elma online testing guidelines and bug reports

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

Moderator: Moporators

Post Reply
User avatar
Igge
38mins club
Posts: 6393
Joined: 7 Apr 2007, 12:15
Location: Stockholm, Sweden

Re: elma online testing guidelines and bug reports

Post by Igge »

Bludek wrote:oh, my AdBlock blocked it O.o stupid app. I'm gonna delete it.
Rofl. You must have manually blocked it.

Anyway you can easily un-block for instance *elmaonline* and thus be able to see all pics from theer. You cane also choose to "disable on this page/url", but if there were ads on the page you'd see them as well.
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: elma online testing guidelines and bug reports

Post by pawq »

when I check "All" in Battle Type in Ranking tab I get error:

Code: Select all

Unknown column 'Rankingall' in 'field list'
also, when I go to the Ranking tab in a kuski's profile the first graph of improvement appears, but the bottom one doesn't (with amounts of certain positions in balles). That's not working for a long time, but I don't remember it being posted here :( Why isn't it there? It was very nice
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Re: elma online testing guidelines and bug reports

Post by Kopaka »

Second graph becomes too much for server to handle when people have played too many battles. There's still many things not working correctly with ranking, that's just one of them, also when you use by year, month ect. it uses old calculation style.
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: elma online testing guidelines and bug reports

Post by pawq »

So the second graph will be permanently removed? Or just until a better solution is implemented?
Also, what is the reason for the site being so slow and laggy, overload of the server or something else?
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: elma online testing guidelines and bug reports

Post by pawq »

I was thinking about kinda "chat rooms", dunno if possible...
User avatar
Hosp
38mins club
Posts: 2105
Joined: 30 Aug 2009, 20:55
Team: MiE
Location: up yours
Contact:

Re: elma online testing guidelines and bug reports

Post by Hosp »

I think that would be mega cool, but if milagros doesn't want to make it or are to tired of working for FREE for us I don't care, he made enough for us already. :)
Image
ToMaT
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: elma online testing guidelines and bug reports

Post by pawq »

just a shy suggestion...
User avatar
Mawane
Kuski
Posts: 3299
Joined: 15 Apr 2007, 01:05
Team: SV
Contact:

Re: elma online testing guidelines and bug reports

Post by Mawane »

When you start a balle (not "allow starter") and play it, it saves your last ride, not best time.
Website || TT:41:45:64 || Team Image
Image[url=steam://friends/add/76561198025490048]Image[/url]
Fabio
Kuski
Posts: 132
Joined: 9 Nov 2004, 23:20
Location: Holland

Re: elma online testing guidelines and bug reports

Post by Fabio »

Is it possible to add the date of the time that is driven in shift + f5?
so u can see the new times
User avatar
Zweq
34mins club
Posts: 4055
Joined: 28 Nov 2002, 15:54
Location: suo mesta

Re: elma online testing guidelines and bug reports

Post by Zweq »

Fabio wrote:Is it possible to add the date of the time that is driven in shift + f5?
so u can see the new times
i can answer for mila:

"5 min nab update for a pro, but no new features means no new features:)"

:)
Image
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: elma online testing guidelines and bug reports

Post by Lukazz »

Lukazz wrote:i found an interesting bug.
when you write in the chat while you're in a normal lev: when you keep backspace pressed to delete more letters one letter disapears after another.
but when you are watching a replay and you do the same only one letter disapears and then nothing happens.
will any of these bugs ever get fixed?

two other small bugs i found:
- when you are playing a lev in the edtior and you press F2 it says "now observing xy" where xy are the players that played the last lev you've played before you went to editor i think.
- when you disconnect with shift+f12 and reconnect some things don't work. i'm not able to spy and the besttimes you get with shift+f5 are not up to date. if there was a time driven while you were disconnected they are not shown there.
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
milagros
Cheatless
Posts: 4560
Joined: 19 May 2002, 17:05

Re: elma online testing guidelines and bug reports

Post by milagros »

