elma online testing guidelines and bug reports

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Orcc
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Re: elma online testing guidelines and bug reports

Post by Orcc »

veezay wrote:2) as for whether the bot should paste results (many have said this is completely superfluous as full stats are found on site), my $0.02 is: i agree, results are probably not needed in the channel. if you join the battle, you'll see the results ingame. if you aren't interested enough to join the battle, you probably aren't interested in the results.
Also you can see them by clicking the url when the battle is over, which is enough in my opinion. Maybe show winner's name and time on the channel, those can be useful for something (like joining battle when some nab seems to be getting a winrow).
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Re: elma online testing guidelines and bug reports

Post by Xiphias »

Please add the text Hidden Times to hidden times battles. It is super annoying not knowing weather it is the server that is fucked or if it is a battle with hidden results.
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Re: elma online testing guidelines and bug reports

Post by Bludek »

Xiphias wrote:Please add the text Hidden Times to hidden times battles. It is super annoying not knowing weather it is the server that is fucked or if it is a battle with hidden results.
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Re: elma online testing guidelines and bug reports

Post by veezay »

Orcc wrote:Maybe show winner's name and time on the channel, those can be useful for something (like joining battle when some nab seems to be getting a winrow).
very many yes.
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

when you download a lev from the DB with ctrl+f4 you get the levs with the capital letters that you write.
for example, when you wanna download Juha123.lev and you write JUHA123, you get the lev as JUHA123.lev in your lev-folder. when you do this with balle levs, you can't watch the recs, because it says it's the wrong lev.
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Re: elma online testing guidelines and bug reports

Post by nick-o-matic »

With 320 x 200 resolution long chat lines and things like speedometer go on top of one another. But I don't know if it matters much.
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Re: elma online testing guidelines and bug reports

Post by Bismuth »

someone still using 320 x 200 probably doesn't even have an internet connection, point made :D
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Re: elma online testing guidelines and bug reports

Post by Kopaka »

In survivor battle the shortest rec is saved instead of the longest.
In a hidden multi battle you can see others if you are in single mode.
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Re: elma online testing guidelines and bug reports

Post by jonsykkel »

donno if this is alredy mensioned but shift f5 seems to wrap around times ove r 10.00.00 i think look at this: http://elmaonline.moposite.com/?s=stats&p=level&l=15303 and look in eol it says madnes has 15 sec
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Re: elma online testing guidelines and bug reports

Post by Chris »

I don't know if this is known issue..

This is what happen when force vsync off
http://img825.imageshack.us/img825/4793/0018xi.jpg

with this settings:
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Re: elma online testing guidelines and bug reports

Post by Smibu »

Chris - I had exactly the same problem a year ago (strange flickering with vsync off). See how I managed to fix it: http://mopolauta.moposite.com/viewtopic ... ff#p180429

It is a driver issue.
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Re: elma online testing guidelines and bug reports

Post by Madness »

Madness wrote:I met up with an epic bug. Every time I alt+tab from EOL, my connection goes down for few secs, it happens regularly in ~1,5 min after I alt+tabed.

http://www.easy-share.com/1912017136/MVI_2098.AVI
Nobody has the same problem ?
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Re: elma online testing guidelines and bug reports

Post by Tigro »

when i have something with net, and i got disconnected, "players online" text was still on screen and i wasn´t able to disable it by anything.
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Re: elma online testing guidelines and bug reports

Post by jonsykkel »

other bugs:
i cant multy, when both in same lev, nothign hapens both just float in air
cant take flag in fts, go right through many mans nothgin hapen
edit: noone can spy me either :D
Last edited by jonsykkel on 24 Sep 2010, 22:06, edited 1 time in total.
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Re: elma online testing guidelines and bug reports

Post by Chris »

Smibu wrote:Chris - I had exactly the same problem a year ago (strange flickering with vsync off). See how I managed to fix it: http://mopolauta.moposite.com/viewtopic ... ff#p180429

It is a driver issue.
Thanks. :D
I will try your solution after weekend.
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Re: elma online testing guidelines and bug reports

Post by pawq »

there was some ff started and i and some other 2-3 guys somehow managed to play the level like there was no countdown :o timer was showing balle ends in 10.xx of 10.00 mins here, i think its kinda bug. GOOOOOOOO was at the screen up until the battle really started
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Re: elma online testing guidelines and bug reports

