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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Oct 2012, 15:16 
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Kuski
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twipley i like your posts very much, but the italics really screw the whole thing... if you want to use emphasis, just paste links with the .wav files containing your sayings

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Oct 2012, 15:20 
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Kuski
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will do. :)


EDIT: some blu001 replays -- narrowed it down to 3 different ones.

- u8 went smooth, although could have benefited from boulder jump after second apple, i guess;
- push from boulder is also quite reproducible, although sliding is easier to perform. once used to it, there is no much luck;
- same thing with the support boulder in the hole for the floor-springboard cre; coupled with the push, speed can can be valuable.


Attachments:
Blu001slide.rec [9.03 KiB]
Downloaded 114 times
Blu001push.rec [9.69 KiB]
Downloaded 115 times
Blu001floor.rec [9.02 KiB]
Downloaded 73 times


Last edited by twipley on 22 Oct 2012, 04:16, edited 12 times in total.
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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Oct 2012, 19:10 
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Kuski
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Here is some of blu001. (Out of the blue.) download/file.php?id=2069 Lots of methods; nice level; lots of luck-influence.


Last edited by twipley on 22 Oct 2012, 04:09, edited 6 times in total.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Oct 2012, 20:42 
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Kuski
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Sorry for the triple post. This is probably the last time I'm posting in this topic though, unless I decide to make my own levels.

Another set of files... It's hard to make it like I made it in the 8,10 cres, although I hope you will agree "possible 7,xx." :)


Last edited by twipley on 22 Oct 2012, 04:09, edited 6 times in total.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Oct 2012, 20:46 
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Kuski
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there is button called edit post :)

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Oct 2012, 21:27 
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Wow, this sounds nice! But wont dl before everything works. :)

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 22 Oct 2012, 21:04 
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Kuski
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BlaZtek wrote:
Wow, this sounds nice! But wont dl before everything works. :)

it already works... just grab the file:
Code:
http://cossades.narod.ru/Amle2.rar

records table: https://docs.google.com/spreadsheet/ccc ... klOVjhIR2c


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 22 Oct 2012, 22:11 
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38mins club
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gratz to 7:95! great time, imo :)

edit: anyone can share 9:low on Blu003?

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 22 Oct 2012, 22:32 
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Kuski
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thanks. it was fun level to hoyl, verily. :)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 1 Nov 2012, 14:15 
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Lovely game. I figured out how to do bug bounces. Try the speed loop level and wait until you launch.


Attachments:
File comment: One tricky speed jumping level
and one launch to speed loop level

Levels.zip [3.15 KiB]
Downloaded 120 times

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 1 Nov 2012, 14:22 
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Kuski
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The greatness of this game lies on moveable-pieces levels. Interaction with those moving platforms or boulders to gain speed is what is really interesting, because it easily adds extra depth to gameplay by enabling one, though deployment of quick and adapted reflexes, to gain evolutionary advantage and benefit from the solicited coordination requirements.

This is the reason both islands and blu001 are inducing some captivation. make a pack of such levels and you are losing me, and others too, to that amle "abyss."


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 1 Nov 2012, 23:09 
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Kuski
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remik) http://kopasite.net/up/a218v9noo9jn78r/Skiphiasx.vle

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Nov 2012, 10:07 
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39mins club
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would like to work on some internal levels if cossades finalized the physics...

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Nov 2012, 10:40 
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didnt cossade write some script for converting levs to evl that 'almost' worked already :P only tricky thing then is to decide the scale.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 4 Nov 2012, 21:26 
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Kuski
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created first lev; not awesome, although i believe bottom part may have potential as a gameplay element.


