HowQ lgr

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Sla
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HowQ lgr

Post by Sla »

Edited using various lgrs, one of them is of Lee, k00 (but i think FW and j0k made ground texture previously), botanic.lgr and others.

I added little squares and marks on ground texture, it could look weird and stupid, but I made it to play internals and know where exactly I had to press any button. Also when watching recs and styles its easier to look where the bike moves exactly. Its very useful for me.


Download this lgr updated (and others) here http://www.elastomania.wix.com/-sla/lgr

Special thanks to iCS who helped to edit .pcx images correctly.

Hoyl with Quality!
Last edited by Sla on 7 Jul 2016, 23:40, edited 12 times in total.
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Mrrrr
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Re: HowQ lgr

Post by Mrrrr »

I have this LGR. I used it for a while.

If still need it, I can search for it and upload. :beer:
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Re: HowQ lgr

Post by gimp »

it would be cool if the shorts and bike could be edited in eol like the way the bmp's are for everyone to see. sorry i know off topic but the pic made me think of this cause it looks nice.
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Re: HowQ lgr

Post by BlaZtek »

Nice LGR sla. I won't change tho. I'm so used to the orginal Elasto Mania LGR.

What I would have use for tho would been more Gsla levels. ^^,

Cheers.
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Sla
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Re: HowQ lgr

Post by Sla »

Thanks Mrrrr but I´ve finally edited this one and bike looks even better now imo ;D

And about more levels, maybe I can make more but Im hoyling internals now.
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Re: HowQ lgr

Post by Mrrrr »

No problem. Thanks for the edits, I'm surely gonna check them out. :beer:
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Re: HowQ lgr

Post by Sla »

Edited lgr in first post.
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Re: HowQ lgr

Post by Sla »

I wanted to check k00's ground on my lgr but i got this and never know why and how to fix this problem (ground), do you know how?

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Re: HowQ lgr

Post by kuchitsu »

I feel bad for the kuski, driving in winter with these light clothes!
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Re: HowQ lgr

Post by Sla »

He said same, but after a little conversation we decided to change to grass again. He's strong btw
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Re: HowQ lgr

Post by roope »

looks like terb0
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Re: HowQ lgr

Post by Mrrrr »

roope wrote:looks like terb0
true :mrgreen:
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Sla
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Re: HowQ lgr

Post by Sla »

Ok, now ontopic please. I know its something about the palete thing but need to know exactly how to fix it. (The ground should be blue ofc. And others textures and bike, everything is wrong when I change them.
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Re: HowQ lgr

Post by iCS »

Sla wrote:Ok, now ontopic please. I know its something about the palete thing but need to know exactly how to fix it. (The ground should be blue ofc. And others textures and bike, everything is wrong when I change them.
Yes, most likely the palettes are different. Where can I find k00's LGR (or ground.pcx)? I would check its palette.
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Re: HowQ lgr

Post by Sla »

http://mopolauta.moposite.com/viewtopic.php?f=3&t=9406 k00´s post
http://kopasite.net/up/3rd858zw992t7v9/ground.pcx pcx

I hope you can tell me how to fix. Ill try others textures too, not only that one.
Thx!
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Re: HowQ lgr

Post by iCS »

Sla wrote:I hope you can tell me how to fix. Ill try others textures too, not only that one.
Thx!
Palette difference, as I thought. Your LGR has the default Elma palette (that's good), k00's palette is totally different. So make_lgr picked up colors from your palette also for k00's pcx, that's why it looks bad. http://kopasite.net/up/0/howk00.jpg
Maybe it's (I mean k00-LGR) made with mergepic.exe/apartpic.exe. Those progs generate a custom palette, too :(
Using non-default palette in LGR will mess up custom shirts in EOL!

You will need an image editor, which can convert color modes and supports 8-bit palette saving/loading. I recommend Photoshop.
1. Load one of your pictures and save it's palette. (Image/Mode/Color table/Save) (or skip this step and download this: http://kopasite.net/up/0/elma.ACT :) )
2. Load a k00-PCX
3. Convert it to RGB (Image/Mode/RGB Color)
4. Convert it back to 8-bit (Image/Mode/Indexed color...)
Palette: (Custom.../Load...) (load elma.ACT)
In options window, at dither: first try None. If image becomes ugly then experiment with Diffusion.)
5. Save PCX, it has correct palette now! (It's oke if you get this for ground: http://kopasite.net/up/ooyfstjuvjwmzj2/ground_ok.pcx.)
Repeat with other pictures from step 2 and you can make_lgr! :)
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Re: HowQ lgr

Post by Sla »

That was exactly what I needed and a problem I always had, so thank you for solving and teaching iCS (8.
Gonna try and edit later.
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Re: HowQ lgr

Post by Sla »

Updated first post and I guess no more edits from now.
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Re: HowQ lgr

Post by Mrrrr »

So it's good to redownload.

Thanks for the great work! :beer:
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Re: HowQ lgr

Post by Polarix »

Ive been playing with koo's newest lgr the last weeks, but there are some pallete issues with that one, so now I will test this one out.

edit: But there is no version of this lgr with all normal pictures?
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Re: HowQ lgr

Post by Sla »

Thx Mrrrr for downloading and testing.

Pola: Ill edit if you want. Do you like the normal pictures or the botanic.lgr ones? (like secret area, flag, etc)

I really dont like the pictures in game, no sense when playing and trying to watch %100 correctly wheels, head, everything.
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Re: HowQ lgr

Post by Polarix »

Sla wrote:Thx Mrrrr for downloading and testing.

Pola: Ill edit if you want. Do you like the normal pictures or the botanic.lgr ones? (like secret area, flag, etc)

I really dont like the pictures in game, no sense when playing and trying to watch %100 correctly wheels, head, everything.
yes i want normal pictures please
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Sla
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Re: HowQ lgr

Post by Sla »

Ill edit it after improving the 1.5x fucking sec I need to 37tt

Edit: Got internal error while editing lgr and dont want to waste time with this!
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Re: HowQ lgr

Post by Sla »

Polarix wrote:
yes i want normal pictures please
Done in first post
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Re: HowQ lgr

Post by Sla »

Made some changes to the bike: Image
Download on first post.
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