Post by Kopaka »

jonharkulsykkel wrote:other bugs:
i cant multy, when both in same lev, nothign hapens both just float in air
cant take flag in fts, go right through many mans nothgin hapen
edit: noone can spy me either :D
I would guess your connection is fucked, same thing as smibu had some time ago I think?
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Re: elma online testing guidelines and bug reports

Post by milagros »

if others can't see you (you have blocked outgoing port), youi can't play multi
doesnt work with tcp only either
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Re: elma online testing guidelines and bug reports

Post by Tigro »

after entering a lev and showing best times by default shift+f5 and you leave lev and enter another, best times are still of the previous lev.
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Re: elma online testing guidelines and bug reports

Post by Mawane »

when watching a replay, if you press 1 or 2, it shows respectively Players Online and Best times
when chatting, when u press F12, if does like if i pressed F2 and when u press F11, it writes 9
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Re: elma online testing guidelines and bug reports

Post by Ali »

they're hotkeys, nab -> eolconf.exe :D
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Re: elma online testing guidelines and bug reports

Post by Mawane »

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Re: elma online testing guidelines and bug reports

Post by milagros »

we got to teh conclusions those lags are due to teh moposhit network
during the lag cpu is not used more than 1%, it can't be anything else
.. but found out there is some memory leak, will fix one day
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Re: elma online testing guidelines and bug reports

Post by pawq »

some really lol ranking now, me 13k->73k ;D
and played very lil lately

edit: almost exponential curve lol
http://elmaonline.moposite.com/?s=playe ... &p=ranking
edit2: and looks like Marian got >20 000 points in 2 battles :DDDDDDDD
http://elmaonline.moposite.com/?s=playe ... &p=ranking
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Re: elma online testing guidelines and bug reports

Post by Ves »

http://elmaonline.moposite.com/?s=players&k=Maximus

jm15 25 September 2010 6th
wyIEB169 25 September 2010 1st
ib9929 25 September 2010 1st

belll 25 September 2010 10th

Battle Wins
9 Wins
Best Battle Winning Row
1 Wins
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Re: elma online testing guidelines and bug reports

Post by milagros »

maybe those 2 battles were not in a row
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Re: elma online testing guidelines and bug reports

Post by jonsykkel »

Pawq wrote:some really lol ranking now, me 13k->73k ;D
and played very lil lately

edit: almost exponential curve lol
http://elmaonline.moposite.com/?s=playe ... &p=ranking
edit2: and looks like Marian got >20 000 points in 2 battles :DDDDDDDD
http://elmaonline.moposite.com/?s=playe ... &p=ranking
yes i htink this paoint system shoud be changed
mans will have liek 30000000000000 points in 2011 if it continues like this
to show how sirius this is:
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Re: elma online testing guidelines and bug reports

Post by Igge »

milagros wrote:about balle winning row
Already told Kopa this, but according to the site my best balle winning row is 4, when I'm 100% sure it's only 3.

And btw, jon... jon... jon... jon... That was a good one. : D
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Re: elma online testing guidelines and bug reports

Post by Kopaka »

Keep the site stuff in the site topic and maybe also read it and you would know there is a new system. ;)
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Re: elma online testing guidelines and bug reports

Post by Ves »

milagros wrote:maybe those 2 battles were not in a row
just checked, they were.

by design "in a row" means "consecutive battles" or "consecutive battles i played"?

i thought second due to what i saw on Jeppe's page.
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Re: elma online testing guidelines and bug reports

Post by Ves »

not sure on which end the bug lives thus posting here.

sometimes best level time of corresponding player is bigger than his battle result. very easy to notice this in first finish battles.

battle
battle result
best time

http://elmaonline.moposite.com/?s=battles&b=2108
1. Markku 04:10,21
3. Markku 04:10,29

http://elmaonline.moposite.com/?s=battles&b=2087
1. anpdad [id] 08:44,40
2. anpdad [id] 08:44,75

http://elmaonline.moposite.com/?s=battles&b=2023
1. Ali [CART] 04:07,89 2. anpdad [id] 04:12,13
2. Ali [CART] 04:08,09 3. anpdad [id] 04:12,29

http://elmaonline.moposite.com/?s=battles&b=326
1. talli [EPO] 04:05,49 2. jonharkulsykkel [BAP] 05:13,94
1. talli [EPO] 04:06,13 2. jonharkulsykkel [BAP] 05:14,10
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Re: elma online testing guidelines and bug reports

Post by milagros »

those are first finish levs
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Re: elma online testing guidelines and bug reports

Post by FinMan »

Thats called: ping.
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Re: elma online testing guidelines and bug reports

Post by Xiphias »

Yeah, but I guess what he means is that this is Negative Ping.

