
Please don't say that "why another level editor?". I wanted to go to the next level of level editing and examine level format a bit and make some things to the editor which I always wanted to be there. Just check the list below and find your favourite feature

Features:
- level generator
- original look and feel, including "old select mode".
- easy to use
- quick to generate battle levels
- automatic autograss generation
- automatic level name generation

- full undo/redo
- polygon stretching and rotating
- copy polygon or its part
- save easily as next free filename
- make frames to a polygon
Other mentionable things:
- No external libraries needed
- No installation needed; just unzip the package wherever you want
- Supports EOL and its bigger limits
Drawbacks:
- Does not support pictures at the moment
Possible future plans:
- support for elma2 or even integration to elma2
- picture and lgr editing
- import image as polygon
- more level generation algorithms
download here:
ZLE_v1.0.zip
ZLE_v1.1.zip
Simple use case:
- Open the editor
- Press "generate lev"
- Press "Generate" (will also generate random level name)
- choose "select" mode and edit the level a bit to make it smooth to drive
- press "Save as"
- Enter "C:\path_to_your_EOL\Lev\test???.lev" to basefilename
- Press "Save". Grass will be automatically generated and next free filename will be automatically chosen. Battle level generating has never been this easy!

How to use the program (quick help):
- Zoom in our out with mouse wheel.
- In select mode, stretch selected items with SHIFT, rotate with ALT, collect with CTRL.
- To copy vertices and objects, use Ctrl+C and Ctrl+V.
- Autograss functionality ensures that you won't ever have to put grass yourself anymore.
- Also remember undo/redo buttons: Ctrl+Z and Ctrl+Shift+Z.
- In save window, define basefilename to quickly save levels to elma folder.
- In ZLE there are no limits, but in level properties you can see current EOL limits.
- "Merge polygons"-button will merge all polygons with one click.
- Switch between old school editing and modern editing mode with "select" and "old select" modes.
- Edit polygon properties with "select polygon" mode.
Enjoy
