Remaxed Internals - internal-based level pack - released!

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ArZeNiK
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Remaxed Internals - internal-based level pack - released!

Post by ArZeNiK » 12 Jan 2018, 17:10

Link to pak:
http://elmaonline.net/statistics/levelpack/remaxe
Brief story of pak:
So, a while ago (maybe 1 months or so) an idea came in my mind while playing What the Heck cruising around like a nab, that I should make a remix of it, just to try something new. So I edited the level a bit, and 49remix.lev was born. I started it as a normal balle a while later, and surprisingly some people liked it. Gaining some self-confidence I asked aound if someone wanted another lev like this, and Zero told me to do int46 (Bowling). I started the next day, wanting to make a playworthy level again, after all, I made it for someone. One problem was that Zero kinda confused me with the naming: remix or remake is correct labeling? So, to not be wrong either way, I thought of fusing the two and thus I created "remaxe". I made a pretty long and hard level, and I was pretty proud of it so after some thinking I decided to preadvertise the battle here, on lauta. Even though there was some problem some minutes before the announced time and Zero didn't even come, the battle was pretty good and people pretty much thought it was oke too. I decided to ask a request from the winner, but eventually I made remaxes from my own ideas too.
And now, the pack is pretty much finished - I had some problems as I made the levs in SLE which apparently didn't save the modified internals with the same ground and sky and I had no idea of this because of my options, but I guess this isn't a tragedy...Also a big mistake was naming the levs xxremaxe instead of remaxexx
, it's harder to find this way, but battled levels shouldn't be renamed imo.
The levelpack may start out pretty easy, but it gets pretty hard fast, many people complained about hard parts it the lev ("*random
letters I can't really remember, most probably bashing keyboard while being angry at failing lev*"- Ramone), it features fun art (int39,
letters in many ints) too.
I didn't make the levels in order, so a quality and difficulty rollercoaster is to be expected.
All levels (except 04 and remade 49) have their base times.


This is my first actual levelpack which I spent many time making, so I hope you'll enjoy it!
Last edited by ArZeNiK on 13 Jan 2018, 17:19, edited 3 times in total.
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Zero
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Re: Remaxed Internals - internal-based level pack - release: 14th January

Post by Zero » 12 Jan 2018, 19:30

Nice that you actually did it :)
I think this is a fun concept
:bear: Image Image Image :bear:

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ArZeNiK
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Re: Remaxed Internals - internal-based level pack - release: 14th January

Post by ArZeNiK » 12 Jan 2018, 19:58

Zero wrote:
12 Jan 2018, 19:30
Nice that you actually did it :)
I think this is a fun concept
thx Zero! I hope you'll like the implementation too! :D
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Hosp
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Re: Remaxed Internals - internal-based level pack - release: 14th January

Post by Hosp » 12 Jan 2018, 20:00

cool story bro, put levelpack here http://elmaonline.net/statistics/levelpack
if need help to create i can say how to in discord
Image
tomat

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ArZeNiK
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Re: Remaxed Internals - internal-based level pack - release: 14th January

Post by ArZeNiK » 12 Jan 2018, 20:20

Hosp wrote:
12 Jan 2018, 20:00
cool story bro, put levelpack here http://elmaonline.net/statistics/levelpack
if need help to create i can say how to in discord
i know ofc
i want to finish first
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ArZeNiK
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Re: Remaxed Internals - internal-based level pack - released!

Post by ArZeNiK » 13 Jan 2018, 17:19

changed mind and released today
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