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twi001.lev [16.5 KiB]
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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 4 Nov 2012, 21:36 
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Moporator
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Took a while to figure out, but 30,00

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 02:05 
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Kuski
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lol at the level i'm making right now. (i'll post back here later.)

edit: i deleted almost all the (moving) gameplay elements of the level, because it was lagging too much. in the end, i found out that it was leaving the editor opened that cut the fps in a fivefold manner. so if that happens to anyone else, know that one can close the editor window to make it run as normal!

edit2: uploading lev before it gets worse. it used to be good, with pieces and boulders falling here and there, and nice elements... but as hours went by, it deteriorated in quality. 3 hours of work for a not-so-good level. i am sharing anyway... :| :| --
Attachment:
pendulum.lev [5.55 KiB]
Downloaded 168 times


edit3: goal has been reachen: finnally i have created what i wanted to -- a level relying on both luck and moving objects:
Attachment:
warehouse.lev [10.47 KiB]
Downloaded 128 times


also, took me only 3 minutes to create.

perhaps it is a little too relying on luck (especially towards the end), as can be shown by my third try, u15 (how did i do that?!).

anyway, such is the kind of levels with great playability. it can be returned to, because every run feels different.

this is the kind of levels that are great to be played trhough this game... hope point is made.

so what are your thoughts? -- i'm nab? :)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 17:09 
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Kuski
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yet another level (end was nice until i fiddled too much with it).

post your times. :)


Attachments:
cross.lev [3.53 KiB]
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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 18:36 
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Your levs sakc

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 19:31 
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Is it possible to do moving objects? Or polygons? Like back and forth or up and down

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 21:42 
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Kuski
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Orcc wrote:
Your levs sakc

it's not part of my lev pack; i haven't begun it yet.

it is part of an experimentation process...

feel free not to play, though.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 21:46 
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Kuski
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Xiphias wrote:
Is it possible to do moving objects? Or polygons? Like back and forth or up and down

Cossades wrote:
Code:
var
  px, py : single;
begin
  Poly_GetPos( 1, px, py );
  if py > 100 then
  begin
    Poly_SetSpeed( 1, 0, 0 );
    Poly_SetPos( 1, px, 10 );
  end;
end.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 22:07 
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I only managed to get a falling object to change start position with this one. What about some loop syntax? I need examples :P

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 22:13 
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Code:
var
  px, py : single;
begin
  Poly_GetPos( 1, px, py );
  if py == 100 then
  begin
    Poly_SetSpeed( 1, 0, 0 );
    Poly_SetPos( 1, px, 10 );
  end;
  else if py == 10 then
    Poly_SetSpeed( 1, 0, 0 );
    Poly_SetPos( 1, px, 100 );
  end;
end.

maybe? i have no idea)

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(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 22:53 
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http://kopasite.net/up/xq2e335nooge9w7/backnforth.vle

http://kopasite.net/up/wlmqh85ct51wm3y/backnforth.vle haha this is cooler

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 23:19 
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Zweq wrote:
http://kopasite.net/up/xq2e335nooge9w7/backnforth.vle

http://kopasite.net/up/wlmqh85ct51wm3y/backnforth.vle haha this is cooler

What is the difference between Start level and Update level script? So Start level is only on launch and Update repeats throughout your run?

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 23:54 
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Cossades, how can I make the script wait? Sleep() or Delay() doesn't work :(

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Nov 2012, 23:56 
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Kuski
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Zweq wrote:
http://kopasite.net/up/wlmqh85ct51wm3y/backnforth.vle haha this is cooler

nice secret area... :)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Nov 2012, 00:34 
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Moving polygons that don't turn when you touch them could be useful also

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Nov 2012, 01:16 
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Kuski
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I want at least 54 brand new internals! I pay!

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Nov 2012, 01:32 
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I made a mod like level where you can fly by jumping.
Let's just call it something very appropriate as FlyMan.
FlyMan01.vle

Figured out how to do some moving object with Zweq's example and made them unrotatable with that link thingy.
FlyMan02.vle

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Nov 2012, 01:36 
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Kuski
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here is a collection of levels:


Last edited by twipley on 6 Nov 2012, 14:31, edited 1 time in total.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Nov 2012, 02:26 
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Kuski
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backnforth.vle best vle forever 3.47

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Nov 2012, 13:09 
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twipley wrote:
here is a collection of levels:
Attachment:
levels.zip
Why did you just reupload some levels with different names? Makes no sense.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Nov 2012, 14:33 
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Kuski
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Xiphias wrote:
Why did you just reupload some levels with different names? Makes no sense.

