elma online testing guidelines and bug reports

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Madness
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Re: elma online testing guidelines and bug reports

Post by Madness »

Lukazz wrote:
Lukazz wrote:i think in flag tag balles the starter should automatically be able to play. or not?
pls. it's mega boring to spy in a flagtag balle... ;s
Zoom 0,25 and it might be quite fun. :wink:
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Re: elma online testing guidelines and bug reports

Post by Mawane »

Editor:
I can open a level with 20000 vertices in editor, if i check topology, everything is right, but when i press play, i get internal error.
If I add another vertex, it says I have too many vertices. <max: 20000>
If i put 5003 vertices (over normal-elma max), I dont get any error. If I put 5130 (which is ALE max vertices amount), I don't get any error. If I put 5133, I do get an internal error.
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Re: elma online testing guidelines and bug reports

Post by milagros »

there is prolly some "good" reason for teh limit, i've never tested it, perhaps i should change teh to 5130
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Re: elma online testing guidelines and bug reports

Post by Madness »

Bug: If you press F1 before entering a rec, it lags.
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Re: elma online testing guidelines and bug reports

Post by milagros »

f1+enter does teh same as constfps - captures all teh pcx files at given framerate
works 10x faster in window mode
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Re: elma online testing guidelines and bug reports

Post by Madness »

Is there any way to turn this off ? I use F1 for fast motion mode, so it's quite annoying sometimes. :|
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Re: elma online testing guidelines and bug reports

Post by milagros »

you can change teh default f1 key
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Re: elma online testing guidelines and bug reports

Post by Lousku »

http://up.k10x.net/zftcvtrktowwo/f5problem.png

Would be nice to have those listed like they were in belma... for obvious reasons. Did I miss something in the config?
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: elma online testing guidelines and bug reports

Post by milagros »

decrease number of chatlines to 5-10
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Re: elma online testing guidelines and bug reports

Post by pawq »

http://elmaonline.moposite.com/?s=battles&b=218
p00 & Bismuth are there 2 times, probably cancelled their multi and started again, but i think it should be checked and worse result should be deleted

edit: hmm, apart from max fuckedup players online (both list on the right and green players) i noticed another bug, i won multi with jon, and this balle (cpx015) is in my stats, but its not in jon's :(
http://elmaonline.moposite.com/?s=battles&b=220
http://elmaonline.moposite.com/?s=players&k=Pawq
http://elmaonline.moposite.com/?s=playe ... rkulsykkel
so probably 2nd player of multi doesnt get the result

another one, maw started survivor
http://elmaonline.moposite.com/?s=battles&b=222
map of lev is max wrong (see lev)
and also see rec, its the wrong one, probably last run. i didnt reconnect or anything, just played.
http://up.k10x.net/vungjvhwhqfle/chat.txt
read pls
forgot about that bug, the one related to eol not knowing that the worst time is actually the best one and so concidering "best" times as best ones
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Re: elma online testing guidelines and bug reports

Post by Mawane »

Lock new levels in eolconf and ingame option1+F3 doesn't work, gotta disconnect to avoid upload. (kopaka didnt code it on site)

also, dunno wtf bug is this, but when i try that volt between 4,80 and 5,00, i get internal error every time if its good position for bounce like in the rec. is the bug bounce more sensitive to get internal error? i use 100 fps in my runs, dunno for kazan

EDIT, i get the error even with 350 fps
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Re: elma online testing guidelines and bug reports

Post by milagros »

fixed some bugs (check list), will upload after all bugs are fixed or after i give up cause i cant reproduce
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Re: elma online testing guidelines and bug reports

Post by jblaze »

Some bug on eol site Stats -> Internals
Didnt check other ints, but Mawane and veezay have 2 times on Warm up:
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Re: elma online testing guidelines and bug reports

Post by Mawane »

here is how i get the Internal error:
http://www.youtube.com/watch?v=qfQGo2kY-0I
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Re: elma online testing guidelines and bug reports

Post by milagros »

wonder why do you have fps limit on
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Re: elma online testing guidelines and bug reports

Post by milagros »

i guess noone else can reproduce teh
so if you have time, you can try various things like offline / various setting changes to figure out what exactly is the problem
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Re: elma online testing guidelines and bug reports

Post by Pascal »

I have won several battles already but there is still 0 Wins in my Player Stats.

http://img137.imageshack.us/i/bugct.png/
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Re: elma online testing guidelines and bug reports

Post by milagros »

special battles dont count?
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Re: elma online testing guidelines and bug reports

