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 Post subject: Saveload WR table
PostPosted: 23 Aug 2012, 12:12 
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SAVELOAD WR TABLE

Rules:
- In order to get into this table, tell me your time via PM (preferably) or post it here. Replays are not required, unless they contain some kind of controversial bounce/bug or you are an untrustworthy person.
- Each time needs to be better than the current legit WR.
- Allowed tools: Mila's saveload.
- You can't use someone else's .dat file to get a WR, unless you have a permission to do so. If you improve someone else's WR using their .dat, you can let it be credited to their nick if you wish.
- Bug bounces are not allowed. Bounces that look too strange and irreproducible will not be accepted.
- Bug pops are not allowed.
- Hooked bugs are not allowed.
- Bug stretches (aka epileptic jerks) are not allowed.
- Grip wheel pops are allowed.

There is no perfect way of telling what is an acceptable bounce and what is already a bug. In general, if you get a bounce with the minimum distance from the centre of the bike lower than 0.0300, there's a good chance that it's a bug. If the minimum distance is between 0.0300 and 0.0700, you should try the air test and see what the wheel does. If the minimum distance is over 0.0700, there's often nothing to worry about.

There will be some leeway in Pipe for the min distance on the first bounce as long as the bounce looks natural and is not extraordinarily strong.

Air test:
1) Make an empty level with just air around you.
2) Autoplay your rec to the frame where the bounce happens (usually the min distance frame for bug bounces).
3) Save on that frame.
4) Load your state in the empty level and hold brake (or gas if you bounced using gas) with the same fps.
5) Mila's SL just loads the state of the bike, so you will have the exact same state only in the middle of air.
6) Since you are in the middle of air, the pop will be visible regardless of direction and since pop is not dependent on polygons (only the visibility is), you can see how much there is.
7) Bug pop is the only reason bug bounces happen, so bug or any extraordinarily strong pop = bug.

Additional rules to prevent hoyling bounces to the point of bugginess and replacing WRs with worse buggier times:

Internals where there is a bounce at the end (6. Long Haul, 8. Tag, 32. Steep Corner, 40. Double Trouble, 47. Enigma, 52. Hang Tight):
- In order for your WR to be accepted, you need to have a better run prior to the bounce (see the links above).

Internals where there is a bounce at the beginning (30. Pipe):
- ?

Links:
Click here to download the best public SL recs.
Click here to see the Elastomania Saveloaded Quick TRAILER.
Clink here or on the table to browse older tables.

FAQ:
Q: How did Bjenn get into this table?
A: He cheated.

Q: Am I the only one who doesn't see the update in the first post?
A: Yes.

Q: How do I remap save/load keys in mila's SL?
A: Run eolconf.exe, click Function Keys and then change F3 (save) and F4 (load) keys to your desired ones.

Q: Why are wheel pops allowed?
1) They are easily reproducible.
2) They are used in regular WRs (Flat Track, Freefall, Hooked).
3) They are impossible to detect (with low fps you can see them clearly, but as you increase the fps, the pop becomes weaker and weaker, but it's still there).
4) Forbidding them would mean forbidding braking whenever you are very close to a polygon.


Q: Why are stretches allowed?
1) They are easily reproducible with low fps. The only thing that makes them irreproducible is the fps switching, which saves the wheel from going inside the ground.
2) It's used in Animal Farm regular WR.
3) Forbidding them would mean forbidding fps switching.




                 -------------------------------------------------------  Updated: 01/08/2017  -------------------------------------------------------

                 Image

                 -------------------------------------------------------  Total Time: 33:11:40  -------------------------------------------------------

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Last edited by Madness on 1 Aug 2017, 01:02, edited 81 times in total.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 12:14 
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coc0k :mrgreen:

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 12:23 
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i was going to make this too, but you need to prove those times with recs, so... where rec0rz?

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 12:33 
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I don't require any proof. Hopefully, people won't cheat this cheated table.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 13:10 
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Joined: 12 Sep 2010, 20:41
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Plz remove Kazan's Enigma (bugbounce) and put Mielz's 19,14

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 13:17 
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Madness wrote:
Bugs: Not allowed, except for Enigma.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 13:21 
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Wanted to ask too whats the reason of allowing bugbounces in enigma only. If so, why not allow all kind of bugs everywhere? Not that I feel I must be there in this table in one more place, just can't see the point.

edit: oh i have some crap 1:22.63 new wave
edit2: lol i haven't noticed the anp's 1:21.91 there, thought noone did better than wr : D

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Last edited by Mielz on 23 Aug 2012, 13:59, edited 1 time in total.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 13:43 
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The reason is that anyone using Hourglass can save it 0.1x before the bounce and then make, let's say, a hundred recs in less than 5 minutes, each with differently strong kind of bounce and stuff and what then? I will be to go through those 100 identical recs, check one after another and then I will be the one to judge which ones are already bugged and which ones are still legit? Impossible.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 13:51 
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Joined: 12 Sep 2010, 20:41
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You trust people when they say their times without recs. You can leave judging the rec to them as well. I'm sure Kazan won't be saying his time is legit.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 14:03 
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Madness wrote:
The reason is that anyone using Hourglass can save it 0.1x before the bounce and then make, let's say, a hundred recs in less than 5 minutes, each with differently strong kind of bounce and stuff and what then? I will be to go through those 100 identical recs, check one after another and then I will be the one to judge which ones are already bugged and which ones are still legit? Impossible.

