Unofficial patches

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Hibernatus
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Post by Hibernatus »

Well it's good news actually :)
btw, bill gates is not a code genius... at all.
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Post by Ky.Jelly »

yea even i got xp cracked, ok ok the corporate edition but whos checking
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milagros
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Post by milagros »

maybe i'll do some external editor with some possibilities like to do some rounded objects and so on...
that would be quite easy, only some levelmaking kuskis would not like it i think

..it's much easier and comfortable than editing internal one

and today i'll take a look for a few minutes at window mode
maybe i'll do it fast, maybe never :roll:
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1 puter batteling

Post by Toaster »

I need a easyer way to battle on 1 computer... it sux that you have to go to the "options" menu to change player... but how... :?: :idea: :arrow: move the "options" menu, auto change player or type your name after you got a score... I dont know... maybe someone got a better idea?
Hibernatus
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Post by Hibernatus »

Toaster, run 2 instances of elastomania and just alt-tab when you change the player.
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Problemos

Post by Toaster »

I Have some problems... I'm Trying to import the OLP levels to internal (using resedit) The problem is that the levels inside the res file is named A01.leb, A02.leb ... A42.leb (EDIT: Thats not 100% right, some of the wierd names are totaly mixed up with the AXX.leb files :( )and the rest of the levels have some wierd names (Kermit.leb, UJCSAB.LEB, UJTAG.LEB)... I Know the tag level is named UJTAG.leb but most of the lebnames dosn't make sense...
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Post by Hibernatus »

Axx = across levs. Compare the across and elma WR lists on moposite to get the order. Well i can extract the list from the exe with a regexp, i'll post it here.
/edit:
Here:
a01.leb, a02.leb, a03.leb, a04.leb, a05.leb, a06.leb, a07.leb, ujtag.leb, a08.leb, a09.leb, ujgrav.leb, a10.leb, a11.leb, a12.leb, a13.leb, a14.leb, a15.leb, a16.leb, a17.leb, ujupdown.leb, a18.leb, a19.leb, a20.leb, a21.leb, a22.leb, a23.leb, a24.leb, a25.leb, a26.leb, ujkomb.leb, a27.leb, ujtolcs.leb, a28.leb, ujzuhan.leb, a29.leb, a30.leb, a31.leb, a32.leb, ujvissza.leb, a33.leb, a34.leb, a35.leb, a36.leb, a37.leb, ujcsab.leb, Mate.leb, a38.leb, ujdownhi.leb, ujcsomo.leb, a39.leb, a40.leb, a41.leb, ujhook.leb, a42.leb, visit.leb,
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OLP DONE

Post by Toaster »

Thanx Hiberantus !
Phewww.. I'm now done... All the olp levels (+3 new demos and added "OLP VERSION" text to the title screen) is imported to the internals. It's really nize to see all the olp levels listed with the real names. 8)

I hope BarTek or somone will publish new levelpacks this way :lol: It's Just so damm nize
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Post by Toaster »

I have a problem... Somtimes the OLP install, makes a "internal error" when finishing the level, and I don't know way :?
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Post by Hibernatus »

Toaster: Please use message.inf to give me the full error message. Otherwise i can't help you.
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chux
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Post by chux »

Make sure the levs arent read-only (right click the lev files etc)
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MagnusB
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Post by MagnusB »

Just a tiny suggestion for a small (pointless) feature.
Maybe there could be a randomize function also for levels. When you click the randomize button, you start playing a random level. When you die/finish it automatically starts a new random level.
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Post by jcl »

MagnusB very good idea!
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Post by SveinR »

MagnusB wrote:When you die/finish it automatically starts a new random level.
Automatically? Kind of a bitch if you get a new best time...
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Post by MagnusB »

If you do you can save the rec of course. Maybe there could be a 'Do you want to save the rec? Yes/No' thing when you finish the run...
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minor fix or is it minor

Post by onlainari »

I don't know which topic I should have added this ,but I wanna mention couple little fixes that hibernatus could do to make the hoyling more comfortable.

1) alternative ESC button. That should also work on replays,not only when you are playing.

2) side-effects of pressing "alovolt" in the menu. If you play a level where you need alovolt(Q) right in the begin,it's irritating if you happen to press it before pressing enter. It starts a replay. (jumps 2 down) 2b) If alternative brake button(W) is pressed in that menu,it jumps to "best times". Maybe it's different for every button,but if the "jump to first letter" thing could be disabled in that menu right before you play. (Level menu),it would be solved.

I use 1.11h ,but Im pretty sure i had the problem on 1.2beta when I used it,i would have noticed and be using that :)
HerbieWest
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RedEdit

Post by HerbieWest »

I want to download ResEdit.exe but none of the links seems to be working. Would apreciate some info. thanks
2fast
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Post by 2fast »

where can I download 1,2beta.
Never mind,I already downloaded it
kroffer
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Post by kroffer »

I can't download the resedit.exe eighter. None of the links in this forum are working :cry:
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Post by GuyB »

GuyB wrote:I for one would love a program to fix the state.dat. Mine is filled with old times made by Rigger, since we merged our state.dat files often in the past.. Both to compare and because we played on eachothers computers, so we had to merge if we broke a rec on the other persons computer

GuyB[rdk]

this belongs here, so I thought I´d might as well post it here ..


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Danish elma and across-site. Home of the OLDSCHOOL contest AND Hibernatus´ old ACROSSLEVELS
2fast
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Post by 2fast »

kroffer wrote:I can't download the resedit.exe eighter. None of the links in this forum are working :cry:
some links still work,I downloaded 1,2beta from somewhere in this topic
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Post by Vibi »

You con download all that from http://www.elastomania.de.vu/ The 1.2 Patch is in Patches the ResEdit and Lev2Lev is in Stuff...

