![Wink ;)](./images/smilies/icon_wink.gif)
Final lev layout:
![Image](http://kopasite.net/up/nk51t4e7yw0z76b/88FFproject.png)
Parts will be randomly placed. So if you get a G-part it can go into any area where it says G on the map. If you want to trade or give away parts with someone, that's ok. It doesn't have to be someone in this list even, anyone is welcome. Just let me know so I can update the list. If you get more parts than you want, and don't know who to give it to, you can just say you don't want it and I will find someone to take it. Max 3 parts per levelmakers though.
2016 DL link: http://kopasite.net/up/x8733ws5eo6ptp2/88.rar
Parts: (note: All parts updated. Some had thin polygons around them that I forgot to delete. You can redownload or just delete polys. Empty lev should have 18 polys now.)
(Levelmakers marked with * have finished their parts.)
Instructions:
1. Download your parts from the list and you can start making inside your area. Ignore the title of the lev.
2. Limits etc: Try to use around 80 vertices for each part. You can use max 100 vertices if you want, but preferably try to keep it around 80. There are already 18 vertices in the lev, so including these, the limit is 118.
Some people have 'borrowed' vertices from a part to others (for example a part only has 60 vertices so they made +20 for another). For those who already did that is fine but try not to do this.
3. Grass, Pictures, Textures etc is optional. (grass goes to vertex limit, no limit on pictures and textures)
4. Put at least 2 apples, and max 10 objects. (apples + killers, flower not included)
5. The kind of lev you want to make is largely up to you. Just follow these few guidelines: It should be easy to finish on first try, no spots where you die easily, or apples that are easy to miss and not get back to etc.
6. Just a few tips for designing: Transition between parts will be something like bike height + one wheel size. Also keep in mind that you are making a part in a continuous series of parts, so bike already has some speed when it enters your part. Similarly you should keep in mind that bike doesn't have too much speed when it enters next part.
7. Do not put your name, signature etc in the lev. I will make a map with all designer names when everything is done.
8. You can send parts to me wherever you want (Irc, Lauta PM etc) Deadline: No deadline atm.
9. I will tell you if everything is ok etc.
When I have all parts, I will assign all parts randomly to matching letter parts in the layout. I might take a few liberties when connecting parts, to make everything flow well and look good. If vertex or object limit is reached, I will randomly delete unnecessary vertexes and objects (parts with most vertexes/objects will be reduced first).