Why do you say this after writing you dont want any recs as proof, and hoping noone will cheat? Just everyone could do any of these hardly-buggy-but-buggy bounces in any of the levs, gaining these few hundreds of a second.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 14:18 
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badyl wrote:
You trust people when they say their times without recs. You can leave judging the rec to them as well. I'm sure Kazan won't be saying his time is legit.

that is problematic. perhaps replays should be shared always?

the problem of bounce-acceptance criterions is quite a long-standing one, also!

i think people should leave them recs attached to their posts, and, what the hell, accept pretty much everything (except what should NOT be!) lol


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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 14:24 
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IT'S AN UNOFFICIAL TABLE WHO CARES ABOUT SEMANTICS.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 14:28 
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we whane recs!

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 14:33 
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badyl wrote:
You trust people when they say their times without recs. You can leave judging the rec to them as well. I'm sure Kazan won't be saying his time is legit.

He might not be saying that. But he might make a hundred more recs and then we would endlessly argue which ones are legit. Which is impossible to nail down as I said before.

Mielz wrote:
Madness wrote:
The reason is that anyone using Hourglass can save it 0.1x before the bounce and then make, let's say, a hundred recs in less than 5 minutes, each with differently strong kind of bounce and stuff and what then? I will be to go through those 100 identical recs, check one after another and then I will be the one to judge which ones are already bugged and which ones are still legit? Impossible.

Why do you say this after writing you dont want any recs as proof, and hoping noone will cheat? Just everyone could do any of these hardly-buggy-but-buggy bounces in any of the levs, gaining these few hundreds of a second.

There's no better solution. Enigma is a level where the bounce decides the final time the most. Thus it would eventually turn into the-buggiest-legit-bounce competition anyway and we would have a hard time judging what's legit. Allowing bug bounces in other levels would ruin it completely.

anonymous32 wrote:
badyl wrote:
[...]

that is problematic. perhaps replays should be shared always?

If recs were to be shared, people wouldn't bother playing with their secret styles.

Haruhi wrote:
IT'S AN UNOFFICIAL TABLE WHO CARES ABOUT SEMANTICS.

This is the most official table ever, so don't play it down, please. xD

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 16:08 
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rofl, trying to avoid controversies by allowing all bugbounces on enigma, and getting such a negative wall of feedback. Seems like we're hitting the same dilemma mila had when making his 32tt, let's see what we can learn after stumbling upon the very same thing ourselves :p
Also, nice table, thanks for doing that. I'll give it some wrs a shot maybe, somehow feel more motivated to sl again now :>
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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 16:23 
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Tell me what is the criteria of accepting real no saveload wr on enigma, which is maybe possible to beat without bugbounce, but what will happen if someone drives wr in eol and he won't be willing to share rec? Will we accept another bugbounce wr? Bugbounces are random and getting them has nothing to do with elma skill. Why real best time on this level which is Spef's 19.23 is not a wr? People just have no chance to beat wr although they deserve it more than Stini. If we cancelled Stini's wr we would see some fight for it.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 16:40 
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dident k0k used other tools

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 17:08 
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i have 1:19:48 in double trouble)


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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 17:13 
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Zweq wrote:
dident k0k used other tools

only darm's sl + vsync switching in the middle of teh run. Not smibusl/hourglass, but i guess it's fair enough to allow this, since it's basically a smibusl, but with hourglass-ish fixed fps.
EDIT: except for that vsync switching thing, which could appear to cause some controversy. But it was used for some legit times as well btw, before online times became mandatory :p By quite a few people too.


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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 17:18 
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badyl wrote:
Tell me what is the criteria of accepting real no saveload wr on enigma, which is maybe possible to beat without bugbounce, but what will happen if someone drives wr in eol and he won't be willing to share rec?

All WRs have to be sent to px. So if someone refuses to share, then they get no WR. :wink:

badyl wrote:
Why real best time on this level which is Spef's 19.23 is not a wr?

I don't know. It probably won't be changed now after so many years anyway. Also, what about Thundr's rec? Same kind of bounce, just more powerful. And what about something in between?

Kazan wrote:
i have 1:19:48 in double trouble)

Updated.

anpdad wrote:
Zweq wrote:
dident k0k used other tools

only darm's sl + vsync switching in the middle of teh run. Not smibusl/hourglass, but i guess it's fair enough to allow this, since it's basically a smibusl, but with hourglass-ish fixed fps.

Vsync switching in the middle of a run is not possible with Hourglass I think. Or is it? No big deal anyway, I'll keep it the way it is for now...

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Last edited by Madness on 23 Aug 2012, 17:23, edited 2 times in total.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 17:20 
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I think only recs that are theoretically drivable in EOL should be accepted.
Also I think recs should be public to be accepted. They're sl'd for christ's sake.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 17:29 
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Xarthok wrote:
Also I think recs should be public to be accepted. They're sl'd for christ's sake.

