Super Mario Bros lgr + levels!!!

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Polarix
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Super Mario Bros lgr + levels!!!

Post by Polarix »

Yo! What happends if you mix the old school 1985 super mario bros game and elma?

The answar is here:
http://up.k10x.net/ouknkcltumwjv/8-bitV10.zip

This zip contains a lgr cover the normal ground and the underground styles.
I have used pretty much time on it so i think its pretty nice.

I have made 3 levels, whit the SMB style, so its pretty hard to make.
The SEMBT01 lev have invisible polygons to make impsy jumps.
SEMBT= Super Elma Mario Bros Test
The other levs is maybe better and have no cheat as gravity or invisible polygons.

Please give comments.

PS: The bowserlevs textures and waterlevs textures will come in the 8-bitV20.lgr
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Post by Polarix »

oh yeah i forgot:

Remember to have high details ofcourse or this will be shit.
Personaly i use zoom 1.25, so i think that is the best zoom
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Post by welle »

MAX lgr, good job!
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Post by Labs »

Can you post pictures?
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Post by Polarix »

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Post by Polarix »

im forum-nab, how do you post a picture direct on the post?
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Post by Xiphias »

Polarix wrote:im forum-nab, how do you post a picture direct on the post?
first upload pic on the net then --> [img]picture%20url[/img]
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Post by 8-ball »

very nice!
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Post by Polarix »

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Post by zebra »

cool, the best lgr since the default lgr :) Brings good old memories back :) i finished all the levels :)
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Post by John »

looks awesome, now someone should start making the real SMB-levs in elma ;o every vertex and all pics in its original place... glhf
This is up there with HighQ (functionality oki) and Pirate :*
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Post by yoosef »

looks very nice, cant wait to get home and test these. good job Polarix.
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Post by Polarix »

Sorry for the double posts...
John wrote:now someone should start making the real SMB-levs in elma ;o every vertex and all pics in its original place...
Are you just kidding?
Anyways, big challenge, we must use cheats as gravity and invinsible polygons which is bad.

BTW, can someone make a sick and tricky speedrun-replay on SEMB02?
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Post by Labs »

Omg, very nice! I like it :) Max good whoa!!!
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Post by A.K.B. »

Honestly thought it'd be shit; but it rocked.
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Post by teajay »

Amazing, polarix, it rocks! Especially because of those levels you made with it.

I tried out the lgr aswell:
http://up.k10x.net/amtrdelsqukdd/SEMTJ001.lev

Not in your league though. :wink:
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Post by Scruffy the janitor »

propably the best lgr ive seen so far, good job polarix. im going to continue using default.lgr however :)
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Post by John »

Polarix wrote:Sorry for the double posts...
John wrote:now someone should start making the real SMB-levs in elma ;o every vertex and all pics in its original place...
Are you just kidding?
Anyways, big challenge, we must use cheats as gravity and invinsible polygons which is bad.

BTW, can someone make a sick and tricky speedrun-replay on SEMB02?
actually i wasnt kidding. should be pasibel with some minor polygons (read "kickers" or "ramps") added here and there. but i dont remember much of the levels from SMB1, but they cant be much different from SMB3 no?
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Post by Sla »

Good job Pola ;*. Looks good.
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Post by Xiphias »

omg this lgr is wicked :D First when I opened this thread i wasn't expecting much.. but when I tried those lvls =D really nice work
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Post by Xiphias »

only one problem.. elma has crashed some 6 times when I tried to open the SEMB lvls while Online.. never happened while offline
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Post by John »

only thing i have to complain about is the pics, imo all pics should be behind the bike, orka do brutal behind som bushes
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Post by Scruffy the janitor »

dunno what version you use but in elma config you can set "pictures on backround" option so they wont go in front of the bike even if they are set so
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Post by Sla »

Scruffy the janitor wrote:dunno what version you use but in elma config you can set "pictures on backround" option so they wont go in front of the bike even if they are set so
Jappe3 just wrote a serious post. GRATZ.
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Post by Polarix »

actually i wasnt kidding. should be pasibel with some minor polygons (read "kickers" or "ramps") added here and there. but i dont remember much of the levels from SMB1, but they cant be much different from SMB3 no?
The difference between SMB1 and SMB3:
- SMB3 has uphills
- levels in SMB3 goes up as they go to the right
- SMB3 have much more dynamics
- SMB3 have larger levels
- Of course the graphics is better in 3, but that is not a problem
And pretty much other.

