Mopolauta

Elasto Mania board
It is currently 18 Oct 2017, 15:43

All times are UTC [ DST ]




Post new topic Reply to topic  [ 43 posts ] 
Author Message
 Post subject: iCS LGR
PostPosted: 31 Dec 2015, 12:39 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
My LGR contains realistic plants, 9 apple anims, rotating 3D killer & finish objects and more...

Latest version: 3.4 Feb. 13, 2016
Minimap color scheme restored to default.

Three editions:
3.4 BLZ - Blaztek Edition (recommended)
iCS34BLZ.LGR
(bikes: default; apples, killer, exit objects: customized)
Screenshot:
Image


3.4 original (BMX) Edition
iCS34.LGR
(bikes, apples, killer, exit objects: customized)
Screenshot:
Image

3.4B Bjenn Edition
iCS34B.LGR
(bikes, apples, killer, exit objects: default)
Screenshot:
Image


Version history:
versions 3.3 & 3.3B Jan. 10, 2016
Palette restored to default (for correct EOL shirts), many trees and plants updated, textures darkened.
Difference between 3.4 and 3.4B: bikes, apples, killer, exit object are customized in 3.3, and default in 3.3B.

iCS33.LGR
Screenshot:
Image

iCS33B.LGR (Bjenn edition)
Screenshot:
Image

version 3.1 Nov. 24, 2015
Almost every pictures & textures updated.

iCS31.LGR
Youtube preview
Screenshot:
Image

version 1.0 Nov. 27, 2003
My first LGR ever. Animated objects were made in 3DSMAX4, plants in Bryce5. :D Sky is low-res.
iCS10.LGR
Screenshot:
Image

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Last edited by iCS on 18 Mar 2017, 14:11, edited 7 times in total.

Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 3 Jan 2016, 18:25 
Offline
Moporator
User avatar

Joined: 19 Oct 2004, 20:44
Posts: 1486
Location: Vaasa, Finland
This post was approved a couple days later than it was posted, so everyone might not have noticed it. So just bringing it up!

On topic, that is one of the most realistic LGR's I've seen, althought irregularly shaped objects are bad for playing.

_________________
ReDesign Cup 2

"If you're afraid of pedophiles - grow up"


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 3 Jan 2016, 18:38 
Offline
39mins club
User avatar

Joined: 23 Nov 2004, 23:05
Posts: 4024
Location: Tórshavn, Faroe Islands
Very nice lgr! :)

_________________
Thorze wrote:
I just wanted to make a cool topic like Juish have cool topics..


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 4 Jan 2016, 08:33 
Offline
35mins club
User avatar

Joined: 25 Apr 2007, 14:23
Posts: 2235
Location: Östersund, Sweden
Wow sick work! Is there a possibility you will make this LGR with original APPLE FLOWER KILLER AND BIKES?
It's unplayable with current apples and flower.

_________________
Image | Team EF | YouTube
<kazan> real men fucks country
Image


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 4 Jan 2016, 11:46 
Offline
Kuski
User avatar

Joined: 6 Jan 2009, 13:08
Posts: 1987
Location: Srdcom vychodniar
I always loved realistic LGRs for the sole purpose of being awesome, even when the gameplay was a bit worse than with default.lgr. The trees look completely awesome, stones seem well tiled. The only thing I don't like that much is the bike and the objects (I guess I am too used to touching the flower). Killer seems to have too many thin spikes which seems a bit off when it is rotating.
But this is a great lgr overall. Well done iCS (and welcome to elma community)!

On the moposite there is still a part with downloadable LGRs. Could it be updated with the most recent lgrs and maybe even comments/ratings like it was done in good old times?

_________________
ImageImage


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 4 Jan 2016, 13:45 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
Bjenn wrote:
Wow sick work! Is there a possibility you will make this LGR with original APPLE FLOWER KILLER AND BIKES?
It's unplayable with current apples and flower.