Post by pawq »

as far as i've seen there, 2 of those are normal balles :|
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Re: elma online testing guidelines and bug reports

Post by milagros »

Mawane wrote:here is how i get the Internal error:
http://www.youtube.com/watch?v=qfQGo2kY-0I
i cant play with your setting really, try to change lets say zoom to 1.8 if it still crashes
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Re: elma online testing guidelines and bug reports

Post by Mawane »

effect of resolution (windowed mode):
my native screen resolution is 1440x900
1680x1050: fine
1920x1080: fine
1920x1200: internal error when pressing enter to play level (not causing my reported bug)

effect of zoom with same settings:
finally, brake doesnt seem to bother to the internal error
1.7 no crash
1,75 crash like in video
1.8 crash at less than a wheel from ground
1.9 crash at 25% cliff-ground
2 crash at 50% cliff-ground
2.05 crash at 60% cliff-ground
2.1 crashing when pressing enter to play level

effect of minimap:
900x99 zoom 1.25: doesnt change the internal error from my previous report, but it's buggy. you gotta test it :D

btw, i can reproduce with windowed mode, you you want to test with my resolution, it should work
and about fps limiter, i just always thought i needed it to get more than 60fps from screen frequency, thx for the advice ;)
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Re: elma online testing guidelines and bug reports

Post by Marian »

Whenever i press F5 or F6 i get an eol.exe error.

error code:

Code: Select all

AppName: eol.exe	 AppVer: 0.0.0.0	 ModName: bs.dll
ModVer: 0.0.0.0	 Offset: 00019e5b
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Re: elma online testing guidelines and bug reports

Post by Pascal »

milagros wrote:special battles dont count?
Pawq wrote:as far as i've seen there, 2 of those are normal balles :|
Yes, there were some normal battles too, for example zebra's lev - z0321.lev or unseen here bEAT's level - wyIEB13.lev.
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Re: elma online testing guidelines and bug reports

Post by milagros »

Marian wrote:Whenever i press F5 or F6 i get an eol.exe error.

error code:

Code: Select all

AppName: eol.exe	 AppVer: 0.0.0.0	 ModName: bs.dll
ModVer: 0.0.0.0	 Offset: 00019e5b
someone had this bug before and it got solved by downloading eol.exe again
the problem is in some setting but we never found out what.. so it would help if you upload your exe (you can change nick/pass)
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

i just played with Zero in a multiballe, and i didn't see him moving. i always saw him in the start position, although he said he is driving.
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Re: elma online testing guidelines and bug reports

Post by pawq »

at first, if somebody has "lock levels" ticked, his battles will be undownloadable (balle appears but after F4 levels dont ever download), its solution Ali came up with
at second, was multi battle with applebug at start (apple in between the wheels), i managed to finish with talli like 3 times and the finishes didnt count, i just stopped at flower like i finished, but there was no time, if esced in like 3s then you failed to finish popped up, if not - eol freezed and i had to abort the process to turn it off. was kinda annoying
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Re: elma online testing guidelines and bug reports

Post by Lukazz »

Lukazz wrote:i just played with Zero in a multiballe, and i didn't see him moving. i always saw him in the start position, although he said he is driving.
same happened with pawq =/
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Re: elma online testing guidelines and bug reports

Post by jblaze »

I think that it will be good if there will be max speed showed after quitting lev (on "level menu"), cuz for examle today i reached 9000 on balle today, but i managed to see only 600 on monitor.
It will be really helpful if somehow passibel
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Re: elma online testing guidelines and bug reports

Post by Ali »

this multibattle - win time is 31.02 and win rec 33.1 ... wtf?
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Re: elma online testing guidelines and bug reports

Post by pawq »

Pascal got internal error once, probably his eol thought that there was no rec, so it overwrote it with best rec after reconnect (int error)
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Re: elma online testing guidelines and bug reports

Post by milagros »

prolly didnt check this for multi
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Re: elma online testing guidelines and bug reports

Post by Polarix »

http://elmaonline.moposite.com/?s=stats ... _multi&i=2

Sveinr & Sveinr 00:00,39 on multi on flat track
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Re: elma online testing guidelines and bug reports

Post by Marian »

ok, here it is:

Code: Select all

http://up.k10x.net/qdnayfctpicpn/elol.zip
I got this from Pawq, only changed resoltion, zoom and turned on zooming textures.
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Re: elma online testing guidelines and bug reports

Post by milagros »

