Elmanager - Updated 24 February 2023
Moderator: Moporators
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- Posts: 2048
- Joined: 30 Aug 2009, 20:55
- Team: MiE
- Location: Uppsala, Sweden.
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Re: Elmanager - Updated 18 July 2020
Can't wait to test this one I make levs again soon)
(currently Minecrafting = 0 elma)
(currently Minecrafting = 0 elma)
Re: Elmanager - Updated 18 July 2020
Finally got around to testing new version, very nice addition, thanks Smibu.
Only thing I'm missing is some basic saveload (just need basic one save state like smibu sl, for me its quite essential for testing levs, and i can't move away from alt-tabbing to windowed saveload elma if dont have that). Also would be nice if playing keys didnt conflict with other hotkeys while playing.

Re: Elmanager - Updated 18 July 2020
I made a litel SLE tutorial. Start is just addressing sum confusions a friend of mine had when I forced him to make a lev.
https://www.youtube.com/watch?v=i72HHLqG6oo
Very minor bug report for teh beta: my turn key is tab, and it only works when I hold it and press some other button. Mega unimportant but reported anyway in case it's something deeper. Sik job with this feature!
https://www.youtube.com/watch?v=i72HHLqG6oo
Very minor bug report for teh beta: my turn key is tab, and it only works when I hold it and press some other button. Mega unimportant but reported anyway in case it's something deeper. Sik job with this feature!
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
Re: Elmanager - Updated 18 July 2020
Nice Lousku :) I'll add that video to Elmanager homepage (and also any other new SLE videos that I can find) when I get around to updating the page. I'll also add links to other kinds of tutorials such as tej's.
I'll take a look at that tab bug some day.
A couple of questions to all SLE (beta) users:
* Should the context menu option "Move start here" rather be "Test from here"? This would move the start and also click Play automatically.
* Should the "ghost" player, which means the saved start position, be hidden altogether? So I don't mean to remove the whole feature, just not showing the saved start position. I don't think it's very useful to show it, and it has been confusing for some people.
I'll take a look at that tab bug some day.
Yea, I agree this would be useful to have, and it's also pretty simple to make. I'll add it some day.danitah wrote:Only thing I'm missing is some basic saveload
Yep. I'll probably add an option to disable hotkeys while playing. The long-term solution would be to make all hotkeys customizable.danitah wrote:Also would be nice if playing keys didnt conflict with other hotkeys while playing.
A couple of questions to all SLE (beta) users:
* Should the context menu option "Move start here" rather be "Test from here"? This would move the start and also click Play automatically.
* Should the "ghost" player, which means the saved start position, be hidden altogether? So I don't mean to remove the whole feature, just not showing the saved start position. I don't think it's very useful to show it, and it has been confusing for some people.
Re: Elmanager - Updated 18 July 2020
I don't think so.
This should be an option. I use the ghost image (to know where resetting the start goes to) and am not confused by it.
Re: Elmanager - Updated 18 July 2020
Hi Smibu
Very good implementations.
Is it possible to add grass in a specific area of a polygon? When I want to add grass somewhere, I need to delete all off it, otherwise I end up adding double grass in whole lev.
Very good implementations.
Is it possible to add grass in a specific area of a polygon? When I want to add grass somewhere, I need to delete all off it, otherwise I end up adding double grass in whole lev.
Re: Elmanager - Updated 28 February 2021
Sorry late reply. Yea it's possible to add that feature ("autograss selection"). But the current autograss code is kinda convoluted, so I'm not sure how hard it is to add. I'll add a github issue for this.
Re: Elmanager - Updated 28 February 2021
Nice Smi thx.
SL as previously mencioned wil be much apreciated to test battle levs rapidly =)
SL as previously mencioned wil be much apreciated to test battle levs rapidly =)
Re: Elmanager - Updated 28 February 2021
small suggestion: hide cursor during Play mode
small i mean not that important, but it's a bit distracting, especially when it randomly selects polygons.
small i mean not that important, but it's a bit distracting, especially when it randomly selects polygons.
Re: Elmanager - Updated 24 October 2021
New beta: https://m-l.fi/files/Elmanager_beta.zip
Changes:
* SLE: Added basic saveload support when playing.
* SLE: Physics FPS can be changed.
* SLE: Shortcuts can be disabled when playing.
* SLE: Bugfix: Tab key was not working well if used as turn key.
There is some problem with DPI (something to do with .NET version update). This means stuff may look bad on screen (overlapping/too small controls etc...) but you can try to adjust program compatibility settings (right-click exe, properties). I'll look into this later.
Changes:
* SLE: Added basic saveload support when playing.
* SLE: Physics FPS can be changed.
* SLE: Shortcuts can be disabled when playing.
* SLE: Bugfix: Tab key was not working well if used as turn key.
There is some problem with DPI (something to do with .NET version update). This means stuff may look bad on screen (overlapping/too small controls etc...) but you can try to adjust program compatibility settings (right-click exe, properties). I'll look into this later.
Re: Elmanager - Updated 24 October 2021
Awesome!
Here to request apples lighting up by default
at least for me it was the best way to notice pixeltouched apples
)
Thx for your work!
Here to request apples lighting up by default


Thx for your work!
Re: Elmanager - Updated 24 October 2021
Thank you Smibu!
Downloading and testing in a few minutes.
Itll be great to make and test battles even faster now.
Downloading and testing in a few minutes.
Itll be great to make and test battles even faster now.
Re: Elmanager - Updated 24 October 2021
Yea this was a bug, should be fixed now, as well as a couple of other bugs that people reported. Same link: https://m-l.fi/files/Elmanager_beta.zipPocho wrote:Here to request apples lighting up by default
Re: Elmanager - Updated 24 October 2021
Newest version rocks! SL is great! I will absolutely love it when we have more controls on that. Thanks for your work, and remember to set up some donation stuff.
Re: Elmanager - Updated 24 October 2021
+1 more controls
+1 donation stuff
+always glad to have SLE in Elastomania
+1 donation stuff
+always glad to have SLE in Elastomania
Re: Elmanager - Updated 11 February 2022
Replay menager:
would be perfect cool (for making videos) it there is ability to change shirts and choose bikes (8 or 101) when multiply recs. and grass ofc)
would be perfect cool (for making videos) it there is ability to change shirts and choose bikes (8 or 101) when multiply recs. and grass ofc)
Re: Elmanager - Updated 11 February 2022
Is it pasibel to use qframe.pcx as a texture in default.lgr just like qgrass and the rest?
edit: nvm, I guess this answers that viewtopic.php?f=1&t=9613&p=253782&hilit=qframe#p253782
edit: nvm, I guess this answers that viewtopic.php?f=1&t=9613&p=253782&hilit=qframe#p253782
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?