:D I'll work on it. Combinations are possible of course.
And I know there are still some errors in the LGR, I'm planning to fix them (for example, the brick texture is too bright and unpleasant for the eyes).
BTW the bike was the first thing I've replaced, because I disliked the original one. After that, I've replaced almost everything, because I was bored :lol:

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: iCS LGR v3.3
PostPosted: 10 Jan 2016, 14:17 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
I made many fixes and improvements in this LGR. I think it looks much better now. (Known bug: doesn't work with 3X zoom, tree4 pic too big 8O ).
LINK: https://db.tt/1DzPHcwL
(I made two different versions, this one is with my design of bikes, apples, killer, exit.)

Also made a version with original bikes, apples, killer, flower (Bjenn-edition :lol: )
LINK: https://db.tt/GPAaFVCy
screenshot:
Image

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 10 Jan 2016, 18:56 
Offline
Kuski
User avatar

Joined: 30 Jan 2011, 08:02
Posts: 239
Location: asdf
you ought to put gravity arrows on appels instead of painting them in diff colors imo

_________________
Image
Image
Image


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 11 Jan 2016, 01:07 
Offline
Kuski
User avatar

Joined: 31 Dec 2012, 18:07
Posts: 694
Location: Oslo, Norway
RedLine wrote:
you ought to put gravity arrows on appels instead of painting them in diff colors imo


Those are apple animations not grav apples imo.

_________________
My fake plants died because I did not pretend to water them.


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 11 Jan 2016, 12:32 
Offline
Kuski
User avatar

Joined: 13 Feb 2007, 11:14
Posts: 1857
Location: Jyväskylä, Finland
Ruben wrote:
Those are apple animations not grav apples imo.
yes.

and they could be used as grav apple markers

_________________
... Pipe levels ... Höylä levels ...
Image
Image
Signatür ruined by SveinR - smaller plz :*
"I knew it!" - Doomsayer


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 11 Jan 2016, 17:00 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
RedLine wrote:
you ought to put gravity arrows on appels instead of painting them in diff colors imo

I would put arrows if Elma had official source files for gravity apples, like QFOODLeft.PCX, QFOODRight.PCX, etc., but it only has QFOOD1 to QFOOD9, so any numbers can be assigned to any directions...there's no strict rule for that, and it can be different in every LGR... I'm concerned about old levels which have apples with "random" food anim numbers or made with other LGR. False arrows would be extremely confusing.

By the way, iCS33.LGR has rotated apples for gravity,
Image
but I don't always use them.

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 11 Jan 2016, 19:21 
Offline
Kuski
User avatar

Joined: 6 Jan 2009, 13:08
Posts: 1987
Location: Srdcom vychodniar
iCS, this (the bjenn edition) is actually the most beautiful lgr I have seen. Very grats and thanks for that.

Concerning the grav apples: "random" animations usually occur only in internals, where kuskis know how gravity is assigned. And usually lgrs don't have more than 2-3 apple animations. So if you assigned L,R,U,D to 6,7,8,9 respectively (just as in post above), it would be pretty convenient.

_________________
ImageImage


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 11 Jan 2016, 21:12 
Offline
Kuski
User avatar

Joined: 5 Apr 2007, 12:30
Posts: 1160
Location: Norway, Sandnes
Beautiful LGR. 8O

Original lgr only has 2 apples so 99% of levs wont be affected

_________________
TT:39.59.86|| AvgTT:41.49.24 || Multi TT:27:43:82 || Team [TR]


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 11 Jan 2016, 21:58 
Offline
35mins club
User avatar

Joined: 25 Apr 2007, 14:23
Posts: 2235
Location: Östersund, Sweden
I'm trying it now, but I can barely see the yellow text in game now =( the sky has too similar colors.

