elma online testing guidelines and bug reports

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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pawq
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Re: elma online testing guidelines and bug reports

Post by pawq » 10 Aug 2010, 04:00

http://elmaonline.moposite.com/?s=battles&b=564
bug
or
someone was using my nick o/

edit:
ok must be bug
eol site chat log wrote:[05:54:55] (Bismuth) PWNED
[05:54:52] (Bismuth) BOOM
[05:54:50] (Bismuth) I WIN

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Re: elma online testing guidelines and bug reports

Post by Xiphias » 10 Aug 2010, 18:51

Correct me if I am wrong but if you quit before battle ends and you lead and it turns out you win .. like what happened for me in this battle http://elmaonline.moposite.com/?s=battles&b=584
The next time you join Elma Online your replay will be uploaded? Seems like fine idea.. but what if I join 1 second after a battle has ended and someone elses replay has been uploaded? Will they only have the chance to download that battle replay for 1 second until my replay takes over? Do they then have to go to elmaonline.com to find the replay?

Chances aren't that big of this happening but I think it happened once last night and it will probably happen again some day.

edit: So I joined EOL and my replay never got uploaded.. nor is it on the site.
Last edited by Xiphias on 10 Aug 2010, 19:26, edited 1 time in total.
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Re: elma online testing guidelines and bug reports

Post by Madness » 10 Aug 2010, 19:02

Editor is somewhat buggy. It freezes everytime I click anything there o,o
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Re: elma online testing guidelines and bug reports

Post by Memphis » 10 Aug 2010, 22:52

damn me and meilz were going to own that last battle before server went down?
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Re: elma online testing guidelines and bug reports

Post by Mielz » 11 Aug 2010, 16:42

Yeah server keeps going down all the time lately ;x
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Re: elma online testing guidelines and bug reports

Post by milagros » 11 Aug 2010, 16:44

dunno what is the problem, but the site seems to have the problems too (click stats..)
prolly its just some nabbing of moposite
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Re: elma online testing guidelines and bug reports

Post by Polarix » 11 Aug 2010, 23:24

Often when multibattles is going on, the server crach, but i suppose that have nothing to do with it...
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Re: elma online testing guidelines and bug reports

Post by milagros » 12 Aug 2010, 00:10

ofc it does and will be fixed soon
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Re: elma online testing guidelines and bug reports

Post by milagros » 12 Aug 2010, 16:07

no idea what happened to moposite, but all mine and kopaka's stuff is off and mysql uses 99.9% of cpu power
i doubt we can do anything about it, only abula / px / vk may know
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Re: elma online testing guidelines and bug reports

Post by milagros » 12 Aug 2010, 16:48

the server is now running without the site, there seems to be some mysql flood by teh site or smth
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Re: elma online testing guidelines and bug reports

Post by Lukazz » 16 Aug 2010, 16:26

can i get special battle rights please? i wanna start flagtag balles. ;(
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Re: elma online testing guidelines and bug reports

Post by Xiphias » 16 Aug 2010, 23:54

maybe it is my computer but sometimes Elma crashes and I can't force quit it and have to force-downboot comp.

Happened to me today right before a battle ended.

There happened a mega fast udb reconnection and my elma froze:

Code: Select all

udb reconnected
udb connection resest
udb reconnected
those three within a hundred of a sec.

dunno if useless bug report :P
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Re: elma online testing guidelines and bug reports

Post by Tigro » 17 Aug 2010, 09:11

In elma multi battle standigs do not work correctly. sometimes it crashes and almost always it looks like half of players played alone or with themselves. I played with nekit and in results was our time but Tigro Tigro 1:12:xx instead of Nekit Tigro 1:12:xx... should check and fix, mila.
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Re: elma online testing guidelines and bug reports

Post by Kopaka » 17 Aug 2010, 10:22

Xiphias wrote:maybe it is my computer but sometimes Elma crashes and I can't force quit it and have to force-downboot comp.