But yeah ofcourse possible.
propably the best lgr ive seen so far, good job polarix. im going to continue using default.lgr however Smile
Yeah ofcourse, none theme-lgr's should be as default.lgr
only thing i have to complain about is the pics, imo all pics should be behind the bike, orka do brutal behind som bushes
Oh sorry, when i made this lgr, i had pictures in background- funktion in the elma12 config, so i didnt notice that important pics had a value under 500, but this is not going to repeat, thanks for criticism!
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Post by Scruffy the janitor »

oh one thing i need to complain about: the red wheel and light brown ground gives poor wheel/ground contrast, also why not make mario/luigi kuski? :P
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Post by zebra »

I made my try too:

http://koti.mbnet.fi/zebra/SEMBzeb1.lev

At least it has some new ideas...
It's pretty hard to make levs with this kind of lgr.
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Post by Palme »

Pic s look damn nice, i ll check later!
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Post by Polarix »

oh one thing i need to complain about: the red wheel and light brown ground gives poor wheel/ground contrast, also why not make mario/luigi kuski? Razz
The mainidea with the red tires, is to see the wheels in underground (Blue world) where its totaly dark. But anyways, red was like an ok colour. What color do you mean it should be?

Mario and Luigis bodyshapes fit Elmers bodyshape extremly bad! I tested it, and it looked so wrong.
At least it has some new ideas...
It's pretty hard to make levs with this kind of lgr.
Yeah, it takes days making some few levels.
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Post by teajay »

Excellent level there zebra! I really like these kind of blocky levels, it is a welcome variation on the normal routine. Just about a week ago orcc made this unbelievably good level in the same vein, it was the best level battled in ages.

Orcc, please try to make something with this LGR! It would rock big time.
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Post by Johann »

really nice lgr and levs!!

maybe u can make apples like coins...
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Post by teajay »

My belma crashes all the time since today. :(

Somehow opening up this LGR causes instability..

edit: a LOT of
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Post by Orcc »

Oo, thanks :)

Let's see if I can find time to make something. I thought of some visual things already, but I'll just need to get ALE (which I don't like really) to create them with more ease.
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Post by Polarix »

Johann wrote:really nice lgr and levs!!

maybe u can make apples like coins...
Yeah i tried that. It kinda work, but i made it bad. The coin just shaked unchecked, because i dont know how qfood.pcx really work and where the center of one picture of the food is. But anyways, maybe someone have some advice, here is the picture:

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Post by Kopaka »

Awesome lgr 8O

My belma crashed once aswell also though :?

tijsjoris wrote:Just about a week ago orcc made this unbelievably good level in the same vein, it was the best level battled in ages.
plz upload :)
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Post by Kale »

Really cool, polarix. You spent a long time making this lgr, and it paid out :)
I liked the levels, zebra's too. Dang. Really nice.
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Post by FinMan »

Internal error goes if first plays with default lgr then move to other lgr. :?
E: My fast try.
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Post by Xratio »

Nice :wink:

Someone should make a Sonic the hedgehog LGR :idea:
I would but i'm a crap drawer :(

Like the sonics body as the kuski
No bike or legs
Legs can me the suspension thingies
And his shoes can be the wheels :) So they'll be running!
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Post by Kopaka »

FinMan wrote:Internal error goes if first plays with default lgr then move to other lgr. :?
E: My fast try.
I don't get internal error, but windows error message, and it's when I watch a replay.
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Post by Polarix »

http://up.k10x.net/wxuxwtowcfmzl/SEMB03.zip

Here is the latest level, and imo best so far. Does not contain invisible polygons or gravity.

And for noobs who cant pass the level, it is a rec in the zip-file, which show a simple way to do it.
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Post by dz »

Awesome lgr! I had this extremely strange feeling when I played with these SMB graphics. It just felt that I was in SMB land ... with a bike. Well done! This brings extremely interesting and exciting opportunities :D
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Post by Bismuth »

Awesome, yep.
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Post by Mats »

This is a real nice idea, no one can say they dont like super mario and its a marvellous lgr with real nice smb levs. :D
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Post by ThanaTos »

If someone could be so kind to upload this again, you'll get a star in my book ;)
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Post by ThanaTos »

Thanks a bunch :*
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Re: Super Mario Bros lgr + levels!!!

Post by Kopaka »

Jappe wrote:reupload someone?
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Re: Super Mario Bros lgr + levels!!!

Post by Bjenn »

plz reupload lgr too =)
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Re: Super Mario Bros lgr + levels!!!

Post by Kopaka »

Björn wrote:plz reupload lgr too =)
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