_________________
Image | Team EF | YouTube
<kazan> real men fucks country
Image


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 11 Jan 2016, 22:05 
Offline
Kuski
User avatar

Joined: 22 Aug 2005, 12:23
Posts: 2620
Location: Sweden, Gothemburg
wow this looks so good! I will dl them all and try making a few levs with it this week :)

_________________
Team HotHorses, and I'm converting to Icelandian now...


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 11 Jan 2016, 22:51 
Offline
Kuski
User avatar

Joined: 5 Apr 2007, 12:30
Posts: 1160
Location: Norway, Sandnes
Use colour changer

_________________
TT:39.59.86|| AvgTT:41.49.24 || Multi TT:27:43:82 || Team [TR]


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 11 Jan 2016, 23:34 
Offline
35mins club
User avatar

Joined: 1 Jan 2009, 10:51
Posts: 2084
Location: London, UK
Tigro wrote:
Concerning the grav apples: "random" animations usually occur only in internals, where kuskis know how gravity is assigned. And usually lgrs don't have more than 2-3 apple animations. So if you assigned L,R,U,D to 6,7,8,9 respectively (just as in post above), it would be pretty convenient.

I don't think anyone would ever bother setting different animation numbers on gravity apples just because one lgr has got specially designed apples for gravity.

_________________
Image


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 12 Jan 2016, 00:40 
Offline
Kuski
User avatar

Joined: 6 Jan 2009, 13:08
Posts: 1987
Location: Srdcom vychodniar
Madness wrote:
Tigro wrote:
Concerning the grav apples: "random" animations usually occur only in internals, where kuskis know how gravity is assigned. And usually lgrs don't have more than 2-3 apple animations. So if you assigned L,R,U,D to 6,7,8,9 respectively (just as in post above), it would be pretty convenient.

I don't think anyone would ever bother setting different animation numbers on gravity apples just because one lgr has got specially designed apples for gravity.

I just replied to what Redline said:
RedLine wrote:
you ought to put gravity arrows on appels instead of painting them in diff colors imo

Since, you know, I don't play elma at all.

_________________
ImageImage


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 12 Jan 2016, 02:24 
Offline
36mins club
User avatar

Joined: 5 Apr 2006, 03:34
Posts: 1320
Location: Argentina
Madness wrote:
I don't think anyone would ever bother setting different animation numbers on gravity apples just because one lgr has got specially designed apples for gravity.


This is why I didnt edited my lgr. Ill see the arrows here, but others players with different lgrs not. So, its pointless, at least by now.

_________________
ProgramsLgr'sLevelsElastomania Pack Ultra Fancy Boosted Technology 2017


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 12 Jan 2016, 09:47 
Offline
Kuski
User avatar

Joined: 13 Aug 2010, 20:31
Posts: 1020
Well, how about all lgr makers decide on some sort of convention? Like which number is which arrow apple. Then it might spread and will be useful for many players.


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 18 Jan 2016, 16:47 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
Bjenn wrote:
I'm trying it now, but I can barely see the yellow text in game now =( the sky has too similar colors.

Textcolor is a cool stuff! This is a working link: http://zzz.ink/elma/tools/textcolor.exe
I tried it with several settings, 0 (white) is somewhat better than the default yellow. But there's no perfect solution, because textures change during gameplay, and certain colors are perfectly visible over certain textures, but totally invisible over others.

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 18 Jan 2016, 16:54 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
sla wrote:
Madness wrote:
I don't think anyone would ever bother setting different animation numbers on gravity apples just because one lgr has got specially designed apples for gravity.


This is why I didnt edited my lgr. Ill see the arrows here, but others players with different lgrs not. So, its pointless, at least by now.


Agreed.
And, as far as I can see, levmakers almost never use foodanim feature.

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 24 Jan 2016, 21:27 
Offline
Kuski
User avatar

Joined: 5 Feb 2010, 00:25
Posts: 2759
Location: expensive land of dads
Anim numbers for grav arrows is a nice idea in theory, but it would be very hard to get people to adopt it, and even if they did, there would often be cases of people who don't know about teh setting an anim for no reason, having pipel die on it because they thought grav, and ofc getting angrey.

