no death delay

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jonsykkel
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no death delay

Post by jonsykkel »

assuming u die 500 times a day in elma this could save u 50hours/year
http://zzz.st/elma/tools/nodeathdelay.exe

btv u cant reconnect with f12 cuz u will get kicked, restart elma if lose connection
Last edited by jonsykkel on 3 Feb 2021, 15:59, edited 2 times in total.
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Sla
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Re: no death delay

Post by Sla »

I cant try it due to 32 bits system so ok, ill need to buy a new pc eventually. But, is it like okeol and mila's sl tool? Not being allowed to be ready and to press needed buttons for next run meanwhile that little delay, isnt good at all. This was discussed some time ago.
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kuchitsu
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Re: no death delay

Post by kuchitsu »

Is this legal in finish count battles (or any battles, for that matter)?
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AndrY
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Re: no death delay

Post by AndrY »

just imo death delay is good thing: you need time to feel emotions from death, understood where u died.
to do it better in next tries.
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Labs
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Re: no death delay

Post by Labs »

This causing disconnect from server for me, same others?
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ArZeNiK
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Re: no death delay

Post by ArZeNiK »

pretty sure that is very much the point given that this would be an unfair temporal advantage
but nice patch
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Kopaka
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Re: no death delay

Post by Kopaka »

Even if it may seem harmless we can't allow people to use this online in EOL. There's an unfair advantage in battles, especially in certain battles modes. Furthermore we can't allow edited exe files as it triggers the anti cheat, which could get you banned even if you don't use it in battles or other competitions. Don't worry that we'll ban people who used this so far, but if we can see people continuing we'll have to take action and ask you to go back to the original EOL.exe
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Re: no death delay

Post by ofta »

AndrY wrote: 1 May 2020, 11:26 just imo death delay is good thing: you need time to feel emotions from death, understood where u died.
to do it better in next tries.
you want a program to make your pc restart after every death?
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Zweq
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Re: no death delay

Post by Zweq »

wasn't there a similar patch by smibu already 10 years ago, or was that for belma only. The conclusion was that it shouldn't be used because of 1htt and stuf
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Re: no death delay

Post by jblaze »

fak
so nice
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Sla
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Re: no death delay

Post by Sla »

Mila sl has it. I asked jon exactly about this thing when i used okeol for 1st time. I was playing a battle and it was very annoying to try to get a decent start (tipic 1st impulse where whell is close to the wall/ground) pressing Right+brake after dying.
I understand if others like that. I just hope to have the option to add the needed timing.
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Re: no death delay

Post by Hosp »

funny feeling using this program good job i went to die at least 30 times ty
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gimp
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Re: no death delay

Post by gimp »

I think it is cool idea. Maybe would have to be a part of the eolconf for everyone playing to not be considered an unfair advantage, that way all mans could use it and have a turn on/off function if applicable to a battle or lev. It could save time hoyling certain levs, and is therefore overall more efficient for people getting better times in the long run.
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Re: no death delay

Post by A.K.B. »

I remember belma version of this .exe but yes, got discontinued because of advantage.
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kuchitsu
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Re: no death delay

Post by kuchitsu »

Well, make it official and problem solved. If it's available for everyone, it won't be an unfair advantage anymore, right? Seems backwards to ban it instead.
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jonsykkel
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Re: no death delay

Post by jonsykkel »

This modification is hereby and henceforth official

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Zweq
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Re: no death delay

Post by Zweq »

Previous statement by "jonsykkel" is declared faulty

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Ramone
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Re: no death delay

Post by Ramone »

death/finish needs delay for proper elma feeling. playing 1htt, minihoylas and all TT battles would obv gain alot from this. but it would feel fucken stupid. all speedruns in any fucking game has different kind of delays. which obv is not hacked away. the delays we deal with is so small so for anyone to try and justify it is mind baffling to me.

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jonsykkel
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Re: no death delay

Post by jonsykkel »

I hear what you're saying but blue text

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