Lukazz wrote:
Lukazz wrote:will any of these bugs ever get fixed?
i can't say i'm motivated atm
but you never know
[carebox]
User avatar
Igge
38mins club
Posts: 6393
Joined: 7 Apr 2007, 12:15
Location: Stockholm, Sweden

Re: elma online testing guidelines and bug reports

Post by Igge »

oh you
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: elma online testing guidelines and bug reports

Post by Lukazz »

another two things:
- when i spy with enter+F1 i kinda lose spy quite often (like every 5-10 mins). means i can't see anyone when i press F2. i have to leave enter+f1 spy, enter level, go to enter+f1 spy again and then it works again.
- would be cool if lev starter could see times on hidden times battles.
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: elma online testing guidelines and bug reports

Post by pawq »

and would be hyper fucking COOL if a battle starter could abort HIS OWN battle, JUST IN CASE he starts a wrong/fail lev, which actually happens PRETTY fucking OFTEN, and WHY the fuck NOT
User avatar
Orcc
Moporator
Posts: 1752
Joined: 19 Oct 2004, 20:44
Team: IS
Location: Espoo, Finland

Re: elma online testing guidelines and bug reports

Post by Orcc »

I agree, although it would be hyper fucking cool if people would test their lev before uploading.
NoobSty2-competition

"If you're afraid of pedophiles - grow up"
User avatar
Igge
38mins club
Posts: 6393
Joined: 7 Apr 2007, 12:15
Location: Stockholm, Sweden

Re: elma online testing guidelines and bug reports

Post by Igge »

I agree with pawq. One should be able to abort his own levels.

I disagree with Orcc. Tested levels in the sense that many people use testing usually suck.
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: elma online testing guidelines and bug reports

Post by pawq »

i agree with igge

i agree with igge
User avatar
FinMan
36mins club
Posts: 2038
Joined: 13 Feb 2007, 11:14
Team: dat
Location: Jyväskylä, Finland

Re: elma online testing guidelines and bug reports

Post by FinMan »

ye I agree with Igge too. People are bad at testing and should have a control over their levels.

But I think own lev -abortage should be only possible before the actual battle starts. This because people would make a minor change and possibly start again which would make it totally uncontrollable for mods and other players. Any battle that gets aborted during balletime causes kind of confusing moments and that sucks.
Image
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: elma online testing guidelines and bug reports

Post by pawq »

i agree, but even if a battle has already started, and that is unfinishable (eg head in ground or sth like that yo know what i mean) then its better to be aborted anyway
User avatar
jonsykkel
Kuski
Posts: 982
Joined: 24 Nov 2009, 20:53
Contact:

Re: elma online testing guidelines and bug reports

Post by jonsykkel »

i agree with all
status:ONLINE - - -  drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: elma online testing guidelines and bug reports

Post by Lukazz »

i agree with those who agree
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: elma online testing guidelines and bug reports

Post by Lukazz »

lol, i just visited eol page for the first time in a few weeks and saw that i got a ban that expired a week ago. i was always able to connect to EOL so i guess it's a bug. :lol: (kinda stupid to report that i should be banned, i know, but i'm a honest person.)
TT: 36:59:53 || Avg TT: 38:09:65
Smibu
Kuski
Posts: 476
Joined: 15 Jun 2007, 13:17
Location: Finland

Re: elma online testing guidelines and bug reports

Post by Smibu »

Crash bug:
1. Spy some player
2. Reconnect (F12)
3. Spy next player (F2)

Maybe update the list in first post?
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: elma online testing guidelines and bug reports

Post by Lukazz »

another cheater. lucas, he has 4.93 on the steppes.
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
pawq
38mins club
Posts: 6547
Joined: 24 Aug 2008, 19:56
Team: TR
Location: Southampton, UK

Re: elma online testing guidelines and bug reports

Post by pawq »

F1+enter at a replay file freezes elma completely. Sometimes it happens to press it accidentally, so would be nice if one wouldn't have to rageclose elma then
User avatar
Madness
35mins club
Posts: 2168
Joined: 1 Jan 2009, 10:51
Location: UK

