YALE – Collaborative level editing

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ville_j
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YALE – Collaborative level editing

Post by ville_j » 25 Mar 2016, 18:46

I made yet another level editor (yale), this time you can edit levels in real time on browser with other people. It does not have many features (yet, maybe I will keep on developing it, maybe not..), just basic creating polygons and objects. It is still kinda conceptual, you can probably expect some unexpected behavior at times so don't start any very serious projects with it. Each session is alive until all people have disconnected (closed the tab on browser for example), then the level data will be deleted from the server within 60 seconds. So if you accidentally close your tab you won't lose the data if you quickly open it again.

You can find the editor here: http://janka.la/yale/?key=new. You can create new separate rooms by giving the key parameter other value (e.g. http://janka.la/yale/?key=room), then share the url with kuskis and start editing!

Object colors:
apple - red
killer - black
flower - green
start - blue
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Re: YALE – Collaborative level editing

Post by kuchitsu » 25 Mar 2016, 19:42

Cool!
For me the scroll wheel zooms away in both directions.

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Re: YALE – Collaborative level editing

Post by ville_j » 25 Mar 2016, 19:59

Oke fixed that, didn't test it with firefox at all.. you might need to ctrl-f5 to get the latest update.
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Re: YALE – Collaborative level editing

Post by Pab » 25 Mar 2016, 23:41

my life is complete
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Re: YALE – Collaborative level editing

Post by Orcc » 26 Mar 2016, 12:15

Any other way to move around the lev other than zooming in and out with the screen locked to top left corner?
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Re: YALE – Collaborative level editing

Post by ville_j » 26 Mar 2016, 12:20

Middle click drag ofc!
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Re: YALE – Collaborative level editing

Post by Orcc » 26 Mar 2016, 13:09

Impsy with my mouse
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Re: YALE – Collaborative level editing

Post by Pab » 26 Mar 2016, 15:37

lol i made same question in my prev post but deleted it coz i understand this is on the making. But ye... my mouse wheel has no friction and scroll for eternity, also if i press it is very pos that it zooms. It sucks for games and i should change it, but ez scroll infinit page in one scroll :D anyway add arrows to move or something!
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Re: YALE – Collaborative level editing

Post by ville_j » 26 Mar 2016, 17:45

Oke, well I added keyboard shortcuts to wasd and arrow keys for teh movement.
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Re: YALE – Collaborative level editing

Post by Cold » 26 Mar 2016, 23:08

Add a list of all the available rooms (add private/public/password?)
Add gravity options
Add images?

Nice work.
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Re: YALE – Collaborative level editing

Post by ville_j » 28 Mar 2016, 10:51

Yes, all good ideas. Gravity type, polygon type (ground/grass) and images are next on the priority list, then can think about some kind of a list of active rooms, add passwords and also spectator mode etc.
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Re: YALE – Collaborative level editing

Post by FinMan » 28 Mar 2016, 11:56

I don't think public levelmaking generally is a good idea so we probably should only have private rooms. But what does it hurt to have public ones anyway? In private rooms you can always tell the password to someone you want to let spy your stuff etc, a couple of days ago Ruben enjoyed me and kuchitsu watching some professional lev making action. :beer:

For later things to implement: an easy way to scale the level would be really appreciated. When you make a level tiny bit too tiny you will have to switch into an external editor to edit the size and then you basically can't keep on making the level or just struggle through making it work. This especially when testing the levels is way more work-requiring than with internal editor or external editors, and making with other people you just want to sketch the thing ready and enjoy the process instead of testing horribly much.

This project is amazing though, really appreciate the work put into this.
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Re: YALE – Collaborative level editing

Post by skint0r » 3 Apr 2016, 07:26

  • Put save and load data to localstorage, mebe let specify name for data so can keep different levs
  • Put longer auto delete time
  • ty np
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Re: YALE – Collaborative level editing

Post by ville_j » 22 Apr 2016, 07:27

I have made a few updates; editor now shows a max size box and objects are displayed as images. Unfortunately this introduced new bug where the level might look empty when you first load it. If you refresh (f5) the level should appear. Ctrl-f5 will however again result in empty level (most likely because it will reload the images from the server and there is some problem with that), I will try to fix this issue today. Another issue is that when the level gets big enough the editing becomes quite laggy at times. I suspect this is because the server doesn't have enough cpu to keep up with searching and moving the polygons and vertices. I will try another approach of storing the vertices/polygons and see if it has a positive effect, I think it should help. Another possible solution is to not have the server keep track of the level, just pass the data between the clients. And the last solution, of course, is to get a better server.

To make these fixes I need to restart the server so it is not good idea to start making a big lev this evening because you will most likely lose the level.
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Re: YALE – Collaborative level editing

Post by kuchitsu » 22 Apr 2016, 09:31

Can Kopaka comment on people playing FFs that they made a (often small) part of? Yesterday there was a little controversy in the chat about this. Would be nice to have some sort of official opinion.

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Re: YALE – Collaborative level editing

Post by kuchitsu » 10 Jan 2017, 00:27

Can we resurrect thing already? Such cool levs were.


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Re: YALE – Collaborative level editing

Post by AndrY » 9 Nov 2017, 00:08

until 30 November?
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Re: YALE – Collaborative level editing

Post by sunl » 9 Nov 2017, 03:38

Ye I guess so. I just started level 2 days ago but I'll probably battle the level end of November or when level stops progressing unless someone else ends up starting it

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Re: YALE – Collaborative level editing

Post by kuchitsu » 9 Nov 2017, 14:31

If you decide to battle it, please announce first! And maybe do a quick test to see if some parts are too ridiculous. Wouldn't want the whole battle to become a disaster because of a single bad spot. Anyway, it's very exciting to see some YALE activity again.

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Re: YALE – Collaborative level editing

Post by kuchitsu » 9 Nov 2017, 14:39

Wait, is it dead? The link leads to an empty level now. I have it saved if you need it:
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yale.lev
(46.31 KiB) Downloaded 28 times

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Re: YALE – Collaborative level editing

Post by Orcc » 9 Nov 2017, 15:45

ville_j wrote:Each session is alive until all people have disconnected (closed the tab on browser for example), then the level data will be deleted from the server within 60 seconds. So if you accidentally close your tab you won't lose the data if you quickly open it again.
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Re: YALE – Collaborative level editing

Post by AndrY » 9 Nov 2017, 20:24

wtf with yale now?

impsy to draw poly.

when make apple and begin to move it... 8O
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Re: YALE – Collaborative level editing

Post by kuchitsu » 21 Jun 2018, 18:59

I guess this is gone for good?

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Re: YALE – Collaborative level editing

Post by Fejm » 21 Jun 2018, 19:56

Never used it but sounds fun :(
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