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 Post subject: Re: The Challenge
PostPosted: 7 Jan 2011, 18:20 
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Just give the task to Kazan and he'll do it in an hour.

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 Post subject: Re: The Challenge
PostPosted: 7 Jan 2011, 21:28 
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 Post subject: Re: The Challenge
PostPosted: 7 Jan 2011, 22:30 
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such language in chat... 8O

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 Post subject: Re: The Challenge
PostPosted: 7 Jan 2011, 22:50 
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the sky has no line in it. how come.

I tried wanema.s sky once but that didn't work out as expected as the sky line was left there.

whas i altaways was looking for though has been a zoom option (e.g. for 1080p resolutions) to make it match the prior relative vertical size.

in other words, elma-v1.0-type experience in native-resolution modern displays. 640x480 uncentered; 70p unzoomed mappish corner,

blah this may just be useless begging but

maybe there's some other way out i'm not yet aware of though of course it is a non-question since there is no formal interrogative stance but wait


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 Post subject: Re: The Challenge
PostPosted: 8 Jan 2011, 00:34 
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Kuski
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eez just make a sky wich can be wrappped around both in width and hiehgt :D
my sky here (use lgrdk (dl at moposite) to build your own lgr)

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 Post subject: Re: The Challenge
PostPosted: 8 Jan 2011, 13:08 
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twipleyy wrote:
the sky has no line in it. how come.

I tried wanema.s sky once but that didn't work out as expected as the sky line was left there.

whas i altaways was looking for though has been a zoom option (e.g. for 1080p resolutions) to make it match the prior relative vertical size.

in other words, elma-v1.0-type experience in native-resolution modern displays. 640x480 uncentered; 70p unzoomed mappish corner,

blah this may just be useless begging but

maybe there's some other way out i'm not yet aware of though of course it is a non-question since there is no formal interrogative stance but wait


http://zworqy.com/up/files/Default.rar default with "fixed sky" meaning there is no line

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 Post subject: Re: The Challenge
PostPosted: 10 Jan 2011, 18:05 
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thanks for the tips, both of you jonh and kopaka.

however, i've found a way for the experience to be as authentic to the original as i possibly could in such time:

(obviously off-topic anyway, but feel free to open a thread to discuss further):
for 1920x1080 (hd) resolution:
untick everything except 1playoffline 2help-best-times-demo- 3zoom-textures.

should put to native res, and navigator to 315x157.5 (the decimal is gonna be rejected, though)

both zooms to 2.25 and oen should get authentic elma v1.0 experience, plus the much-needed alovolt.

obviously you're gonna tick back the online-play button if you're gonna play online. if i've not made any mistakes, that is.


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 Post subject: Re: The Challenge
PostPosted: 5 Feb 2011, 16:20 
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Kuski
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Go below 45.00 in this lev:

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 Post subject: Re: The Challenge
PostPosted: 5 Feb 2011, 20:33 
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Kuski

Joined: 9 Nov 2008, 15:46
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laptop :/


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 Post subject: Re: The Challenge
PostPosted: 5 Feb 2011, 22:16 
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Kuski
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Nice GRob :)

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 Post subject: Re: The Challenge
PostPosted: 14 Feb 2011, 01:06 
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get over steppes pole with zweq spinning

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 Post subject: Re: The Challenge
PostPosted: 2 Mar 2011, 20:54 
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http://zworqy.com/up/files/Challenge.jpg
iggeless challenge:
Spin at red area and Climb green line without losing spin ofc
Level: Internal35 ( labpro )

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 Post subject: Re: The Challenge
PostPosted: 2 Mar 2011, 23:51 
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Such stupid challenges here :/

My challenge - Finish this pipe.


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Last edited by Madness on 3 Mar 2011, 00:24, edited 1 time in total.
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 Post subject: Re: The Challenge
PostPosted: 3 Mar 2011, 00:16 
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nab, upload level, not rec

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 Post subject: Re: The Challenge
PostPosted: 3 Mar 2011, 00:27 
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Good idea mawa, thx. Fixed.. xD

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 Post subject: Re: The Challenge
PostPosted: 3 Mar 2011, 00:59 
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hmm kinda sick

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 Post subject: Re: The Challenge
PostPosted: 3 Mar 2011, 04:02 
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finished, here's the replay:


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 Post subject: Re: The Challenge
PostPosted: 3 Mar 2011, 11:29 
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FUnny !

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 Post subject: Re: The Challenge
PostPosted: 3 Mar 2011, 16:03 
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took me like 5 tries, 17.14

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 Post subject: Re: The Challenge
PostPosted: 7 Oct 2012, 22:53 
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Go to secret area in JoPi18 (and finish lev after)
It's a really cool secret area and fun to go imo! :)


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 Post subject: Re: The Challenge
PostPosted: 11 Jun 2014, 01:59 
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finish Warm Up with brake always on.

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 Post subject: Re: The Challenge
PostPosted: 11 Jun 2014, 06:38 
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I can't even nogas, apple impsy.)


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 Post subject: Re: The Challenge
PostPosted: 11 Jun 2014, 16:54 
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Mawane wrote:
finish Warm Up with brake always on.

not possible.

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 Post subject: Re: The Challenge
PostPosted: 12 Jun 2014, 10:39 
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Nogas warmup easy. Always brake impsy.

