcourse :) But default is opt2: left shift and opt3: left ctrl
aah, thank you, i see. i thought there is some Enter hotkey too, cause someone said F1 + Enter = spy.
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Re: elma online testing guidelines and bug reports

Post by Memphis »

milagros wrote:you should have sent msg in lauta to kopaka to give you rights..
Did to both Kopaka and yourself. He said he would be a little slow getting back to people or something and you just didn't respond to my PM.
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Re: elma online testing guidelines and bug reports

Post by milagros »

you sent me message asking for link before eol was released (it was released like 1h later that supposed to be), there was no link yet so i didn't send you anything.. later i forgot
you didn't ask for any rights and that's why i didn't check it
you should have come to irc ( http://webchat.xs4all.nl/cgi-bin/ircnet/irc.cgi if you dont have any software) and ask there, all moderators could have given you those rights
anyway, it sucked so you didn't miss anything:)
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Re: elma online testing guidelines and bug reports

Post by Memphis »

what's the channel name?
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Re: elma online testing guidelines and bug reports

Post by Kopaka »

Check if files are read only or something.
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Re: elma online testing guidelines and bug reports

Post by Kopaka »

Memphis wrote:what's the channel name?
#battle
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Re: elma online testing guidelines and bug reports

Post by Memphis »

This is the message I sent you. It is clearly asking for rights:

Eh Mila,

I have registered and all that on the site. Can you hook me up with playing rights/download link.

Thanks,

I sent almost the same message to Kopaka at 17:55 on July 25 West Coast Time -8:00GMT
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Re: elma online testing guidelines and bug reports

Post by Pascal »

Kopaka wrote:
Check if files are read only or something.

Only bmp and res folders are read only.
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Re: elma online testing guidelines and bug reports

Post by DaFred »

Memphis wrote:what's the channel name?
#battle
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Re: elma online testing guidelines and bug reports

Post by Memphis »

thanks Kopaka and DaFred. For some reason it doesn't want to get past the inital welcoming text so I can't write anything or see anyone writing.
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Re: elma online testing guidelines and bug reports

Post by milagros »

Memphis wrote:This is the message I sent you. It is clearly asking for rights:

Eh Mila,

I have registered and all that on the site. Can you hook me up with playing rights/download link.

Thanks,

I sent almost the same message to Kopaka at 17:55 on July 25 West Coast Time -8:00GMT
sry, i really missed it, i thought you wanted only download link
i was kinda busy at that time finishing last details, haven't really given rights to more than 2-3ppl:/
that's what was that irc channel for
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Re: elma online testing guidelines and bug reports

Post by Memphis »

my text takes like 20 min to go up on this IRC threw the web. Should I just download MIRC again?
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