No one will reveal their secret styles just for the sake of having their saveloaded time in my table. Compulsory sharing would never work, neither would be fun.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 17:39 
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How is this fun? Some dude claims to have sl'd 13.90 warm up. Great. How does anyone benefit from that?

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 17:51 
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It's fun for that dude.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 21:19 
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I'm fine with Madik's rules. This isn't a contest, is it? As for Enigma, there's no solution that would please all mans. The game is flawed.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 21:30 
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Lousku wrote:
I'm fine with Madik's rules. This isn't a contest, is it? As for Enigma, there's no solution that would please all mans. The game is flawed.


how can it not be a contest when there is a table wich you compete against others to enter?

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 21:50 
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Update:

43. He He  −  Bjenn - 55.65   :arrow:   Labs - 55.44

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 22:49 
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infected wrote:
Lousku wrote:
I'm fine with Madik's rules. This isn't a contest, is it? As for Enigma, there's no solution that would please all mans. The game is flawed.


how can it not be a contest when there is a table wich you compete against others to enter?
I thought it'd be just to compile the s/l times into 1 handy table, but if people want to take it as motivation to höyl in s/l... ookkkay.

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 Post subject: Re: Saveload WR table
PostPosted: 23 Aug 2012, 22:52 
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Lousku wrote:
I thought it'd be just to compile the s/l times into 1 handy table


no contest

unanimous decision

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 Post subject: Re: Saveload WR table
PostPosted: 24 Aug 2012, 04:04 
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great table madik! keep good work

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 Post subject: Re: Saveload WR table
PostPosted: 24 Aug 2012, 13:06 
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anpdad wrote:
But it was used for some legit times as well btw, before online times became mandatory :p By quite a few people too.

Are there any replays where this is obvious public?


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 Post subject: Re: Saveload WR table
PostPosted: 26 Aug 2012, 00:38 
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50. 50.41


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 Post subject: Re: Saveload WR table
PostPosted: 26 Aug 2012, 08:34 
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Finally a fucking rec in this motherfucker, thanks.

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 Post subject: Re: Saveload WR table
PostPosted: 26 Aug 2012, 09:06 
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Bjenn wrote:
50. 50.41

just start nice, other curve)))))


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 Post subject: Re: Saveload WR table
PostPosted: 26 Aug 2012, 10:07 
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romy4 wrote:
Bjenn wrote:
50. 50.41

just start nice, other curve)))))

Yes ez 49, didn't put much effort in that ride. Also I only use smibu sl.

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 Post subject: Re: Saveload WR table
PostPosted: 26 Aug 2012, 15:33 
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Could someone count TT of this table? Would be nice if added to wr-table


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 Post subject: Re: Saveload WR table
PostPosted: 26 Aug 2012, 15:46 
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Table ATM combined with normal WRs: 34:35.97

(without Bjenns expert system)

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 Post subject: Re: Saveload WR table
PostPosted: 26 Aug 2012, 16:00 
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Xarthok wrote:
Finally a fucking rec in this motherfucker, thanks.

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 Post subject: Re: Saveload WR table
PostPosted: 26 Aug 2012, 18:42 
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Spef has two 29.99 SL recs in int06 but not sure if I should spread se he decides.

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 Post subject: Re: Saveload WR table
PostPosted: 27 Aug 2012, 20:57 
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too ez beter but oke I post to get wr


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 Post subject: Re: Saveload WR table
PostPosted: 27 Aug 2012, 21:07 
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Update:

06. Long Haul  —  Coc0k - 30.16   :arrow:   Spef - 29.99
50. Expert System  —  Bjenn - 50.41

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 Post subject: Re: Saveload WR table
PostPosted: 2 Sep 2012, 18:34 
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Update:

04. Over and Under  —  Madness - 28.79

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 Post subject: Re: Saveload WR table
PostPosted: 3 Sep 2012, 00:36 
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Rec plz

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 Post subject: Re: Saveload WR table
PostPosted: 3 Sep 2012, 05:32 
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rec or didnt happen

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 Post subject: Re: Saveload WR table
PostPosted: 3 Sep 2012, 20:55 
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now let's lay back and wait for z to beat )

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 Post subject: Re: Saveload WR table
PostPosted: 16 Sep 2012, 14:58 
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No new WRs to be updated.

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 Post subject: Re: Saveload WR table
PostPosted: 16 Sep 2012, 19:31 
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[image rip since zworqy.com rip]

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 Post subject: Re: Saveload WR table
PostPosted: 24 Sep 2012, 10:18 
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Kazan wrote:
tricks abound - 41:05

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 Post subject: Re: Saveload WR table
PostPosted: 24 Sep 2012, 10:48 
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Update:

43. He He  —  Labs - 55.44   :arrow:   Madness - 54.66
51. Tricks Abound  —  Kazan - 41.05

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 Post subject: Re: Saveload WR table
PostPosted: 24 Sep 2012, 13:10 
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Joined: 30 Aug 2009, 20:55
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Location: Uppsala, Sweden.
Madness please rec if it's true o,o

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