Unofficial patches

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Rez
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Post by Rez »

milagros wrote:yeah, works in lan, havent tested yet it wan
how many players will it support?
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milagros
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Post by milagros »

i ddint understand his comment good yesterday
there is still some bug on slave's comp, but works ok for master and fast enough
i'll fix it later today and then release some beta patch
also culino and peacemaker managed to connect via internet.. so it might work some day.. hoepfully today
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Rez
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Post by Rez »

lan should be enough, shouldnt it? you can use hamachi to emulate a LAN
www.hamachi.cc
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teajay
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Post by teajay »

milagros wrote:yeah, works in lan, havent tested yet it wan
I have one wireless laptop connected to a router connected to the main router with another computer on that router. Is that where you want to test it on?
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Peacemaker
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Post by Peacemaker »

via net 100 packets received/sent in cca 5000ms but it works (lan liek 70ms) :) it has already been tested .. only slave comp's kuski moves much slower but it'll be ok like mila said .. :wink:
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SpeaK
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Post by SpeaK »

I get killed right after it starts a map. Happens even on warmup. This happens to other people too, it seems.
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Peacemaker
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Post by Peacemaker »

SpeaK wrote:I get killed right after it starts a map. Happens even on warmup. This happens to other people too, it seems.
too big lag, probablyz mila set too small ping tolerancy and it turns itself off when ping reaches big value... i guess ... itll be better in next versions...
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milagros
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Post by milagros »

Peacemaker wrote:
SpeaK wrote:I get killed right after it starts a map. Happens even on warmup. This happens to other people too, it seems.
too big lag, probablyz mila set too small ping tolerancy and it turns itself off when ping reaches big value... i guess ... itll be better in next versions...
ye there is some limit, if the packet is not sent in (i forgot how many) milisecs, it simply behave like esc pressed
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FW
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Post by FW »

I'd love if anyone could make a patch so that the External: or the Ext: in front of the level name could be removed. I hate it, and i guess a lot of people hate it too
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A.K.B.
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Post by A.K.B. »

Yeah, it sucks, but prolly only mila knows anything about removing it.
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Post by Crazy »

Sorry, but I do not orka find a good topic, neither create a new one..

just discovered that when you toggle the time on/off in replay mode it will make the slowmotion alternative like 10 times slower?
Why? And is this for all versions? I har some 1.2 version..
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Post by teajay »

Oh is that the reason? I never figured out why it was slower now and then. Doesn't it get slower too when having lower resolution?
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Jeppe
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Post by Jeppe »

i dont get it ;o while watching replay and turn on/off time teh goes slower with some o7 confusing maybe mila did sum hax so we would waste moer timz watching replays so he could practise moer playing tahn we waht a scandal no wander he has so many wr's
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Post by Smibu »

FW wrote:I'd love if anyone could make a patch so that the External: or the Ext: in front of the level name could be removed. I hate it, and i guess a lot of people hate it too
A.K.B. wrote:Yeah, it sucks, but prolly only mila knows anything about removing it.
Not true since I managed to remove it in about 2 mins. Requires just a hex editor and some logical thinking, not actually programming skills :)
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Xiphias
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Re: Unofficial patches

Post by Xiphias »

as in "Search string: *Ext/External* and remove it or change it to NERD? :P
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jaytea
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Re: Unofficial patches

Post by jaytea »

come on xiphias, don't belittle Smibu's incredibly logical thinking
im pretty good at elma
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NoZKeY
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Post by NoZKeY »

I tried to remove "external:" but i only could replace it with spaces :mrgreen: Hex-editing is so funny!
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Lousku
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Re: Unofficial patches

Post by Lousku »

Does anybody have the .dll for 50 chat lines? I found the link to the file on lauta but it wasn't up anymore. Can't find anywhere else. Please upload if you have it. Thanks. :)
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Mawane
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Re: Unofficial patches

Post by Mawane »

Website || TT:41:45:64 || Team Image
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h_ulaanaa
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Re: Unofficial patches

Post by h_ulaanaa »

Elma is 256 color

16bit color much be better... :roll:

I wish elma should big change :idea:
Elasto Mania evo2

Single player
Edditing map
Save replay
Merge replay
Go online
Option :arrow:
- Graphic High/Low
- Sound En/Disen
- more tools

Customise bike, body and head
Color bike, shirt etc
Save 5 cutomise bike body
High Graphic levels.


Well this is my future wish of Elma
:D
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Lee
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Re: Unofficial patches

Post by Lee »

dont know where to post this.
made this 256x256 icon a long time ago to use in place of the current icon. i gave it to mila, but whether he uses it for next eol release or not is a mystery to me.
here it is if you want to use it in the mean time: http://up.k10x.net/hxanujnzmxyhb/eolicon.ico

and here's a picture so you can see how awesomely smooth it looks on objectdock for example:
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Hosp
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Re: Unofficial patches

Post by Hosp »

Nicely, ty :)
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trew
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Re: Unofficial patches

Post by trew »

Yeah it looks good. Im using it. :)
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Fucking broken image every month
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Schumi
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Re: Unofficial patches

Post by Schumi »

could someone actually extract Uphill Battle from Action Supercross 1.0? it is different to the available levels on EOL

thanks
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sunl
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Re: Unofficial patches

Post by sunl »

? http://elmaonline.net/statistics/level/29751

Maybe

Thought it is a POT14 level and not POT06 might just be converted
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