-Elastomania.de.vu the best Comunity for all German speaking Elma Fans
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jw
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Post by jw »

Maybe someone allready said this, but I didn't read all posts of this topic.

I would like a feature to save rec.'s of previous rides, not only of the last one. Sometimes I drive a level and do something (a new style to me, or whatever) but I die. Than I press "play again" but I can't drive the same style/thing as the drive before. I can't remember what I did, but I didn't make a rec....
So I want a feature what saves recs in a temporary file, so I can watch or save this recs later. After one or two rides, the feature can overwrite the recs, so it wouldn't take to much space on your disk.

Second feature I want, this isn't possible other people want this before, is an option to organize recs in different folders (sub-folders of the "rec"-folder) and the option to browse and watch them.
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dz
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Post by dz »

Have someone already said this?

A really really handy feature would be that whenever you pass a level,
the game would automatically save "temp.rec" to your replay folder.
It would stay there as long as you finish another level, which would naturally overwrite the temp.rec. That way, you would never have to worry about forgetting save replay.
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Post by jw »

Even if you don't finish a level, I would like a "temp.rec" cuz, sometimes you do a style you think it's is easy cuz it's your first run on that lev, then you try again but you can't make it, but you forgot what you precisely did the first run...
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Post by dz »

yea i know it would be nice, but then the idea would be no use, because when you forgot to save replay, you play again most likely the level... and when you do, it would save another temp.rec like you said, overwriting the earlier best time replay. :wink:
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Post by david »

So the idea was to save if and overwrite it after a few other drives
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Post by WkE »

another idea, dunno if said before :

possibility to drive a live run with merged replay.
you could know when you have to drive faster, when you did something wrong (even by miliseconds), and you'll have a competition too :P

what are you sayin?
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Post by SveinR »

WkE wrote:another idea, dunno if said before :

possibility to drive a live run with merged replay.
you could know when you have to drive faster, when you did something wrong (even by miliseconds), and you'll have a competition too :P

what are you sayin?
Oh man...this is what has been said by others perhaps the most... Ghost rider?

And some people are for it, but many many are against it.
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Post by WkE »

not ghost rider! like driving with replay behind you... like merged replays - but live (one driver is you, the other one is the replay)
or maybe thats what you mean when you say "ghost rider"? :?

anyway, if many ppl said it, so maybe it IS needed :roll:
(and don't forget that for every successful idea there are many ppl against it)
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Post by teajay »

well, look if you can configure that only your usernames replays can be used for that stuff, then it might be cool. But then you get those anti-username-replay-shit-tool and ruins the whole idea with cheat-options.
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Post by Kopaka »

WkE, it is ghost rider ;)

With ghost rider it would be easier to copy replays, than it already is with VCR controlled replays.

and tijious, you could just make new player with that username and play it then..
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Post by teajay »

But you can' t drive your times to the old TT-player, so only practise is good for it, :?
Anyways i don' t like the idea. -anymore.
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chux
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Post by chux »

I still like the idea, it would help so much...
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Juski
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Post by Juski »

A full map of the levs option in the level menu.
pro: easier find better styles and get over look on levels
con: removes the meaning of hidden secret areas
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Post by SveinR »

Juski wrote:A full map of the levs option in the level menu.
pro: easier find better styles and get over look on levels
con: removes the meaning of hidden secret areas
Easily do the same with the zoom function of 1.2
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Post by AtmaWeapon »

I wouldn't want to ruin the point of secret areas.
I'm sticking with the official :D.
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Juski
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Post by Juski »

well you dont have to use the zoom if u use 1.2, i dont.
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Post by Crypt »

ehm 1.11hb for me
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milagros
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Post by milagros »

i've heard there is going to be some new unofficial patch...
I can't wait :twisted:
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Juski
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Post by Juski »

i wander is it teh replay name patch or is it something else o7
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Post by Rez »

who is goin to make it? :?
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milagros
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Post by milagros »

max no time to test teh max patch
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Post by Homer »

Then ez release sum beta version :)
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Post by dz »

I dont see a patch, it's all fraud!
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milagros
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Post by milagros »

blah, i'll try to get it to work later today..
i need someone with two comps to test it for me:S i think kd had(?)
i should have had two comps already, i actually do but can't get wireless on one of them to work..
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Post by teajay »

milagros wrote:blah, i'll try to get it to work later today..
i need someone with two comps to test it for me:S i think kd had(?)
i should have had two comps already, i actually do but can't get wireless on one of them to work..
Do you mean two comps next to each other?
I have two comps, but they're in different rooms.
But I also have a laptop. Tell me if I can test it.
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milagros
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Post by milagros »

tijsjoris wrote:
milagros wrote:blah, i'll try to get it to work later today..
i need someone with two comps to test it for me:S i think kd had(?)
i should have had two comps already, i actually do but can't get wireless on one of them to work..
Do you mean two comps next to each other?
I have two comps, but they're in different rooms.
But I also have a laptop. Tell me if I can test it.
I'll try to get in to work on same comp connected to same one today and if it will work I'll send it to you to test..
I planned to test it myself on two comps with disassembler running on both of them and possibility to trace line after line - ez debugged in 20 mins together, now quite annoying
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milagros
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Post by milagros »

yeah, works in lan, havent tested yet it wan
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Post by Peacemaker »

milagros wrote:yeah, works in lan, havent tested yet it wan
dont lie :twisted: doesnt work correctly yet :twisted:
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