things for the editor in new version

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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m0nkeii
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things for the editor in new version

Post by m0nkeii »

people say they want copy+paste, rotate, move polygon, circle tool and all this crap but i know that that would screw stuff up

imagine all the n00b levs with driving around perfect circle *shudder*

what i want most is some masks other than horizotal, large and mini. maybe one about the size of the barrel picture

share what you want in teh ed1t0r!
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Post by MagnusB »

You can edit the sizes of the masks in the LGR-DK I think.
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Post by m0nkeii »

i meant for default.lgr...
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Post by MagnusB »

You can just resize the masks and save it as default.lgr.
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Post by Kopaka »

but then it won't work on other ppl's pc's :(
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Post by MagnusB »

Obviously, people would have to download something anyway. Either a patch or just a new LGR.
You could make the lgr and send it to Moposite lgr section, I'm sure it would score high points. ;)
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Post by devin »

you should be able to change the clipping and the other thing (forgot what its called, you know S G or U) when you pick the picture or mask so you dont have to go through and change like 50 of them to get the right effect....like say when you want to make something a certain mask, there is shit in the way, so you have to use masklittle, especially if you want that piece of ground changed to sky, it gets really annoying cuz you gotta right click on each one and change them all to ground.... there should also be a coloring tools like in microsoft paint that you could paint different textures on instead of dealing with square shit all the time
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Post by Xhomaz »

Imagine a polygon splitter. Like in headbanger, you can make a pipe in the beginning of the level. (Just an example).. This will make levelmaking a bit easier. Anyway, there are no things I require in the editor, it's fine by me, but that idea just came to my head and I wanted to share it.
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Post by Ky.Jelly »

should be able to add mulitple flowers with out all that complicated bs
only downside is that you would get hundreds of multi flower levels :twisted:
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Post by KryptoN »

I'd like an optional grid and undo tools... And maybe a preview mode where you can edit the level in it's actual look.
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Post by zworqy »

What I really want is: TEXT TOOL!!!
<Fihlvein> another case of zworqy-is-always-right closed i guess
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Post by insane guy »

sometimes if you edit a polygon suddenly you 'build it the other way round'...
it would be cool if youcould cahnge the direction...
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Post by KryptoN »

you can, try space and enter
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Post by insane guy »

cool if that works i got no big problems with editor
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Post by Chris Penrose »

No preset shapes, text tools or anything that creates polygons automatically. This will simply remove a lot of the skill involved in making levels, and nobody will appreciate the great levelmakers because anybody could make levels as good as them.
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Post by insane guy »

hehe... it works.. idont want no new editor....
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Post by milagros »

if you want so many improvements it's much easier to do some external editor
i think somebody already started to do that (i forgot who)
the only problem is that keygen that nobody knows how is it generated
the only possibility is run it through elma or edit elma.exe to skip testing it
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Post by Abula »

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Post by Ky.Jelly »

u kno how the apples hover up and down slightly, well there should be and option of getting them to haver more or less so your timing has to be really good or it could change your run
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Post by chux »

u kno how the apples hover up and down slightly, well there should be and option of getting them to haver more or less so your timing has to be really good or it could change your run
à la Across
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Post by Abula »

In Elma it's just the animation that makes apples seem to be moving.
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Post by m0nkeii »

ye. levmaking is a challenge and polygon copier would screw it up. i don't really care about all this 'old levs will be thought to be crap' but i do care about the thousands and thousands of n00b levels that will result from it! yes, i have a phobia for n00b levels!
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Post by insane guy »

i ove it so much...
just build this way...
then change it!
jeehahaa, that was the only thing i REALLY hated in editor, because i couldnt avoid it by just leaving away...
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Mines

Post by Snowy »

It could be cool with some mines on the levs and when you drove at one of them the bike explodes :o
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Post by Hibernatus »

If chris didn't disappear i would have looked at that integrity number. Maybe i will, it should be easy to find in elma.exe. But nobody is working on an editor, so why would we care?
Btw, you will soon be able to use the editor in the resolution of your choice. 1024*768 is cool :)
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Post by Hibernatus »

Abula: wrong. there are two animations, the one in the lgr, and the "bobbing". Maybe i could remove it. dunno
But you're right on one thing, the apple dosent move, only the picture does
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Post by Kloque »

Ok this must be in editor: you know when you want to make a big area masked, or you use alot of a certain picture that is made for sky and it needs to be closer, and you have to change every singl episctures properties... make it so you change on pictures properties, and copy/paste so all are the same settings as first.. or howabout you draw a polygon like normal, then go to move, right click the polygon and click a button that turns it into a mask, and you choose the mask.

and copy polygons would be good I think, and move, and rotate.... those would be very nice, bu tI doubt get put in...

and have it so you can type in a zoom level and i tgoes there, and tell which exact zoom level it would look the same size as when your really playing.