Results of the battle is this
Markku 04:10,21

But the time that Markku really drove (What his own game shows) is
Markku 04:10,29

So that makes it a ping of -0:08 O_o?
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Re: elma online testing guidelines and bug reports

Post by Ves »

the biggest difference here

http://elmaonline.moposite.com/?s=battles&b=326
battle result 1. talli [EPO] 04:05,49
best time 1. talli [EPO] 04:06,13

i don't think network lags should affect on battle result.
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Re: elma online testing guidelines and bug reports

Post by milagros »

your time + your lag - server lag
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Re: elma online testing guidelines and bug reports

Post by Ves »

"who cares" or "we'll do some synchronization when we'll feel like it"? :roll:
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Re: elma online testing guidelines and bug reports

Post by milagros »

if you start 10 secs later, should you be synchronized too?
it is as it is and that's the way it will stay
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Re: elma online testing guidelines and bug reports

Post by Ves »

having battle result LESS than your actual best time doesn't sounds fair. in rare case it can lead to wrong winner.
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Re: elma online testing guidelines and bug reports

Post by milagros »

it means server lagged and all times were 0.0x smaller
ordering is always the same as all data is sent to teh same queue
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Re: elma online testing guidelines and bug reports

Post by Ves »

ok then, it should be corrected only from perfectionistic point of view. thanks for tech details.
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Re: elma online testing guidelines and bug reports

Post by Xiphias »

Found a weird bug when merging replays in eol.
Try merging these two replays in both orders. NOTICE BOTH REPLAYS ARE NORMAL REPLAYS FINISHED IN HANG TIGHT (unless Raven cheated or something.)
http://zworqy.com/up/files/52Raven.rec
http://zworqy.com/up/files/52Xi2510.rec

First choose my replay and then Raven's
.. Merge = Normal


But if you choose Raven's replay first and then mine
.. Merge = FlagTag mode .. wtf?

Screenshots here

http://zworqy.com/up/files/MergeXiphRaven.png
http://zworqy.com/up/files/MergeRavenXiph.png

I tried in both Offline mode and Online mode and multiplayer (FlagTag on/off) to check if there was any difference.

Is this an old bug? Maybe it has something to do with Raven's replay.
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Re: elma online testing guidelines and bug reports

Post by milagros »

yes, its an old bug, it happens when the first player (or 2nd?) has flagtag on and you emrge
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Re: elma online testing guidelines and bug reports

Post by NoZKeY »

What happened here?
Internal 1 - No turn http://elmaonline.moposite.com/?s=stats ... led=noturn
Internal 1 - One turn http://elmaonline.moposite.com/?s=stats ... ed=oneturn
Internal 1 - No Volt http://elmaonline.moposite.com/?s=stats ... led=novolt

I have a 14,28 WR in both tables...
Obviously, the first one is impossible to do... and i don't remember doing the second one... also it's weird that i have the same time... what weird bug was involved here?

Third one is also impsy o.o

me pro :DDD:DDD:DD;;DD;;;

EDIT: Also: Internal 1- No Supervolt http://elmaonline.moposite.com/?s=stats ... osupervolt
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Re: elma online testing guidelines and bug reports

Post by Madness »

There should be some person who would check the recs from these tables. Otherwise it will always be fucked up with some bugged times.
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Re: elma online testing guidelines and bug reports

Post by Lousku »

Madness wrote:There should be some person who would check the recs from these tables. Otherwise it will always be fucked up with some bugged times.
Another solution could be fixing the bugs... but that seems like a waste of time.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: elma online testing guidelines and bug reports

Post by Chris »

1. How can I change my shirt?
2. Is it possible to turn shirts off in replays?
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Re: elma online testing guidelines and bug reports

Post by Lousku »

Chris wrote:1. How can I change my shirt?
You just put the new shirt in your bmp folder and play online, it'll be uploaded automatically.
Chris wrote:2. Is it possible to turn shirts off in replays?
You could temporarily remove the bmp... I haven't heard of an easier way to do that.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: elma online testing guidelines and bug reports

Post by Chris »

LousQ wrote:
Chris wrote:1. How can I change my shirt?
You just put the new shirt in your bmp folder and play online, it'll be uploaded automatically.
Chris wrote:2. Is it possible to turn shirts off in replays?
You could temporarily remove the bmp... I haven't heard of an easier way to do that.
Thanks
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

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