Ingame replay/level rating?

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Kopaka
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Ingame replay/level rating?

Post by Kopaka » 26 Aug 2011, 09:47

The rating of battle replays and levels on the site hasn't really been used at all. However as someone (Jappe2 I think) suggested it's possible to add this functionality ingame with some commands in the chat. The site will simply scan the chatlog for specific words and rate the levels and replays based on that. For example you can write "!vote lev 7" or "!vote rec 8", and whatever is written between two battles is used to rate the previous battle. Ofcourse this could cause quite a bit of spam in the chat, so that's why I'd like to hear some opinions. Should we have ingame rating in chat or simply remove the rating feature?

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Re: Ingame replay/level rating?

Post by Haruhi » 26 Aug 2011, 10:03

Rating is a great feature, but it's wasted at the moment. No-one goes to the site after a battle to rate a level and consequently because no-one rates levels, no-one else feels obliged to either. If there was a rating feature ingame, i would rate every single battle.
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Re: Ingame replay/level rating?

Post by Igge » 26 Aug 2011, 10:21

Perhaps it's possible to rate it "hidden" if you type some thing before, or maybe type it to a certain user that's not there, eg. "EOL"

<igge>-><EOL> vote lev 7
<igge>-><EOL> vote rec 9

I have no idea how this would turn out though.
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Re: Ingame replay/level rating?

Post by Haruhi » 26 Aug 2011, 10:32

Igge wrote:Perhaps it's possible to rate it "hidden" if you type some thing before, or maybe type it to a certain user that's not there, eg. "EOL"

<igge>-><EOL> vote lev 7
<igge>-><EOL> vote rec 9

I have no idea how this would turn out though.
I imagine because this would be clientside, we'd need a patch and therefore coding for this to work.
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Re: Ingame replay/level rating?

Post by Kopaka » 26 Aug 2011, 10:52

Haruhi wrote:
Igge wrote:Perhaps it's possible to rate it "hidden" if you type some thing before, or maybe type it to a certain user that's not there, eg. "EOL"

<igge>-><EOL> vote lev 7
<igge>-><EOL> vote rec 9

I have no idea how this would turn out though.
I imagine because this would be clientside, we'd need a patch and therefore coding for this to work.
Yeah that would require update to eol on mila's part so it's unlikely, and private is not logged so typing it to some bot or whatever wouldn't work, which is why I'm suggesting this way.

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Re: Ingame replay/level rating?

Post by Igge » 26 Aug 2011, 11:52

Then I guess just voting in the chat would be best. 8)
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Re: Ingame replay/level rating?

Post by Lousku » 26 Aug 2011, 15:49

Yesh, yesh, big yeshes. I'll just...
my on aug 20. 2010 wrote:Also, how about battle/rec rating in EOL, not on the site? People rarely alttab to rate them on the site so ratings are somewhat random (no offense Mawa :) )
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?

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Re: Ingame replay/level rating?

Post by Zweq » 26 Aug 2011, 16:02

yes, that's a good idea, despite the spam. also both lev maker and winner get immediate feedback
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Re: Ingame replay/level rating?

Post by FinMan » 26 Aug 2011, 17:22

Igge wrote:Perhaps it's possible to rate it "hidden" if you type some thing before, or maybe type it to a certain user that's not there, eg. "EOL"

<igge>-><EOL> vote lev 7
<igge>-><EOL> vote rec 9

I have no idea how this would turn out though.
This is the way I tried to suggest this thing on irc. Maybe I just did not tell clear enough I my point was private message rating too or Kopaka forgot about it, does not matter.

Anyway, rating levels ingame is one of these features that are highly wanted for a longer time, lately has been around forgotten though as nothing happened.. :o

Also commands like !winner <insert battle level name here> (you can not see who won a battle online, someone might have beaten the time) and so on would be cool and as much as I understand things (a little amount) having this kind of bot, if it does not itself load server by a lot, reduces the use of server as it has to load less things, in these cases only one thing.. ;o
... .. Pipe levels ... . ...Höylä levels .. ...
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Re: Ingame replay/level rating?

Post by Igge » 26 Aug 2011, 18:20

I think !rec (level) would be kinda cool too, so you can download winning recs from precious balles.
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages

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Re: Ingame replay/level rating?

Post by pawq » 26 Aug 2011, 20:56

Haruhi wrote:Rating is a great feature, but it's wasted at the moment. No-one goes to the site after a battle to rate a level and consequently because no-one rates levels, no-one else feels obliged to either. If there was a rating feature ingame, i would rate every single battle.
exactky this

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Re: Ingame replay/level rating?