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 Post subject: Re: The Challenge
PostPosted: 12 Jun 2014, 20:54 
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Oke then, finish Downhill with brake always on. Probably ez first try, but something to kill a couple minutes with

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 Post subject: Re: The Challenge
PostPosted: 14 Jun 2014, 18:26 
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Quote:
Probably ez first try
You obviously haven't even tried it.. It's very impsy


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 Post subject: Re: The Challenge
PostPosted: 14 Jun 2014, 19:19 
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I tried that challenge on warm up and downhill, couldn't finish. Then tried headbanger, the tight areas seem hard but this is as far as i got: http://kopasite.net/up/0/mw29brake.rec
Anyone can beat this? and I don't think i released brake at any point, but how can I verify that? brake finger is kinda numb now xD

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 Post subject: Re: The Challenge
PostPosted: 14 Jun 2014, 19:38 
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A.K.B. wrote:
Nogas warmup easy.

Show us some proof please? I'm having problems reaching the apple.


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 Post subject: Re: The Challenge
PostPosted: 14 Jun 2014, 22:59 
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kuchitsu wrote:
A.K.B. wrote:
Nogas warmup easy.

Show us some proof please? I'm having problems reaching the apple.


http://kopasite.net/up/b3im1d5htd6y8cn/01nogas.rec


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 Post subject: Re: The Challenge
PostPosted: 15 Jun 2014, 08:17 
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Kuski
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Nice, thanks. Was it tricky to do? Looks like you just barely managed to touch the apple.


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 Post subject: Re: The Challenge
PostPosted: 15 Jun 2014, 10:59 
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Kuski

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Need to get good push from top of second hill, takes a couple of tries


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 Post subject: Re: The Challenge
PostPosted: 12 Jul 2014, 04:03 
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Get to the bottom floor of shelf life and then back to the start

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 Post subject: Re:
PostPosted: 3 Sep 2014, 00:27 
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viewtopic.php?p=139968#p139968
Xiphias wrote:


for spef, rec unfound, can anyone reup?

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 Post subject: Re: The Challenge
PostPosted: 5 Sep 2014, 11:22 
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finish New wave this route CLICK

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 Post subject: Re: The Challenge
PostPosted: 5 Sep 2014, 11:34 
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has been done before, but I've no clue what that rec's called

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 Post subject: Re: The Challenge
PostPosted: 5 Sep 2014, 16:50 
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Here one.


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 Post subject: Re: The Challenge
PostPosted: 5 Sep 2014, 19:01 
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The hardes challenge ever: Make WR in Enigma :D

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 Post subject: Re: The Challenge
PostPosted: 5 Sep 2014, 19:14 
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has been done before too.

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 Post subject: Re: The Challenge
PostPosted: 5 Sep 2014, 22:10 
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Imo warmup wr harder than enigma

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 Post subject: Re: The Challenge
PostPosted: 29 Sep 2014, 10:17 
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hello maniks)) so playing bowling offline and think about this)
get back from the hole to top) have more better tryes long time ago but dont save)


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 Post subject: Re: The Challenge
PostPosted: 29 Sep 2014, 14:35 
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i think almost possible but impsy)


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 Post subject: Re: The Challenge
PostPosted: 29 Sep 2014, 18:40 
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I think had some rec some years ago with a bounce in the bottom left corner there, almost getting out but still impsy.

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 Post subject: Re: The Challenge
PostPosted: 29 Sep 2014, 20:44 
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pipe wr style was impsy for 10+ years) ez i think

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 Post subject: Re: The Challenge
PostPosted: 2 Oct 2014, 20:19 
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maybe pos with this style


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 Post subject: Re: The Challenge
PostPosted: 19 Oct 2014, 23:48 
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Hi Captain! :mrgreen:

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 Post subject: Re: The Challenge
PostPosted: 21 Oct 2014, 23:13 
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John wrote:
The old challenge I bring up once in a while:
Touch the bottom of Long Haul and get back to the start. I think it might just be possible. The (fukkin) hard part is to go from 3rd highest to 2nd highest platform. Solve it! :p Bouncing at the /\ at the bottom up onto the right wall onwards to the poly is pretty fun too, wouldve been cool if it was a WR-style.


I have been trying this on saveload last couple days. Indeed I cant get from the 3rd highest to second highest. I'm not sure how to keep the momentum going for what seems like a necessary brutal right before 2nd highest poly. I think some insane bounce is needed off of bottom jump, then again off of the right wall, I will post replay later of what style I am thinking of...

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 Post subject: Re: The Challenge
PostPosted: 22 Oct 2014, 04:11 
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Here is the idea. At 36 seconds i hit the ledge and try to boost off of it on top of the next platform (obviously i didnt make it). now if i had made it youd then next launch/flip off the triangle i hit at 52 and hopefully get far enough to land on the next platform. if you could successfully do this i think youd have enough momentum to hop up to the second highest poly. i dont know if its possible but i dont see any other way of completing this challenge. ive tried many different brutal styles of getting places but to no avail.


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 Post subject: Re: The Challenge
PostPosted: 23 Oct 2014, 08:40 
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Kuski
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no man will ever make it back to start without a bug or mila saveloadgak sorry
i can see diff ideas of how would be pos best way but still wouldnt be enough force to get to that second last polygon with a brutal sickness spin

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 Post subject: Re: The Challenge
PostPosted: 24 Oct 2014, 02:06 
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Hosp wrote:
no man will ever make it back to start without a bug or mila saveloadgak sorry
i can see diff ideas of how would be pos best way but still wouldnt be enough force to get to that second last polygon with a brutal sickness spin


I think it will be done with normal saveload! i mean zweq got to top of loop de loop with two different styles in one saveload rec, i think it didnt even take him very long yes? many thought that wouldnt ever be done. just need zweq to spend some time on it and the itll be good to go.

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 Post subject: Re: The Challenge
PostPosted: 17 Jan 2015, 14:35 
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Maybe been done, but get to bottom of expert system and get back to start

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