Post pictures of your works in progress

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kuchitsu
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Post pictures of your works in progress

Post by kuchitsu » 18 May 2020, 18:41

Working on a pack or just a cool level? Show your progress here for free promotion/encouragement/feedback!

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kuchitsu
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Re: Post pictures of your works in progress

Post by kuchitsu » 18 May 2020, 18:44

Here is a FF lev I started working on recently. It will be a cruise with some slightly tricky spots. I'm trying to take it slow so I can make each part unique and interesting.

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jblaze
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Re: Post pictures of your works in progress

Post by jblaze » 19 May 2020, 05:49

lev 10
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ROKKEBOL
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Re: Post pictures of your works in progress

Post by ROKKEBOL » 19 May 2020, 07:01

Started making gaa lev 3 days ago. Will be !lev10 multiroute apple harvest type lev with gravity apples and killers.
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ArZeNiK
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Re: Post pictures of your works in progress

Post by ArZeNiK » 19 May 2020, 08:11

ROKKEBOL wrote:
19 May 2020, 07:01
Started making gaa lev 3 days ago. Will be !lev10 multiroute apple harvest type lev with gravity apples and killers.
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seems like a shameless copy of my unnamed.lev so far, please fix this issue incase you don't want to deal with a plagiary lawsuit
hi im arzenik :>
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Lee
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Re: Post pictures of your works in progress

Post by Lee » 28 May 2020, 11:00

I'm working on a new LGR that turns the grass into snow. I looked at some LGRs with snow and noticed that no one has added to the QUP and QDOWN images, but simply edited the existing images. I'm expanding the grass images to be wider and more appropriate for snow, and filling out all 99 slots (shit gets steep!). In the image you can see I have made curvy edges for the first ten of each QUP and QDOWN images. The steeper/sharper edges are just a template to work from (I haven't finished), but maybe spikey snow could work too. What do you think?

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Bludek
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Re: Post pictures of your works in progress

Post by Bludek » 28 May 2020, 14:38

That spiky snow does not work in this case, imo, but those curvy edges are lookin great!
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pawq
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Re: Post pictures of your works in progress

Post by pawq » 28 May 2020, 16:01

Bludek wrote:
28 May 2020, 14:38
That spiky snow does not work in this case, imo, but those curvy edges are lookin great!
+1

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AndrY
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Re: Post pictures of your works in progress

Post by AndrY » 28 May 2020, 16:35

Lee wrote:
28 May 2020, 11:00
I'm working on a new LGR that turns the grass into snow.
thats great!:)

imo i was writing many times that would be cool to have a quality winter lgr. are you making it?)
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Lee
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Re: Post pictures of your works in progress

Post by Lee » 28 May 2020, 23:17

I don't know. I'm just working on the snow atm. If I do make a winter LGR it'll need to have a non-default colour palette.
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Schumi
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Re: Post pictures of your works in progress

Post by Schumi » 29 May 2020, 16:20

will there be snowmans as well? :D
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Hosp
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Re: Post pictures of your works in progress

Post by Hosp » 30 May 2020, 01:06

i think it looks great
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Lee
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Re: Post pictures of your works in progress

Post by Lee » 30 May 2020, 07:05

Here is an update. I haven't finished all the segments yet, as you can see on the steeper parts.

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I planned on making some of the curves hang lower than others to add more variety.
There is a big problem with my snow though. When Elma renders grass, it does so from left to right, which means that the left edge is always going to be perfect where the grass polygon was placed. The game picks the next appropriate grass image and draws the whole thing, even if it passes the right edge of the grass polygon. This matters very little with the default graphics as the default images aren't very wide, but with my snow, because the images are a lot wider, there's a high chance for it to extend pass the right edge by quite a bit. In fact it is quite common. Take a look at this image from Tunnel Terror as an example:

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I think some mans mentioned this earlier about the elma.online rec player.

Moving on...
sunl wrote:
8 Feb 2017, 05:54
Presumably for the smoothest grass you'd want 49 up grass pcxs of different angle, 49 down grasses, and 1 flat grass. That way there is most choice but tbh I don't know much more than what I just said so I'm just speculating
Actually, now that I understand how the game handles grass, you only need 1px wide images for each px increment in height.
Like this:

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And with just a handful of small images, we can get pixel perfect flat grass; and steep too.

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I'll come back to the snow LGR and make the segments smaller, perhaps using the widest default segment as an upper limit. I don't know how this will impact the aesthetics of the snow. We'll see...
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iCS
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Re: Post pictures of your works in progress

Post by iCS » 30 May 2020, 11:18

Actually, now that I understand how the game handles grass, you only need 1px wide images for each px increment in height.
Oh, that simple. Nice research!

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Schumi
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Re: Post pictures of your works in progress

Post by Schumi » 30 May 2020, 12:19

is it poss to get this lgr with proper grass? thx
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Lee
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Re: Post pictures of your works in progress

Post by Lee » 30 May 2020, 12:46

What is proper grass?
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Schumi
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Re: Post pictures of your works in progress

Post by Schumi » 30 May 2020, 14:39

I meant the lgr from the pic you last posted :) with pixelperfect grass
Elasto Mania - 34:26.58 | #412 - 11. June 2020
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Lee
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Re: Post pictures of your works in progress

Post by Lee » 31 May 2020, 00:53

Flat.lgr
Pixel perfect flat grass up to 5px height increment.
(145.13 KiB) Downloaded 10 times

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Sunshine
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Re: Post pictures of your works in progress

Post by Sunshine » 31 May 2020, 02:14

Can you make tutorial how those grass images work? I never understood them
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Lee
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Re: Post pictures of your works in progress

Post by Lee » 31 May 2020, 03:41

There is information on how grass works here. Maybe it's hard to understand without pictures or a direct example?
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Schumi
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Re: Post pictures of your works in progress

Post by Schumi » 31 May 2020, 06:18

Lee wrote:
31 May 2020, 00:53
Flat.lgr
Thank you
Elasto Mania - 34:26.58 | #412 - 11. June 2020
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Lee
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Re: Post pictures of your works in progress

Post by Lee » 1 Jun 2020, 05:45

I fixed the default grass to have smoother transitions.

Example from Hi Flyer:
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Schumi
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Re: Post pictures of your works in progress

Post by Schumi » 1 Jun 2020, 08:14

awesome! maybe kalmard could replace with this in the steam version?
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FinMan
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Re: Post pictures of your works in progress

Post by FinMan » 1 Jun 2020, 08:37

I think the more uneven grass looks great a lot of the time, nice job though. Would still use the default one myself, I'm sure I'm not alone with this. 8O
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Hosp
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Re: Post pictures of your works in progress

Post by Hosp » 5 Jun 2020, 01:08

i prefer original like fm said, also i think such change to grass in steam elma would be bad, but good job Leeman i shall try it one day
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iCS
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Re: Post pictures of your works in progress

Post by iCS » 5 Jun 2020, 12:29

Working on the next episode of Elasto Mania Legends and working on a new batch script that makes video making much more comfortable. I already have a batch script for replay rendering workflow, this new one is for the remaining steps: adding overlays (main title, current level/kuski name etc.) and joining separate replay videos into a final video.
Now all the video editing is made automatically with ffmpeg, any further video editing software is unnecessary. (Only need to add some background music, it seems easier to do in normal editor though).

Excerpt from the script I nabbed by basically googling all the batch and ffmpeg commands :D

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Result video: soon

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