_________________
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 24 Jan 2016, 21:59 
Offline
Kuski
User avatar

Joined: 19 Feb 2010, 14:16
Posts: 372
Lousku wrote:
Anim numbers for grav arrows is a nice idea in theory, but it would be very hard to get people to adopt it, and even if they did, there would often be cases of people who don't know about teh setting an anim for no reason, having pipel die on it because they thought grav, and ofc getting angrey.

Obviously not everyone would use them but it would be nice a nice way of making gravity areas less confusing in some bigger FF levels.

_________________
Image
Image
Signatür ruined by SveinR - smaller plz :*


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 24 Jan 2016, 22:04 
Offline
Kuski
User avatar

Joined: 5 Feb 2010, 00:25
Posts: 2759
Location: expensive land of dads
Zero wrote:
Obviously not everyone would use them but it would be nice a nice way of making gravity areas less confusing in some bigger FF levels.
Suar, as long as you would nat rely on everyone having a LGR with those arrows, and mayke sure to indicate otherwise too.

_________________
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 26 Jan 2016, 02:47 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
Gravity arrow symbols should be handled independently of LGRs. A 'gravity mod' for Elma would be great. It would detect grav apples and mark them automatically with the proper arrow. Like in SpecialLevelEditor. Much more simple way than messing with foodanim... and it would work with ANY LGR and on ANY level.

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: Re: iCS LGR v3.3
PostPosted: 3 Feb 2016, 16:47 
Offline
Kuski

Joined: 1 Jul 2011, 15:20
Posts: 89
iCS wrote:

Best lgr i've used. thanks

_________________
Image


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 3 Feb 2016, 17:01 
Offline
Kuski

Joined: 30 Jul 2010, 15:27
Posts: 28
I like it too. Only thing is that apples are hard to see on the minimap.


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 4 Feb 2016, 14:57 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
VALDO wrote:
I like it too. Only thing is that apples are hard to see on the minimap.

Oh... I didn't even remember I'd customized those colours too... that must be a remnant of the version 1.0 of my lgr, which was made back in 2003 :DD
Maybe I'll restore it to the default colour scheme.

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 11 Feb 2016, 23:55 
Offline
Kuski
User avatar

Joined: 29 Jul 2012, 20:58
Posts: 22
Maybe update the download link on the first post.

Also, how can u restore the color palette to original one. I would very much like to do that for my lgr so that shirts look correct.


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 12 Feb 2016, 01:34 
Offline
Kuski
User avatar

Joined: 7 Jun 2007, 20:35
Posts: 984
Location: Sandnes, Norway
Okay, it is difficult to see the yellow in game texts because of the yellow part of the sky. So a version of a blue all the time sky is needed.

_________________
Image


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 12 Feb 2016, 09:18 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
k00 wrote:
Maybe update the download link on the first post.

Also, how can u restore the color palette to original one. I would very much like to do that for my lgr so that shirts look correct.

I'll update first post soon.

My v3.1 LGR has bad palette, and I sucked many hours correcting it. I had to convert pictures manually to indexed color with the correct palette. :x
I've shared my experiences here: http://mopolauta.moposite.com/viewtopic.php?f=3&t=9389&p=246518#p246420

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 20 Feb 2016, 19:36 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
k00 wrote:
Maybe update the download link on the first post.

First post updated!

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 21 Feb 2016, 00:53 
Offline
Kuski
User avatar

Joined: 31 Dec 2012, 18:07
Posts: 694
Location: Oslo, Norway
EDIT: Nab. Delete post.

_________________
My fake plants died because I did not pretend to water them.


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 21 Feb 2016, 17:38 
Offline
Kuski
User avatar

Joined: 15 Dec 2011, 01:07
Posts: 299
Location: Norway
Wow, never saw this before, looks amazing! The only problem is, you have this BMX bike, I like the original bike.

iCS34.LGR (bikes, apples, killer, exit objects: customized) Possible make this, but with the original bike instead?