Post by Igge » 27 Aug 2011, 09:47

But that's also one of the benefits of not having hidden ratings - people will be able to see if someone just downvotes every level out of spite.
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages

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Re: Ingame replay/level rating?

Post by Zweq » 27 Aug 2011, 09:57

yeah, unanonymity will cause extra drama. Another problem is the people that try to affect the avg rating, for example if someone who doesnt like the avg rating given by other people wants to "compensate" it by giving a 0/10 or 10/10(assuming 0 is the minimum of the scale). Although this is kinda beside the discussion here, I hope ppl understand such ratings should be reserved, I don't remember any 0/10 levs(probably a lot of 1/10, 2/10) and only a few 10/10 since the release of belma. For me a 0/10 would need no-throttle no turn, auto level, killer dodge, speed death, missable apples, unenterable fps holes, gravity apples with false-arrows-type of level to give a minimum. As you see, very extreme cases only should have the extreme rating.

anyway I'd like to see at least a testrun for this system
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Re: Ingame replay/level rating?

Post by Madness » 27 Aug 2011, 10:15

Zweq wrote:[...] For me a 0/10 would need no-throttle no turn, auto level, killer dodge, speed death, missable apples, unenterable fps holes, gravity apples with false-arrows-type of level to give a minimum. [...]
And others shown. :D
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Re: Ingame replay/level rating?

Post by DaFred » 4 Sep 2011, 21:27

You could write a bot which is loggin messages and scanning for words or commands like "ratelev 9" or whatever in private chat. The result could been send to a server by the bot.
So you just need the bot and a server the bot is running on. The bot just logs in to eol and waits for messages...
I tested writing a bot on an older belma version and it wasn't too hard. Even more if mila would help :)

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Re: Ingame replay/level rating?

Post by Kopaka » 13 Sep 2011, 15:31

Zweq wrote:anyway I'd like to see at least a testrun for this system
Let's.

!rec X
!lev X
In ingame chat. Where X is a number from 1-10. You can start voting now. Then I will make the script after some time when we have some data to work with. You can start voting when the battle is over and for the next five minutes (unless next one ends less than 5 minutes after). !rec is for winning replay and !lev for battle level obviously. You can change your rate by voting again during those five mins. You can only vote if you played the battle. Misuse will result in chatbans, votingbans or the like, misuse being changing your voting many times, always voting 1 or 10 for specific designers or in general, voting when you haven't played the battle.
Last edited by Kopaka on 13 Sep 2011, 15:33, edited 1 time in total.

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Re: Ingame replay/level rating?

Post by Orcc » 13 Sep 2011, 15:33

Works only for those who are in the battle results?
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Re: Ingame replay/level rating?

Post by Kopaka » 13 Sep 2011, 15:34

Orcc wrote:Works only for those who are in the battle results?
Yeah edited that into the text just before saw your post :)

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Re: Ingame replay/level rating?

Post by Lousku » 13 Sep 2011, 19:20

Could rating from all players be defaulted to 5 (or smth) if they don't rate? Discuss.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?

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Re: Ingame replay/level rating?

Post by snajdig » 13 Sep 2011, 19:47

Kopaka should simply remove the rating feature.
We always rating with words, i dont think need this stuff cuz generate spamming... ( quite annoying to see everybody write numbers..... )
Lousku wrote:Could rating from all players be defaulted to 5 (or smth) if they don't rate? Discuss.
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Re: Ingame replay/level rating?

Post by Lousku » 13 Sep 2011, 20:30

Reasoning: If only 1 man votes and gives lev an extreme rating, average won't be extreme.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?

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Re: Ingame replay/level rating?

Post by Kopaka » 13 Sep 2011, 20:33

Lousku wrote:Reasoning: If only 1 man votes and gives lev an extreme rating, average won't be extreme.
But, there will always be many who doesn't vote, so there will be many of those auto 5 votes which means the average will always end close to 5. I see your point ofcourse, and that's why on top rated list (which is gone for now) a level needed some X amount of votes before it was eligable.

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Re: Ingame replay/level rating?

Post by Lousku » 13 Sep 2011, 21:35

Ahh, that's a much better solution.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?

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Re: Ingame replay/level rating?

Post by Chris » 13 Sep 2011, 22:15

I think if your levels have low rating you should be able to improve it by saying hi to everyone. Each hi=+1 to average. :D
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Re: Ingame replay/level rating?