Happened to me today right before a battle ended.

There happened a mega fast udb reconnection and my elma froze:

Code: Select all

udb reconnected
udb connection resest
udb reconnected
those three within a hundred of a sec.

dunno if useless bug report :P
That's what happens when server crashes. It's same for everyone.

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Re: elma online testing guidelines and bug reports

Post by Lukazz » 17 Aug 2010, 12:02

i can still quit elma with ctrl-alt-del easily even when server crashes
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Re: elma online testing guidelines and bug reports

Post by milagros » 17 Aug 2010, 12:36

why didnt anyone report it happens like this?
ez fix now
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Re: elma online testing guidelines and bug reports

Post by Tigro » 17 Aug 2010, 13:48

i got starting warning, but i can´t see who exactly gave me that. it should be there to know who i have to contact when i want to talk privately about that. (why no int remixes? check eolwiki...)
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Re: elma online testing guidelines and bug reports

Post by NoZKeY » 17 Aug 2010, 19:14

milagros wrote:why didnt anyone report it happens like this?
ez fix now
:mrgreen: Mila you are god.

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Re: elma online testing guidelines and bug reports

Post by milagros » 17 Aug 2010, 19:27

i think server crash should be fixed now, but who knows..
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Re: elma online testing guidelines and bug reports

Post by Kopaka » 18 Aug 2010, 11:57

Tigro wrote:i got starting warning, but i can´t see who exactly gave me that. it should be there to know who i have to contact when i want to talk privately about that. (why no int remixes? check eolwiki...)
I don't think it should show who gave you it, it will just cause more hatred. There is ban appeals for asking/complaining about bans, which you have already done. I didn't answer it because there's yet no way for admins to answer you privately.

This testing version is also a test of this system and the rules, so don't take it too seriously as you'll start on a fresh in final version.

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Re: elma online testing guidelines and bug reports

Post by Tigro » 19 Aug 2010, 19:19

Kopaka wrote:
Tigro wrote:i got starting warning, but i can´t see who exactly gave me that. it should be there to know who i have to contact when i want to talk privately about that. (why no int remixes? check eolwiki...)
I don't think it should show who gave you it, it will just cause more hatred. There is ban appeals for asking/complaining about bans, which you have already done. I didn't answer it because there's yet no way for admins to answer you privately.

This testing version is also a test of this system and the rules, so don't take it too seriously as you'll start on a fresh in final version.
so try some pms too :D
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Re: elma online testing guidelines and bug reports

Post by jblaze » 20 Aug 2010, 14:55

http://elmaonline.moposite.com/?s=stats ... speed&i=15

:O o,o
There should be some limit that speeds over 400 (or even 300) just doest count, cuz impsy make legit >400 / >300? speeds on internals. Or maybe admins should just delete bugspeeds.
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Re: elma online testing guidelines and bug reports

Post by Bludek » 20 Aug 2010, 16:27

jblaze wrote:http://elmaonline.moposite.com/?s=stats ... speed&i=15

:O o,o
There should be some limit that speeds over 400 (or even 300) just doest count, cuz impsy make legit >400 / >300? speeds on internals. Or maybe admins should just delete bugspeeds.
he's just that good...

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Re: elma online testing guidelines and bug reports

Post by Madness » 21 Aug 2010, 11:56

If you set Sorting on and press the button OPEN in editor so it freezes.
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Re: elma online testing guidelines and bug reports

Post by Lousku » 21 Aug 2010, 12:19

I'm not sure where feature suggestions are supposed to go, or if they're even welcome anymore, but team chat would be very useful and as I'd imagine, quite simple to implement.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?