Re: elma online testing guidelines and bug reports

Post by Madness »

milagros wrote:f1+enter does teh same as constfps - captures all teh pcx files at given framerate
Just keep pressing Esc fast.
Last edited by Madness on 3 Dec 2011, 20:04, edited 1 time in total.
Image
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Re: elma online testing guidelines and bug reports

Post by Kopaka »

It doesn't freeze it, just runs very slow for the reason madness quoted, you can also just hold esc, then it will escape at first opportune moment.
User avatar
FinMan
36mins club
Posts: 2038
Joined: 13 Feb 2007, 11:14
Team: dat
Location: Jyväskylä, Finland

Re: elma online testing guidelines and bug reports

Post by FinMan »

anpdad wrote:[...] complete slowpokes like Pawq [...]
:roll:
Image
User avatar
Mawane
Kuski
Posts: 3299
Joined: 15 Apr 2007, 01:05
Team: SV
Contact:

Re: elma online testing guidelines and bug reports

Post by Mawane »

Thunder wrote:EOL is not working as good as belma. Button restriction, and my brake alias button isnt working on eol
im using < for brake alias
Website || TT:41:45:64 || Team Image
Image[url=steam://friends/add/76561198025490048]Image[/url]
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: elma online testing guidelines and bug reports

Post by Lukazz »

a bug i've never noticed before: slow motion replays don't really work when timer is off for me o,o
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
Mats
39mins club
Posts: 1183
Joined: 5 Apr 2007, 12:30
Location: Norway, Sandnes

Re: elma online testing guidelines and bug reports

Post by Mats »

gar0013 by gimp
-3 min left of 17
TT:39.59.86|| AvgTT:41.49.24 || Multi TT:27:43:82 || Team [TR]
User avatar
Orcc
Moporator
Posts: 1752
Joined: 19 Oct 2004, 20:44
Team: IS
Location: Espoo, Finland

Re: elma online testing guidelines and bug reports

Post by Orcc »

Lukazz wrote:a bug i've never noticed before: slow motion replays don't really work when timer is off for me o,o
That's fps-related bungo
NoobSty2-competition

"If you're afraid of pedophiles - grow up"
User avatar
Zweq
34mins club
Posts: 4055
Joined: 28 Nov 2002, 15:54
Location: suo mesta

Re: elma online testing guidelines and bug reports

Post by Zweq »

found a bug, dunno if mentioned and dunno if useful to report.

How to reproduce (edited): press multi invite twice and you can no longer spy prev/next
Image
J-sim
39mins club
Posts: 835
Joined: 1 Sep 2002, 16:48

Re: elma online testing guidelines and bug reports

Post by J-sim »

i got a strange reproducable bug but so far only in one level eol29. i kept getting internal errors at 2 different spots, the first one in snp0 seemed to be a bit random but the snp2 was every time i hit the floor between the next two vertices in the screenshot, every time. i found out that it was happening after i had changed my map size to 420x210, and it stopped happening after i changed it back. strange bug :|

http://up.k10x.net/bpfwhtktgqmul/snp00000.pcx
http://up.k10x.net/datvrjepqaehx/snp00002.pcx
User avatar
Lousku
Kuski
Posts: 2925
Joined: 5 Feb 2010, 00:25
Team: BAP
Location: expensive land of dads

Re: elma online testing guidelines and bug reports

Post by Lousku »

I'd say that has nothing to do with EOL. There's something wrong with the part of the lev your map reaches when you hit those spots, and trying to display it causes an error. Try freelooking to the bottom of the level, do you also get an error there?
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Re: elma online testing guidelines and bug reports

Post by Kopaka »

Yeah must be that map get's out of bounds. We found some problems when first tested the new resolutions/zooms/map sizes for eol, that some combination could give errors, and I don't think it was ever thoroughly tested.
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Re: elma online testing guidelines and bug reports

Post by Kopaka »

So, mila did a small update and I just restarted the server to apply it. However there seems to be a bug in the update so nothing works now. Hopefully mila will be online soon so he can fix.
Luther
37mins club
Posts: 873
Joined: 20 May 2002, 21:20
Team: ICE
Location: Sweden - Gothenburg