Polarix wrote:http://elmaonline.moposite.com/?s=stats ... _multi&i=2

Sveinr & Sveinr 00:00,39 on multi on flat track
known bug (8)
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Re: elma online testing guidelines and bug reports

Post by milagros »

some bugs are fixed here http://up.k10x.net/axrurtqlrmoqu/bs.dll
i fixed some bug on the server that could cause teh server crash
we will see if it crashes ever again (maybe for some other reason)
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Re: elma online testing guidelines and bug reports

Post by Xiphias »

Haven't read through the topic so dunno if old but found one bug:

If you press F8 and toggle the players with F2 and then press F8 (to go out of the function) and now try to toggle spy with F2 it doesn't work.
You have to press F9 twice to get it to work. Or reenter lvl.
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Re: elma online testing guidelines and bug reports

Post by Xiphias »

Some shirts are Twice in the shirts pack on Elmaonline.moposite.com - http://elmaonline.moposite.com/dlshirts.php
Like Jon.bmp and jon.bmp
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Re: elma online testing guidelines and bug reports

Post by Polarix »

Not a bug, but when you have the flag and die, it should pass to someone that have lesser flag time
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Re: elma online testing guidelines and bug reports

Post by Mawane »

When typing a level ingame, cases aren't sensitive, but at least should download with correct case
Level in database: ElMa01.lev
Level name typed by user: elma01.lev
Level downloaded: elma01.lev
The level is the same and can see others, but still small fix would worth it.

just for your info, what is happening if i try to download ali019.lev and there are 2 levs called like that?
-> it downloads the 1st one uploaded on database
worth changing that? nah cuz can dl on eol site
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Re: elma online testing guidelines and bug reports

Post by Xiphias »

250 apples bug: Added 250 apples to a level. While battling there were apparently only 206 apples in the level and we couldn't finish.

Level is here: http://zworqy.com/up/files/appppple.lev

Oh: Didn't know it was on the site: http://elmaonline.moposite.com/?s=battl ... orate=true
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Re: elma online testing guidelines and bug reports

Post by Lousku »

Xiphias wrote:250 apples bug: Added 250 apples to a level. While battling there were apparently only 206 apples in the level and we couldn't finish.

Level is here: http://zworqy.com/up/files/appppple.lev

Oh: Didn't know it was on the site: http://elmaonline.moposite.com/?s=battl ... orate=true
Don't be confused about that rec. I figured it would be a good time to check what the online viewer does when rec and lev don't match. :|
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: elma online testing guidelines and bug reports

Post by Xiphias »

- If you leave Best Times list on while battle the list doesn't get refreshed when the battle ends. You have to repress shift+f5 to get the finished times during the battle on the Best Times list.

- If you leave Best times list or Best Multi Times list on and exit to replays menu and watch a replay the Best Times list gets emptied and you have to refresh it.
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Re: elma online testing guidelines and bug reports

Post by Xiphias »

- Replays menu: If you press F1 + Enter on a replay it plays the replay in SUPER ULTRA SLOW MODE xD like 0.03 each 5 seconds and you have to hold esc for like a minute to get out again. Seems like elma crashes but it doesn't.
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Re: elma online testing guidelines and bug reports

Post by Lee »

Xiphias wrote:- Replays menu: If you press F1 + Enter on a replay it plays the replay in SUPER ULTRA SLOW MODE xD like 0.03 each 5 seconds and you have to hold esc for like a minute to get out again. Seems like elma crashes but it doesn't.
F1 + Enter on a rec file dumps frames from the replay. Use this feature to make movies.
That is why it appears to run ultra slow.
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Re: elma online testing guidelines and bug reports

Post by Madness »

milagros wrote:you can change teh default f1 key
Where ? ;o
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Re: elma online testing guidelines and bug reports

Post by milagros »

in the eolconf "function keys"
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Re: elma online testing guidelines and bug reports

Post by Xiphias »

I find it stupid that you can zoom out more than the max level size.. there should be some lines that indicate max border size.. it is impossible to find the borders with that zoom. Don't get me wrong xD Zoom is nice.. but it is just hard to know how big the level can be without getting Error.
You try yourself! =P
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Re: elma online testing guidelines and bug reports

Post by Polarix »

I know, i failed on making some levels because i took wrong of the zoom and got some enourmous levels instead.
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Re: elma online testing guidelines and bug reports

Post by Mawane »

use this as default then
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Re: elma online testing guidelines and bug reports

Post by pawq »

just in case someone hasn't seen it
http://elmaonline.moposite.com/?s=playe ... &p=ranking
unreal
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