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Re: elma online testing guidelines and bug reports

Post by Xiphias » 21 Aug 2010, 14:30

LousQ wrote:I'm not sure where feature suggestions are supposed to go, or if they're even welcome anymore, but team chat would be very useful and as I'd imagine, quite simple to implement.
There already is Show to team members only..so yeah. This would be nice =)
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Re: elma online testing guidelines and bug reports

Post by MagnusB » 21 Aug 2010, 22:18

A weird, obscure bug: if you're typing in the chat while watching recs with "Randomizer", your chat gets cut off when one rec ends and the next one begins. It doesn't happen if you're watching a single rec.

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Re: elma online testing guidelines and bug reports

Post by Morgan » 22 Aug 2010, 16:48

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Re: elma online testing guidelines and bug reports

Post by pawq » 22 Aug 2010, 19:15

LousQ wrote:I'm not sure where feature suggestions are supposed to go, or if they're even welcome anymore, but team chat would be very useful and as I'd imagine, quite simple to implement.
actually, 2 chats would be mega. one overall and one to a certain person. ez to implement too i guess. cuz, tabbing to a player and back to all all the time is max annoying :<

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Re: elma online testing guidelines and bug reports

Post by Bismuth » 22 Aug 2010, 19:39

Morgan wrote:[img]
Memphis in demand :)

Yes, joining multi balles when single causes very annoying bug...
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Re: elma online testing guidelines and bug reports

Post by Mawane » 22 Aug 2010, 23:28

when changing nickname, can play own battle and win)
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Re: elma online testing guidelines and bug reports

Post by milagros » 24 Aug 2010, 21:35

hm very strange mysql error, where it could not add new item into table without specifying index because it already existed even though it did not
it could nto have been added in phpadmin either, so i guess it has nothing to do with my code
fixed teh by skipping it, still very strange bug and not fixable for the future, nab mysql
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Re: elma online testing guidelines and bug reports

Post by Madness » 25 Aug 2010, 21:36

I met up with an epic bug. Every time I alt+tab from EOL, my connection goes down for few secs, it happens regularly in ~1,5 min after I alt+tabed.

http://www.easy-share.com/1912017136/MVI_2098.AVI
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Re: elma online testing guidelines and bug reports

Post by Pascal » 26 Aug 2010, 12:06


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Re: elma online testing guidelines and bug reports

Post by Kopaka » 26 Aug 2010, 14:28

Yes I was doing some updates, but inet went down for some time and didn't have time to finish it last night, it worked in closed testing server because there were fewer results there so it's some rounding problem I think.

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Re: elma online testing guidelines and bug reports

Post by Mielz » 28 Aug 2010, 18:25

Ali wrote:this multibattle - win time is 31.02 and win rec 33.1 ... wtf?
This thing happens to me always when playing or dl'ing multi win recs, now i played this multi balle with Ali, we won with 21,99 but the rec was some 22,4x. I bet it uploads last finished ride by winners instead of the win (fastest) one, since that was our last finish before balle ended. And it happened to me some 2 times before too, im 80% sure that last finish has been uploaded every time.

And now when trying to watch online the replay, it only shows one kuski and ofc from that last finish rec.
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Re: elma online testing guidelines and bug reports

Post by klisse » 29 Aug 2010, 07:57

http://elmaonline.moposite.com/?s=players - maybe someone mentioned this before, but team table look strange.

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Re: elma online testing guidelines and bug reports

Post by Zweq » 1 Sep 2010, 14:28

some format / printing bug with shift + f5 on 10+ min finishes, times were correct on f7 and site

morff042 11.14.05 shows 18.69
eolj0054 15.04.48 shows 4.09.12
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Re: elma online testing guidelines and bug reports

Post by pawq » 1 Sep 2010, 20:04

serverik downik(

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Re: elma online testing guidelines and bug reports

Post by nick-o-matic » 2 Sep 2010, 08:08

I don't know if these are already mentioned, but in multiplayer the other player's one wheel -status is always 'no', even when it should be 'yes' and some crippled multi record tables aren't working, like multi no throttle.