And you could somehow tell that the lev was made with or withought the new editor, so players would get credit for good levs withought using the new editor.
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Post by chux »

I like Kloques ideas, also, having something that tells you the size of the bike in the editor would help for those detailed parts (like a killer that goes through your body or pipes)
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Post by Ragnar »

I dunno. I think that a line tool would be hellpful, it should just create a straight line that is a certain distance thick so you don't have to make a really small recangle.
But yeah, there would be too many n00b levels, they can be really bad.
(I would know, I've made a lot of crappy levs)
Also, the old levels would be considered as crap, and besides...
...It's fun to work out the little bugs in your lev, and then it feels nice when you are done because it took so long and now you are really proud of the effort you put into it.
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Re: things for the editor in new version

Post by Toaster »

m0nkeii wrote:people say they want copy+paste, rotate, move polygon, circle tool and all this crap but i know that that would screw stuff up

imagine all the n00b levs with driving around perfect circle *shudder*

what i want most is some masks other than horizotal, large and mini. maybe one about the size of the barrel picture

share what you want in teh ed1t0r!
I don't think that a rotate-, resize- or move- poly tool will screw anything up

And the mask thing should be like the grass thing (right click and select Normal, grass or mask)
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Post by m0nkeii »

i'm just thinking of the n00blevs
can you imagine all these levs with kabillions of polygons all the same shape?
would suck very much
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Post by Toaster »

STILL... I don't think that a rotate-, resize- or move- poly tool can be used to copy anything :lol:
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Post by Ragnar »

I think that the one thing i would like to see in it is a move-polygon tool.
Sometimes when I make levels with text, and the text is not in the right place, you must do the text over again, and it is very long process.
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Post by Hibernatus »

Finally, i've looked at those misterious doubles.
So now i have fully documented the LEV format.
I'll upload it as soon as i can.
So programmers don't have any excuse for not making an external lev editor :)
I actually have an excuse, time.
Maybe i should re-contact chris?
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Post by Hibernatus »

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Post by Loz »

umm, this doesnt make any sense, all I need is the hex adress for the number of apples
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Post by Hibernatus »

don't be stupid, it's perfectly clear.
the offset depends on the number of vertices/polygons in the lev
use hedit 2
the best and simplest hex editor. and it shows data on cursor (byte, word, dword, float and double). very handy for deleting, inserting and copy/pasting in huge files.
or make a program.
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Post by Loz »

thanx, were can i get it from?
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Post by Hibernatus »

OMG,
thanks to the size of the preceding fields you can know the offset of the polygon count.
then for each polygon, read the vertex count and jump by 16*vertexcount.
when you've finished, you're on the object count.

other way, look at the file and with your human sight, localize the objects. you easily find them because they look like XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX 0X 00 00 00 0X 00 00 00 0X 00 00 00
a line of 12 zeros (or almost zero). rare in polygons.
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Post by Loz »

i mean the hex proggy
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Post by Hibernatus »

dunno. google.
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Post by Sun »

UltraEdit will do ya, or TextPad.

http://www.downloads.com
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Post by zworqy »

Back to topic: You should be able to use normal start button for "Save and Play". It sucks to have to stretch out for the 'p' button.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by insane guy »

yea and if you played a lot in editor you always press p when playing normal...
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Post by Antz »

omg i always have that same problem too. really annoying when u press alt p and nothing happens :):).
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Post by Kopaka »

insane guy wrote:yea and if you played a lot in editor you always press p when playing normal...
Antz wrote:omg i always have that same problem too. really annoying when u press alt p and nothing happens :):).
YEAH, I do exactly the same thing :/
also in editor sometimes I press enter..and nothing happens :/
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Post by dz »

what about alt+ctrl+enter on replay which shows the exact correct time?

that should not be difficult to implement in the code. hibernatus?
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Post by SveinR »

Hmm...pressing <enter> in editor and you play the lev...why excactly should that happen? The <p> is much better than enter, there's no reason why <enter> should activate that button.
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Post by MagnusB »

Haeh, I have the exact same problem. I always mix up p and enter when I edit the level and right after I've finished. :D
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Post by WkE »

I want a copyable, pasteable and moveable polygons ! I hate to move vertex by vertex or creating hundreds of little circles !
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