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PostPosted: 16 Jan 2017, 15:13 
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Kuski
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is it poss to create a program where

while you playing some lev, you could see other diaphanous bike which is riding some rec file from this lev? for example your best-time ride.
it would be very useful imo

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PostPosted: 16 Jan 2017, 16:34 
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Kuski
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viewtopic.php?f=3&t=9400

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PostPosted: 27 Jan 2017, 06:59 
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What I would like to see is some kind of LGR Maker / Manager program with a live image preview.

Some wanted features:

- Keep hundreds of LGR-ready images in folders.
- Add as many textures/objects/masks as you want (and easily pick out images from a list).
- Live preview to see what your LGR will look like.
- Import images from LGR files.
- Ability to distinguish between Default colour palette and custom colour palette (with appropriate warning messages).
- Convert images to default palette.
- Know the limits of LGR making, eg. number of images, image sizes, total file size.

>> I made a basic image here so you get the general idea. <<

I believe a program like this would make LGR creation much easier for nabs and stop them from asking others to make LGRs for them.
We all have our own individual tastes when it comes to LGRs.

end

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PostPosted: 27 Jan 2017, 15:08 
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Joined: 27 Jul 2013, 16:23
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I'm not sure that demand is really there for such program but at the very least it would be good to have technical details and limitations (I didn't know there were limits) to http://wiki.elmaonline.net/Technical

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PostPosted: 27 Jan 2017, 19:58 
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I'm assuming there are limits because some LGRs I've made in the past have returned internal error messages, and removing images or downscaling particularly large images from those LGRs have fixed the problem.

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PostPosted: 28 Jan 2017, 11:27 
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Kuski
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There are some additional infos about LGRs in the Big Book of Elma Facts, which is featured on Elma Ultimate DVD. These infos also could be added to elmawiki.

I support the idea of such advanced LGR editor. However, there are problems which are hard to solve even with a cool program, like making textures perfectly tileable, or converting a detailed image from 24-bit to 8-bit without messing up the details.

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PostPosted: 28 Jan 2017, 16:35 
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Added to elmawiki

http://wiki.elmaonline.net/Big_Book_of_Elma_Facts
http://wiki.elmaonline.net/Technical#LGR_files

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PostPosted: 29 Jan 2017, 13:24 
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Nice, but it only says that neither height nor width of a picture can exceed 255 pixels. Nothing about how many pictures you can use. Is there a limit then or not?

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PostPosted: 29 Jan 2017, 14:41 
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Kuski

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tree4.pcx is more than 255x255. Only the head needs to be less than 255x255 as it is stored in memory differently, and the bike size cannot change as there are fixed coordinates. No other comments about normal pictures etc.

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PostPosted: 6 Feb 2017, 17:34 
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Kuski
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sunl wrote:
I'm not sure that demand is really there for such program but at the very least it would be good to have technical details and limitations (I didn't know there were limits) to http://wiki.elmaonline.net/Technical
Decent demand imo. If you look at Sla's page, theer's a surprising amount of LGR's, and lots have been made in recent years too, even with tools that are nat that great. Lots of people also hev personal ones that they haven't uploaded. A proper comprehensive program for mayking LGR's would boost that activiti. Also theer seems to be no tool for specifying the palette of a LGR, apart from lgrdk.

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PostPosted: 6 Feb 2017, 19:24 
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Ok

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PostPosted: 8 Feb 2017, 00:29 
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Kuski

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Here you go. Lgr limitations (and file structure). Also discovered that qgrass.pcx is a hidden texture.

http://wiki.elmaonline.net/LGR/Technical

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PostPosted: 1 Apr 2017, 08:02 
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INVISIFY.EXE - turn every poligon of level invisible (except outer i guess)

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PostPosted: 1 Apr 2017, 09:15 
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Zweq wrote:
INVISIFY.EXE - turn every poligon of level invisible (except outer i guess)


Genious!

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PostPosted: 9 May 2017, 17:09 
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Lousku wrote:
Request: program that goes through your lev folder and picks out levs that cause internal error (just list so can chek them manually before delete...). Even something imperfect that doesn't check all the pasibel causes of internal error would be helpful.

Alternative: Often im browse lev folder with page up and down buttons, enter a random lev, get internal error and hev no idea what lev it was. So an alternative request would be some kind of tool that shows what lev it was. Dunno if pasibel.


I think a better idea would be to have a delete function in-game, along with a not-exit-on-internal-error. Which was also what I was going to request.

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PostPosted: 9 May 2017, 17:12 
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ville_j wrote:
no definitely not made any time before (maybe some virus .exe can be), this is egseptional software i am present here now: http://janka.la/recut/

very generous offer from u madik but i dont need your millions, put monies to eol


I made this in recedit like 10 years ago. So that money is mine.

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PostPosted: 9 May 2017, 19:05 
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Kuski
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i don't think so

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PostPosted: 9 May 2017, 19:52 
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Kuski
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i would warn against using ville_js virus site, here much better and safer alternative http://zzz.ink/elma/tools/recedit.exe

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PostPosted: 10 May 2017, 08:31 
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Kuski
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watch out i downloaded that exe and runed it and my pc turned into a mac i might as well kill myself now

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PostPosted: 10 May 2017, 10:14 
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jonsykkel wrote:
i would warn against using ville_js virus site, here much better and safer alternative http://zzz.ink/elma/tools/recedit.exe

yes well, he obv liar

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PostPosted: 10 May 2017, 22:24 
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ville_j wrote:
watch out i downloaded that exe and runed it and my pc turned into a mac i might as well kill myself now


Lucky upgrade.

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