Re: elma online testing guidelines and bug reports

Post by Luther »

EOL down :cry: :cry: :cry: :cry:
Nekit for president
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Re: elma online testing guidelines and bug reports

Post by Kopaka »

It's back. Actually it was my fault as I had changed server for the irc bot which messed something up. So the server update is still in effect, hopefully will help a bit with random disconnects, but it's not certain.
User avatar
Bjenn
35mins club
Posts: 2391
Joined: 25 Apr 2007, 14:23
Team: EF
Location: Östersund, Sweden

Re: elma online testing guidelines and bug reports

Post by Bjenn »

Wow cool with an update, in the recent days I didn't play much EOL but I remember Saturday that I started EOL, got connected.
But I didn't see any battle, empty F5 table, no chat etc.. tried to restart, reconnect but no go. Some hours later it worked fine.
Could of been yesterday too (Sunday) I'm not sure.
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: elma online testing guidelines and bug reports

Post by Lukazz »

i just found out that remaining battle time freezes while watching recs o_O
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
Lukazz
36mins club
Posts: 5241
Joined: 4 Jul 2004, 12:10

Re: elma online testing guidelines and bug reports

Post by Lukazz »

sometimes in first finish levels, when i finish a level and alt+tab right at the moment when i touch the flower - i do that quite often - i think my time doesn't count until i re-enter EOL again. i noticed this a few times now when i played with others shown and was maybe 5-10 seconds behind the winner and then in results i was like 1-2 mins behind. i can't really reproduce it but it happened at least like 5-10 times now.
TT: 36:59:53 || Avg TT: 38:09:65
User avatar
Mawane
Kuski
Posts: 3299
Joined: 15 Apr 2007, 01:05
Team: SV
Contact:

Re: elma online testing guidelines and bug reports

Post by Mawane »

found bug. when you set default "show to team" in eolconf, if you lose connection ingame, it resets to show to others, was wondering why other could see until i saw i was on show to others but didnt change to that

i know it wont get fixed, just reporting
Website || TT:41:45:64 || Team Image
Image[url=steam://friends/add/76561198025490048]Image[/url]
User avatar
Zweq
34mins club
Posts: 4055
Joined: 28 Nov 2002, 15:54
Location: suo mesta

Re: elma online testing guidelines and bug reports

Post by Zweq »

treid to abort own battle but somehow wrong battle was aborted ingame, however, in startbattle my own battle disappeared like supposed to. Lousku has a wild theory that the bug could be related to the fact that i pressed abort very same moment as a battle started .

http://kopasite.net/up/rpu6i251p7689t1/wat_happen.PNG
Image
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Re: elma online testing guidelines and bug reports

Post by Kopaka »

As you might be aware there are currently problems with downloading battle levels and replays. For levels there is a workaround, you can download it with ctrl f4 or from the website. We seem to have found the issue, similar to how ctrl+f5 times start over from 0 when they reach a certain value. We simply played too many battles ;) As for fixing it we need to get hold of milagros, so it could be a while.
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Re: elma online testing guidelines and bug reports

Post by Kopaka »

mila found a way to make a quick fix, so it's working again now.
User avatar
Tigro
Kuski
Posts: 2198
Joined: 6 Jan 2009, 13:08
Location: Srdcom vychodniar
Contact:

Re: elma online testing guidelines and bug reports

Post by Tigro »

<3 milagros
Image
User avatar
Hosp
38mins club
Posts: 2105
Joined: 30 Aug 2009, 20:55
Team: MiE
Location: up yours
Contact:

Re: elma online testing guidelines and bug reports

Post by Hosp »

Do you know how many battles have been balled ever?
Image
ToMaT
User avatar
Kopaka
39mins club
Posts: 6610
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Re: elma online testing guidelines and bug reports

Post by Kopaka »

The number in the battle urls (ie. http://elmaonline.net/battles/65670) is the total amount of battles started, emphasis on started, it includes all aborted battles aswell. I made a quick check and 63542 has been finished.
Post Reply