Post by Igge » 14 Sep 2011, 06:05

Chris wrote:I think if your levels have low rating you should be able to improve it by saying hi to everyone. Each hi=+1 to average. :D
This.

Hi chris__!
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Re: Ingame replay/level rating?

Post by Haruhi » 14 Sep 2011, 10:28

So has this been implemented (this code) or is it still to be implemented?
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Re: Ingame replay/level rating?

Post by Kopaka » 14 Sep 2011, 10:55

Haruhi wrote:So has this been implemented (this code) or is it still to be implemented?
It's not implemented on the site, no. But the mentioned commands is the ones I'm gonna use, so when I do make it, it can go back in chatlog and find those.

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Re: Ingame replay/level rating?

Post by Chris » 14 Sep 2011, 15:09

Igge wrote:
Chris wrote:I think if your levels have low rating you should be able to improve it by saying hi to everyone. Each hi=+1 to average. :D
This.

Hi chris__!
Hi Igge!
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Re: Ingame replay/level rating?

Post by Kopaka » 15 Dec 2012, 01:52

You can now see your own votes here http://elmaonline.net/battles/designer
Filter by year and 2012 and click on rating headline to sort by that for example, to see the ones you have rated highest this year (for gaa nominations)

Top rated levs (by all) will be added later, just wanted to have this ready for GAA, as I thought it was the most useful.
And filter by year doesn't work for those votes that were made on the old site (as in not ingame)

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Re: Ingame replay/level rating?

Post by RedLine » 24 Aug 2013, 14:03

dosent it work anymore? :?
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Re: Ingame replay/level rating?

Post by Kopaka » 24 Aug 2013, 16:09

I didn't set up automatic updating of that page, done that now, it will update every day at midnight (UTC-8).

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Re: Ingame replay/level rating?

Post by RedLine » 27 Aug 2013, 16:39

Chris wrote:I think if your levels have low rating you should be able to improve it by saying hi to everyone. Each hi=+1 to average. :D

Code: Select all

[17:08:18] ( Virus) hi domi)
[17:08:19] ( AndrY001) 7.16.60 )
[17:08:23] ( Chris) hi Virus
[17:08:28] ( juka) hi domi
[17:08:30] ( zebra) i haven't had interest in organizing them
[17:08:30] ( Virus) hi Chris
[17:08:31] ( Domi) hi Virus)
[17:08:32] ( juka) hi virus
[17:08:35] ( Virus) hi juka)
[17:08:35] ( Domi) hi juka)
[17:08:35] ( Zweq) l veri bad reclay
[17:08:38] ( Morgan) hi virus
[17:08:40] ( Chris) hi juka
[17:08:42] ( Morgan) hi juka
[17:08:43] ( Virus) hi morgan
[17:08:45] ( Chris) hi Morgan
[17:08:46] ( juka) hi chris
[17:08:51] ( juka) hi morgan
[17:08:51] ( Zweq) oh there is 6th apple also
[17:08:54] ( Morgan) hi chris
[17:08:55] ( Lousku) yesh
[17:08:58] ( Zweq) was hoyling for nothing
[17:09:03] ( Domi) hi Lousku)
[17:09:06] ( Zero) hello
[17:09:06] ( Lousku) hihi
[17:09:10] ( Juish) added hybrid FF :)
[17:09:10] ( pingy) lol i alt tab then come back and see kuski waterfall
[17:09:11] ( Lammas) hi
[17:09:12] ( Chris) hi Zero
[17:09:15] ( Domi) hi Zero)
[17:09:17] ( Chris) hi Juish
[17:09:18] ( Morgan) hi zero
[17:09:19] ( Virus) hi zero)
[17:09:20] ( Chris) hi Lammas
[17:09:21] ( Zero) hi hi
[17:09:22] ( pingy) hi chris
[17:09:23] ( Zweq) f1 entered lev for 1 minute even
[17:09:33] ( Lousku) lev name says 6six apples
[17:09:34] ( juka) hi all
[17:09:36] ( Juish) hi 
[17:09:40] ( Zweq) says aylev04
[17:09:41] ( Chris) hi everybody
[17:09:42] ( Virus) hi juish
[17:09:46] ( Morgan) new
[17:09:47] ( Luther) hi]
=!lev 100500? :roll:
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Re: Ingame replay/level rating?

Post by Chris » 31 Aug 2013, 15:12

Nice find :lol:
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