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Re: elma online testing guidelines and bug reports

Post by Xiphias » 2 Sep 2010, 14:27

When in Drunk battle mode.. and you got drunk apple you can't press Timer button. Not sure if the Map button worked either.
dunno what the opposite of T and V [default keys] is.
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Re: elma online testing guidelines and bug reports

Post by Kopaka » 2 Sep 2010, 15:45

nick-o-matic wrote:and some crippled multi record tables aren't working, like multi no throttle.
Are you sure anyone has finished any levs with those settings?

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Re: elma online testing guidelines and bug reports

Post by nick-o-matic » 2 Sep 2010, 21:21

Kopaka wrote:
nick-o-matic wrote:and some crippled multi record tables aren't working, like multi no throttle.
Are you sure anyone has finished any levs with those settings?
Yes. =)

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Re: elma online testing guidelines and bug reports

Post by Lukazz » 2 Sep 2010, 21:57

http://elmaonline.moposite.com/?s=stats&p=level&l=11032

ingame it shows besttimes like this

1. Ramone: 9.24.12
2. GRob: 2.58.32
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Re: elma online testing guidelines and bug reports

Post by Mawane » 3 Sep 2010, 01:21

Lukazz wrote:http://elmaonline.moposite.com/?s=stats&p=level&l=11032

ingame it shows besttimes like this

1. Ramone: 9.24.12
2. GRob: 2.58.32
lol, think a bit more ;D
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Re: elma online testing guidelines and bug reports

Post by Lukazz » 3 Sep 2010, 10:26

what?
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Re: elma online testing guidelines and bug reports

Post by FinMan » 3 Sep 2010, 17:35

Zweq wrote:some format / printing bug with shift + f5 on 10+ min finishes, times were correct on f7 and site

morff042 11.14.05 shows 18.69
eolj0054 15.04.48 shows 4.09.12
Same bug has been told here one day ago last time before Lukazz.

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Re: elma online testing guidelines and bug reports

Post by milagros » 3 Sep 2010, 19:08

obviously some overflow over 65536 hundreths (some 10 mins something)
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Re: elma online testing guidelines and bug reports

Post by veezay » 4 Sep 2010, 19:54

dame there's so many eol threads. :o

a few suggestions and things to discuss about the irc bot:

1) if you decide to keep using the current look on teh battle announcement ("New battle: Normal on Beisik14 (8 min) by Xarthok http://elmaonline.moposite.com/?s=battles&b=1726"), remove the bolding from teh url, makes it a bit more readable. after all it's definitely a good addition.

2) as for whether the bot should paste results (many have said this is completely superfluous as full stats are found on site), my $0.02 is: i agree, results are probably not needed in the channel. if you join the battle, you'll see the results ingame. if you aren't interested enough to join the battle, you probably aren't interested in the results.

3) obviously, bot should also announce when a battle is stopped or aborted (and by who), like in belma, and surely 24h tts and cups. maybe also announce when somebody is kicked from the server? when rights are given/taken to/from somebody? when someone makes best time on an internal (of the times in the database, of course)? on any lev? on any lev that already has a best time on it so as to control the amount of text a bit? like "Best time on Internal xx / yyy.lev by Player: 1:23.45 (http://url.to.the.level.stats)"?

i understand the last suggestions would probably cause the bot to paste stuff a lot, but then again i don't see how it would be bad since pretty much no one uses the channel to actually talk (obviously some delayed line queue is needed so it wouldn't flood excessively in a given time if like 5 players beat a time almost simultaneously). now having said that, maybe there's no need for the bot to bolderize any of its announcements since it's the only thing happening there. or maybe bolderize battles to distinguish them from other announcements? in any case, #battle would become an easy place to check what has been happening recently. #battle would have a reason to exist.

what do you think?
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Re: elma online testing guidelines and bug reports

Post by Lukazz » 6 Sep 2010, 22:15

when you open one EOL, then open another one, then press F12 (cause obviously at first when you open 2nd EOL you can't connect) you can't see others. :)
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