Whoops. You're right. i removed the pack, and will upload another one tonight I guess. Also, not sure whether to include levs such as 001 and labr002 -- were it cool?

Nice flyman, by the way. ;)

edit: deleted four of my levs. volcanoes suck... :)


Last edited by twipley on 7 Nov 2012, 05:24, edited 1 time in total.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Nov 2012, 17:18 
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Posts: 10039
Just spent 1,5 hours on a computer game. Crap.

Nice one, cossades! Bit too complicated for me though ;)


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 Post subject: Re: Replays sharing
PostPosted: 6 Nov 2012, 22:44 
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Kuski
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here is a collection of levels:
Attachment:
levels.zip [30.34 KiB]
Downloaded 155 times

mirror: http://kopasite.net/up/0/amle.zip

teajay wrote:
Just spent 1,5 hours on a computer game. Crap.

Damn. If I hadn't played yesterday I could have gone swimming instead. :) I'm taking a break from this game, for a long time. :|


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 7 Nov 2012, 14:13 
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Check this Canon level I made. Jump to shoot.

http://kopasite.net/up/0/Canon01.vle

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 7 Nov 2012, 14:23 
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Kuski
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doesn't work. alme says some script bugs. send your amle.exe

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 7 Nov 2012, 14:49 
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Nice canon. Check teh first post for latest files

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 7 Nov 2012, 14:51 
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Kuski
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abruzzi wrote:
doesn't work. alme says some script bugs. send your amle.exe

grab the latest archive:
Code:
http://cossades.narod.ru/Amle2.rar


edit: orcc has beaten me to it.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 9 Nov 2012, 21:29 
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Kuski
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Bump.

Any one under 40 at crossing, or under 13 at hilling? -- The latter requires lots of end luck though, although u14 is reasonable with "normal" placements.

EDIT: beaten Xiphias at the first FlyMan on first finish, although through lots of tries. The second one was then made possible, which before beating 01 looked quite hard.

EDIT2: another idea is putting lots of number or letter characters in a pool into which one would have to navigate in order to collect apples, then to escape through terminal hatch.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 9 Nov 2012, 23:30 
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Kuski
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twipley wrote:
Any one under 40 at crossing
32.13 cross.evl under 13 in warehouse impsy
flyman1 = 32.11
flyman2 = 23.46

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 9 Nov 2012, 23:31 
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Kuski
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jonsykkel wrote:
twipley wrote:
Any one under 40 at crossing
32.13 cross.evl under 13 in warehouse impsy
flyman1 = 32.11
flyman2 = 23.46

grab the latest pack, though. ;)

edit:
Attachment:

nice avatar. :)


Last edited by twipley on 9 Nov 2012, 23:39, edited 1 time in total.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 9 Nov 2012, 23:37 
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Kuski
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twipley wrote:
jonsykkel wrote:
twipley wrote:
Any one under 40 at crossing
32.13 cross.evl under 13 in warehouse impsy
flyman1 = 32.11
flyman2 = 23.46

grab the latest pack, though. ;)

edit:
Attachment:

oh

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 11 Nov 2012, 01:41 
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Kuski
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jonsykkel wrote:
flyman1 = 32.11
flyman2 = 23.46

flyman1: 31,92
flyman2: 22,27

almost got a heart attack at the end of flyman02.

tight ass. :)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Dec 2012, 15:39 
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Kuski

Joined: 15 Nov 2010, 17:42
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Location: Ukraine
lev1. 06.93 )


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 22 Dec 2012, 14:54 
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Kuski

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Location: Ukraine
blu01 - 08:30
lucky lev but cool))


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 23 Dec 2012, 16:29 
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Kuski

Joined: 15 Nov 2010, 17:42
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Tigro1.vle - 9.84
it is wr?)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 23 Dec 2012, 18:14 
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Jon has better but obviously xiited time, list here https://docs.google.com/spreadsheet/ccc?key=0AnUuYdN0UK5-dHN3MGVvQnZ4M3pMeUlsYklOVjhIR2c#gid=0

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