_________________
Image
[13:22:24] (ImagebEAT) blaz super pro
[17:06:15] (ImageRamone) ok I suckj. blaz rules


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 21 Feb 2016, 23:19 
Offline
Kuski
User avatar

Joined: 31 Dec 2012, 18:07
Posts: 694
Location: Oslo, Norway
Oke I officially don't like the back asphalt and the yellowish sky. It makes most ballelevs very bleak.

_________________
My fake plants died because I did not pretend to water them.


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 22 Feb 2016, 12:27 
Offline
Kuski
User avatar

Joined: 6 Jan 2009, 13:08
Posts: 1987
Location: Srdcom vychodniar
Ruben wrote:
Oke I officially don't like the back asphalt and the yellowish sky. It makes most ballelevs very bleak.

I think this LGR is not exactly suitable for battling, or competitively playing whatsoever. It's value is in the artistic approach. Maybe a cup level would be good if you designed it with this LGR in mind.
Most people (TL, I'm looking at you) don't give a shit about graphics/pictures/grass in battle levels, so yes, it can look depressive.

_________________
ImageImage


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 24 Feb 2016, 02:39 
Offline
Kuski
User avatar

Joined: 10 May 2014, 19:23
Posts: 171
Tigro wrote:
Concerning the grav apples: "random" animations usually occur only in internals, where kuskis know how gravity is assigned. And usually lgrs don't have more than 2-3 apple animations. So if you assigned L,R,U,D to 6,7,8,9 respectively (just as in post above), it would be pretty convenient.

I made lgr with grav arrows. Here viewtopic.php?f=3&t=9271
And I established anim to grav standard i my topic. IMO i was first so my standard is an official one :) Just dl lgr and while making lev set defgrav.lgr as lgr related to lev. Ofc don't forget to set apple anims :D

_________________
The best animal hardcore porn ever!


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 24 Feb 2016, 12:20 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
BlaZtek wrote:
Wow, never saw this before, looks amazing! The only problem is, you have this BMX bike, I like the original bike.

iCS34.LGR (bikes, apples, killer, exit objects: customized) Possible make this, but with the original bike instead?

Have you tried iCS34B? It has the original bike.

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 24 Feb 2016, 14:42 
Offline
Kuski
User avatar

Joined: 15 Dec 2011, 01:07
Posts: 299
Location: Norway
iCS wrote:
BlaZtek wrote:
Wow, never saw this before, looks amazing! The only problem is, you have this BMX bike, I like the original bike.

iCS34.LGR (bikes, apples, killer, exit objects: customized) Possible make this, but with the original bike instead?

Have you tried iCS34B? It has the original bike.


Yes, but that one has ALSO the original appels and other objects. I would like everything naturelook, but original bike, no BMX. :)

_________________
Image
[13:22:24] (ImagebEAT) blaz super pro
[17:06:15] (ImageRamone) ok I suckj. blaz rules


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 24 Feb 2016, 20:03 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
BlaZtek wrote:
Yes, but that one has ALSO the original appels and other objects. I would like everything naturelook, but original bike, no BMX. :)

Bike restored :D iCS34BLZ.LGR

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 25 Dec 2016, 14:51 
Offline
Kuski
User avatar

Joined: 31 Dec 2015, 11:36
Posts: 147
Location: Hungary
I wish Merry Christmas to everyone (and Happy 1st Anniversary for myself - registered in EOL on 25th of December in 2015) with this
Ugly Christmas Sweater LGR

(Yes, I know, it's unplayable, epilepsy warning, osv. but still fun imo.)
Image

_________________
Elasto Mania videos by iCS | iCS.LGR | "Kerek hatso Kerek elso" (B. Rózsa)


Top
 Profile  
 
 Post subject: Re: iCS LGR
PostPosted: 28 Dec 2016, 11:23 
Offline
Kuski
User avatar

Joined: 24 Aug 2008, 19:56
Posts: 5555
Location: Southampton, UK
Max idea imo xd and well-made too! nice work, gonna check it out later :)

_________________
Image
Team TR
Multi WR in Labyrinth with GRob
Best Internal Total Times, Pipe stats & Pipe archive
World kuski map, World Cup stats


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 43 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group