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PostPosted: 25 Mar 2016, 18:46 
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Kuski
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Joined: 17 Aug 2002, 15:45
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Location: on the roof
I made yet another level editor (yale), this time you can edit levels in real time on browser with other people. It does not have many features (yet, maybe I will keep on developing it, maybe not..), just basic creating polygons and objects. It is still kinda conceptual, you can probably expect some unexpected behavior at times so don't start any very serious projects with it. Each session is alive until all people have disconnected (closed the tab on browser for example), then the level data will be deleted from the server within 60 seconds. So if you accidentally close your tab you won't lose the data if you quickly open it again.

You can find the editor here: http://janka.la/yale/?key=new. You can create new separate rooms by giving the key parameter other value (e.g. http://janka.la/yale/?key=room), then share the url with kuskis and start editing!

Object colors:
apple - red
killer - black
flower - green
start - blue

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PostPosted: 25 Mar 2016, 19:42 
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Kuski
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Cool!
For me the scroll wheel zooms away in both directions.


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PostPosted: 25 Mar 2016, 19:59 
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Kuski
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Oke fixed that, didn't test it with firefox at all.. you might need to ctrl-f5 to get the latest update.

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PostPosted: 25 Mar 2016, 23:41 
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38mins club
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my life is complete

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PostPosted: 26 Mar 2016, 12:15 
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Any other way to move around the lev other than zooming in and out with the screen locked to top left corner?

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PostPosted: 26 Mar 2016, 12:20 
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Kuski
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Location: on the roof
Middle click drag ofc!

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PostPosted: 26 Mar 2016, 13:09 
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Moporator
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Impsy with my mouse

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PostPosted: 26 Mar 2016, 15:37 
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lol i made same question in my prev post but deleted it coz i understand this is on the making. But ye... my mouse wheel has no friction and scroll for eternity, also if i press it is very pos that it zooms. It sucks for games and i should change it, but ez scroll infinit page in one scroll :D anyway add arrows to move or something!

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PostPosted: 26 Mar 2016, 17:45 
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Kuski
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Oke, well I added keyboard shortcuts to wasd and arrow keys for teh movement.

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PostPosted: 26 Mar 2016, 23:08 
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Kuski

Joined: 10 Apr 2015, 16:27
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Add a list of all the available rooms (add private/public/password?)
Add gravity options
Add images?

Nice work.


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PostPosted: 28 Mar 2016, 10:51 
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Kuski
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Yes, all good ideas. Gravity type, polygon type (ground/grass) and images are next on the priority list, then can think about some kind of a list of active rooms, add passwords and also spectator mode etc.

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PostPosted: 28 Mar 2016, 11:56 
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Kuski
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Joined: 13 Feb 2007, 11:14
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Location: Jyväskylä, Finland
I don't think public levelmaking generally is a good idea so we probably should only have private rooms. But what does it hurt to have public ones anyway? In private rooms you can always tell the password to someone you want to let spy your stuff etc, a couple of days ago Ruben enjoyed me and kuchitsu watching some professional lev making action. :beer:

For later things to implement: an easy way to scale the level would be really appreciated. When you make a level tiny bit too tiny you will have to switch into an external editor to edit the size and then you basically can't keep on making the level or just struggle through making it work. This especially when testing the levels is way more work-requiring than with internal editor or external editors, and making with other people you just want to sketch the thing ready and enjoy the process instead of testing horribly much.

This project is amazing though, really appreciate the work put into this.

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PostPosted: 3 Apr 2016, 07:26 
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Kuski
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Joined: 16 Jun 2002, 07:36
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  • Put save and load data to localstorage, mebe let specify name for data so can keep different levs
  • Put longer auto delete time
  • ty np

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PostPosted: 22 Apr 2016, 07:27 
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Kuski
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I have made a few updates; editor now shows a max size box and objects are displayed as images. Unfortunately this introduced new bug where the level might look empty when you first load it. If you refresh (f5) the level should appear. Ctrl-f5 will however again result in empty level (most likely because it will reload the images from the server and there is some problem with that), I will try to fix this issue today. Another issue is that when the level gets big enough the editing becomes quite laggy at times. I suspect this is because the server doesn't have enough cpu to keep up with searching and moving the polygons and vertices. I will try another approach of storing the vertices/polygons and see if it has a positive effect, I think it should help. Another possible solution is to not have the server keep track of the level, just pass the data between the clients. And the last solution, of course, is to get a better server.

To make these fixes I need to restart the server so it is not good idea to start making a big lev this evening because you will most likely lose the level.

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PostPosted: 22 Apr 2016, 09:31 
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Kuski
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Joined: 13 Aug 2010, 20:31
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Can Kopaka comment on people playing FFs that they made a (often small) part of? Yesterday there was a little controversy in the chat about this. Would be nice to have some sort of official opinion.


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PostPosted: 10 Jan 2017, 00:27 
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Kuski
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Can we resurrect thing already? Such cool levs were.


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